no, dp_refract should work THAT way round
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 7 Oct 2007 09:30:34 +0000 (09:30 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sun, 7 Oct 2007 09:30:34 +0000 (09:30 +0000)
commite924fe1a00dedac68fe53f0a660bdf1295539672
tree476223ccbfd6bb454cd68808b7da9a85a160c8a5
parent546d669941fc781b3e462936e4bb7e02d5e12d0c
no, dp_refract should work THAT way round

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2818 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/scripts/water.shader