]> icculus.org git repositories - divverent/nexuiz.git/history - data
Argh... use the RIGHT variable, whichpack then works better
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2008-07-21 div0Argh... use the RIGHT variable, whichpack then works...
2008-07-21 blub0I suck today...
2008-07-21 div0undo the part of the trigger_impulse commit that remove...
2008-07-21 m0rfarFor now take out _deacal.
2008-07-21 m0rfarAdded compiler-only entitiy _decal
2008-07-21 m0rfarRemove unused assault.def.
2008-07-21 blub0made +showscores work during mapvoting
2008-07-21 div0for "voted away" maps, still occupy the screen space...
2008-07-21 div0update trigger_impulse description; fix formatting...
2008-07-21 tzorkooooold turrets.def slipped in.
2008-07-21 tzorkOops, configuration files for those turrets could be...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-21 tzorkNormals, displacement and gloss for evil4
2008-07-21 tzorkFix (add) precache_sound for .noisy buttons.
2008-07-21 tzorkUpdated trigger_impulse with spherical mode and falloff...
2008-07-21 tzorkAdded turrets media
2008-07-20 savagexfixing assault, third round: *first* set team for attac...
2008-07-20 savagexassault bitrot, round two: Don't crash on new round...
2008-07-20 savagextrying to fix bitrotten assault mode, round one: Wrong...
2008-07-20 div0impulse 911: also rule out looking at just sky
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-19 div0sv_cheats 2: like 1, but (almost) unlimited attempts...
2008-07-19 m0rfarShow if a map has Onslaught support in mapinfo dialog...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-17 div0added cheat "impulse 911": emergency teleport. MOSTLY...
2008-07-16 strahlemannsome additional textures. Originally made for some...
2008-07-15 blub0Using #pragma TARGET id instead of asm blocks :)
2008-07-15 div0why do I need this?
2008-07-15 div0netname is odd
2008-07-15 div0remove some more leaks
2008-07-15 div0prvm_leaktest_ignore_classnames "ctf_team dom_team...
2008-07-15 div0fix more leaks
2008-07-15 div0fix string leak in teamplay.qc
2008-07-14 blub0removed a stupid temp function i accidently committed
2008-07-14 div0fix the suggestions[-1] bug
2008-07-14 div0add COLOR_SCROLLBAR_C
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0Changed mapvoting to use %i. instead of %i) as SavageX...
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-11 div0add WritePicture
2008-07-10 blub0add csqc_flags cvar for client compatibility
2008-07-10 blub0Re-added DM scoreboard and added the field-mask check...
2008-07-10 blub0moved the CVAR_* vars from menu/msys.qh to common/const...
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-10 div0oops
2008-07-10 div0CSQC scoreboard now knows about fonts
2008-07-10 div0silence all fteqcc -Wall -Wno-mundane warnings (that...
2008-07-10 div0compilation fix for fteqcc -O0
2008-07-09 div0oops, cvar name
2008-07-09 div0Add a benchmark .cfg that runs the server for a predefi...
2008-07-09 div0fix bboxes of items to match FL_ITEM
2008-07-09 div0fix func_door description
2008-07-09 div0fix ctf bug with flag touching after dead
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-08 div0remove debug prints
2008-07-08 div0add csprogs.dat
2008-07-08 m0rfarFixed Bloodprisonctf's jumppads by targeting target_pos...
2008-07-07 m0rfarAll cl_movement_* cvars should match sv_* equivalent...
2008-07-07 blub0added the old key image again for the engine hud
2008-07-07 blub0by victim: New key images and a small update to the...
2008-07-07 div0works better when done right
2008-07-07 div0apply defaults for capture limit
2008-07-07 div0add support for capturelimit_override and capturelimit...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-05 m0rfarFixed Bleach jumpads by using target_position as target.
2008-07-05 m0rfarAdded Nexuiz specific compile options, based on compile...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-04 blub0(experimental) CSQC Hud - can be turned off with "sbar_...
2008-07-03 div0default for trigger_hurt.dmg
2008-07-03 div0remove unused trigger_reactivate
2008-07-03 div0add missing gridsize default
2008-07-03 div0reformat
2008-07-03 div0It is done! A brand new entities.def file for Nexuiz...
2008-07-03 div0remove unused var
2008-07-03 div0make target_speaker target-able. Not THAT useful yet...
2008-07-03 div0fix info_null
2008-07-03 div0oops, remove some wiki syntax from the entities.def
2008-07-03 div0some stuff for ZeroRadiant, and a preliminary new entit...
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-02 div0this never worked and the wiki works better anyway
2008-07-02 m0rfarHexedited all texture references in pickups .md3's...
2008-07-01 div0fix name of target_objective_decrease
2008-07-01 div0change the crusher spawnflag of func_door from 4 to...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0fix misnamed trigger_hurt_touch (spawnfunc rename)
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0early start of merge-entities.def.pl. With syntax erorr...
2008-06-30 div0sv_maxidle_spectatorsareidle
2008-06-30 div0fix the hook alias
2008-06-30 div0moving the mouse is also non-idling. I wonder if chatti...
2008-06-30 div0forgot to add this
2008-06-30 div0use the button macros everywhere
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 savagexmore beefy damage_dissolve effect for sv_gentle
2008-06-29 savagexlinguistic sugar-coating for sv_gentle
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-29 savagexadd 100% optional sv_gentle.
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