9 ** Copyright 1998-2002, NVIDIA Corporation.
10 ** All Rights Reserved.
12 ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
13 ** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
14 ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
17 ** Copyright 1992-1999, Silicon Graphics, Inc.
18 ** All Rights Reserved.
20 ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
21 ** Graphics, Inc.; the contents of this file may not be disclosed to third
22 ** parties, copied or duplicated in any form, in whole or in part, without
23 ** the prior written permission of Silicon Graphics, Inc.
25 ** RESTRICTED RIGHTS LEGEND:
26 ** Use, duplication or disclosure by the Government is subject to
27 ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
28 ** Technical Data and Computer Software clause at DFARS 252.227-7013,
29 ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
30 ** Supplement. Unpublished - rights reserved under the Copyright Laws of
44 # define GLAPI __stdcall
48 # define __DEFINED_GLAPI
51 /*************************************************************/
53 typedef unsigned int GLenum;
54 typedef unsigned char GLboolean;
55 typedef unsigned int GLbitfield;
56 typedef signed char GLbyte;
57 typedef short GLshort;
60 typedef unsigned char GLubyte;
61 typedef unsigned short GLushort;
62 typedef unsigned int GLuint;
63 typedef float GLfloat;
64 typedef float GLclampf;
65 typedef double GLdouble;
66 typedef double GLclampd;
70 /*************************************************************/
73 #define GL_VERSION_1_1 1
76 #define GL_CURRENT_BIT 0x00000001
77 #define GL_POINT_BIT 0x00000002
78 #define GL_LINE_BIT 0x00000004
79 #define GL_POLYGON_BIT 0x00000008
80 #define GL_POLYGON_STIPPLE_BIT 0x00000010
81 #define GL_PIXEL_MODE_BIT 0x00000020
82 #define GL_LIGHTING_BIT 0x00000040
83 #define GL_FOG_BIT 0x00000080
84 #define GL_DEPTH_BUFFER_BIT 0x00000100
85 #define GL_ACCUM_BUFFER_BIT 0x00000200
86 #define GL_STENCIL_BUFFER_BIT 0x00000400
87 #define GL_VIEWPORT_BIT 0x00000800
88 #define GL_TRANSFORM_BIT 0x00001000
89 #define GL_ENABLE_BIT 0x00002000
90 #define GL_COLOR_BUFFER_BIT 0x00004000
91 #define GL_HINT_BIT 0x00008000
92 #define GL_EVAL_BIT 0x00010000
93 #define GL_LIST_BIT 0x00020000
94 #define GL_TEXTURE_BIT 0x00040000
95 #define GL_SCISSOR_BIT 0x00080000
96 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
99 /* GL_COLOR_BUFFER_BIT */
100 /* GL_ACCUM_BUFFER_BIT */
101 /* GL_STENCIL_BUFFER_BIT */
102 /* GL_DEPTH_BUFFER_BIT */
104 /* ClientAttribMask */
105 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
106 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
107 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
114 #define GL_POINTS 0x0000
115 #define GL_LINES 0x0001
116 #define GL_LINE_LOOP 0x0002
117 #define GL_LINE_STRIP 0x0003
118 #define GL_TRIANGLES 0x0004
119 #define GL_TRIANGLE_STRIP 0x0005
120 #define GL_TRIANGLE_FAN 0x0006
121 #define GL_QUADS 0x0007
122 #define GL_QUAD_STRIP 0x0008
123 #define GL_POLYGON 0x0009
126 #define GL_ACCUM 0x0100
127 #define GL_LOAD 0x0101
128 #define GL_RETURN 0x0102
129 #define GL_MULT 0x0103
130 #define GL_ADD 0x0104
133 #define GL_NEVER 0x0200
134 #define GL_LESS 0x0201
135 #define GL_EQUAL 0x0202
136 #define GL_LEQUAL 0x0203
137 #define GL_GREATER 0x0204
138 #define GL_NOTEQUAL 0x0205
139 #define GL_GEQUAL 0x0206
140 #define GL_ALWAYS 0x0207
142 /* BlendingFactorDest */
145 #define GL_SRC_COLOR 0x0300
146 #define GL_ONE_MINUS_SRC_COLOR 0x0301
147 #define GL_SRC_ALPHA 0x0302
148 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
149 #define GL_DST_ALPHA 0x0304
150 #define GL_ONE_MINUS_DST_ALPHA 0x0305
152 /* BlendingFactorSrc */
155 #define GL_DST_COLOR 0x0306
156 #define GL_ONE_MINUS_DST_COLOR 0x0307
157 #define GL_SRC_ALPHA_SATURATE 0x0308
159 /* GL_ONE_MINUS_SRC_ALPHA */
161 /* GL_ONE_MINUS_DST_ALPHA */
163 /* ColorMaterialFace */
166 /* GL_FRONT_AND_BACK */
168 /* ColorMaterialParameter */
173 /* GL_AMBIENT_AND_DIFFUSE */
175 /* ColorPointerType */
177 /* GL_UNSIGNED_BYTE */
179 /* GL_UNSIGNED_SHORT */
181 /* GL_UNSIGNED_INT */
188 /* GL_FRONT_AND_BACK */
202 #define GL_FRONT_LEFT 0x0400
203 #define GL_FRONT_RIGHT 0x0401
204 #define GL_BACK_LEFT 0x0402
205 #define GL_BACK_RIGHT 0x0403
206 #define GL_FRONT 0x0404
207 #define GL_BACK 0x0405
208 #define GL_LEFT 0x0406
209 #define GL_RIGHT 0x0407
210 #define GL_FRONT_AND_BACK 0x0408
211 #define GL_AUX0 0x0409
212 #define GL_AUX1 0x040A
213 #define GL_AUX2 0x040B
214 #define GL_AUX3 0x040C
221 /* GL_LINE_STIPPLE */
222 /* GL_POLYGON_STIPPLE */
226 /* GL_INDEX_LOGIC_OP */
227 /* GL_COLOR_LOGIC_OP */
229 /* GL_STENCIL_TEST */
245 /* GL_TEXTURE_GEN_S */
246 /* GL_TEXTURE_GEN_T */
247 /* GL_TEXTURE_GEN_R */
248 /* GL_TEXTURE_GEN_Q */
249 /* GL_MAP1_VERTEX_3 */
250 /* GL_MAP1_VERTEX_4 */
251 /* GL_MAP1_COLOR_4 */
254 /* GL_MAP1_TEXTURE_COORD_1 */
255 /* GL_MAP1_TEXTURE_COORD_2 */
256 /* GL_MAP1_TEXTURE_COORD_3 */
257 /* GL_MAP1_TEXTURE_COORD_4 */
258 /* GL_MAP2_VERTEX_3 */
259 /* GL_MAP2_VERTEX_4 */
260 /* GL_MAP2_COLOR_4 */
263 /* GL_MAP2_TEXTURE_COORD_1 */
264 /* GL_MAP2_TEXTURE_COORD_2 */
265 /* GL_MAP2_TEXTURE_COORD_3 */
266 /* GL_MAP2_TEXTURE_COORD_4 */
267 /* GL_POINT_SMOOTH */
269 /* GL_POLYGON_SMOOTH */
270 /* GL_SCISSOR_TEST */
271 /* GL_COLOR_MATERIAL */
274 /* GL_POLYGON_OFFSET_POINT */
275 /* GL_POLYGON_OFFSET_LINE */
276 /* GL_POLYGON_OFFSET_FILL */
277 /* GL_VERTEX_ARRAY */
278 /* GL_NORMAL_ARRAY */
281 /* GL_TEXTURE_COORD_ARRAY */
282 /* GL_EDGE_FLAG_ARRAY */
285 #define GL_NO_ERROR 0
286 #define GL_INVALID_ENUM 0x0500
287 #define GL_INVALID_VALUE 0x0501
288 #define GL_INVALID_OPERATION 0x0502
289 #define GL_STACK_OVERFLOW 0x0503
290 #define GL_STACK_UNDERFLOW 0x0504
291 #define GL_OUT_OF_MEMORY 0x0505
292 #define GL_TABLE_TOO_LARGE 0x8031
297 #define GL_3D_COLOR 0x0602
298 #define GL_3D_COLOR_TEXTURE 0x0603
299 #define GL_4D_COLOR_TEXTURE 0x0604
302 #define GL_PASS_THROUGH_TOKEN 0x0700
303 #define GL_POINT_TOKEN 0x0701
304 #define GL_LINE_TOKEN 0x0702
305 #define GL_POLYGON_TOKEN 0x0703
306 #define GL_BITMAP_TOKEN 0x0704
307 #define GL_DRAW_PIXEL_TOKEN 0x0705
308 #define GL_COPY_PIXEL_TOKEN 0x0706
309 #define GL_LINE_RESET_TOKEN 0x0707
313 #define GL_EXP 0x0800
314 #define GL_EXP2 0x0801
324 /* FrontFaceDirection */
326 #define GL_CCW 0x0901
329 #define GL_COEFF 0x0A00
330 #define GL_ORDER 0x0A01
331 #define GL_DOMAIN 0x0A02
334 #define GL_PIXEL_MAP_I_TO_I 0x0C70
335 #define GL_PIXEL_MAP_S_TO_S 0x0C71
336 #define GL_PIXEL_MAP_I_TO_R 0x0C72
337 #define GL_PIXEL_MAP_I_TO_G 0x0C73
338 #define GL_PIXEL_MAP_I_TO_B 0x0C74
339 #define GL_PIXEL_MAP_I_TO_A 0x0C75
340 #define GL_PIXEL_MAP_R_TO_R 0x0C76
341 #define GL_PIXEL_MAP_G_TO_G 0x0C77
342 #define GL_PIXEL_MAP_B_TO_B 0x0C78
343 #define GL_PIXEL_MAP_A_TO_A 0x0C79
345 /* GetPointervPName */
346 #define GL_VERTEX_ARRAY_POINTER 0x808E
347 #define GL_NORMAL_ARRAY_POINTER 0x808F
348 #define GL_COLOR_ARRAY_POINTER 0x8090
349 #define GL_INDEX_ARRAY_POINTER 0x8091
350 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
