1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(0, SVC_TEMPENTITY);
6 WriteByte(0, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 // filter out spots for assault
139 if(spot.target != "") {
142 ent = find(world, targetname, spot.target);
145 if(ent.classname == "target_objective")
148 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
152 else if(ent.classname == "trigger_race_checkpoint")
155 if(!anypoint) // spectators may spawn everywhere
158 if(g_race_qualifying)
161 if(ent.race_checkpoint != 0)
163 if(spot.race_place != race_lowest_place_spawn)
168 if(ent.race_checkpoint != self.race_respawn_checkpoint)
170 // try reusing the previous spawn
171 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
173 if(ent.race_checkpoint == 0)
176 pl = self.race_place;
177 if(pl > race_highest_place_spawn)
179 if(pl == 0 && !self.race_started)
180 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
181 if(spot.race_place != pl)
188 ent = find(ent, targetname, spot.target);
196 shortest = vlen(world.maxs - world.mins);
197 for(player = playerlist; player; player = player.chain)
200 thisdist = vlen(player.origin - spot.origin);
201 if (thisdist < shortest)
204 return prio * '1 0 0' + shortest * '0 1 0';
209 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
211 local entity spot, spotlist, spotlistend;
212 spawn_allgood = TRUE;
218 for(spot = firstspot; spot; spot = spot.chain)
220 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
222 if(cvar("spawn_debugview"))
224 setmodel(spot, "models/runematch/rune.mdl");
225 if(spot.spawnpoint_score_y < mindist)
227 spot.colormod = '1 0 0';
232 spot.colormod = '0 1 0';
233 spot.scale = spot.spawnpoint_score_y / mindist;
237 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
239 if(spot.spawnpoint_score_y < mindist)
241 // too short distance
242 spawn_allgood = FALSE;
247 spawn_allbad = FALSE;
250 spotlistend.chain = spot;
257 if(spot.team != teamcheck)
258 error("invalid spawn added");
260 print("added ", etos(spot), "\n");
266 spotlistend.chain = world;
271 for(e = spotlist; e; e = e.chain)
273 print("seen ", etos(e), "\n");
274 if(e.team != teamcheck)
275 error("invalid spawn found");
282 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
284 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
285 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
288 RandomSelection_Init();
289 for(spot = firstspot; spot; spot = spot.chain)
290 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
292 return RandomSelection_chosen_ent;
299 Finds a point to respawn
302 entity SelectSpawnPoint (float anypoint)
304 local float teamcheck;
305 local entity firstspot_new;
306 local entity spot, firstspot, playerlist;
308 spot = find (world, classname, "testplayerstart");
314 if(!anypoint && have_team_spawns > 0)
315 teamcheck = self.team;
317 // get the list of players
318 playerlist = findchain(classname, "player");
319 // get the entire list of spots
320 firstspot = findchain(classname, "info_player_deathmatch");
321 // filter out the bad ones
322 // (note this returns the original list if none survived)
325 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
329 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
331 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
332 firstspot = firstspot_new;
334 // there is 50/50 chance of choosing a random spot or the furthest spot
335 // (this means that roughly every other spawn will be furthest, so you
336 // usually won't get fragged at spawn twice in a row)
337 if (arena_roundbased && !g_ca)
339 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
341 firstspot = firstspot_new;
342 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
344 else if (random() > cvar("g_spawn_furthest"))
345 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
347 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
350 if(cvar("spawn_debugview"))
352 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
356 for(e = firstspot; e; e = e.chain)
357 if(e.team != teamcheck)
358 error("invalid spawn found");
363 if(cvar("spawn_debug"))
367 if(some_spawn_has_been_used)
368 return world; // team can't spawn any more, because of actions of other team
370 error("Cannot find a spawn point - please fix the map!");
