]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
get rid of .info files; make interpolation generic
[divverent/nexuiz.git] / data / qcsrc / client /
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-29 div0support r_letterbox and viewsize for disabling the HUD
2008-09-28 div0fix vote nagger
2008-09-28 div0sbar_width cvar
2008-09-28 div0less margin on the scoreboard
2008-09-28 div0ctf: count drops too
2008-09-26 div0slightly better display
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-25 div0adjusted default columns layout
2008-09-21 div0add foginterval to the csqc message
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-19 div0add an engine check (for old clients on svn servers)
2008-09-19 esteelcrude way to display keybinds in the hud, currently...
2008-09-12 esteelchanged warmup marker slightly (hint at using ready...
2008-09-11 esteellets see if making the warmup maker bigger helps people...
2008-09-10 div0use the right stat for zoom
2008-09-10 div0make portal shot REFLECT off playerclip
2008-09-09 div0border
2008-09-09 div0typos... :P
2008-09-09 div0cl_weaponpriority_useforcycling; if that is off, the...
2008-09-08 esteelthe warmup marker shall always be visible in the upperr...
2008-09-06 div0fixing warmup part 1
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-05 div0more portal race fixes
2008-09-05 div0better csqc portal display
2008-09-04 div0fix portal math
2008-09-03 div0fix sbar_hudselector 0 HUD
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 esteeli wanna see the packetloss with sbar_columns all
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0workaround for decreasing time
2008-08-30 div0a bit more consistent that way
2008-08-30 div0fix compile errors; make sky-hitting lasers extend...
2008-08-30 div0detect NOIMPACT flag for laser (TODO: possibly extend...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-29 div0better save than sorry. 59.5
2008-08-29 div0thresh must be 60 (fov slider in menu)
2008-08-29 div0fov 80 is new threshold
2008-08-29 div0slightly better +zoom handling; still misses DP's magic...
2008-08-29 div0also detect zoom scripts, and write zoom status to...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-29 div0make interpolation support slowmo
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0fix laser interpolation
2008-08-28 div0update zoomsensitivity
2008-08-28 div0new cvar: cl_zoomsensitivity
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0workaround: traceline appears to not hit SOLID_BSP...
2008-08-26 div0make the lasers less thick
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0laser beam texture
2008-08-26 div0oops, forgot to commit
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0oops :P
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0pointparticles: negative "impulse" is particles per...
2008-08-26 div0particles: volume weighting = negative count, absolute...
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-25 div0improve the stupid workaround path for the hook drawing
2008-08-25 div0proper mmsss display for fraglimit
2008-08-24 div0add green hook beam for non-teamplay
2008-08-24 div0new hook graphics
2008-08-24 div0new hook graphics
2008-08-24 div0use particles/hookbeam only in new engines - looks...
2008-08-24 div0use "particles/hookbeam" for the grappling hook beam...
2008-08-24 div0use less memory :P
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0make "teamstatus" work again
2008-08-23 div0new command: cl_cmd settemp cvarname value (sets a...
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-13 div0new time display in qualifying
2008-08-13 div0DP_CSQC_ENTITY_REMOVE_IS_B0RKED - #ifdef for CSQC netwo...
2008-08-12 div0oops... hide crosshair when scoreboard is forced too
2008-08-11 div0color display fix for lap count
2008-08-11 div0/me sucks at two's complement. FIXED.
2008-08-11 div0better scoreboard forcing
2008-08-11 div0remove unuseds (except for the fteqcc bug ones)
2008-08-10 div0fix laps counter
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-09 div0add an extra check for removing players
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-07 blub0some cleanup, and removed the SVN revision table for...
2008-08-05 div0handle an entity changing its type right (happend when...
2008-08-03 div0add missing kdr column
2008-08-01 div0fix crosshair for death scoreboard :P
2008-08-01 div0always sort downloaders/connectors below spectators
2008-08-01 div0do not sort spectators by scores (they don't have any...
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