351 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
354 #define GL_CURRENT_COLOR 0x0B00
355 #define GL_CURRENT_INDEX 0x0B01
356 #define GL_CURRENT_NORMAL 0x0B02
357 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
358 #define GL_CURRENT_RASTER_COLOR 0x0B04
359 #define GL_CURRENT_RASTER_INDEX 0x0B05
360 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
361 #define GL_CURRENT_RASTER_POSITION 0x0B07
362 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
363 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
364 #define GL_POINT_SMOOTH 0x0B10
365 #define GL_POINT_SIZE 0x0B11
366 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
367 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
368 #define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE
369 #define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY
370 #define GL_LINE_SMOOTH 0x0B20
371 #define GL_LINE_WIDTH 0x0B21
372 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
373 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
374 #define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE
375 #define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY
376 #define GL_LINE_STIPPLE 0x0B24
377 #define GL_LINE_STIPPLE_PATTERN 0x0B25
378 #define GL_LINE_STIPPLE_REPEAT 0x0B26
379 #define GL_LIST_MODE 0x0B30
380 #define GL_MAX_LIST_NESTING 0x0B31
381 #define GL_LIST_BASE 0x0B32
382 #define GL_LIST_INDEX 0x0B33
383 #define GL_POLYGON_MODE 0x0B40
384 #define GL_POLYGON_SMOOTH 0x0B41
385 #define GL_POLYGON_STIPPLE 0x0B42
386 #define GL_EDGE_FLAG 0x0B43
387 #define GL_CULL_FACE 0x0B44
388 #define GL_CULL_FACE_MODE 0x0B45
389 #define GL_FRONT_FACE 0x0B46
390 #define GL_LIGHTING 0x0B50
391 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
392 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
393 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
394 #define GL_SHADE_MODEL 0x0B54
395 #define GL_COLOR_MATERIAL_FACE 0x0B55
396 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
397 #define GL_COLOR_MATERIAL 0x0B57
398 #define GL_FOG 0x0B60
399 #define GL_FOG_INDEX 0x0B61
400 #define GL_FOG_DENSITY 0x0B62
401 #define GL_FOG_START 0x0B63
402 #define GL_FOG_END 0x0B64
403 #define GL_FOG_MODE 0x0B65
404 #define GL_FOG_COLOR 0x0B66
405 #define GL_DEPTH_RANGE 0x0B70
406 #define GL_DEPTH_TEST 0x0B71
407 #define GL_DEPTH_WRITEMASK 0x0B72
408 #define GL_DEPTH_CLEAR_VALUE 0x0B73
409 #define GL_DEPTH_FUNC 0x0B74
410 #define GL_ACCUM_CLEAR_VALUE 0x0B80
411 #define GL_STENCIL_TEST 0x0B90
412 #define GL_STENCIL_CLEAR_VALUE 0x0B91
413 #define GL_STENCIL_FUNC 0x0B92
414 #define GL_STENCIL_VALUE_MASK 0x0B93
415 #define GL_STENCIL_FAIL 0x0B94
416 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
417 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
418 #define GL_STENCIL_REF 0x0B97
419 #define GL_STENCIL_WRITEMASK 0x0B98
420 #define GL_MATRIX_MODE 0x0BA0
421 #define GL_NORMALIZE 0x0BA1
422 #define GL_VIEWPORT 0x0BA2
423 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
424 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
425 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
426 #define GL_MODELVIEW_MATRIX 0x0BA6
427 #define GL_PROJECTION_MATRIX 0x0BA7
428 #define GL_TEXTURE_MATRIX 0x0BA8
429 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
430 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
431 #define GL_ALPHA_TEST 0x0BC0
432 #define GL_ALPHA_TEST_FUNC 0x0BC1
433 #define GL_ALPHA_TEST_REF 0x0BC2
434 #define GL_DITHER 0x0BD0
435 #define GL_BLEND_DST 0x0BE0
436 #define GL_BLEND_SRC 0x0BE1
437 #define GL_BLEND 0x0BE2
438 #define GL_LOGIC_OP_MODE 0x0BF0
439 #define GL_INDEX_LOGIC_OP 0x0BF1
440 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
441 #define GL_COLOR_LOGIC_OP 0x0BF2
442 #define GL_AUX_BUFFERS 0x0C00
443 #define GL_DRAW_BUFFER 0x0C01
444 #define GL_READ_BUFFER 0x0C02
445 #define GL_SCISSOR_BOX 0x0C10
446 #define GL_SCISSOR_TEST 0x0C11
447 #define GL_INDEX_CLEAR_VALUE 0x0C20
448 #define GL_INDEX_WRITEMASK 0x0C21
449 #define GL_COLOR_CLEAR_VALUE 0x0C22
450 #define GL_COLOR_WRITEMASK 0x0C23
451 #define GL_INDEX_MODE 0x0C30
452 #define GL_RGBA_MODE 0x0C31
453 #define GL_DOUBLEBUFFER 0x0C32
454 #define GL_STEREO 0x0C33
455 #define GL_RENDER_MODE 0x0C40
456 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
457 #define GL_POINT_SMOOTH_HINT 0x0C51
458 #define GL_LINE_SMOOTH_HINT 0x0C52
459 #define GL_POLYGON_SMOOTH_HINT 0x0C53
460 #define GL_FOG_HINT 0x0C54
461 #define GL_TEXTURE_GEN_S 0x0C60
462 #define GL_TEXTURE_GEN_T 0x0C61
463 #define GL_TEXTURE_GEN_R 0x0C62
464 #define GL_TEXTURE_GEN_Q 0x0C63
465 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
466 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
467 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
468 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
469 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
470 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
471 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
472 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
473 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
474 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
475 #define GL_UNPACK_SWAP_BYTES 0x0CF0
476 #define GL_UNPACK_LSB_FIRST 0x0CF1
477 #define GL_UNPACK_ROW_LENGTH 0x0CF2
478 #define GL_UNPACK_SKIP_ROWS 0x0CF3
479 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
480 #define GL_UNPACK_ALIGNMENT 0x0CF5
481 #define GL_PACK_SWAP_BYTES 0x0D00
482 #define GL_PACK_LSB_FIRST 0x0D01
483 #define GL_PACK_ROW_LENGTH 0x0D02
484 #define GL_PACK_SKIP_ROWS 0x0D03
485 #define GL_PACK_SKIP_PIXELS 0x0D04
486 #define GL_PACK_ALIGNMENT 0x0D05
487 #define GL_MAP_COLOR 0x0D10
488 #define GL_MAP_STENCIL 0x0D11
489 #define GL_INDEX_SHIFT 0x0D12
490 #define GL_INDEX_OFFSET 0x0D13
491 #define GL_RED_SCALE 0x0D14
492 #define GL_RED_BIAS 0x0D15
493 #define GL_ZOOM_X 0x0D16
494 #define GL_ZOOM_Y 0x0D17
495 #define GL_GREEN_SCALE 0x0D18
496 #define GL_GREEN_BIAS 0x0D19
497 #define GL_BLUE_SCALE 0x0D1A
498 #define GL_BLUE_BIAS 0x0D1B
499 #define GL_ALPHA_SCALE 0x0D1C
500 #define GL_ALPHA_BIAS 0x0D1D
501 #define GL_DEPTH_SCALE 0x0D1E
502 #define GL_DEPTH_BIAS 0x0D1F
503 #define GL_MAX_EVAL_ORDER 0x0D30
504 #define GL_MAX_LIGHTS 0x0D31
505 #define GL_MAX_CLIP_PLANES 0x0D32
506 #define GL_MAX_TEXTURE_SIZE 0x0D33
507 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
508 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
509 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
510 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
511 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
512 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
513 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
514 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
515 #define GL_SUBPIXEL_BITS 0x0D50
516 #define GL_INDEX_BITS 0x0D51
517 #define GL_RED_BITS 0x0D52
518 #define GL_GREEN_BITS 0x0D53
519 #define GL_BLUE_BITS 0x0D54
520 #define GL_ALPHA_BITS 0x0D55