381 Checks if the argument string can be a valid playermodel.
382 Returns a valid one in doubt.
385 string FallbackPlayerModel = "models/player/marine.zym";
386 string CheckPlayerModel(string plyermodel) {
387 if(strlen(plyermodel) < 4)
388 return FallbackPlayerModel;
389 if( substring(plyermodel,0,14) != "models/player/")
390 return FallbackPlayerModel;
391 else if(cvar("sv_servermodelsonly"))
393 if(substring(plyermodel,-4,4) != ".zym")
394 if(substring(plyermodel,-4,4) != ".dpm")
395 if(substring(plyermodel,-4,4) != ".md3")
396 if(substring(plyermodel,-4,4) != ".psk")
397 return FallbackPlayerModel;
398 // forbid the LOD models
399 if(substring(plyermodel, -9,5) == "_lod1")
400 return FallbackPlayerModel;
401 if(substring(plyermodel, -9,5) == "_lod2")
402 return FallbackPlayerModel;
403 if(plyermodel != strtolower(plyermodel))
404 return FallbackPlayerModel;
405 if(!fexists(plyermodel))
406 return FallbackPlayerModel;
413 Client_customizeentityforclient
418 void Client_uncustomizeentityforclient()
420 if(self.modelindex == 0) // no need to uncustomize then
422 self.modelindex = self.modelindex_lod0;
423 self.skin = self.skinindex;
426 float Client_customizeentityforclient()
430 if(self.modelindex == 0)
437 t0 = gettime(GETTIME_HIRES); // reference
442 #ifdef ALLOW_FORCEMODELS
443 if(other.cvar_cl_forceplayermodelsfromnexuiz)
444 if not(self.modelindex_lod0_from_nexuiz)
446 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
450 self.skin = modelsource.skinindex;
453 if(modelsource == self)
454 self.skin = modelsource.skinindex;
456 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
460 // other: the player viewing me
464 if(other.cvar_cl_playerdetailreduction <= 0)
466 if(other.cvar_cl_playerdetailreduction <= -2)
467 self.modelindex = modelsource.modelindex_lod2;
468 else if(other.cvar_cl_playerdetailreduction <= -1)
469 self.modelindex = modelsource.modelindex_lod1;
471 self.modelindex = modelsource.modelindex_lod0;
475 distance = vlen(self.origin - other.origin);
476 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
477 if(f > sv_loddistance2)
478 self.modelindex = modelsource.modelindex_lod2;
479 else if(f > sv_loddistance1)
480 self.modelindex = modelsource.modelindex_lod1;
482 self.modelindex = modelsource.modelindex_lod0;
487 t1 = gettime(GETTIME_HIRES); // reference
488 client_cefc_accumulator += (t1 - t0);
494 void UpdatePlayerSounds();
495 void setmodel_lod(entity e, string modelname)
501 // FIXME: this only supports 3-letter extensions
502 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
505 setmodel(e, s); // players have high precision
506 self.modelindex_lod1 = self.modelindex;
509 self.modelindex_lod1 = -1;
511 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
514 setmodel(e, s); // players have high precision
515 self.modelindex_lod2 = self.modelindex;
518 self.modelindex_lod2 = -1;
520 precache_model(modelname);
521 setmodel(e, modelname); // players have high precision
522 self.modelindex_lod0 = self.modelindex;
524 if(self.modelindex_lod1 < 0)
525 self.modelindex_lod1 = self.modelindex;
527 if(self.modelindex_lod2 < 0)
528 self.modelindex_lod2 = self.modelindex;
532 precache_model(modelname);
533 setmodel(e, modelname); // players have high precision
534 self.modelindex_lod0 = self.modelindex;
535 // save it for possible player model forcing
538 s = whichpack(self.model);
539 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
541 player_setupanimsformodel();
542 UpdatePlayerSounds();
549 putting a client as observer in the server
552 void FixPlayermodel();
553 void PutObserverInServer (void)
557 race_PreSpawnObserver();
559 spot = SelectSpawnPoint (TRUE);
561 error("No spawnpoints for observers?!?\n");
562 RemoveGrapplingHook(self); // Wazat's Grappling Hook
564 if(clienttype(self) == CLIENTTYPE_REAL)
567 WriteByte(MSG_ONE, SVC_SETVIEW);
568 WriteEntity(MSG_ONE, self);
572 kh_Key_DropAll(self, TRUE);
574 Portal_ClearAll(self);
577 DropFlag(self.flagcarried, world, world);
580 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
582 WaypointSprite_PlayerDead();
