1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
17 WriteByte(MSG_ONE, SVC_TEMPENTITY);
18 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
19 WriteString(MSG_ONE, snd);
22 float ClientData_Send(entity to, float sf)
33 if(to.classname == "spectator")
39 sf |= 1; // forced scoreboard
40 if(to.spectatee_status)
41 sf |= 2; // spectator ent number follows
44 if(e.porto_v_angle_held)
45 sf |= 8; // angles held
47 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
48 WriteByte(MSG_ENTITY, sf);
51 WriteByte(MSG_ENTITY, to.spectatee_status);
55 WriteAngle(MSG_ENTITY, e.v_angle_x);
56 WriteAngle(MSG_ENTITY, e.v_angle_y);
62 void ClientData_Attach()
64 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
65 self.clientdata.drawonlytoclient = self;
66 self.clientdata.owner = self;
69 void ClientData_Detach()
71 remove(self.clientdata);
72 self.clientdata = world;
75 void ClientData_Touch(entity e)
77 e.clientdata.SendFlags = 1;
79 // make it spectatable
81 FOR_EACH_REALCLIENT(e2)
84 if(e2.classname == "spectator")
86 e2.clientdata.SendFlags = 1;
91 .vector spawnpoint_score;
92 .string netname_previous;
94 void spawnfunc_info_player_survivor (void)
96 spawnfunc_info_player_deathmatch();
99 void spawnfunc_info_player_start (void)
101 spawnfunc_info_player_deathmatch();
104 void spawnfunc_info_player_deathmatch (void)
106 self.classname = "info_player_deathmatch";
107 relocate_spawnpoint();
110 void spawnpoint_use()
113 if(have_team_spawns > 0)
115 self.team = activator.team;
116 some_spawn_has_been_used = 1;
121 // _x: prio (-1 if unusable)
123 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
125 float shortest, thisdist;
131 // filter out spots for the wrong team
133 if(spot.team != teamcheck)
137 if(spot.target == "")
140 if(clienttype(self) == CLIENTTYPE_REAL)
142 if(spot.restriction == 1)
147 if(spot.restriction == 2)
151 // filter out spots for assault
152 if(spot.target != "") {
155 ent = find(world, targetname, spot.target);
158 if(ent.classname == "target_objective")
161 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
165 else if(ent.classname == "trigger_race_checkpoint")
168 if(!anypoint) // spectators may spawn everywhere
171 if(g_race_qualifying)
174 if(ent.race_checkpoint != 0)
176 if(spot.race_place != race_lowest_place_spawn)
181 if(ent.race_checkpoint != self.race_respawn_checkpoint)
183 // try reusing the previous spawn
184 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
186 if(ent.race_checkpoint == 0)
189 pl = self.race_place;
190 if(pl > race_highest_place_spawn)
192 if(pl == 0 && !self.race_started)
193 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
194 if(spot.race_place != pl)
201 ent = find(ent, targetname, spot.target);
209 shortest = vlen(world.maxs - world.mins);
210 for(player = playerlist; player; player = player.chain)
213 thisdist = vlen(player.origin - spot.origin);
214 if (thisdist < shortest)
217 return prio * '1 0 0' + shortest * '0 1 0';
222 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
224 local entity spot, spotlist, spotlistend;
225 spawn_allgood = TRUE;
231 for(spot = firstspot; spot; spot = spot.chain)
233 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
235 if(cvar("spawn_debugview"))
237 setmodel(spot, "models/runematch/rune.mdl");
238 if(spot.spawnpoint_score_y < mindist)
240 spot.colormod = '1 0 0';
245 spot.colormod = '0 1 0';
246 spot.scale = spot.spawnpoint_score_y / mindist;
250 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
252 if(spot.spawnpoint_score_y < mindist)
254 // too short distance
255 spawn_allgood = FALSE;
260 spawn_allbad = FALSE;
263 spotlistend.chain = spot;
270 if(spot.team != teamcheck)
271 error("invalid spawn added");
273 print("added ", etos(spot), "\n");
279 spotlistend.chain = world;
284 for(e = spotlist; e; e = e.chain)
286 print("seen ", etos(e), "\n");
287 if(e.team != teamcheck)
288 error("invalid spawn found");
295 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
297 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
298 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
301 RandomSelection_Init();
302 for(spot = firstspot; spot; spot = spot.chain)
303 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
305 return RandomSelection_chosen_ent;
312 Finds a point to respawn
315 entity SelectSpawnPoint (float anypoint)
317 local float teamcheck;
318 local entity firstspot_new;
319 local entity spot, firstspot, playerlist;
321 spot = find (world, classname, "testplayerstart");
327 if(!anypoint && have_team_spawns > 0)
328 teamcheck = self.team;
330 // get the list of players
331 playerlist = findchain(classname, "player");
332 // get the entire list of spots
333 firstspot = findchain(classname, "info_player_deathmatch");
334 // filter out the bad ones
335 // (note this returns the original list if none survived)
338 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
342 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
344 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
345 firstspot = firstspot_new;
347 // there is 50/50 chance of choosing a random spot or the furthest spot
348 // (this means that roughly every other spawn will be furthest, so you
349 // usually won't get fragged at spawn twice in a row)
350 if (arena_roundbased && !g_ca)
352 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
354 firstspot = firstspot_new;
355 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
357 else if (random() > cvar("g_spawn_furthest"))
358 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
360 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
363 if(cvar("spawn_debugview"))
365 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
369 for(e = firstspot; e; e = e.chain)
370 if(e.team != teamcheck)
371 error("invalid spawn found");
376 if(cvar("spawn_debug"))
380 if(some_spawn_has_been_used)
381 return world; // team can't spawn any more, because of actions of other team
383 error("Cannot find a spawn point - please fix the map!");