521 #define GL_DEPTH_BITS 0x0D56
522 #define GL_STENCIL_BITS 0x0D57
523 #define GL_ACCUM_RED_BITS 0x0D58
524 #define GL_ACCUM_GREEN_BITS 0x0D59
525 #define GL_ACCUM_BLUE_BITS 0x0D5A
526 #define GL_ACCUM_ALPHA_BITS 0x0D5B
527 #define GL_NAME_STACK_DEPTH 0x0D70
528 #define GL_AUTO_NORMAL 0x0D80
529 #define GL_MAP1_COLOR_4 0x0D90
530 #define GL_MAP1_INDEX 0x0D91
531 #define GL_MAP1_NORMAL 0x0D92
532 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
533 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
534 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
535 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
536 #define GL_MAP1_VERTEX_3 0x0D97
537 #define GL_MAP1_VERTEX_4 0x0D98
538 #define GL_MAP2_COLOR_4 0x0DB0
539 #define GL_MAP2_INDEX 0x0DB1
540 #define GL_MAP2_NORMAL 0x0DB2
541 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
542 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
543 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
544 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
545 #define GL_MAP2_VERTEX_3 0x0DB7
546 #define GL_MAP2_VERTEX_4 0x0DB8
547 #define GL_MAP1_GRID_DOMAIN 0x0DD0
548 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
549 #define GL_MAP2_GRID_DOMAIN 0x0DD2
550 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
551 #define GL_TEXTURE_1D 0x0DE0
552 #define GL_TEXTURE_2D 0x0DE1
553 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
554 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
555 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
556 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
557 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
558 #define GL_POLYGON_OFFSET_UNITS 0x2A00
559 #define GL_POLYGON_OFFSET_POINT 0x2A01
560 #define GL_POLYGON_OFFSET_LINE 0x2A02
561 #define GL_POLYGON_OFFSET_FILL 0x8037
562 #define GL_POLYGON_OFFSET_FACTOR 0x8038
563 #define GL_TEXTURE_BINDING_1D 0x8068
564 #define GL_TEXTURE_BINDING_2D 0x8069
565 #define GL_TEXTURE_BINDING_3D 0x806A
566 #define GL_VERTEX_ARRAY 0x8074
567 #define GL_NORMAL_ARRAY 0x8075
568 #define GL_COLOR_ARRAY 0x8076
569 #define GL_INDEX_ARRAY 0x8077
570 #define GL_TEXTURE_COORD_ARRAY 0x8078
571 #define GL_EDGE_FLAG_ARRAY 0x8079
572 #define GL_VERTEX_ARRAY_SIZE 0x807A
573 #define GL_VERTEX_ARRAY_TYPE 0x807B
574 #define GL_VERTEX_ARRAY_STRIDE 0x807C
575 #define GL_NORMAL_ARRAY_TYPE 0x807E
576 #define GL_NORMAL_ARRAY_STRIDE 0x807F
577 #define GL_COLOR_ARRAY_SIZE 0x8081
578 #define GL_COLOR_ARRAY_TYPE 0x8082
579 #define GL_COLOR_ARRAY_STRIDE 0x8083
580 #define GL_INDEX_ARRAY_TYPE 0x8085
581 #define GL_INDEX_ARRAY_STRIDE 0x8086
582 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
583 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
584 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
585 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
586 /* GL_VERTEX_ARRAY_COUNT_EXT */
587 /* GL_NORMAL_ARRAY_COUNT_EXT */
588 /* GL_COLOR_ARRAY_COUNT_EXT */
589 /* GL_INDEX_ARRAY_COUNT_EXT */
590 /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
591 /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
593 /* GetTextureParameter */
594 /* GL_TEXTURE_MAG_FILTER */
595 /* GL_TEXTURE_MIN_FILTER */
596 /* GL_TEXTURE_WRAP_S */
597 /* GL_TEXTURE_WRAP_T */
598 #define GL_TEXTURE_WIDTH 0x1000
599 #define GL_TEXTURE_HEIGHT 0x1001
600 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
601 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
602 #define GL_TEXTURE_BORDER_COLOR 0x1004
603 #define GL_TEXTURE_BORDER 0x1005
604 #define GL_TEXTURE_RED_SIZE 0x805C
605 #define GL_TEXTURE_GREEN_SIZE 0x805D
606 #define GL_TEXTURE_BLUE_SIZE 0x805E
607 #define GL_TEXTURE_ALPHA_SIZE 0x805F
608 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
609 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
610 #define GL_TEXTURE_PRIORITY 0x8066
611 #define GL_TEXTURE_RESIDENT 0x8067
614 #define GL_DONT_CARE 0x1100
615 #define GL_FASTEST 0x1101
616 #define GL_NICEST 0x1102
619 /* GL_PERSPECTIVE_CORRECTION_HINT */
620 /* GL_POINT_SMOOTH_HINT */
621 /* GL_LINE_SMOOTH_HINT */
622 /* GL_POLYGON_SMOOTH_HINT */
625 /* IndexMaterialParameterSGI */
626 /* GL_INDEX_OFFSET */
628 /* IndexPointerType */
634 /* IndexFunctionSGI */
644 /* LightModelParameter */
645 /* GL_LIGHT_MODEL_AMBIENT */
646 /* GL_LIGHT_MODEL_LOCAL_VIEWER */
647 /* GL_LIGHT_MODEL_TWO_SIDE */
650 #define GL_AMBIENT 0x1200
651 #define GL_DIFFUSE 0x1201
652 #define GL_SPECULAR 0x1202
653 #define GL_POSITION 0x1203
654 #define GL_SPOT_DIRECTION 0x1204
655 #define GL_SPOT_EXPONENT 0x1205
656 #define GL_SPOT_CUTOFF 0x1206
657 #define GL_CONSTANT_ATTENUATION 0x1207
658 #define GL_LINEAR_ATTENUATION 0x1208
659 #define GL_QUADRATIC_ATTENUATION 0x1209
662 #define GL_COMPILE 0x1300
663 #define GL_COMPILE_AND_EXECUTE 0x1301
666 #define GL_BYTE 0x1400
667 #define GL_UNSIGNED_BYTE 0x1401
668 #define GL_SHORT 0x1402
669 #define GL_UNSIGNED_SHORT 0x1403
670 #define GL_INT 0x1404
671 #define GL_UNSIGNED_INT 0x1405
672 #define GL_FLOAT 0x1406
673 #define GL_2_BYTES 0x1407
674 #define GL_3_BYTES 0x1408
675 #define GL_4_BYTES 0x1409
676 #define GL_DOUBLE 0x140A
677 #define GL_DOUBLE_EXT 0x140A
681 /* GL_UNSIGNED_BYTE */
683 /* GL_UNSIGNED_SHORT */
685 /* GL_UNSIGNED_INT */
692 #define GL_CLEAR 0x1500
693 #define GL_AND 0x1501
694 #define GL_AND_REVERSE 0x1502
695 #define GL_COPY 0x1503
696 #define GL_AND_INVERTED 0x1504
697 #define GL_NOOP 0x1505
698 #define GL_XOR 0x1506
700 #define GL_NOR 0x1508
701 #define GL_EQUIV 0x1509
702 #define GL_INVERT 0x150A
703 #define GL_OR_REVERSE 0x150B
704 #define GL_COPY_INVERTED 0x150C
705 #define GL_OR_INVERTED 0x150D
706 #define GL_NAND 0x150E
707 #define GL_SET 0x150F
710 /* GL_MAP1_COLOR_4 */
713 /* GL_MAP1_TEXTURE_COORD_1 */
714 /* GL_MAP1_TEXTURE_COORD_2 */
715 /* GL_MAP1_TEXTURE_COORD_3 */
716 /* GL_MAP1_TEXTURE_COORD_4 */
717 /* GL_MAP1_VERTEX_3 */
718 /* GL_MAP1_VERTEX_4 */
719 /* GL_MAP2_COLOR_4 */
722 /* GL_MAP2_TEXTURE_COORD_1 */
723 /* GL_MAP2_TEXTURE_COORD_2 */
724 /* GL_MAP2_TEXTURE_COORD_3 */
725 /* GL_MAP2_TEXTURE_COORD_4 */
726 /* GL_MAP2_VERTEX_3 */
727 /* GL_MAP2_VERTEX_4 */
732 /* GL_FRONT_AND_BACK */
734 /* MaterialParameter */
735 #define GL_EMISSION 0x1600
736 #define GL_SHININESS 0x1601
737 #define GL_AMBIENT_AND_DIFFUSE 0x1602
738 #define GL_COLOR_INDEXES 0x1603
744 #define GL_MODELVIEW 0x1700
745 #define GL_PROJECTION 0x1701
746 #define GL_TEXTURE 0x1702
757 /* NormalPointerType */
765 #define GL_COLOR 0x1800
766 #define GL_DEPTH 0x1801
767 #define GL_STENCIL 0x1802
770 #define GL_COLOR_INDEX 0x1900
771 #define GL_STENCIL_INDEX 0x1901
772 #define GL_DEPTH_COMPONENT 0x1902
773 #define GL_RED 0x1903
774 #define GL_GREEN 0x1904
775 #define GL_BLUE 0x1905
776 #define GL_ALPHA 0x1906
777 #define GL_RGB 0x1907
778 #define GL_RGBA 0x1908
779 #define GL_LUMINANCE 0x1909
780 #define GL_LUMINANCE_ALPHA 0x190A
784 /* GL_PIXEL_MAP_I_TO_I */
785 /* GL_PIXEL_MAP_S_TO_S */
786 /* GL_PIXEL_MAP_I_TO_R */
787 /* GL_PIXEL_MAP_I_TO_G */
788 /* GL_PIXEL_MAP_I_TO_B */
