]> icculus.org git repositories - divverent/nexuiz.git/history - data
change g_maplist_mostrecent_count behaviour to insert the new map AFTER, not BEFORE...
[divverent/nexuiz.git] / data /
2009-02-25 div0change g_maplist_mostrecent_count behaviour to insert...
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
2009-02-25 div0fix crash with sv_spectate 0 in team games
2009-02-25 div0fix skyway by using current q3map2
2009-02-25 div0remove assault entities in non-assault games
2009-02-24 div0add a missing image to the menu skins (fixes notexture...
2009-02-24 m0rfarooops. I forgot the shader file for the dom points...
2009-02-24 div0remove a slipped-in debug print
2009-02-24 div0fix nixnex :(
2009-02-24 div0couldn't use that one :P
2009-02-24 div0try to fix mutator list
2009-02-24 div0minstanex animtime 0.3
2009-02-24 m0rfarauthor typo
2009-02-24 div0fix cl_teamradar_foreground_alpha (the blendfunc it...
2009-02-24 morphednexgun 0.7 anim
2009-02-24 div0back to previous nex zym
2009-02-24 div0new radarmap images by Roffnan
2009-02-24 div0fix shotorg adjuster
2009-02-24 esteeladded several new cvar explainations, changed some...
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-24 div0per-weaon crosshair changes
2009-02-24 morphedcamping rifle textures (it lacks original torus texture...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-23 m0rfarNew dom points by ai
2009-02-23 morphedfix for shotgun and uzi for WFRAME_FIRE2
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 div0larger animtimes for nex and minstanex to match the...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 mand1ngaUpdated menu backgrounds by [-z-]
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
2009-02-19 esteelunready feature.. needs more testing though
2009-02-19 mand1ngaCommited timelimit_overtime patch by GreEn`mArine
2009-02-18 esteelend some % say-escapes with ^7 to make sure the text...
2009-02-17 div0fix centerprint bug
2009-02-17 esteelexplain cl_weaponpriorityX cvars
2009-02-17 div0fix some animtimes... should be no gameplay change
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-17 div0fix projectile delaying
2009-02-17 div0allow to temporarily hide the shot origin editor
2009-02-17 div0merge extensions.qh
2009-02-17 div0DP_QC_GETTAGINFO_BONEPROPERTIES
2009-02-16 m0rfar[ 2605358 ] desertfactory : few items tweak by Ronan
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-16 div0properly expire centerprints when scr_centertime <= 0
2009-02-15 lordhavocuse Q3 skin syntax, not the stupid DP-specific one
2009-02-15 div0weaken Mortar and Hagar a little, we'll test this later.
2009-02-15 esteelmake g_tourney 1 allow spectator chat during warmup
2009-02-13 div0decal fixes
2009-02-13 mand1ngaBots: Removed bot_ai_facingwall_timeout as its not...
2009-02-13 div0hopefully fix ready restart after countdown
2009-02-13 div0fix distribution
2009-02-13 esteeladded the cl_showpressed keys graphics to build-compat...
2009-02-13 mand1ngaBots: Set better values for facing-wall detection cvars
2009-02-13 mand1ngaBots: Avoid getting stuck against a wall, remove goals...
2009-02-12 div0make the bullet trail more visible, and also use less...
2009-02-12 div0SP_LMS_RANK) // allow writing to this field in intermis...
2009-02-12 div0make it possible to spectate in LMS (but spectators...
2009-02-12 div0remove most naggers in intermission
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-12 div0fix "cannot be executed" message on sbar_columns_set...
2009-02-12 div0get rid of some columns in LMS
2009-02-12 div0better default column layouts
2009-02-12 div0hopefully fix score display in LMS
2009-02-12 div0turn off autotaunts by default; make sure the checkbox...
2009-02-11 mand1ngaUpdated background menu images for SVN and 2.5 by ...
2009-02-11 mand1ngaAdjusted distances for bots weapon priorities
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaExtended previous tZork commit to weaponsHavoc and...
2009-02-11 mand1ngaBots: Evaluate the risks of picking up items or chasing...
2009-02-11 tzorkBetter defaults for turrets & ballistic bullet configs...
2009-02-11 tzorkMake all turrets use csqc projectiles
2009-02-11 tzorkmake TFL_DMG_HEADSHAKE work
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0avoid touching QC files when they don't change (works...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0oops, remove the caverna shader line that was accidenta...
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