394 Checks if the argument string can be a valid playermodel.
395 Returns a valid one in doubt.
398 string FallbackPlayerModel = "models/player/marine.zym";
399 string CheckPlayerModel(string plyermodel) {
400 if(strlen(plyermodel) < 4)
401 return FallbackPlayerModel;
402 if( substring(plyermodel,0,14) != "models/player/")
403 return FallbackPlayerModel;
404 else if(cvar("sv_servermodelsonly"))
406 if(substring(plyermodel,-4,4) != ".zym")
407 if(substring(plyermodel,-4,4) != ".dpm")
408 if(substring(plyermodel,-4,4) != ".md3")
409 if(substring(plyermodel,-4,4) != ".psk")
410 return FallbackPlayerModel;
411 // forbid the LOD models
412 if(substring(plyermodel, -9,5) == "_lod1")
413 return FallbackPlayerModel;
414 if(substring(plyermodel, -9,5) == "_lod2")
415 return FallbackPlayerModel;
416 if(plyermodel != strtolower(plyermodel))
417 return FallbackPlayerModel;
418 if(!fexists(plyermodel))
419 return FallbackPlayerModel;
426 Client_customizeentityforclient
431 void Client_uncustomizeentityforclient()
433 if(self.modelindex == 0) // no need to uncustomize then
435 self.modelindex = self.modelindex_lod0;
436 self.skin = self.skinindex;
439 float Client_customizeentityforclient()
443 if(self.modelindex == 0)
450 t0 = gettime(GETTIME_HIRES); // reference
455 #ifdef ALLOW_FORCEMODELS
456 if(other.cvar_cl_forceplayermodelsfromnexuiz)
457 if not(self.modelindex_lod0_from_nexuiz)
459 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
463 self.skin = modelsource.skinindex;
466 if(modelsource == self)
467 self.skin = modelsource.skinindex;
469 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
473 // other: the player viewing me
477 if(other.cvar_cl_playerdetailreduction <= 0)
479 if(other.cvar_cl_playerdetailreduction <= -2)
480 self.modelindex = modelsource.modelindex_lod2;
481 else if(other.cvar_cl_playerdetailreduction <= -1)
482 self.modelindex = modelsource.modelindex_lod1;
484 self.modelindex = modelsource.modelindex_lod0;
488 distance = vlen(self.origin - other.origin);
489 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
490 if(f > sv_loddistance2)
491 self.modelindex = modelsource.modelindex_lod2;
492 else if(f > sv_loddistance1)
493 self.modelindex = modelsource.modelindex_lod1;
495 self.modelindex = modelsource.modelindex_lod0;
500 t1 = gettime(GETTIME_HIRES); // reference
501 client_cefc_accumulator += (t1 - t0);
507 void UpdatePlayerSounds();
508 void setmodel_lod(entity e, string modelname)
514 // FIXME: this only supports 3-letter extensions
515 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
518 setmodel(e, s); // players have high precision
519 self.modelindex_lod1 = self.modelindex;
522 self.modelindex_lod1 = -1;
524 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
527 setmodel(e, s); // players have high precision
528 self.modelindex_lod2 = self.modelindex;
531 self.modelindex_lod2 = -1;
533 precache_model(modelname);
534 setmodel(e, modelname); // players have high precision
535 self.modelindex_lod0 = self.modelindex;
537 if(self.modelindex_lod1 < 0)
538 self.modelindex_lod1 = self.modelindex;
540 if(self.modelindex_lod2 < 0)
541 self.modelindex_lod2 = self.modelindex;
545 precache_model(modelname);
546 setmodel(e, modelname); // players have high precision
547 self.modelindex_lod0 = self.modelindex;
548 // save it for possible player model forcing
551 s = whichpack(self.model);
552 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
554 player_setupanimsformodel();
555 UpdatePlayerSounds();
562 putting a client as observer in the server
565 void FixPlayermodel();
566 void PutObserverInServer (void)
570 race_PreSpawnObserver();
572 spot = SelectSpawnPoint (TRUE);
574 error("No spawnpoints for observers?!?\n");
575 RemoveGrapplingHook(self); // Wazat's Grappling Hook
577 if(clienttype(self) == CLIENTTYPE_REAL)
580 WriteByte(MSG_ONE, SVC_SETVIEW);
581 WriteEntity(MSG_ONE, self);
585 kh_Key_DropAll(self, TRUE);
587 Portal_ClearAll(self);
590 DropFlag(self.flagcarried, world, world);
593 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
595 WaypointSprite_PlayerDead();
597 if not(g_ca) // don't reset teams when moving a ca player to the spectators
598 self.team = -1; // move this as it is needed to log the player spectating in eventlog
600 if(self.killcount != -666) {
602 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
603 bprint ("^4", self.netname, "^4 has no more lives left\n");
605 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
607 bprint ("^4", self.netname, "^4 is spectating now\n");
609 if(self.just_joined == FALSE) {
610 LogTeamchange(self.playerid, -1, 4);
612 self.just_joined = FALSE;
615 PlayerScore_Clear(self); // clear scores when needed
617 self.spectatortime = time;
619 self.classname = "observer";
620 self.iscreature = FALSE;
622 self.takedamage = DAMAGE_NO;
623 self.solid = SOLID_NOT;
624 self.movetype = MOVETYPE_NOCLIP;
625 self.flags = FL_CLIENT | FL_NOTARGET;
626 self.armorvalue = 666;
628 self.armorvalue = cvar("g_balance_armor_start");
629 self.pauserotarmor_finished = 0;
630 self.pauserothealth_finished = 0;
631 self.pauseregen_finished = 0;
632 self.damageforcescale = 0;
639 self.pain_finished = 0;
640 self.strength_finished = 0;
641 self.invincible_finished = 0;
643 self.think = SUB_Null;
647 self.deadflag = DEAD_NO;
648 self.angles = spot.angles;
650 self.fixangle = TRUE;
653 self.view_ofs = PL_VIEW_OFS;
654 setorigin (self, spot.origin);
655 setsize (self, '0 0 0', '0 0 0');
656 self.prevorigin = self.origin;
664 self.weaponmodel = "";
665 self.weaponentity = world;
666 self.exteriorweaponentity = world;
667 self.killcount = -666;
668 self.velocity = '0 0 0';
669 self.avelocity = '0 0 0';
670 self.punchangle = '0 0 0';
671 self.punchvector = '0 0 0';
672 self.oldvelocity = self.velocity;
673 self.fire_endtime = -1;
676 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
680 if(self.version_mismatch)
682 Spawnqueue_Unmark(self);
683 Spawnqueue_Remove(self);
687 Spawnqueue_Insert(self);
692 // Only if the player cannot play at all
693 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
694 self.frags = FRAGS_SPECTATOR;
696 self.frags = FRAGS_LMS_LOSER;
699 self.frags = FRAGS_SPECTATOR;
702 float RestrictSkin(float s)
711 void FixPlayermodel()
713 local string defaultmodel;
714 local float defaultskin, chmdl, oldskin;
719 if(cvar("sv_defaultcharacter") == 1) {
725 s = Team_ColorNameLowerCase(self.team);
728 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
729 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
733 if(defaultmodel == "")
735 defaultmodel = cvar_string("sv_defaultplayermodel");
736 defaultskin = cvar("sv_defaultplayerskin");
740 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
743 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
744 self.model = ""; // force the != checks to return true
747 if(defaultmodel != "")
749 if (defaultmodel != self.model)
753 setmodel_lod (self, defaultmodel);
754 setsize (self, m1, m2);
758 oldskin = self.skinindex;
759 self.skinindex = defaultskin;
761 if (self.playermodel != self.model || self.playermodel == "")
763 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
766 setmodel_lod (self, self.playermodel);
767 setsize (self, m1, m2);
771 oldskin = self.skinindex;
772 self.skinindex = RestrictSkin(stof(self.playerskin));
775 if(chmdl || oldskin != self.skinindex)
776 self.species = player_getspecies(); // model or skin has changed
779 if(strlen(cvar_string("sv_defaultplayercolors")))
780 if(self.clientcolors != cvar("sv_defaultplayercolors"))
781 setcolor(self, cvar("sv_defaultplayercolors"));
784 void PlayerTouchExplode(entity p1, entity p2)
787 org = (p1.origin + p2.origin) * 0.5;
788 org_z += (p1.mins_z + p2.mins_z) * 0.5;
795 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
803 Called when a client spawns in the server
806 //void() ctf_playerchanged;
807 void PutClientInServer (void)