789 /* GL_PIXEL_MAP_I_TO_A */
790 /* GL_PIXEL_MAP_R_TO_R */
791 /* GL_PIXEL_MAP_G_TO_G */
792 /* GL_PIXEL_MAP_B_TO_B */
793 /* GL_PIXEL_MAP_A_TO_A */
795 /* PixelStoreParameter */
796 /* GL_UNPACK_SWAP_BYTES */
797 /* GL_UNPACK_LSB_FIRST */
798 /* GL_UNPACK_ROW_LENGTH */
799 /* GL_UNPACK_SKIP_ROWS */
800 /* GL_UNPACK_SKIP_PIXELS */
801 /* GL_UNPACK_ALIGNMENT */
802 /* GL_PACK_SWAP_BYTES */
803 /* GL_PACK_LSB_FIRST */
804 /* GL_PACK_ROW_LENGTH */
805 /* GL_PACK_SKIP_ROWS */
806 /* GL_PACK_SKIP_PIXELS */
807 /* GL_PACK_ALIGNMENT */
809 /* PixelTransferParameter */
813 /* GL_INDEX_OFFSET */
826 #define GL_BITMAP 0x1A00
828 /* GL_UNSIGNED_BYTE */
830 /* GL_UNSIGNED_SHORT */
832 /* GL_UNSIGNED_INT */
834 /* GL_UNSIGNED_BYTE_3_3_2_EXT */
835 /* GL_UNSIGNED_SHORT_4_4_4_4_EXT */
836 /* GL_UNSIGNED_SHORT_5_5_5_1_EXT */
837 /* GL_UNSIGNED_INT_8_8_8_8_EXT */
838 /* GL_UNSIGNED_INT_10_10_10_2_EXT */
841 #define GL_POINT 0x1B00
842 #define GL_LINE 0x1B01
843 #define GL_FILL 0x1B02
860 #define GL_RENDER 0x1C00
861 #define GL_FEEDBACK 0x1C01
862 #define GL_SELECT 0x1C02
865 #define GL_FLAT 0x1D00
866 #define GL_SMOOTH 0x1D01
868 /* StencilFunction */
880 #define GL_KEEP 0x1E00
881 #define GL_REPLACE 0x1E01
882 #define GL_INCR 0x1E02
883 #define GL_DECR 0x1E03
887 #define GL_VENDOR 0x1F00
888 #define GL_RENDERER 0x1F01
889 #define GL_VERSION 0x1F02
890 #define GL_EXTENSIONS 0x1F03
892 /* TexCoordPointerType */
898 /* TextureCoordName */
905 #define GL_MODULATE 0x2100
906 #define GL_DECAL 0x2101
911 /* TextureEnvParameter */
912 #define GL_TEXTURE_ENV_MODE 0x2200
913 #define GL_TEXTURE_ENV_COLOR 0x2201
915 /* TextureEnvTarget */
916 #define GL_TEXTURE_ENV 0x2300
919 #define GL_EYE_LINEAR 0x2400
920 #define GL_OBJECT_LINEAR 0x2401
921 #define GL_SPHERE_MAP 0x2402
923 /* TextureGenParameter */
924 #define GL_TEXTURE_GEN_MODE 0x2500
925 #define GL_OBJECT_PLANE 0x2501
926 #define GL_EYE_PLANE 0x2502
928 /* TextureMagFilter */
929 #define GL_NEAREST 0x2600
930 #define GL_LINEAR 0x2601
932 /* TextureMinFilter */
935 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
936 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
937 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
938 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
940 /* TextureParameterName */
941 #define GL_TEXTURE_MAG_FILTER 0x2800
942 #define GL_TEXTURE_MIN_FILTER 0x2801
943 #define GL_TEXTURE_WRAP_S 0x2802
944 #define GL_TEXTURE_WRAP_T 0x2803
945 /* GL_TEXTURE_BORDER_COLOR */
946 /* GL_TEXTURE_PRIORITY */
951 #define GL_PROXY_TEXTURE_1D 0x8063
952 #define GL_PROXY_TEXTURE_2D 0x8064
954 /* TextureWrapMode */
955 #define GL_CLAMP 0x2900
956 #define GL_REPEAT 0x2901
958 /* PixelInternalFormat */
959 #define GL_R3_G3_B2 0x2A10
960 #define GL_ALPHA4 0x803B
961 #define GL_ALPHA8 0x803C
962 #define GL_ALPHA12 0x803D
963 #define GL_ALPHA16 0x803E
964 #define GL_LUMINANCE4 0x803F
965 #define GL_LUMINANCE8 0x8040
966 #define GL_LUMINANCE12 0x8041
967 #define GL_LUMINANCE16 0x8042
968 #define GL_LUMINANCE4_ALPHA4 0x8043
969 #define GL_LUMINANCE6_ALPHA2 0x8044
970 #define GL_LUMINANCE8_ALPHA8 0x8045
971 #define GL_LUMINANCE12_ALPHA4 0x8046
972 #define GL_LUMINANCE12_ALPHA12 0x8047
973 #define GL_LUMINANCE16_ALPHA16 0x8048
974 #define GL_INTENSITY 0x8049
975 #define GL_INTENSITY4 0x804A
976 #define GL_INTENSITY8 0x804B
977 #define GL_INTENSITY12 0x804C
978 #define GL_INTENSITY16 0x804D
979 #define GL_RGB4 0x804F
980 #define GL_RGB5 0x8050
981 #define GL_RGB8 0x8051
982 #define GL_RGB10 0x8052
983 #define GL_RGB12 0x8053
984 #define GL_RGB16 0x8054
985 #define GL_RGBA2 0x8055
986 #define GL_RGBA4 0x8056
987 #define GL_RGB5_A1 0x8057
988 #define GL_RGBA8 0x8058
989 #define GL_RGB10_A2 0x8059
990 #define GL_RGBA12 0x805A
991 #define GL_RGBA16 0x805B
993 /* InterleavedArrayFormat */
994 #define GL_V2F 0x2A20
995 #define GL_V3F 0x2A21
996 #define GL_C4UB_V2F 0x2A22
997 #define GL_C4UB_V3F 0x2A23
998 #define GL_C3F_V3F 0x2A24
999 #define GL_N3F_V3F 0x2A25
1000 #define GL_C4F_N3F_V3F 0x2A26
1001 #define GL_T2F_V3F 0x2A27
1002 #define GL_T4F_V4F 0x2A28
1003 #define GL_T2F_C4UB_V3F 0x2A29
1004 #define GL_T2F_C3F_V3F 0x2A2A
1005 #define GL_T2F_N3F_V3F 0x2A2B
1006 #define GL_T2F_C4F_N3F_V3F 0x2A2C
1007 #define GL_T4F_C4F_N3F_V4F 0x2A2D
1009 /* VertexPointerType */
1016 #define GL_CLIP_PLANE0 0x3000
1017 #define GL_CLIP_PLANE1 0x3001
1018 #define GL_CLIP_PLANE2 0x3002
1019 #define GL_CLIP_PLANE3 0x3003
1020 #define GL_CLIP_PLANE4 0x3004
1021 #define GL_CLIP_PLANE5 0x3005
1024 #define GL_LIGHT0 0x4000
1025 #define GL_LIGHT1 0x4001
1026 #define GL_LIGHT2 0x4002
1027 #define GL_LIGHT3 0x4003
1028 #define GL_LIGHT4 0x4004
1029 #define GL_LIGHT5 0x4005
1030 #define GL_LIGHT6 0x4006
1031 #define GL_LIGHT7 0x4007
1034 #define GL_ABGR_EXT 0x8000
1036 /* EXT_blend_subtract */
1037 #define GL_FUNC_SUBTRACT_EXT 0x800A
1038 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1040 /* EXT_packed_pixels */
1041 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1042 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1043 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1044 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1045 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1048 #define GL_PACK_SKIP_IMAGES 0x806B
1049 #define GL_PACK_IMAGE_HEIGHT 0x806C
1050 #define GL_UNPACK_SKIP_IMAGES 0x806D
1051 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1052 #define GL_TEXTURE_3D 0x806F
1053 #define GL_PROXY_TEXTURE_3D 0x8070
1054 #define GL_TEXTURE_DEPTH 0x8071
1055 #define GL_TEXTURE_WRAP_R 0x8072
1056 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1057 #define GL_BGR 0x80E0
1058 #define GL_BGRA 0x80E1
1059 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1060 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1061 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1062 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1063 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1064 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1065 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1066 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1067 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1068 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1069 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1070 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1071 #define GL_RESCALE_NORMAL 0x803A
1072 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1073 #define GL_SINGLE_COLOR 0x81F9
1074 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1075 #define GL_CLAMP_TO_EDGE 0x812F
1076 #define GL_TEXTURE_MIN_LOD 0x813A
1077 #define GL_TEXTURE_MAX_LOD 0x813B
1078 #define GL_TEXTURE_BASE_LEVEL 0x813C
1079 #define GL_TEXTURE_MAX_LEVEL 0x813D
1080 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1081 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1082 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1083 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1086 #define GL_ACTIVE_TEXTURE 0x84E0