584 if not(g_ca) // don't reset teams when moving a ca player to the spectators
585 self.team = -1; // move this as it is needed to log the player spectating in eventlog
587 if(self.killcount != -666) {
589 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
590 bprint ("^4", self.netname, "^4 has no more lives left\n");
592 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
594 bprint ("^4", self.netname, "^4 is spectating now\n");
596 if(self.just_joined == FALSE) {
597 LogTeamchange(self.playerid, -1, 4);
599 self.just_joined = FALSE;
602 PlayerScore_Clear(self); // clear scores when needed
604 self.spectatortime = time;
606 self.classname = "observer";
607 self.iscreature = FALSE;
609 self.takedamage = DAMAGE_NO;
610 self.solid = SOLID_NOT;
611 self.movetype = MOVETYPE_NOCLIP;
612 self.flags = FL_CLIENT | FL_NOTARGET;
613 self.armorvalue = 666;
615 self.armorvalue = cvar("g_balance_armor_start");
616 self.pauserotarmor_finished = 0;
617 self.pauserothealth_finished = 0;
618 self.pauseregen_finished = 0;
619 self.damageforcescale = 0;
626 self.pain_finished = 0;
627 self.strength_finished = 0;
628 self.invincible_finished = 0;
630 self.think = SUB_Null;
634 self.deadflag = DEAD_NO;
635 self.angles = spot.angles;
637 self.fixangle = TRUE;
640 self.view_ofs = PL_VIEW_OFS;
641 setorigin (self, spot.origin);
642 setsize (self, '0 0 0', '0 0 0');
643 self.prevorigin = self.origin;
651 self.weaponmodel = "";
652 self.weaponentity = world;
653 self.exteriorweaponentity = world;
654 self.killcount = -666;
655 self.velocity = '0 0 0';
656 self.avelocity = '0 0 0';
657 self.punchangle = '0 0 0';
658 self.punchvector = '0 0 0';
659 self.oldvelocity = self.velocity;
660 self.fire_endtime = -1;
663 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
667 if(self.version_mismatch)
669 Spawnqueue_Unmark(self);
670 Spawnqueue_Remove(self);
674 Spawnqueue_Insert(self);
679 // Only if the player cannot play at all
680 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
681 self.frags = FRAGS_SPECTATOR;
683 self.frags = FRAGS_LMS_LOSER;
686 self.frags = FRAGS_SPECTATOR;
689 float RestrictSkin(float s)
698 void FixPlayermodel()
700 local string defaultmodel;
701 local float defaultskin, chmdl, oldskin;
706 if(cvar("sv_defaultcharacter") == 1) {
712 s = Team_ColorNameLowerCase(self.team);
715 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
716 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
720 if(defaultmodel == "")
722 defaultmodel = cvar_string("sv_defaultplayermodel");
723 defaultskin = cvar("sv_defaultplayerskin");
727 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
730 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
731 self.model = ""; // force the != checks to return true
734 if(defaultmodel != "")
736 if (defaultmodel != self.model)
740 setmodel_lod (self, defaultmodel);
741 setsize (self, m1, m2);
745 oldskin = self.skinindex;
746 self.skinindex = defaultskin;
748 if (self.playermodel != self.model || self.playermodel == "")
750 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
753 setmodel_lod (self, self.playermodel);
754 setsize (self, m1, m2);
758 oldskin = self.skinindex;
759 self.skinindex = RestrictSkin(stof(self.playerskin));
762 if(chmdl || oldskin != self.skinindex)
763 self.species = player_getspecies(); // model or skin has changed
766 if(strlen(cvar_string("sv_defaultplayercolors")))
767 if(self.clientcolors != cvar("sv_defaultplayercolors"))
768 setcolor(self, cvar("sv_defaultplayercolors"));
771 void PlayerTouchExplode(entity p1, entity p2)
774 org = (p1.origin + p2.origin) * 0.5;
775 org_z += (p1.mins_z + p2.mins_z) * 0.5;
782 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
790 Called when a client spawns in the server
793 //void() ctf_playerchanged;
794 void PutClientInServer (void)
796 if(clienttype(self) == CLIENTTYPE_BOT)
798 self.classname = "player";
800 else if(clienttype(self) == CLIENTTYPE_REAL)
803 WriteByte(MSG_ONE, SVC_SETVIEW);
804 WriteEntity(MSG_ONE, self);
807 // player is dead and becomes observer
808 // FIXME fix LMS scoring for new system