809 if(clienttype(self) == CLIENTTYPE_BOT)
811 self.classname = "player";
813 else if(clienttype(self) == CLIENTTYPE_REAL)
816 WriteByte(MSG_ONE, SVC_SETVIEW);
817 WriteEntity(MSG_ONE, self);
820 // player is dead and becomes observer
821 // FIXME fix LMS scoring for new system
824 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
825 self.classname = "observer";
828 if(g_arena || (g_ca && !allowed_to_spawn))
830 self.classname = "observer";
833 self.classname = "observer";
835 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
836 entity spot, oldself;
840 JoinBestTeam(self, FALSE, TRUE);
844 spot = SelectSpawnPoint (FALSE);
847 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
848 return; // spawn failed
851 RemoveGrapplingHook(self); // Wazat's Grappling Hook
853 self.classname = "player";
854 self.wasplayer = TRUE;
855 self.iscreature = TRUE;
856 self.movetype = MOVETYPE_WALK;
857 self.solid = SOLID_SLIDEBOX;
858 if(cvar("g_playerclip_collisions"))
859 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
861 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
862 self.frags = FRAGS_PLAYER;
863 if(independent_players)
864 MAKE_INDEPENDENT_PLAYER(self);
865 self.flags = FL_CLIENT;
866 self.takedamage = DAMAGE_AIM;
868 self.effects = EF_FULLBRIGHT;
871 self.air_finished = time + 12;
876 self.ammo_shells = warmup_start_ammo_shells;
877 self.ammo_nails = warmup_start_ammo_nails;
878 self.ammo_rockets = warmup_start_ammo_rockets;
879 self.ammo_cells = warmup_start_ammo_cells;
880 self.ammo_fuel = warmup_start_ammo_fuel;
881 self.health = warmup_start_health;
882 self.armorvalue = warmup_start_armorvalue;
883 self.weapons = warmup_start_weapons;
887 self.ammo_shells = start_ammo_shells;
888 self.ammo_nails = start_ammo_nails;
889 self.ammo_rockets = start_ammo_rockets;
890 self.ammo_cells = start_ammo_cells;
891 self.ammo_fuel = start_ammo_fuel;
892 self.health = start_health;
893 self.armorvalue = start_armorvalue;
894 self.weapons = start_weapons;
897 if(g_weaponarena_random)
898 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
900 self.items = start_items;
901 self.switchweapon = w_getbestweapon(self);
902 self.cnt = self.switchweapon;
904 self.jump_interval = time;
906 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
907 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
908 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
909 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
910 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
911 //extend the pause of rotting if client was reset at the beginning of the countdown
912 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
913 self.spawnshieldtime += game_starttime - time;
914 self.pauserotarmor_finished += game_starttime - time;
915 self.pauserothealth_finished += game_starttime - time;
916 self.pauseregen_finished += game_starttime - time;
918 self.damageforcescale = 2;
925 self.pain_finished = 0;
926 self.strength_finished = 0;
927 self.invincible_finished = 0;
929 // players have no think function
930 self.think = SUB_Null;
939 self.deadflag = DEAD_NO;
941 self.angles = spot.angles;
943 self.angles_z = 0; // never spawn tilted even if the spot says to
944 self.fixangle = TRUE; // turn this way immediately
945 self.velocity = '0 0 0';
946 self.avelocity = '0 0 0';
947 self.punchangle = '0 0 0';
948 self.punchvector = '0 0 0';
949 self.oldvelocity = self.velocity;
950 self.fire_endtime = -1;
953 WRITESPECTATABLE_MSG_ONE({
954 WriteByte(MSG_ONE, SVC_TEMPENTITY);
955 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
959 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
965 self.view_ofs = PL_VIEW_OFS;
966 setsize (self, PL_MIN, PL_MAX);
967 self.spawnorigin = spot.origin;
968 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
969 // don't reset back to last position, even if new position is stuck in solid
970 self.oldorigin = self.origin;
971 self.prevorigin = self.origin;
972 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
976 Spawnqueue_Remove(self);
977 Spawnqueue_Mark(self);
983 self.event_damage = PlayerDamage;
985 self.bot_attack = TRUE;
987 self.statdraintime = time + 5;
988 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
990 if(self.killcount == -666) {
991 PlayerScore_Clear(self);
995 self.cnt = WEP_LASER;
996 self.nixnex_lastchange_id = -1;
998 CL_SpawnWeaponentity();
999 self.alpha = default_player_alpha;
1000 self.colormod = '1 1 1' * cvar("g_player_brightness");
1001 self.exteriorweaponentity.alpha = default_weapon_alpha;
1003 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1004 self.lms_traveled_distance = 0;
1005 self.speedrunning = FALSE;
1007 race_PostSpawn(spot);
1009 if(cvar("spawn_debug"))
1011 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1012 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1015 //stuffcmd(self, "chase_active 0");
1016 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1018 if (cvar("g_spawnsound"))
1019 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1022 if(self.team == assault_attacker_team)
1023 centerprint(self, "You are attacking!");
1025 centerprint(self, "You are defending!");
1028 target_voicescript_clear(self);
1030 // reset fields the weapons may use
1031 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1032 weapon_action(j, WR_RESETPLAYER);
1036 activator = oldself;
1040 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1041 PutObserverInServer ();
1045 // ctf_playerchanged();
1048 float ClientInit_SendEntity(entity to, float sf)
1050 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1051 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1052 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1053 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1054 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1056 if(sv_foginterval && world.fog != "")
1057 WriteString(MSG_ENTITY, world.fog);
1059 WriteString(MSG_ENTITY, "");
1060 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1061 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1065 void ClientInit_Spawn()
1067 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1075 void SetNewParms (void)
1077 // initialize parms for a new player
1078 parm1 = -(86400 * 366);
1086 void SetChangeParms (void)
1088 // save parms for level change
1089 parm1 = self.parm_idlesince - time;
1097 void DecodeLevelParms (void)
1100 self.parm_idlesince = parm1;
1101 if(self.parm_idlesince == -(86400 * 366))
1102 self.parm_idlesince = time;
1104 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1105 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1112 Called when a client types 'kill' in the console
1116 void ClientKill_Now_TeamChange()
1118 if(self.killindicator_teamchange == -1)
1121 JoinBestTeam( self, FALSE, FALSE );
1124 SV_ChangeTeam(self.killindicator_teamchange - 1);
1127 void ClientKill_Now()
1129 if(self.killindicator_teamchange)
1130 ClientKill_Now_TeamChange();
1133 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1135 if(self.killindicator)
1137 dprint("Cleaned up after a leaked kill indicator.\n");
1138 remove(self.killindicator);
1139 self.killindicator = world;
1142 void KillIndicator_Think()
1144 if (!self.owner.modelindex)
1146 self.owner.killindicator = world;
1154 ClientKill_Now(); // no oldself needed
1160 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1161 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1164 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1165 if(self.owner.killindicator_teamchange)
1167 if(self.owner.killindicator_teamchange == -1)
1168 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1170 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1173 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1175 self.nextthink = time + 1;
1180 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1184 killtime = cvar("g_balance_kill_delay");
1186 if(g_race_qualifying)