1087 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1088 #define GL_MAX_TEXTURE_UNITS 0x84E2
1089 #define GL_TEXTURE0 0x84C0
1090 #define GL_TEXTURE1 0x84C1
1091 #define GL_TEXTURE2 0x84C2
1092 #define GL_TEXTURE3 0x84C3
1093 #define GL_TEXTURE4 0x84C4
1094 #define GL_TEXTURE5 0x84C5
1095 #define GL_TEXTURE6 0x84C6
1096 #define GL_TEXTURE7 0x84C7
1097 #define GL_TEXTURE8 0x84C8
1098 #define GL_TEXTURE9 0x84C9
1099 #define GL_TEXTURE10 0x84CA
1100 #define GL_TEXTURE11 0x84CB
1101 #define GL_TEXTURE12 0x84CC
1102 #define GL_TEXTURE13 0x84CD
1103 #define GL_TEXTURE14 0x84CE
1104 #define GL_TEXTURE15 0x84CF
1105 #define GL_TEXTURE16 0x84D0
1106 #define GL_TEXTURE17 0x84D1
1107 #define GL_TEXTURE18 0x84D2
1108 #define GL_TEXTURE19 0x84D3
1109 #define GL_TEXTURE20 0x84D4
1110 #define GL_TEXTURE21 0x84D5
1111 #define GL_TEXTURE22 0x84D6
1112 #define GL_TEXTURE23 0x84D7
1113 #define GL_TEXTURE24 0x84D8
1114 #define GL_TEXTURE25 0x84D9
1115 #define GL_TEXTURE26 0x84DA
1116 #define GL_TEXTURE27 0x84DB
1117 #define GL_TEXTURE28 0x84DC
1118 #define GL_TEXTURE29 0x84DD
1119 #define GL_TEXTURE30 0x84DE
1120 #define GL_TEXTURE31 0x84DF
1121 #define GL_NORMAL_MAP 0x8511
1122 #define GL_REFLECTION_MAP 0x8512
1123 #define GL_TEXTURE_CUBE_MAP 0x8513
1124 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1125 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1126 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1127 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1128 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1129 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1130 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1131 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1132 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1133 #define GL_COMBINE 0x8570
1134 #define GL_COMBINE_RGB 0x8571
1135 #define GL_COMBINE_ALPHA 0x8572
1136 #define GL_RGB_SCALE 0x8573
1137 #define GL_ADD_SIGNED 0x8574
1138 #define GL_INTERPOLATE 0x8575
1139 #define GL_CONSTANT 0x8576
1140 #define GL_PRIMARY_COLOR 0x8577
1141 #define GL_PREVIOUS 0x8578
1142 #define GL_SOURCE0_RGB 0x8580
1143 #define GL_SOURCE1_RGB 0x8581
1144 #define GL_SOURCE2_RGB 0x8582
1145 #define GL_SOURCE0_ALPHA 0x8588
1146 #define GL_SOURCE1_ALPHA 0x8589
1147 #define GL_SOURCE2_ALPHA 0x858A
1148 #define GL_OPERAND0_RGB 0x8590
1149 #define GL_OPERAND1_RGB 0x8591
1150 #define GL_OPERAND2_RGB 0x8592
1151 #define GL_OPERAND0_ALPHA 0x8598
1152 #define GL_OPERAND1_ALPHA 0x8599
1153 #define GL_OPERAND2_ALPHA 0x859A
1154 #define GL_SUBTRACT 0x84E7
1155 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1156 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1157 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1158 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1159 #define GL_COMPRESSED_ALPHA 0x84E9
1160 #define GL_COMPRESSED_LUMINANCE 0x84EA
1161 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1162 #define GL_COMPRESSED_INTENSITY 0x84EC
1163 #define GL_COMPRESSED_RGB 0x84ED
1164 #define GL_COMPRESSED_RGBA 0x84EE
1165 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1166 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1167 #define GL_TEXTURE_COMPRESSED 0x86A1
1168 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1169 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1170 #define GL_DOT3_RGB 0x86AE
1171 #define GL_DOT3_RGBA 0x86AF
1172 #define GL_CLAMP_TO_BORDER 0x812D
1173 #define GL_MULTISAMPLE 0x809D
1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1175 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1176 #define GL_SAMPLE_COVERAGE 0x80A0
1177 #define GL_SAMPLE_BUFFERS 0x80A8
1178 #define GL_SAMPLES 0x80A9
1179 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1180 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1181 #define GL_MULTISAMPLE_BIT 0x20000000
1183 /* EXT_vertex_array */
1184 #define GL_VERTEX_ARRAY_EXT 0x8074
1185 #define GL_NORMAL_ARRAY_EXT 0x8075
1186 #define GL_COLOR_ARRAY_EXT 0x8076
1187 #define GL_INDEX_ARRAY_EXT 0x8077
1188 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1189 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1190 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1191 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1192 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1193 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1194 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1195 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1196 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1197 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1198 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1199 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1200 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1201 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1202 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1203 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1204 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1205 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1206 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1207 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1208 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1209 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1210 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1211 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1212 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1213 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1214 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1215 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1217 /* SGIS_texture_lod */
1218 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
1219 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
1220 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
1221 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
1223 /* EXT_shared_texture_palette */
1224 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1226 /* EXT_rescale_normal */
1227 #define GL_RESCALE_NORMAL_EXT 0x803A
1230 #define GL_TEXTURE_COMPARE_SGIX 0x819A
1231 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
1232 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
1233 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
1235 /* SGIX_depth_texture */
1236 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
1237 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
1238 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
1240 /* SGIS_generate_mipmap */
1241 #define GL_GENERATE_MIPMAP_SGIS 0x8191
1242 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
1245 #define GL_POINT_SIZE_MIN 0x8126
1246 #define GL_POINT_SIZE_MAX 0x8127
1247 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1248 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
1249 #define GL_FOG_COORDINATE_SOURCE 0x8450
1250 #define GL_FOG_COORDINATE 0x8451
1251 #define GL_FRAGMENT_DEPTH 0x8452
1252 #define GL_CURRENT_FOG_COORDINATE 0x8453