811 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
812 self.classname = "observer";
815 if(g_arena || (g_ca && !allowed_to_spawn))
817 self.classname = "observer";
820 self.classname = "observer";
822 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
823 entity spot, oldself;
827 JoinBestTeam(self, FALSE, TRUE);
831 spot = SelectSpawnPoint (FALSE);
834 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
835 return; // spawn failed
838 RemoveGrapplingHook(self); // Wazat's Grappling Hook
840 self.classname = "player";
841 self.wasplayer = TRUE;
842 self.iscreature = TRUE;
843 self.movetype = MOVETYPE_WALK;
844 self.solid = SOLID_SLIDEBOX;
845 if(cvar("g_playerclip_collisions"))
846 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
848 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
849 self.frags = FRAGS_PLAYER;
850 if(independent_players)
851 MAKE_INDEPENDENT_PLAYER(self);
852 self.flags = FL_CLIENT;
853 self.takedamage = DAMAGE_AIM;
855 self.effects = EF_FULLBRIGHT;
858 self.air_finished = time + 12;
863 self.ammo_shells = warmup_start_ammo_shells;
864 self.ammo_nails = warmup_start_ammo_nails;
865 self.ammo_rockets = warmup_start_ammo_rockets;
866 self.ammo_cells = warmup_start_ammo_cells;
867 self.ammo_fuel = warmup_start_ammo_fuel;
868 self.health = warmup_start_health;
869 self.armorvalue = warmup_start_armorvalue;
870 self.weapons = warmup_start_weapons;
874 self.ammo_shells = start_ammo_shells;
875 self.ammo_nails = start_ammo_nails;
876 self.ammo_rockets = start_ammo_rockets;
877 self.ammo_cells = start_ammo_cells;
878 self.ammo_fuel = start_ammo_fuel;
879 self.health = start_health;
880 self.armorvalue = start_armorvalue;
881 self.weapons = start_weapons;
884 if(g_weaponarena_random)
885 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
887 self.items = start_items;
888 self.switchweapon = w_getbestweapon(self);
889 self.cnt = self.switchweapon;
891 self.jump_interval = time;
893 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
894 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
895 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
896 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
897 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
898 //extend the pause of rotting if client was reset at the beginning of the countdown
899 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
900 self.spawnshieldtime += game_starttime - time;
901 self.pauserotarmor_finished += game_starttime - time;
902 self.pauserothealth_finished += game_starttime - time;
903 self.pauseregen_finished += game_starttime - time;
905 self.damageforcescale = 2;
912 self.pain_finished = 0;
913 self.strength_finished = 0;
914 self.invincible_finished = 0;
916 // players have no think function
917 self.think = SUB_Null;
926 self.deadflag = DEAD_NO;
928 self.angles = spot.angles;
930 self.angles_z = 0; // never spawn tilted even if the spot says to
931 self.fixangle = TRUE; // turn this way immediately
932 self.velocity = '0 0 0';
933 self.avelocity = '0 0 0';
934 self.punchangle = '0 0 0';
935 self.punchvector = '0 0 0';
936 self.oldvelocity = self.velocity;
937 self.fire_endtime = -1;
940 WRITESPECTATABLE_MSG_ONE({
941 WriteByte(MSG_ONE, SVC_TEMPENTITY);
942 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
946 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
952 self.view_ofs = PL_VIEW_OFS;
953 setsize (self, PL_MIN, PL_MAX);
954 self.spawnorigin = spot.origin;
955 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
956 // don't reset back to last position, even if new position is stuck in solid
957 self.oldorigin = self.origin;
958 self.prevorigin = self.origin;
959 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
963 Spawnqueue_Remove(self);
964 Spawnqueue_Mark(self);
970 self.event_damage = PlayerDamage;
972 self.bot_attack = TRUE;
974 self.statdraintime = time + 5;
975 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
977 if(self.killcount == -666) {
978 PlayerScore_Clear(self);
982 self.cnt = WEP_LASER;
983 self.nixnex_lastchange_id = -1;
985 CL_SpawnWeaponentity();
