1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
14 Finds a point to respawn
17 entity SelectSpawnPoint (void)
19 local entity spot, thing;
22 spot = find (world, classname, "testplayerstart");
29 spot = find(spot, classname, "info_player_deathmatch");
32 if (spot == lastspawn)
35 thing = findradius(spot.origin, 70);
38 if (thing.classname == "player")
50 spot = find (world, classname, "info_player_start");
52 error ("PutClientInServer: no info_player_start on level");
62 Called when a client spawns in the server
65 void PutClientInServer (void)
70 spot = SelectSpawnPoint ();
72 self.classname = "player";
73 self.movetype = MOVETYPE_WALK;
74 self.solid = SOLID_SLIDEBOX;
75 self.flags = FL_CLIENT;
76 self.takedamage = DAMAGE_YES;
78 self.health = cvar("g_balance_health");
79 self.damageforcescale = 2;
88 self.pain_finished = 0;
89 self.strength_finished = 0;
90 self.invincible_finished = 0;
91 //self.speed_finished = 0;
92 //self.slowmo_finished = 0;
93 // players have no think function
94 self.think = nullfunction;
97 self.deadflag = DEAD_NO;
99 self.angles = spot.angles;
100 self.fixangle = TRUE; // turn this way immediately
101 self.velocity = '0 0 0';
102 self.avelocity = '0 0 0';
103 self.punchangle = '0 0 0';
104 self.punchvector = '0 0 0';
108 // Savage: Insufficient check for invalid playermodels
109 if(strlen(self.playermodel) < 15) self.playermodel = "models/player/marine.zym";
111 setmodel (self, self.playermodel);
112 self.skin = stof(self.playerskin);
114 self.view_ofs = PL_VIEW_OFS;
115 setsize (self, PL_MIN, PL_MAX);
116 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
117 // don't reset back to last position, even if new position is stuck in solid
118 self.oldorigin = self.origin;
120 // self.items = IT_LASER | IT_UZI| IT_SHOTGUN | IT_GRENADE_LAUNCHER | IT_ELECTRO | IT_CRYLINK | IT_NEX | IT_HAGAR | IT_ROCKET_LAUNCHER;
121 // self.weapon = IT_UZI;
123 if (cvar("g_instagib") == 1)
126 self.switchweapon = WEP_NEX;
127 self.ammo_shells = 0;
129 self.ammo_rockets = 0;
130 self.ammo_cells = 999;
132 else if (cvar("g_rocketarena") == 1)
134 self.items = IT_ROCKET_LAUNCHER;
135 self.switchweapon = WEP_ROCKET_LAUNCHER;
136 self.ammo_shells = 0;
138 self.ammo_rockets = 999;
143 self.items = IT_LASER | IT_SHOTGUN;
144 self.switchweapon = WEP_SHOTGUN;
145 self.ammo_shells = 50;
147 self.ammo_rockets = 0;
151 if (cvar("g_fullbrightplayers") == 1)
152 self.effects = EF_FULLBRIGHT;
154 self.event_damage = PlayerDamage;
156 self.statdraintime = time + 5;
157 self.button0 = self.button1 = self.button2 = self.button3 = 0;
163 CL_SpawnWeaponentity();
165 //stuffcmd(self, "chase_active 0");
173 void SetNewParms (void)
183 void SetChangeParms (void)
192 Called when a client types 'kill' in the console
195 void ClientKill (void)
197 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
204 Called when a client connects to the server
207 void ClientConnect (void)
210 bprint ("^4",self.netname);
211 bprint (" connected\n");
212 stuffcmd(self, "exec maps/");
213 stuffcmd(self, mapname);
214 stuffcmd(self, ".cfg\n");
221 Called when a client disconnects from the server
224 void ClientDisconnect (void)
226 ClientDisconnected();
227 bprint ("^4",self.netname);
228 bprint (" disconnected\n");
231 .entity chatbubbleentity;
233 void() ChatBubbleThink =
235 self.nextthink = time;
236 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
241 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
242 if (self.owner.buttonchat)
245 self.effects = EF_NODRAW;
248 void() UpdateChatBubble =