1253 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1254 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1255 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1256 #define GL_FOG_COORDINATE_ARRAY 0x8457
1257 #define GL_COLOR_SUM 0x8458
1258 #define GL_CURRENT_SECONDARY_COLOR 0x8459
1259 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1260 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1261 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1262 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1263 #define GL_SECONDARY_COLOR_ARRAY 0x845E
1264 #define GL_INCR_WRAP 0x8507
1265 #define GL_DECR_WRAP 0x8508
1266 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1267 #define GL_TEXTURE_FILTER_CONTROL 0x8500
1268 #define GL_TEXTURE_LOD_BIAS 0x8501
1269 #define GL_GENERATE_MIPMAP 0x8191
1270 #define GL_GENERATE_MIPMAP_HINT 0x8192
1271 #define GL_BLEND_DST_RGB 0x80C8
1272 #define GL_BLEND_SRC_RGB 0x80C9
1273 #define GL_BLEND_DST_ALPHA 0x80CA
1274 #define GL_BLEND_SRC_ALPHA 0x80CB
1275 #define GL_MIRRORED_REPEAT 0x8370
1276 #define GL_DEPTH_COMPONENT16 0x81A5
1277 #define GL_DEPTH_COMPONENT24 0x81A6
1278 #define GL_DEPTH_COMPONENT32 0x81A7
1279 #define GL_TEXTURE_DEPTH_SIZE 0x884A
1280 #define GL_DEPTH_TEXTURE_MODE 0x884B
1281 #define GL_TEXTURE_COMPARE_MODE 0x884C
1282 #define GL_TEXTURE_COMPARE_FUNC 0x884D
1283 #define GL_COMPARE_R_TO_TEXTURE 0x884E
1285 /*************************************************************/
1287 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
1288 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1289 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1290 WINGDIAPI void APIENTRY glArrayElement (GLint i);
1291 WINGDIAPI void APIENTRY glBegin (GLenum mode);
1292 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
1293 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1294 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1295 WINGDIAPI void APIENTRY glCallList (GLuint list);
1296 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1297 WINGDIAPI void APIENTRY glClear (GLbitfield mask);
1298 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1299 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1300 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
1301 WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
1302 WINGDIAPI void APIENTRY glClearStencil (GLint s);
1303 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1304 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1305 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
1306 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1307 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
1308 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1309 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
1310 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1311 WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
1312 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1313 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
1314 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1315 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
1316 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1317 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
1318 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1319 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
1320 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1321 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
1322 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1323 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
1324 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1325 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
1326 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1327 WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
1328 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1329 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
1330 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1331 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
1332 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1333 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
1334 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1335 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
1336 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1337 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1338 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1339 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1340 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1341 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1342 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1343 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1344 WINGDIAPI void APIENTRY glCullFace (GLenum mode);
1345 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1346 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1347 WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
1348 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
1349 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1350 WINGDIAPI void APIENTRY glDisable (GLenum cap);
1351 WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
1352 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1353 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
1354 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1355 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1356 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
1357 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1358 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
1359 WINGDIAPI void APIENTRY glEnable (GLenum cap);
1360 WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
1361 WINGDIAPI void APIENTRY glEnd (void);
1362 WINGDIAPI void APIENTRY glEndList (void);
1363 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
1364 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
1365 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
1366 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
1367 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1368 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
1369 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1370 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
1371 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1372 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1373 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
1374 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
1375 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1376 WINGDIAPI void APIENTRY glFinish (void);
1377 WINGDIAPI void APIENTRY glFlush (void);
1378 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
1379 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1380 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
1381 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
1382 WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