986 self.alpha = default_player_alpha;
987 self.colormod = '1 1 1' * cvar("g_player_brightness");
988 self.exteriorweaponentity.alpha = default_weapon_alpha;
990 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
991 self.lms_traveled_distance = 0;
992 self.speedrunning = FALSE;
994 race_PostSpawn(spot);
996 if(cvar("spawn_debug"))
998 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
999 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1002 //stuffcmd(self, "chase_active 0");
1003 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1005 if (cvar("g_spawnsound"))
1006 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1009 if(self.team == assault_attacker_team)
1010 centerprint(self, "You are attacking!");
1012 centerprint(self, "You are defending!");
1015 target_voicescript_clear(self);
1017 // reset fields the weapons may use
1018 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1019 weapon_action(j, WR_RESETPLAYER);
1023 activator = oldself;
1027 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1028 PutObserverInServer ();
1032 // ctf_playerchanged();
1035 float ClientInit_SendEntity(entity to, float sf)
1038 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1039 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1040 for(i = 1; i <= 24; ++i)
1041 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1042 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1043 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1044 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1046 if(sv_foginterval && world.fog != "")
1047 WriteString(MSG_ENTITY, world.fog);
1049 WriteString(MSG_ENTITY, "");
1050 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1051 WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
1055 void ClientInit_Spawn()
1057 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1065 void SetNewParms (void)
1067 // initialize parms for a new player
1068 parm1 = -(86400 * 366);
1076 void SetChangeParms (void)
1078 // save parms for level change
1079 parm1 = self.parm_idlesince - time;
1087 void DecodeLevelParms (void)
1090 self.parm_idlesince = parm1;
1091 if(self.parm_idlesince == -(86400 * 366))
1092 self.parm_idlesince = time;
1094 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1095 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1102 Called when a client types 'kill' in the console
1106 void ClientKill_Now_TeamChange()
1108 if(self.killindicator_teamchange == -1)
1111 JoinBestTeam( self, FALSE, FALSE );
1114 SV_ChangeTeam(self.killindicator_teamchange - 1);
1117 void ClientKill_Now()
1119 if(self.killindicator_teamchange)
1120 ClientKill_Now_TeamChange();
1123 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1125 if(self.killindicator)
1127 dprint("Cleaned up after a leaked kill indicator.\n");
1128 remove(self.killindicator);
1129 self.killindicator = world;
1132 void KillIndicator_Think()
1134 if (!self.owner.modelindex)
1136 self.owner.killindicator = world;
1144 ClientKill_Now(); // no oldself needed
1150 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1151 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1154 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1155 if(self.owner.killindicator_teamchange)
1157 if(self.owner.killindicator_teamchange == -1)
1158 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1160 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1163 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1165 self.nextthink = time + 1;
1170 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1174 killtime = cvar("g_balance_kill_delay");
1176 if(g_race_qualifying)
1179 self.killindicator_teamchange = targetteam;
1181 if(!self.killindicator)
1183 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1189 self.killindicator = spawn();
1190 self.killindicator.owner = self;
1191 self.killindicator.scale = 0.5;
1192 setattachment(self.killindicator, self, "");
1193 setorigin(self.killindicator, '0 0 52');
1194 self.killindicator.think = KillIndicator_Think;
1195 self.killindicator.nextthink = time + (self.lip) * 0.05;