1189 self.killindicator_teamchange = targetteam;
1191 if(!self.killindicator)
1193 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1199 self.killindicator = spawn();
1200 self.killindicator.owner = self;
1201 self.killindicator.scale = 0.5;
1202 setattachment(self.killindicator, self, "");
1203 setorigin(self.killindicator, '0 0 52');
1204 self.killindicator.think = KillIndicator_Think;
1205 self.killindicator.nextthink = time + (self.lip) * 0.05;
1206 self.killindicator.cnt = ceil(killtime);
1207 self.killindicator.count = bound(0, ceil(killtime), 10);
1208 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1210 for(e = world; (e = find(e, classname, "body")) != world; )
1214 e.killindicator = spawn();
1215 e.killindicator.owner = e;
1216 e.killindicator.scale = 0.5;
1217 setattachment(e.killindicator, e, "");
1218 setorigin(e.killindicator, '0 0 52');
1219 e.killindicator.think = KillIndicator_Think;
1220 e.killindicator.nextthink = time + (e.lip) * 0.05;
1221 e.killindicator.cnt = ceil(killtime);
1226 if(self.killindicator)
1229 self.killindicator.colormod = TeamColor(targetteam);
1231 self.killindicator.colormod = '0 0 0';
1235 void ClientKill (void)
1237 ClientKill_TeamChange(0);
1240 void DoTeamChange(float destteam)
1246 SetPlayerColors(self, destteam);
1249 if(self.classname == "player")
1252 CheckAllowedTeams(self);
1253 t = FindSmallestTeam(self, TRUE);
1256 case COLOR_TEAM1: c0 = c1; break;
1257 case COLOR_TEAM2: c0 = c2; break;
1258 case COLOR_TEAM3: c0 = c3; break;
1259 case COLOR_TEAM4: c0 = c4; break;
1266 destteam = COLOR_TEAM1;
1270 destteam = COLOR_TEAM2;
1274 destteam = COLOR_TEAM3;
1278 destteam = COLOR_TEAM4;
1284 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1286 ClientKill_TeamChange(destteam);
1289 void FixClientCvars(entity e)
1291 // send prediction settings to the client
1292 stuffcmd(e, "\nin_bindmap 0 0\n");
1294 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1296 * we no longer need to stuff this. Remove this comment block if you feel
1297 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1298 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1299 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1300 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1301 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1302 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1303 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1304 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1305 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1306 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1307 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1308 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1309 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1310 stuffcmd(e, "cl_movement_edgefriction 1\n");
1318 Called when a client connects to the server
1321 //void ctf_clientconnect();
1322 string ColoredTeamName(float t);
1323 void DecodeLevelParms (void);
1324 //void dom_player_join_team(entity pl);
1326 .float uid_kicktime;
1329 void ClientConnect (void)
1333 if(self.flags & FL_CLIENT)
1335 print("Warning: ClientConnect, but already connected!\n");
1339 if(Ban_MaybeEnforceBan(self))
1344 self.classname = "player_joining";
1346 self.flags = FL_CLIENT;
1347 self.version_nagtime = time + 10 + random() * 10;
1351 dprint("BUG player count is lower than zero, this cannot happen!\n");
1355 PlayerScore_Attach(self);
1356 ClientData_Attach();
1358 bot_clientconnect();
1364 race_PreSpawnObserver();
1367 // dom_player_join_team(self);
1369 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1371 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1372 self.classname = "observer";
1376 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1378 self.classname = "player";
1379 campaign_bots_may_start = 1;
1383 self.classname = "observer"; // do it anyway
1388 self.classname = "player";
1389 campaign_bots_may_start = 1;
1393 self.playerid = (playerid_last = playerid_last + 1);
1395 if(cvar("sv_eventlog"))
1396 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1398 LogTeamchange(self.playerid, self.team, 1);
1400 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1402 self.netname_previous = strzone(self.netname);
1404 bprint("^4", self.netname, "^4 connected");
1406 if(self.classname != "observer" && (g_domination || g_ctf))
1407 bprint(" and joined the ", ColoredTeamName(self.team));
1411 self.welcomemessage_time = 0;
1413 stuffcmd(self, strcat(clientstuff, "\n"));
1414 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1415 stuffcmd(self, "cl_particles_reloadeffects\n");
1417 FixClientCvars(self);
1419 // spawnfunc_waypoint sprites
1420 WaypointSprite_InitClient(self);
1422 // Wazat's grappling hook
1423 SetGrappleHookBindings();
1425 // get autoswitch state from player when he toggles it
1426 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1428 // get version info from player
1429 stuffcmd(self, "cmd clientversion $gameversion\n");
1431 // get other cvars from player
1434 // set cvar for team scoreboard
1435 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1437 // notify about available teams
1440 CheckAllowedTeams(self);
1441 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1442 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1445 stuffcmd(self, "set _teams_available 0\n");
1447 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1451 self.classname = "observer";
1453 Spawnqueue_Insert(self);
1457 ctf_clientconnect();
1460 if(teams_matter || radar_showennemies)
1463 bot_relinkplayerlist();
1465 self.spectatortime = time;
1468 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1471 self.jointime = time;
1472 self.allowedTimeouts = cvar("sv_timeout_number");
1474 if(clienttype(self) == CLIENTTYPE_REAL)
1476 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1477 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1482 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1484 PlayerScore_Add(self, SP_LMS_RANK, 666);
1485 self.frags = FRAGS_SPECTATOR;
1489 if(!sv_foginterval && world.fog != "")
1490 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1492 SoundEntity_Attach(self);
1494 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1496 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1497 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1500 self.hitplotfh = -1;
1503 if(clienttype(self) == CLIENTTYPE_REAL)
1505 self.uid_kicktime = time + 60;
1508 if(g_race || g_cts) {
1514 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1516 race_send_recordtime(MSG_ONE);
1517 race_send_speedaward(MSG_ONE);
1519 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1520 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1521 race_send_speedaward_alltimebest(MSG_ONE);
1524 for (i = 1; i <= RANKINGS_CNT; ++i) {
1525 race_SendRankings(i, 0, 0, MSG_ONE);
1528 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1529 send_CSQC_teamnagger();
1538 Called when a client disconnects from the server
1541 .entity chatbubbleentity;
1542 .entity teambubbleentity;
1544 void ClientDisconnect (void)
1546 if not(self.flags & FL_CLIENT)
1548 print("Warning: ClientDisconnect without ClientConnect\n");
1552 CheatShutdownClient();
1554 if(self.hitplotfh >= 0)
1556 fclose(self.hitplotfh);
1557 self.hitplotfh = -1;
1561 anticheat_shutdown();
1563 playerdemo_shutdown();
1565 bot_clientdisconnect();
1570 if(cvar("sv_eventlog"))
1571 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1572 bprint ("^4",self.netname);
1573 bprint ("^4 disconnected\n");
1575 SoundEntity_Detach(self);
1578 kh_Key_DropAll(self, TRUE);
1580 Portal_ClearAll(self);
1582 if(self.flagcarried)
1583 DropFlag(self.flagcarried, world, world);
1584 if(self.ballcarried)
1585 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1587 // Here, everything has been done that requires this player to be a client.