1383 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1384 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
1385 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1386 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1387 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1388 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1389 WINGDIAPI GLenum APIENTRY glGetError (void);
1390 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1391 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1392 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1393 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1394 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1395 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1396 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1397 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1398 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1399 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1400 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1401 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1402 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1403 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
1404 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
1405 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1406 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1407 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1408 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1409 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1410 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1411 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1412 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1413 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1414 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1415 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
1416 WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
1417 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1418 WINGDIAPI void APIENTRY glIndexd (GLdouble c);
1419 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
1420 WINGDIAPI void APIENTRY glIndexf (GLfloat c);
1421 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
1422 WINGDIAPI void APIENTRY glIndexi (GLint c);
1423 WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
1424 WINGDIAPI void APIENTRY glIndexs (GLshort c);
1425 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
1426 WINGDIAPI void APIENTRY glIndexub (GLubyte c);
1427 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
1428 WINGDIAPI void APIENTRY glInitNames (void);
1429 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1430 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
1431 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
1432 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
1433 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1434 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1435 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
1436 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1437 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1438 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1439 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1440 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1441 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1442 WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
1443 WINGDIAPI void APIENTRY glListBase (GLuint base);
1444 WINGDIAPI void APIENTRY glLoadIdentity (void);
1445 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
1446 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
1447 WINGDIAPI void APIENTRY glLoadName (GLuint name);
1448 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
1449 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1450 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1451 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1452 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1453 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1454 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1455 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1456 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1457 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1458 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1459 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1460 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1461 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
1462 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
1463 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
1464 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
1465 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1466 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
1467 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1468 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
1469 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1470 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
1471 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1472 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
1473 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1474 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
1475 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1476 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1477 WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
1478 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1479 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1480 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1481 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1482 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
1483 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1484 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1485 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1486 WINGDIAPI void APIENTRY glPointSize (GLfloat size);
1487 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1488 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1489 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
1490 WINGDIAPI void APIENTRY glPopAttrib (void);
1491 WINGDIAPI void APIENTRY glPopClientAttrib (void);
1492 WINGDIAPI void APIENTRY glPopMatrix (void);
1493 WINGDIAPI void APIENTRY glPopName (void);
1494 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1495 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
1496 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
1497 WINGDIAPI void APIENTRY glPushMatrix (void);
1498 WINGDIAPI void APIENTRY glPushName (GLuint name);
1499 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1500 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
1501 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1502 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
1503 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
1504 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
