]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
add option "sv_cmd roughmap --quit" to exit the server when done (to allow using...
[divverent/nexuiz.git] / data / qcsrc / client /
2008-10-07 div0team radar menu controls
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-05 div0iapply the vid_conwidth/height ratio for the sprites
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0draw HUD before other stuff again (no idea why this...
2008-10-04 div0let HUD draw over other stuff
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0cl_teamradar_position
2008-10-04 div0fix wrong observe message
2008-10-04 div0more teamradar features (zoom mode)
2008-10-04 div0cl_teamradar_size cvar
2008-10-04 div0use the new mipmap drawflag
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0fix negative cl_teamradar_scale
2008-10-03 div0make team radar on by default for testing
2008-10-03 div0make "cl_teamradar 2" use the new radar in Onslaught...
2008-10-03 div0perhaps fix the "--pak" downloading
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-03 div0less warnings
2008-10-03 div0local player gets black border; hide radar when scorebo...
2008-10-03 div0cl_teamradar_scale
2008-10-03 div01. draw sprites before team radar (looks irritating...
2008-10-03 div0draw radar dots BELOW players
2008-10-02 div0support cl_hidewaypoints 2 (hide all)
2008-10-02 div0load dprint
2008-10-02 div0fix damn bug in the angle :P
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0teamradar updates
2008-10-01 div0add a line around the arrow in the radar to balance...
2008-10-01 div0more in the team radar
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0forgot this
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-29 div0support r_letterbox and viewsize for disabling the HUD
2008-09-28 div0fix vote nagger
2008-09-28 div0sbar_width cvar
2008-09-28 div0less margin on the scoreboard
2008-09-28 div0ctf: count drops too
2008-09-26 div0slightly better display
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-25 div0adjusted default columns layout
2008-09-21 div0add foginterval to the csqc message
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-19 div0add an engine check (for old clients on svn servers)
2008-09-19 esteelcrude way to display keybinds in the hud, currently...
2008-09-12 esteelchanged warmup marker slightly (hint at using ready...
2008-09-11 esteellets see if making the warmup maker bigger helps people...
2008-09-10 div0use the right stat for zoom
2008-09-10 div0make portal shot REFLECT off playerclip
2008-09-09 div0border
2008-09-09 div0typos... :P
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-08 esteelthe warmup marker shall always be visible in the upperr...
2008-09-06 div0fixing warmup part 1
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-05 div0more portal race fixes
2008-09-05 div0better csqc portal display
2008-09-04 div0fix portal math
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 esteeli wanna see the packetloss with sbar_columns all
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0workaround for decreasing time
2008-08-30 div0a bit more consistent that way
2008-08-30 div0fix compile errors; make sky-hitting lasers extend...
2008-08-30 div0detect NOIMPACT flag for laser (TODO: possibly extend...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-29 div0better save than sorry. 59.5
2008-08-29 div0thresh must be 60 (fov slider in menu)
2008-08-29 div0fov 80 is new threshold
2008-08-29 div0slightly better +zoom handling; still misses DP's magic...
2008-08-29 div0also detect zoom scripts, and write zoom status to...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-29 div0make interpolation support slowmo
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0fix laser interpolation
2008-08-28 div0update zoomsensitivity
2008-08-28 div0new cvar: cl_zoomsensitivity
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0workaround: traceline appears to not hit SOLID_BSP...
2008-08-26 div0make the lasers less thick
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0laser beam texture
2008-08-26 div0oops, forgot to commit
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0oops :P
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0new particle property "movedir"; traces in that directi...
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