1589 self.flags &~= FL_CLIENT;
1591 if (self.chatbubbleentity)
1592 remove (self.chatbubbleentity);
1594 if (self.teambubbleentity)
1595 remove (self.teambubbleentity);
1597 if (self.killindicator)
1598 remove (self.killindicator);
1600 WaypointSprite_PlayerGone();
1602 bot_relinkplayerlist();
1605 if(self.weaponentity)
1606 if(self.weaponentity.lasertarget)
1607 remove(self.weaponentity.lasertarget);
1611 Spawnqueue_Unmark(self);
1612 Spawnqueue_Remove(self);
1615 ClientData_Detach();
1616 PlayerScore_Detach(self);
1618 if(self.netname_previous)
1619 strunzone(self.netname_previous);
1620 if(self.clientstatus)
1621 strunzone(self.clientstatus);
1623 ClearPlayerSounds();
1626 remove(self.personal);
1636 void ChatBubbleThink()
1638 self.nextthink = time;
1639 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1641 if(self.owner) // but why can that ever be world?
1642 self.owner.chatbubbleentity = world;
1646 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1648 || self.owner.tetris_on
1651 self.model = self.mdl;
1656 void UpdateChatBubble()
1658 if (!self.modelindex)
1660 // spawn a chatbubble entity if needed
1661 if (!self.chatbubbleentity)
1663 self.chatbubbleentity = spawn();
1664 self.chatbubbleentity.owner = self;
1665 self.chatbubbleentity.exteriormodeltoclient = self;
1666 self.chatbubbleentity.think = ChatBubbleThink;
1667 self.chatbubbleentity.nextthink = time;
1668 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1669 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1670 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1671 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1672 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1673 self.chatbubbleentity.model = "";
1674 self.chatbubbleentity.effects = EF_LOWPRECISION;
1679 void TeamBubbleThink()
1681 self.nextthink = time;
1682 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1684 if(self.owner) // but why can that ever be world?
1685 self.owner.teambubbleentity = world;
1689 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1690 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1693 self.model = self.mdl;
1697 float TeamBubble_customizeentityforclient()
1699 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1702 void UpdateTeamBubble()
1704 if (!self.modelindex || !teams_matter)
1706 // spawn a teambubble entity if needed
1707 if (!self.teambubbleentity && teams_matter)
1709 self.teambubbleentity = spawn();
1710 self.teambubbleentity.owner = self;
1711 self.teambubbleentity.exteriormodeltoclient = self;
1712 self.teambubbleentity.think = TeamBubbleThink;
1713 self.teambubbleentity.nextthink = time;
1714 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1715 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1716 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1717 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1718 self.teambubbleentity.mdl = self.teambubbleentity.model;
1719 self.teambubbleentity.model = self.teambubbleentity.mdl;
1720 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1721 self.teambubbleentity.effects = EF_LOWPRECISION;
1725 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1726 // added to the model skins
1727 /*void UpdateColorModHack()
1730 c = self.clientcolors & 15;
1731 // LordHavoc: only bothering to support white, green, red, yellow, blue
1732 if (!teams_matter) self.colormod = '0 0 0';
1733 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1734 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1735 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1736 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1737 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1738 else self.colormod = '1 1 1';
1744 self.effects |= EF_NODRAW; // prevent another CopyBody
1745 PutClientInServer();
1748 void play_countdown(float finished, string samp)
1750 if(clienttype(self) == CLIENTTYPE_REAL)
1751 if(floor(finished - time - frametime) != floor(finished - time))
1752 if(finished - time < 6)
1753 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1757 * When sv_timeout is used this function returs strings like
1758 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1759 * Called by centerprint functions
1760 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1762 string getTimeoutText(float addOneSecond) {
1763 if (!cvar("sv_timeout") || !timeoutStatus)
1766 local string retStr;
1767 if (timeoutStatus == 1) {
1768 if (addOneSecond == 1) {
1769 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1772 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1776 else if (timeoutStatus == 2) {
1778 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1779 //don't show messages like "Timeout ends in 0 seconds"...
1780 if ((remainingTimeoutTime + 1) > 0)
1786 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1787 //don't show messages like "Timeout ends in 0 seconds"...