1505 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1506 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
1507 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1508 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
1509 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1510 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
1511 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1512 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
1513 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1514 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
1515 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1516 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
1517 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1518 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
1519 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1520 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
1521 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1522 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
1523 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
1524 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1525 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1526 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1527 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1528 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1529 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1530 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1531 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1532 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1533 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
1534 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1535 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1536 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1537 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1538 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1539 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1540 WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
1541 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1542 WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
1543 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1544 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
1545 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
1546 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
1547 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
1548 WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
1549 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
1550 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
1551 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
1552 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1553 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
1554 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1555 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
1556 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
1557 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
1558 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1559 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
1560 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1561 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
1562 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1563 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
1564 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1565 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
1566 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1567 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
1568 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1569 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
1570 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1571 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
1572 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1573 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
1574 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1575 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
1576 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1577 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1578 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1579 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1580 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1581 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1582 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1583 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1584 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1585 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1586 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1587 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1588 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1589 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1590 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1591 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1592 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1593 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1594 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1595 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1596 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1597 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1598 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
1599 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1600 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
1601 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
1602 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
1603 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
1604 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
1605 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1606 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
1607 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1608 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
1609 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1610 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
1611 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1612 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
1613 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1614 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
1615 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1616 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
1617 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1618 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
1619 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1620 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
1621 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1622 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1624 #ifdef __DEFINED_GLAPI
1626 # undef __DEFINED_GLAPI
1629 #ifndef GL_GLEXT_LEGACY
1630 #include <GL/glext.h>
1637 #endif /* __gl_h_ */