]> icculus.org git repositories - divverent/nexuiz.git/history - data
teleport texture doesn't need to be water anymore
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2007-10-19 savagexteleport texture doesn't need to be water anymore
2007-10-19 div0call UpdateSelectedPlayer in server frames only (should...
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-16 div0observers spawn everywhere
2007-10-15 div0assault maps are as_something.mapcfg (fix missing map...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-15 lordhavocupdated dp_refract/dp_reflect/dp_water settings
2007-10-12 div0new build script; fix bug in eX texture (missing transp...
2007-10-10 div0Argh, didn't want to commit this.
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-10 div0added a "shtest" (not sure how well it is working,...
2007-10-07 div0no, dp_refract should work THAT way round
2007-10-07 div0make use of changed dp_refract/dp_reflect
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-09-12 div0fix "gotomap" command in case a map vote screen is...
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-09-12 div0fix small division by zero
2007-09-04 div0forgot to add DAMAGE_YES here
2007-09-01 div0use r_labelsprites DP feature for sprites; add script...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-08-11 div0oops, forgot this default.cfg comment change
2007-08-11 div0sv_defaultplayercolors should not depend on sv_defaultc...
2007-08-11 div0Thanks LordHavoc! r_glsl fullbright fixed - now all...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-08-06 div0update extensions.qh;
2007-07-07 div0keyhunt/runematch: fix objects not expiring in rapidly...
2007-07-07 div0remove teleport from impulse 99 again, instead make...
2007-07-06 div0sv_clmovement_waitforinput 4
2007-07-06 div0impulse 99 now goes to the personal waypoint (deploy...
2007-07-04 lordhavocadded onslaught mode
2007-06-30 div0Oops... assignmen the wrong way killed vdo
2007-06-26 div0make ban list for no bans "" and not "1", less irritati...
2007-06-26 div0con_chat: now needs 8 lines from bottom for HUD
2007-06-26 div0ip ban code: minor bugfixes
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-06-26 div0num_colon.tga
2007-06-21 esteelmerged hud setting to branch and updated g_maplist...
2007-06-21 esteelremoved sv_maxrate so the new engine default is used
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-06-12 strahlemannupdated reslimed.map with the correct dom-point names
2007-06-11 kadaverjack- disable joysticks by default
2007-06-09 div0first attempt at "auto adjust skill"; not working well...
2007-06-07 esteelsorry, made the menu even bigger :) added disconnect...
2007-06-04 div0update sb_* pictures for HUD
2007-06-02 kadaverjackadded a few more waypoints on bleach, so bots hopefully...
2007-06-01 lordhavocuse the new hud in pro and the old hud in normal nexuiz
2007-05-31 div0deleted unused and stolen flash.tga
2007-05-30 strahlemannnew levelshots for some maps to go with the new item...
2007-05-30 esteeldisabled viewkick when hurt
2007-05-30 div0make r_ambient a seta in default.cfg
2007-05-29 div0r_ambient 0 again; added menu option for it
2007-05-29 div0r_ambient 4; the one who says this twice is CIA-1,...
2007-05-29 strahlemannfixed the green-light-tube shader.
2007-05-29 strahlemannfixed slime on reslimed. fixed water on runningman_1on1...
2007-05-29 m0rfartoxic: scrolling slime in tubes
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-29 div0sv_cullentities_trace: more samples
2007-05-29 div0r_cullentities_trace: 4 samples, not 1
2007-05-29 div0KH: copy sounds being used to sound/kh so they can...
2007-05-28 div0reduce sound minimum time for jumppads from 0.5 to...
2007-05-28 div0menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
2007-05-28 strahlemannforgot to add the modified reslimed.map
2007-05-28 strahlemannfixed bugs on reslimed. mainly clipping. added moving...
2007-05-28 esteeltdm mapcfg files for final rage
2007-05-28 esteeltdm mapcfg files for runningmanctf
2007-05-28 esteeladded r_shadow_usenormalmap to menu
2007-05-28 esteelraised bot count on dieselpower to 7 to make it action...
2007-05-28 div0oops, forgot to commit this to trunk
2007-05-28 div0added old tracer under new name misc/line-81-1.mdl...
2007-05-27 savagexfix water vertices on runningman remix flying wildly...
2007-05-27 savagexadd warping _warp versions of Morphed's slime
2007-05-27 savagexonce again new glass. This time additive because with...
2007-05-27 savagexalso make toxic slime nonwarping (this was breaking...
2007-05-27 savagexfix warping slime tubes for reslimed, beef up sfx force...
2007-05-25 savagexbeefier glass (e.g. for warfare)
2007-05-25 div0log those who destroy a key
2007-05-24 savagexthanks to tcmod those effect frames for the ebomb aren...
2007-05-24 esteeluse tcmod on ebomb
2007-05-24 strahlemannfixed shoot-through-bug on soylent. fixed camp-spot...
2007-05-24 m0rfarModified toxic slime tcmod a bit.
2007-05-24 savagextcgen environment for some glass textures (can be seen...
2007-05-24 savagexpimp q1retexturing lava and #teleport texture to use...
2007-05-23 div0put hook line 9 qu away from origin to attach to the...
2007-05-23 esteelhook model is now bigger
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelsomeone said: r_shadow_realtime_world_dlightshadows...
2007-05-23 div0spawn sound now is KDE's Beep_Connect, talk2 is KDE...
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 strahlemanndesaturated and altered the ebomb-color to fit the...
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
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