]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-09-04 div0if someone teleports, recharge the portal's health
2008-09-04 div0in race game mode, there cannot be a porto
2008-09-04 div0mprove speed/lifetime of porto
2008-09-04 div0possibly fix telefragging
2008-09-04 div0oops :P
2008-09-04 div0g_weaponreplace_*
2008-09-04 div0update entities.def; add working inv_weapon9
2008-09-04 div0fix autoswitch :P
2008-09-04 div0make item respawn times customizable as groups; fix...
2008-09-04 div0support teamed items
2008-09-04 div0fix server startup bug
2008-09-04 div0do not add fixedmakevectors to menu qc
2008-09-04 div0bail out of a safe origin cannot be found for a portal
2008-09-04 esteelremoved g_instagib as it nolonger exists and sync vote...
2008-09-04 esteeladded workaround for flickering on intel chips to FAQ
2008-09-04 div0drop flag when going through a portal
2008-09-04 div0fix frag counting for portal-telefragging
2008-09-04 div0fix portals halfway on edge
2008-09-04 div0fix portal math
2008-09-03 div0fix portal behaviour AGAIN... :P
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0fix the porto
2008-09-03 esteelas was requested very often, tweak the rocketlauncher...
2008-09-03 esteelenabled chat flood protection by default
2008-09-03 div0fix sure crashes for portals when a player disconnects...
2008-09-03 div0fix weapon order again
2008-09-03 div0put the Port-O-Launch on impulse 14 (key 0)
2008-09-03 div0fix weapon priority defaults
2008-09-03 div0fix "fixing" the weapon order; add missing weapons...
2008-09-03 div0ACTUALLY fix it
2008-09-03 div0possibly fix start weapons
2008-09-03 div0and this
2008-09-03 div0forgot to commit this
2008-09-03 div0argh
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0better track ownership of portals; still to fix: player...
2008-09-03 div0minor fix: after failed portal pair creation, vanish...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 avirox- Added new entity: "func_breakable"; functions the...
2008-09-02 m0rfarDieselpower: Changed MG ammo to SG ammo. There is no...
2008-09-02 esteeli wanna see the packetloss with sbar_columns all
2008-09-02 div0fix wrong ammo type
2008-09-02 div0add portal md3 file
2008-09-02 div0fix Port-O-Launch
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0fix death messages
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0fix inverted condition in func_door_secret
2008-09-02 div0more Portar fixes
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0comment fix
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-09-02 div0argh... that was borked... fixed weapon cycling on...
2008-09-02 div0weapon priority lists; non-critical impulses reordered...
2008-09-02 div0document weapon impulse order; load weapon priority...
2008-09-02 div0use the right field there
2008-09-02 div0add a function to fix weapon order lists (to add missin...
2008-09-02 div0slightly improve weapon cycle functions
2008-09-02 div0fix attack_finished bug blocking weapon switching
2008-09-02 div0remove the reverted change
2008-09-02 div0turn off hook cutting off again
2008-09-02 div0fix portar
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-09-01 div0refactor the actual teleporting out of Teleport_Touch
2008-09-01 div0waitforinput 2 (was: 4), reduces player warping even...
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-31 div0unbreak NixNex
2008-08-31 esteeladd some more useful userbinds (team: positive, flag...
2008-08-30 div0oops, that last commit is wrong. I now see why it was...
2008-08-30 div0that changes nothing, but looks cleaner :P (hook emerge...
2008-08-30 div0more changes
2008-08-30 div0hook: always enter the pulling state right
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0clear overtime status on ready-restart
2008-08-30 div0workaround for decreasing time
2008-08-30 div0a bit more consistent that way
2008-08-30 div0fix compile errors; make sky-hitting lasers extend...
2008-08-30 div0detect NOIMPACT flag for laser (TODO: possibly extend...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-30 esteeluse print instead of dprint and make it red so server...
2008-08-30 div0forgot some more changes
2008-08-30 div0forgot one
2008-08-30 div0forgot rev#
2008-08-30 div0changelog of the "interesting" stuff... please update...
2008-08-29 esteelmake "client upd port" editfield a tad bigger so 5...
2008-08-29 esteelgl_texturecompression_2d ,gl_texturecompression_normal...
2008-08-29 div0more remains
2008-08-29 div0get rid of some old unused code
2008-08-29 div0fix the "wrong gametype on startup" bug
2008-08-29 div0laser: also support detectors
2008-08-29 div0better save than sorry. 59.5
2008-08-29 div0thresh must be 60 (fov slider in menu)
2008-08-29 div0fov 80 is new threshold
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