1788 if (remainingTimeoutTime > 0)
1797 void player_powerups (void)
1799 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1801 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1802 self.modelflags |= MF_ROCKET;
1806 SoundEntity_StopSound(self, CHAN_PLAYER);
1807 self.modelflags &~= MF_ROCKET;
1810 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1812 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1815 Fire_ApplyDamage(self);
1816 Fire_ApplyEffect(self);
1820 self.effects |= EF_FULLBRIGHT;
1822 if (self.items & IT_STRENGTH)
1824 play_countdown(self.strength_finished, "misc/poweroff.wav");
1825 if (time > self.strength_finished)
1827 self.alpha = default_player_alpha;
1828 self.exteriorweaponentity.alpha = default_weapon_alpha;
1829 self.items &~= IT_STRENGTH;
1830 sprint(self, "^3Invisibility has worn off\n");
1835 if (time < self.strength_finished)
1837 self.alpha = g_minstagib_invis_alpha;
1838 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1839 self.items |= IT_STRENGTH;
1840 sprint(self, "^3You are invisible\n");
1844 if (self.items & IT_INVINCIBLE)
1846 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1847 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1849 self.items = self.items - (self.items & IT_INVINCIBLE);
1850 sprint(self, "^3Speed has worn off\n");
1855 if (time < self.invincible_finished)
1857 self.items = self.items | IT_INVINCIBLE;
1858 sprint(self, "^3You are on speed\n");
1864 if (self.items & IT_STRENGTH)
1866 play_countdown(self.strength_finished, "misc/poweroff.wav");
1867 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1868 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1870 self.items = self.items - (self.items & IT_STRENGTH);
1871 sprint(self, "^3Strength has worn off\n");
1876 if (time < self.strength_finished)
1878 self.items = self.items | IT_STRENGTH;
1879 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1882 if (self.items & IT_INVINCIBLE)
1884 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1885 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1886 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1888 self.items = self.items - (self.items & IT_INVINCIBLE);
1889 sprint(self, "^3Shield has worn off\n");
1894 if (time < self.invincible_finished)
1896 self.items = self.items | IT_INVINCIBLE;
1897 sprint(self, "^3Shield surrounds you\n");
1901 if(cvar("g_nodepthtestplayers"))
1902 self.effects = self.effects | EF_NODEPTHTEST;
1904 if(cvar("g_fullbrightplayers"))
1905 self.effects = self.effects | EF_FULLBRIGHT;
1907 // midair gamemode: damage only while in the air
1908 // if in midair mode, being on ground grants temporary invulnerability
1909 // (this is so that multishot weapon don't clear the ground flag on the
1910 // first damage in the frame, leaving the player vulnerable to the
1911 // remaining hits in the same frame)
1912 if (self.flags & FL_ONGROUND)
1914 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1916 if (time >= game_starttime)
1917 if (time < self.spawnshieldtime)
1918 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1921 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1923 if(current > stable)
1925 else if(current > stable - 0.25) // when close enough, "snap"
1928 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1931 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1933 if(current < stable)
1935 else if(current < stable + 0.25) // when close enough, "snap"
1938 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1941 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1943 if(current > rotstable)
1945 if(rotframetime > 0)
1947 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1948 current = max(rotstable, current - rotlinear * rotframetime);
1951 else if(current < regenstable)
1953 if(regenframetime > 0)
1955 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1956 current = min(regenstable, current + regenlinear * regenframetime);
1966 void player_regen (void)
1968 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1969 maxh = cvar("g_balance_health_rotstable");
1970 maxa = cvar("g_balance_armor_rotstable");
1971 maxf = cvar("g_balance_fuel_rotstable");
1972 minh = cvar("g_balance_health_regenstable");
1973 mina = cvar("g_balance_armor_regenstable");
1974 minf = cvar("g_balance_fuel_regenstable");
1975 limith = cvar("g_balance_health_limit");
1976 limita = cvar("g_balance_armor_limit");
1977 limitf = cvar("g_balance_fuel_limit");
1979 max_mod = regen_mod = rot_mod = limit_mod = 1;
1981 if (self.runes & RUNE_REGEN)
1983 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1985 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1986 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1987 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1991 regen_mod = cvar("g_balance_rune_regen_regenrate");
1992 max_mod = cvar("g_balance_rune_regen_hpmod");
1993 limit_mod = cvar("g_balance_rune_regen_limitmod");
1996 else if (self.runes & CURSE_VENOM)
1998 max_mod = cvar("g_balance_curse_venom_hpmod");
1999 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2000 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
2002 rot_mod = cvar("g_balance_curse_venom_rotrate");
2003 limit_mod = cvar("g_balance_curse_venom_limitmod");
2004 //if (!self.runes & RUNE_REGEN)
2005 // rot_mod = cvar("g_balance_curse_venom_rotrate");
2007 maxh = maxh * max_mod;
2008 //maxa = maxa * max_mod;
2009 //maxf = maxf * max_mod;
2010 minh = minh * max_mod;
2011 //mina = mina * max_mod;
2012 //minf = minf * max_mod;
2013 limith = limith * limit_mod;
2014 limita = limita * limit_mod;
2015 //limitf = limitf * limit_mod;
2020 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
2022 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2023 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2025 // if player rotted to death... die!
2027 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2030 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2031 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2034 float zoomstate_set;
2035 void SetZoomState(float z)
2037 if(z != self.zoomstate)
2040 ClientData_Touch(self);
2045 void GetPressedKeys(void) {
2046 if (self.movement_x > 0) // get if movement keys are pressed
2047 { // forward key pressed
2048 self.pressedkeys |= KEY_FORWARD;
2049 self.pressedkeys &~= KEY_BACKWARD;
2051 else if (self.movement_x < 0)
2052 { // backward key pressed
2053 self.pressedkeys |= KEY_BACKWARD;
2054 self.pressedkeys &~= KEY_FORWARD;
2058 self.pressedkeys &~= KEY_FORWARD;
2059 self.pressedkeys &~= KEY_BACKWARD;
2062 if (self.movement_y > 0)
2063 { // right key pressed
2064 self.pressedkeys |= KEY_RIGHT;
2065 self.pressedkeys &~= KEY_LEFT;
2067 else if (self.movement_y < 0)
2068 { // left key pressed
2069 self.pressedkeys |= KEY_LEFT;
2070 self.pressedkeys &~= KEY_RIGHT;
2074 self.pressedkeys &~= KEY_RIGHT;
2075 self.pressedkeys &~= KEY_LEFT;
2078 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2079 self.pressedkeys |= KEY_JUMP;
2081 self.pressedkeys &~= KEY_JUMP;
2082 if (self.BUTTON_CROUCH)
2083 self.pressedkeys |= KEY_CROUCH;
2085 self.pressedkeys &~= KEY_CROUCH;
2088 void update_stats (float number, float hit, float fired) {
2089 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2090 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2093 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2094 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2096 self.stat_hit = hit * sv_accuracy_data_share;
2097 self.stat_fired = fired * sv_accuracy_data_share;
2102 ======================
2103 spectate mode routines
2104 ======================
2107 .float weapon_count;
2108 void SpectateCopy(entity spectatee) {
2109 if(spectatee.weapon_count < WEP_LAST) {
2110 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2111 spectatee.weapon_count ++;
2113 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2115 self.kh_state = spectatee.kh_state;
2116 self.armortype = spectatee.armortype;
2117 self.armorvalue = spectatee.armorvalue;
2118 self.ammo_cells = spectatee.ammo_cells;
2119 self.ammo_shells = spectatee.ammo_shells;
2120 self.ammo_nails = spectatee.ammo_nails;
2121 self.ammo_rockets = spectatee.ammo_rockets;
2122 self.ammo_fuel = spectatee.ammo_fuel;
2123 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2124 self.health = spectatee.health;
2126 self.items = spectatee.items;
2127 self.metertime = spectatee.metertime;
2128 self.strength_finished = spectatee.strength_finished;
2129 self.invincible_finished = spectatee.invincible_finished;
2130 self.pressedkeys = spectatee.pressedkeys;
2131 self.weapons = spectatee.weapons;
2132 self.switchweapon = spectatee.switchweapon;
2133 self.weapon = spectatee.weapon;
2134 self.punchangle = spectatee.punchangle;
2135 self.view_ofs = spectatee.view_ofs;
2136 self.v_angle = spectatee.v_angle;
2137 self.velocity = spectatee.velocity;
2138 self.dmg_take = spectatee.dmg_take;
2139 self.dmg_save = spectatee.dmg_save;
2140 self.dmg_inflictor = spectatee.dmg_inflictor;
2141 self.angles = spectatee.v_angle;
2142 self.fixangle = TRUE;
2143 setorigin(self, spectatee.origin);
2144 setsize(self, spectatee.mins, spectatee.maxs);
2145 SetZoomState(spectatee.zoomstate);
2147 anticheat_spectatecopy(spectatee);
2150 float SpectateUpdate() {
2154 if (self == self.enemy)
2157 if(self.enemy.classname != "player")
2160 SpectateCopy(self.enemy);
2165 float SpectateNext() {
2166 other = find(self.enemy, classname, "player");
2169 other = find(other, classname, "player");
2174 if(self.enemy.classname == "player") {
2176 WriteByte(MSG_ONE, SVC_SETVIEW);
2177 WriteEntity(MSG_ONE, self.enemy);
2178 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2179 self.movetype = MOVETYPE_NONE;
2181 self.enemy.weapon_count = 0;
2183 if(!SpectateUpdate())