250 if (!self.modelindex)
252 // spawn a chatbubble entity if needed
253 if (!self.chatbubbleentity)
255 self.chatbubbleentity = spawn();
256 self.chatbubbleentity.owner = self;
257 self.chatbubbleentity.think = ChatBubbleThink;
258 self.chatbubbleentity.nextthink = time;
259 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
260 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
261 self.chatbubbleentity.effects = EF_NODRAW;
265 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
266 // added to the model skins
267 void() UpdateColorModHack =
270 c = self.clientcolors & 15;
271 // LordHavoc: only bothering to support white, green, red, yellow, blue
272 if (c == 0) self.colormod = '1.00 1.00 1.00';
273 else if (c == 3) self.colormod = '0.10 1.73 0.10';
274 else if (c == 4) self.colormod = '1.73 0.10 0.10';
275 else if (c == 12) self.colormod = '1.22 1.22 0.10';
276 else if (c == 13) self.colormod = '0.10 0.10 1.73';
277 else self.colormod = '1 1 1';
284 When you press the jump key
287 void PlayerJump (void)
289 if (self.waterlevel >= 2)
291 if (self.watertype == CONTENT_WATER)
292 self.velocity_z = 200;
293 else if (self.watertype == CONTENT_SLIME)
294 self.velocity_z = 80;
296 self.velocity_z = 50;
302 if (!(self.flags & FL_ONGROUND))
305 if (!(self.flags & FL_JUMPRELEASED))
308 self.velocity_z = self.velocity_z + cvar("g_balance_jumpheight");
310 self.flags = self.flags - FL_ONGROUND;
311 self.flags = self.flags - FL_JUMPRELEASED;
316 if (self.movetype == MOVETYPE_NOCLIP)
321 if (self.waterlevel != 3)
323 self.air_finished = time + 12;
326 else if (self.air_finished < time)
328 if (self.pain_finished < time)
330 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
331 self.pain_finished = time + 0.5;
335 if (!self.waterlevel)
337 if (self.flags & FL_INWATER)
339 // play leave water sound
340 self.flags = self.flags - FL_INWATER;
345 if (self.watertype == CONTENT_LAVA)
347 if (self.dmgtime < time)
349 self.dmgtime = time + 0.1;
350 Damage (self, world, world, 3 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
353 else if (self.watertype == CONTENT_SLIME)
355 if (self.dmgtime < time)
357 self.dmgtime = time + 0.1;
358 Damage (self, world, world, 1 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
362 if ( !(self.flags & FL_INWATER) )
365 //if (self.watertype == CONTENT_LAVA)
366 // sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
367 //if (self.watertype == CONTENT_WATER)
368 // sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
369 //if (self.watertype == CONTENT_SLIME)
370 // sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
372 self.flags = self.flags + FL_INWATER;
377 void() CheckWaterJump =
379 local vector start, end;
381 // check for a jump-out-of-water
382 makevectors (self.angles);
384 start_z = start_z + 8;
386 normalize(v_forward);
387 end = start + v_forward*24;
388 traceline (start, end, TRUE, self);
389 if (trace_fraction < 1)
391 start_z = start_z + self.maxs_z - 8;
392 end = start + v_forward*24;
393 self.movedir = trace_plane_normal * -50;
394 traceline (start, end, TRUE, self);
395 if (trace_fraction == 1)
396 { // open at eye level
397 self.flags = self.flags | FL_WATERJUMP;
398 self.velocity_z = 225;
399 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
400 self.teleport_time = time + 2; // safety net
413 void player_powerups (void)
415 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
416 if (self.items & IT_STRENGTH)
418 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
419 if (time > self.strength_finished)
