]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil2_basefloor/flr_tmtl_drk_bump.jpg
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do...
[divverent/nexuiz.git] / data / textures / evil2_basefloor / flr_tmtl_drk_bump.jpg
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2006-04-07 savagexsome bumpmaps for evil2_basefloor (not complete)