1196 self.killindicator.cnt = ceil(killtime);
1197 self.killindicator.count = bound(0, ceil(killtime), 10);
1198 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1200 for(e = world; (e = find(e, classname, "body")) != world; )
1204 e.killindicator = spawn();
1205 e.killindicator.owner = e;
1206 e.killindicator.scale = 0.5;
1207 setattachment(e.killindicator, e, "");
1208 setorigin(e.killindicator, '0 0 52');
1209 e.killindicator.think = KillIndicator_Think;
1210 e.killindicator.nextthink = time + (e.lip) * 0.05;
1211 e.killindicator.cnt = ceil(killtime);
1216 if(self.killindicator)
1219 self.killindicator.colormod = TeamColor(targetteam);
1221 self.killindicator.colormod = '0 0 0';
1225 void ClientKill (void)
1227 ClientKill_TeamChange(0);
1230 void DoTeamChange(float destteam)
1236 SetPlayerColors(self, destteam);
1239 if(self.classname == "player")
1242 CheckAllowedTeams(self);
1243 t = FindSmallestTeam(self, TRUE);
1246 case COLOR_TEAM1: c0 = c1; break;
1247 case COLOR_TEAM2: c0 = c2; break;
1248 case COLOR_TEAM3: c0 = c3; break;
1249 case COLOR_TEAM4: c0 = c4; break;
1256 destteam = COLOR_TEAM1;
1260 destteam = COLOR_TEAM2;
1264 destteam = COLOR_TEAM3;
1268 destteam = COLOR_TEAM4;
1274 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1276 ClientKill_TeamChange(destteam);
1279 void FixClientCvars(entity e)
1281 // send prediction settings to the client
1282 stuffcmd(e, "\nin_bindmap 0 0\n");
1284 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1286 * we no longer need to stuff this. Remove this comment block if you feel
1287 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1288 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1289 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1290 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1291 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1292 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1293 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1294 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1295 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1296 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1297 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1298 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1299 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1300 stuffcmd(e, "cl_movement_edgefriction 1\n");
1308 Called when a client connects to the server
1311 //void ctf_clientconnect();
1312 string ColoredTeamName(float t);
1313 void DecodeLevelParms (void);
1314 //void dom_player_join_team(entity pl);
1315 void ClientConnect (void)
1319 if(self.flags & FL_CLIENT)
1321 print("Warning: ClientConnect, but already connected!\n");
1325 if(Ban_MaybeEnforceBan(self))
1330 self.classname = "player_joining";
1332 self.flags = FL_CLIENT;
1333 self.version_nagtime = time + 10 + random() * 10;
1337 dprint("BUG player count is lower than zero, this cannot happen!\n");
1341 PlayerScore_Attach(self);
1342 ClientData_Attach();
1344 bot_clientconnect();
1350 race_PreSpawnObserver();
1353 // dom_player_join_team(self);
1355 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1357 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1358 self.classname = "observer";
1362 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1364 self.classname = "player";
1365 campaign_bots_may_start = 1;
1369 self.classname = "observer"; // do it anyway
1374 self.classname = "player";
1375 campaign_bots_may_start = 1;
1379 self.playerid = (playerid_last = playerid_last + 1);
1381 if(cvar("sv_eventlog"))
1382 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1384 LogTeamchange(self.playerid, self.team, 1);
1386 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1388 self.netname_previous = strzone(self.netname);
1390 bprint("^4", self.netname, "^4 connected");
1392 if(g_domination || g_ctf)
1393 bprint(" and joined the ", ColoredTeamName(self.team));
1397 self.welcomemessage_time = 0;
1399 stuffcmd(self, strcat(clientstuff, "\n"));
1400 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1401 stuffcmd(self, "cl_particles_reloadeffects\n");