2184 PutObserverInServer();
2194 ShowRespawnCountdown()
2196 Update a respawn countdown display.
2199 void ShowRespawnCountdown()
2202 if(self.deadflag == DEAD_NO) // just respawned?
2206 number = ceil(self.death_time - time);
2209 if(number <= self.respawn_countdown)
2211 self.respawn_countdown = number - 1;
2212 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2213 AnnounceTo(self, strcat(ftos(number), ""));
2218 void LeaveSpectatorMode()
2220 if(isJoinAllowed()) {
2221 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2222 self.classname = "player";
2224 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2225 JoinBestTeam(self, FALSE, TRUE);
2227 if(cvar("g_campaign"))
2228 campaign_bots_may_start = 1;
2230 self.stat_count = WEP_LAST;
2232 PutClientInServer();
2234 if(self.classname == "player")
2235 bprint ("^4", self.netname, "^4 is playing now\n");
2237 if(!cvar("g_campaign"))
2238 centerprint(self,""); // clear MOTD
2242 if (g_ca && self.caplayer) {
2245 stuffcmd(self,"menu_showteamselect\n");
2250 //player may not join because of g_maxplayers is set
2251 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2256 * Determines whether the player is allowed to join. This depends on cvar
2257 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2258 * it checks whether the number of currently playing players exceeds g_maxplayers.
2259 * @return bool TRUE if the player is allowed to join, false otherwise
2261 float isJoinAllowed() {
2262 if (!cvar("g_maxplayers"))
2266 local float currentlyPlaying;
2267 FOR_EACH_REALPLAYER(e) {
2268 if(e.classname == "player")
2269 currentlyPlaying += 1;
2271 if(currentlyPlaying < cvar("g_maxplayers"))
2278 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2279 * g_maxplayers_spectator_blocktime seconds
2281 void checkSpectatorBlock() {
2282 if(self.classname == "spectator" || self.classname == "observer") {
2283 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2284 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2290 float vercmp_recursive(string v1, string v2)
2296 dot1 = strstrofs(v1, ".", 0);
2297 dot2 = strstrofs(v2, ".", 0);
2301 s1 = substring(v1, 0, dot1);
2305 s2 = substring(v2, 0, dot2);
2307 r = stof(s1) - stof(s2);
2311 r = strcasecmp(s1, s2);
2324 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2327 float vercmp(string v1, string v2)
2329 if(strcasecmp(v1, v2) == 0) // early out check
2331 return vercmp_recursive(v1, v2);
2334 void ObserverThink()
2336 if (self.flags & FL_JUMPRELEASED) {
2337 if (self.BUTTON_JUMP && !self.version_mismatch) {
2338 self.welcomemessage_time = 0;
2339 self.flags &~= FL_JUMPRELEASED;
2340 self.flags |= FL_SPAWNING;
2341 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2342 self.welcomemessage_time = 0;
2343 self.flags &~= FL_JUMPRELEASED;
2344 if(SpectateNext() == 1) {
2345 self.classname = "spectator";
2349 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2350 self.flags |= FL_JUMPRELEASED;
2351 if(self.flags & FL_SPAWNING)
2353 self.flags &~= FL_SPAWNING;
2354 LeaveSpectatorMode();
2359 PrintWelcomeMessage(self);
2362 void SpectatorThink()
2364 if (self.flags & FL_JUMPRELEASED) {
2365 if (self.BUTTON_JUMP && !self.version_mismatch) {
2366 self.welcomemessage_time = 0;
2367 self.flags &~= FL_JUMPRELEASED;
2368 self.flags |= FL_SPAWNING;
2369 } else if(self.BUTTON_ATCK) {
2370 self.welcomemessage_time = 0;
2371 self.flags &~= FL_JUMPRELEASED;
2372 if(SpectateNext() == 1) {
2373 self.classname = "spectator";
2375 self.classname = "observer";
2376 self.stat_count = WEP_LAST;
2377 PutClientInServer();
2379 } else if (self.BUTTON_ATCK2) {
2380 self.welcomemessage_time = 0;
2381 self.flags &~= FL_JUMPRELEASED;
2382 self.classname = "observer";
2383 self.stat_count = WEP_LAST;
2384 PutClientInServer();
2386 if(!SpectateUpdate())
2387 PutObserverInServer();
2390 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2391 self.flags |= FL_JUMPRELEASED;
2392 if(self.flags & FL_SPAWNING)
2394 self.flags &~= FL_SPAWNING;
2395 LeaveSpectatorMode();
2401 PrintWelcomeMessage(self);
2402 self.flags |= FL_CLIENT | FL_NOTARGET;
2405 .float touchexplode_time;
2411 Called every frame for each client before the physics are run
2414 void() ctf_setstatus;
2415 void() nexball_setstatus;
2417 void PlayerPreThink (void)
2419 self.stat_game_starttime = game_starttime;
2420 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2421 self.stat_leadlimit = cvar("leadlimit");
2425 // physics frames: update anticheat stuff
2426 anticheat_prethink();
2429 if(blockSpectators && frametime)
2430 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2431 checkSpectatorBlock();
2435 if(self.netname_previous != self.netname)
2437 if(cvar("sv_eventlog"))
2438 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2439 if(self.netname_previous)
2440 strunzone(self.netname_previous);
2441 self.netname_previous = strzone(self.netname);
2445 if(self.version_nagtime)
2446 if(self.cvar_g_nexuizversion)
2447 if(time > self.version_nagtime)
2449 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2451 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2453 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2454 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2459 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2462 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2463 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2467 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2468 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2472 self.version_nagtime = 0;
2476 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2478 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2479 self.max_armorvalue = 0;
2483 if (TetrisPreFrame())
2487 if(self.classname == "player") {
2488 // if(self.netname == "Wazat")
2489 // bprint(self.classname, "\n");
2491 CheckRules_Player();
2493 PrintWelcomeMessage(self);
2495 if (intermission_running)
2497 IntermissionThink (); // otherwise a button could be missed between
2498 return; // the think tics
2501 if(self.teleport_time)
2502 if(time > self.teleport_time)
2504 self.teleport_time = 0;
2505 self.effects = self.effects - (self.effects & EF_NODRAW);
2508 Nixnex_GiveCurrentWeapon();
2510 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2511 UpdateSelectedPlayer();
2513 //don't allow the player to turn around while game is paused!
