1 ..entity owned_by_field;
6 .float(entity) waypointsprite_visible_for_player;
8 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
27 void WaypointSprite_UpdateOrigin(entity e, vector o)
33 void WaypointSprite_UpdateRule(entity e, float t, float r)
40 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
42 e.cnt = (icon & 0x7F);
47 void WaypointSprite_Ping(entity e)
53 void WaypointSprite_FadeOutIn(entity e, float t)
58 e.teleport_time = time + t;
60 else if(t < (e.teleport_time - time))
62 // accelerate the waypoint's dying
64 // (e.teleport_time - time) / wp.health stays
65 // e.teleport_time = time + fadetime
66 float current_fadetime;
67 current_fadetime = e.teleport_time - time;
68 e.teleport_time = time + t;
69 e.health = e.health * t / current_fadetime;
75 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
76 void WaypointSprite_Init()
78 waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
79 waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
80 waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
82 void WaypointSprite_InitClient(entity e)
86 void WaypointSprite_Kill(entity wp)
91 wp.owner.(wp.owned_by_field) = world;
95 void WaypointSprite_Disown(entity wp, float fadetime)
101 if(wp.exteriormodeltoclient == wp.owner)
102 wp.exteriormodeltoclient = world;
103 wp.owner.(wp.owned_by_field) = world;
106 WaypointSprite_FadeOutIn(wp, fadetime);
110 void WaypointSprite_Think()
118 if(time >= self.teleport_time)
122 if(self.exteriormodeltoclient)
123 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
126 WaypointSprite_Kill(self);
128 self.nextthink = time; // WHY?!?
131 float WaypointSprite_visible_for_player(entity e)
133 // personal waypoints
135 if(self.enemy != other)
139 if(self.team && self.rule == SPRITERULE_DEFAULT)
141 if(self.team != other.team)
143 if(other.classname != "player")
150 float WaypointSprite_Customize()
152 // this is not in SendEntity because it shall run every frame, not just every update
154 return self.waypointsprite_visible_for_player(other);
157 float WaypointSprite_SendEntity(entity to, float sendflags)
159 WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
160 WriteByte(MSG_ENTITY, sendflags);
161 WriteCoord(MSG_ENTITY, self.origin_x);
162 WriteCoord(MSG_ENTITY, self.origin_y);
163 WriteCoord(MSG_ENTITY, self.origin_z);
165 if(self.model == "key-dropped")
166 print("flags: ", ftos(sendflags), "\n");
170 WriteByte(MSG_ENTITY, self.team);
171 WriteByte(MSG_ENTITY, self.rule);
175 WriteString(MSG_ENTITY, self.model);
178 WriteString(MSG_ENTITY, self.model2);
181 WriteString(MSG_ENTITY, self.model3);
185 WriteCoord(MSG_ENTITY, self.health);
186 WriteCoord(MSG_ENTITY, self.teleport_time);
187 WriteShort(MSG_ENTITY, self.max_health); // maxdist
192 if(self.exteriormodeltoclient == to)
194 WriteByte(MSG_ENTITY, f);
199 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
200 WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
201 WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
202 WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
208 entity WaypointSprite_Spawn(
209 string spr, // sprite
210 float lifetime, float maxdistance, // lifetime, max distance
211 entity ref, vector ofs, // position
212 entity showto, float t, // show to whom? Use a flag to indicate a team
213 entity own, .entity ownfield, // remove when own gets killed
214 float hideable // true when it should be controlled by cl_hidewaypoints
219 wp.classname = "sprite_waypoint";
220 wp.teleport_time = time + lifetime;
221 wp.health = lifetime;
222 wp.exteriormodeltoclient = ref;
230 wp.currentammo = hideable;
234 remove(own.ownfield);
236 wp.owned_by_field = ownfield;
238 wp.max_health = maxdistance;
239 wp.think = WaypointSprite_Think;
241 wp.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
244 wp.SendEntity = WaypointSprite_SendEntity;
245 wp.customizeentityforclient = WaypointSprite_Customize;
246 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
250 entity WaypointSprite_SpawnFixed(
257 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, TRUE);
260 .entity waypointsprite_deployed_fixed;
261 entity WaypointSprite_DeployFixed(
267 float t, maxdistance;
273 maxdistance = waypointsprite_limitedrange;
276 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE);
279 .entity waypointsprite_deployed_personal;
280 entity WaypointSprite_DeployPersonal(
285 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, self, 0, self, waypointsprite_deployed_personal, FALSE);
288 .entity waypointsprite_attached;
289 .entity waypointsprite_attachedforcarrier;
290 entity WaypointSprite_Attach(
295 float t, maxdistance;
296 if(self.waypointsprite_attachedforcarrier)
297 return world; // can't attach to FC
303 maxdistance = waypointsprite_limitedrange;
306 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE);
309 entity WaypointSprite_AttachCarrier(
314 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
315 return WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
318 void WaypointSprite_DetachCarrier(entity carrier)
320 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
323 void WaypointSprite_ClearPersonal()
325 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
328 void WaypointSprite_ClearOwned()
330 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
331 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
332 WaypointSprite_Kill(self.waypointsprite_attached);
335 void WaypointSprite_PlayerDead()
337 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
338 WaypointSprite_DetachCarrier(self);
341 void WaypointSprite_PlayerGone()
343 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
344 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
345 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
346 WaypointSprite_DetachCarrier(self);