1403 FixClientCvars(self);
1405 // spawnfunc_waypoint sprites
1406 WaypointSprite_InitClient(self);
1408 // Wazat's grappling hook
1409 SetGrappleHookBindings();
1411 // get autoswitch state from player when he toggles it
1412 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1414 // get version info from player
1415 stuffcmd(self, "cmd clientversion $gameversion\n");
1417 // get other cvars from player
1420 // set cvar for team scoreboard
1421 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1423 // notify about available teams
1426 CheckAllowedTeams(self);
1427 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1428 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1431 stuffcmd(self, "set _teams_available 0\n");
1433 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1437 self.classname = "observer";
1439 Spawnqueue_Insert(self);
1443 ctf_clientconnect();
1446 if(teams_matter || sv_cheats)
1449 bot_relinkplayerlist();
1451 self.spectatortime = time;
1454 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1457 self.jointime = time;
1458 self.allowedTimeouts = cvar("sv_timeout_number");
1460 if(clienttype(self) == CLIENTTYPE_REAL)
1462 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1463 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1468 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1470 PlayerScore_Add(self, SP_LMS_RANK, 666);
1471 self.frags = FRAGS_SPECTATOR;
1475 if(!sv_foginterval && world.fog != "")
1476 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1478 SoundEntity_Attach(self);
1480 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1482 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1483 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1486 self.hitplotfh = -1;
1488 if(g_race || g_cts) {
1494 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1496 race_send_recordtime(MSG_ONE);
1497 race_send_speedaward(MSG_ONE);
1499 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1500 speedaward_alltimebest_holder = db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"));
1501 race_send_speedaward_alltimebest(MSG_ONE);
1504 for (i = 1; i <= RANKINGS_CNT; ++i) {
1505 race_SendRankings(i, 0, 0, MSG_ONE);
1508 else if(cvar("sv_teamnagger") && !g_ca) // teamnagger is currently bad for ca
1509 send_CSQC_teamnagger();
1516 Called when a client disconnects from the server
1519 .entity chatbubbleentity;
1520 .entity teambubbleentity;
1522 void ClientDisconnect (void)
1524 if not(self.flags & FL_CLIENT)
1526 print("Warning: ClientDisconnect without ClientConnect\n");
1530 if(self.hitplotfh >= 0)
1532 fclose(self.hitplotfh);
1533 self.hitplotfh = -1;
1537 anticheat_shutdown();
1539 playerdemo_shutdown();
1541 bot_clientdisconnect();
1546 if(cvar("sv_eventlog"))
1547 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1548 bprint ("^4",self.netname);
1549 bprint ("^4 disconnected\n");
1551 SoundEntity_Detach(self);
1554 kh_Key_DropAll(self, TRUE);
1556 Portal_ClearAll(self);
1558 if(self.flagcarried)
1559 DropFlag(self.flagcarried, world, world);
1560 if(self.ballcarried)
1561 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1563 // Here, everything has been done that requires this player to be a client.
1565 self.flags &~= FL_CLIENT;
1567 if (self.chatbubbleentity)
1568 remove (self.chatbubbleentity);
1570 if (self.teambubbleentity)
1571 remove (self.teambubbleentity);
1573 if (self.killindicator)
1574 remove (self.killindicator);
1576 WaypointSprite_PlayerGone();
1578 bot_relinkplayerlist();
1581 if(self.weaponentity)
1582 if(self.weaponentity.lasertarget)
1583 remove(self.weaponentity.lasertarget);
1587 Spawnqueue_Unmark(self);
1588 Spawnqueue_Remove(self);
1591 ClientData_Detach();
1592 PlayerScore_Detach(self);
1594 if(self.netname_previous)
1595 strunzone(self.netname_previous);
1596 if(self.clientstatus)
1597 strunzone(self.clientstatus);
1599 ClearPlayerSounds();
1602 remove(self.personal);
1612 void ChatBubbleThink()
1614 self.nextthink = time;
1615 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1617 if(self.owner) // but why can that ever be world?