421 self.items = self.items - (self.items & IT_STRENGTH);
422 sprint(self, "^3Strength has worn off\n");
427 if (time < self.strength_finished)
429 self.items = self.items | IT_STRENGTH;
430 sprint(self, "^3Strength infuses your weapons with devestating power\n");
433 if (self.items & IT_INVINCIBLE)
435 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
436 if (time > self.invincible_finished)
438 self.items = self.items - (self.items & IT_INVINCIBLE);
439 sprint(self, "^3Invincible has worn off\n");
444 if (time < self.invincible_finished)
446 self.items = self.items | IT_INVINCIBLE;
447 sprint(self, "^3Invincible shielding surrounds you\n");
452 void player_regen (void)
454 if (self.health >= 100 || time > self.pain_finished)
455 self.health = bound(0, self.health + (100 - self.health) * cvar("g_balance_healthregen") * frametime, 1000);
456 if (self.armorvalue > 100)
457 self.armorvalue = bound(100, self.armorvalue + (100 - self.armorvalue) * cvar("g_balance_armorrott") * frametime, 1000);
464 Called every frame for each client before the physics are run
467 .float attack_finished;
468 void PlayerPreThink (void)
477 if (intermission_running)
479 IntermissionThink (); // otherwise a button could be missed between
480 return; // the think tics
483 if (self.deadflag != DEAD_NO)
487 if (self.deadflag == DEAD_DYING)
489 if (time > self.dead_time)
490 self.deadflag = DEAD_DEAD;
492 else if (self.deadflag == DEAD_DEAD)
494 if (!self.button0 && !self.button2 && !self.button3)
495 self.deadflag = DEAD_RESPAWNABLE;
497 else if (self.deadflag == DEAD_RESPAWNABLE)
499 if (self.button0 || self.button2 || self.button3 || self.button4)
510 self.view_ofs = PL_CROUCH_VIEW_OFS;
511 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
518 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
519 if (!trace_startsolid)
522 self.view_ofs = PL_VIEW_OFS;
523 setsize (self, PL_MIN, PL_MAX);
528 if (self.playermodel != self.model)
532 setmodel (self, self.playermodel);
533 setsize (self, m1, m2);
536 if (self.skin != stof(self.playerskin))
537 self.skin = stof(self.playerskin);
543 if (self.viewzoom > 0.4)
544 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
546 else if (self.viewzoom < 1.0)
547 self.viewzoom = min (1.0, self.viewzoom + frametime);
553 self.flags = self.flags | FL_JUMPRELEASED;
560 self.angles_y=self.v_angle_y + 90; // temp
563 if (self.waterlevel == 2)
566 //if (TetrisPreFrame()) return;
573 Called every frame for each client after the physics are run
576 void PlayerPostThink (void)
583 UpdateColorModHack();
584 if (self.deadflag == DEAD_NO)
587 if (intermission_running)
588 return; // intermission or finale
590 // VorteX: landing on floor, landing damage etc.
591 // LordHavoc: removed 'big fall' death code that VorteX added
592 if (self.flags & FL_ONGROUND)
594 if (self.jump_flag < -100 && !self.watertype == CONTENT_WATER) // HitGround
596 soundrandom = random() * 4;
598 sound (self, CHAN_BODY, "misc/hitground1.wav", 1, ATTN_NORM);
599 else if (soundrandom < 2)
600 sound (self, CHAN_BODY, "misc/hitground2.wav", 1, ATTN_NORM);
601 else if (soundrandom < 3)
602 sound (self, CHAN_BODY, "misc/hitground3.wav", 1, ATTN_NORM);
603 else if (soundrandom < 4)
604 sound (self, CHAN_BODY, "misc/hitground4.wav", 1, ATTN_NORM);
605 if (self.jump_flag < -650) // landing damage
608 dm = bound(0, 0.1*(fabs(self.jump_flag) - 600), 5);
609 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
615 self.jump_flag = self.velocity_z;
617 //if (TetrisPostFrame()) return;