2514 if(timeoutStatus == 2) {
2515 self.v_angle = self.lastV_angle;
2516 self.angles = self.lastV_angle;
2517 self.fixangle = TRUE;
2522 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2523 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2527 if (self.deadflag != DEAD_NO)
2529 float button_pressed, force_respawn;
2530 if(self.personal && g_race_qualifying)
2532 if(time > self.death_time)
2534 self.death_time = time + 1; // only retry once a second
2543 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2544 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2545 if (self.deadflag == DEAD_DYING)
2548 self.deadflag = DEAD_RESPAWNING;
2549 else if(!button_pressed)
2550 self.deadflag = DEAD_DEAD;
2552 else if (self.deadflag == DEAD_DEAD)
2555 self.deadflag = DEAD_RESPAWNABLE;
2557 else if (self.deadflag == DEAD_RESPAWNABLE)
2560 self.deadflag = DEAD_RESPAWNING;
2562 else if (self.deadflag == DEAD_RESPAWNING)
2564 if(time > self.death_time)
2566 self.death_time = time + 1; // only retry once a second
2570 ShowRespawnCountdown();
2576 if(time > self.touchexplode_time)
2577 if(self.classname == "player")
2578 if(self.deadflag == DEAD_NO)
2579 if not(IS_INDEPENDENT_PLAYER(self))
2580 FOR_EACH_PLAYER(other) if(self != other)
2582 if(time > other.touchexplode_time)
2583 if(other.classname == "player")
2584 if(other.deadflag == DEAD_NO)
2585 if not(IS_INDEPENDENT_PLAYER(other))
2586 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2588 PlayerTouchExplode(self, other);
2589 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2593 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2597 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2598 dist = self.prevorigin - self.origin;
2600 self.lms_traveled_distance += fabs(vlen(dist));
2602 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2604 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2605 self.lms_traveled_distance = 0;
2608 if(time > self.lms_nextcheck)
2610 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2611 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2613 centerprint(self, cvar_string("g_lms_campcheck_message"));
2614 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2615 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2616 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2618 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2619 self.lms_traveled_distance = 0;
2623 self.prevorigin = self.origin;
2625 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2630 self.view_ofs = PL_CROUCH_VIEW_OFS;
2631 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2632 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2639 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2640 if (!trace_startsolid)
2642 self.crouch = FALSE;
2643 self.view_ofs = PL_VIEW_OFS;
2644 setsize (self, PL_MIN, PL_MAX);
2649 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2651 if(self.bloodloss_timer < time)
2653 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2654 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2660 GrapplingHookFrame();
2662 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2665 self.items &~= self.items_added;
2669 self.items_added = 0;
2670 if(self.items & IT_JETPACK)
2671 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2672 self.items_added |= IT_FUEL;
2674 self.items |= self.items_added;
2682 minstagib_ammocheck();
2685 nexball_setstatus();
2687 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2689 //self.angles_y=self.v_angle_y + 90; // temp
2690 } else if(gameover) {
2691 if (intermission_running)
2692 IntermissionThink (); // otherwise a button could be missed between
2694 } else if(self.classname == "observer") {
2696 } else if(self.classname == "spectator") {
2701 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2703 float oldspectatee_status;
2704 oldspectatee_status = self.spectatee_status;
2705 if(self.classname == "spectator")
2706 self.spectatee_status = num_for_edict(self.enemy);
2707 else if(self.classname == "observer")
2708 self.spectatee_status = num_for_edict(self);
2710 self.spectatee_status = 0;
2711 if(self.spectatee_status != oldspectatee_status)
2713 ClientData_Touch(self);
2715 race_InitSpectator();
2718 if(self.teamkill_soundtime)
2719 if(time > self.teamkill_soundtime)
2721 self.teamkill_soundtime = 0;
2723 entity oldpusher, oldself;
2725 oldself = self; self = self.teamkill_soundsource;
2726 oldpusher = self.pusher; self.pusher = oldself;
2728 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2730 self.pusher = oldpusher;
2734 if(self.taunt_soundtime)
2735 if(time > self.taunt_soundtime)
2737 self.taunt_soundtime = 0;
2738 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2741 target_voicescript_next(self);
2744 float isInvisibleString(string s)
2747 s = strdecolorize(s);
2748 for((i = 0), (n = strlen(s)); i < n; ++i)
2768 Called every frame for each client after the physics are run
2771 .float idlekick_lasttimeleft;
2772 void PlayerPostThink (void)
2774 // Savage: Check for nameless players
2775 if (isInvisibleString(self.netname)) {
2776 self.netname = "Player";
2777 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2780 // send the clients accuracy stats to the client
2781 if(self.stat_count > 0)
2784 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2785 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2786 self.stat_count -= 1;
2790 if(self.uid_kicktime)
2791 if(time > self.uid_kicktime)
2793 bprint("^3", self.netname, "^3 was kicked for missing UID.\n");
2799 if(sv_maxidle && frametime)
2801 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2803 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2806 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2807 AnnounceTo(self, "terminated");
2811 else if(timeleft <= 10)
2813 if(timeleft != self.idlekick_lasttimeleft)
2815 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2816 AnnounceTo(self, strcat(ftos(timeleft), ""));
2821 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2823 self.idlekick_lasttimeleft = timeleft;
2827 if(self.impulse == 100)
2829 if (TetrisPostFrame())
2835 if(self.classname == "player") {
2836 CheckRules_Player();
2841 if (intermission_running)
2842 return; // intermission or finale
2845 } else if (self.classname == "observer") {
2847 } else if (self.classname == "spectator") {
2853 for(i = 0; i < 1000; ++i)
2856 end = self.origin + '0 0 1024' + 512 * randomvec();
2857 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2858 if(trace_fraction < 1)
2859 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2861 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2869 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2871 if(self.waypointsprite_attachedforcarrier)
2872 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));
2878 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));