]> icculus.org git repositories - divverent/nexuiz.git/commit
cleaned up effects handling in powerup code, so that powerups won't mess up eachother...
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 8 Apr 2005 00:37:37 +0000 (00:37 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Fri, 8 Apr 2005 00:37:37 +0000 (00:37 +0000)
commit10bda402e2d232562c14f6b228d189adac5044d9
tree719f43c7a95abbdffc1b9781ad7dc6f493860180
parent3ab3db536b97018a07ab332e90769a67b260cea3
cleaned up effects handling in powerup code, so that powerups won't mess up eachothers' effects
added EF_FULLBRIGHT to powerup effects
fixed a number of NaN errors due to hitloc '0 0 0' in various Damage calls

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@357 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
qcsrc/gamec/cl_client.c
qcsrc/gamec/g_triggers.c