1618 self.owner.chatbubbleentity = world;
1622 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1624 || self.owner.tetris_on
1627 self.model = self.mdl;
1632 void UpdateChatBubble()
1634 if (!self.modelindex)
1636 // spawn a chatbubble entity if needed
1637 if (!self.chatbubbleentity)
1639 self.chatbubbleentity = spawn();
1640 self.chatbubbleentity.owner = self;
1641 self.chatbubbleentity.exteriormodeltoclient = self;
1642 self.chatbubbleentity.think = ChatBubbleThink;
1643 self.chatbubbleentity.nextthink = time;
1644 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1645 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1646 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1647 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1648 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1649 self.chatbubbleentity.model = "";
1650 self.chatbubbleentity.effects = EF_LOWPRECISION;
1655 void TeamBubbleThink()
1657 self.nextthink = time;
1658 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1660 if(self.owner) // but why can that ever be world?
1661 self.owner.teambubbleentity = world;
1665 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1666 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1669 self.model = self.mdl;
1673 float TeamBubble_customizeentityforclient()
1675 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1678 void UpdateTeamBubble()
1680 if (!self.modelindex || !teams_matter)
1682 // spawn a teambubble entity if needed
1683 if (!self.teambubbleentity && teams_matter)
1685 self.teambubbleentity = spawn();
1686 self.teambubbleentity.owner = self;
1687 self.teambubbleentity.exteriormodeltoclient = self;
1688 self.teambubbleentity.think = TeamBubbleThink;
1689 self.teambubbleentity.nextthink = time;
1690 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1691 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1692 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1693 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1694 self.teambubbleentity.mdl = self.teambubbleentity.model;
1695 self.teambubbleentity.model = self.teambubbleentity.mdl;
1696 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1697 self.teambubbleentity.effects = EF_LOWPRECISION;
1701 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1702 // added to the model skins
1703 /*void UpdateColorModHack()
1706 c = self.clientcolors & 15;
1707 // LordHavoc: only bothering to support white, green, red, yellow, blue
1708 if (!teams_matter) self.colormod = '0 0 0';
1709 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1710 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1711 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1712 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1713 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1714 else self.colormod = '1 1 1';
1720 self.effects |= EF_NODRAW; // prevent another CopyBody
1721 PutClientInServer();
1724 void play_countdown(float finished, string samp)
1726 if(clienttype(self) == CLIENTTYPE_REAL)
1727 if(floor(finished - time - frametime) != floor(finished - time))
1728 if(finished - time < 6)
1729 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1733 * When sv_timeout is used this function returs strings like
1734 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1735 * Called by centerprint functions
1736 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1738 string getTimeoutText(float addOneSecond) {
1739 if (!cvar("sv_timeout") || !timeoutStatus)
1742 local string retStr;
1743 if (timeoutStatus == 1) {
1744 if (addOneSecond == 1) {
1745 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1748 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1752 else if (timeoutStatus == 2) {
1754 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1755 //don't show messages like "Timeout ends in 0 seconds"...
1756 if ((remainingTimeoutTime + 1) > 0)
1762 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1763 //don't show messages like "Timeout ends in 0 seconds"...
1764 if (remainingTimeoutTime > 0)
1773 void player_powerups (void)
1775 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1777 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1778 self.modelflags |= MF_ROCKET;
1782 SoundEntity_StopSound(self, CHAN_PLAYER);
1783 self.modelflags &~= MF_ROCKET;
1786 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1788 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1791 Fire_ApplyDamage(self);
1792 Fire_ApplyEffect(self);
1796 self.effects |= EF_FULLBRIGHT;
1798 if (self.items & IT_STRENGTH)
1800 play_countdown(self.strength_finished, "misc/poweroff.wav");
1801 if (time > self.strength_finished)
1803 self.alpha = default_player_alpha;
1804 self.exteriorweaponentity.alpha = default_weapon_alpha;
1805 self.items &~= IT_STRENGTH;
1806 sprint(self, "^3Invisibility has worn off\n");
1811 if (time < self.strength_finished)
1813 self.alpha = g_minstagib_invis_alpha;
1814 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1815 self.items |= IT_STRENGTH;
1816 sprint(self, "^3You are invisible\n");
1820 if (self.items & IT_INVINCIBLE)
1822 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1823 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1825 self.items = self.items - (self.items & IT_INVINCIBLE);
1826 sprint(self, "^3Speed has worn off\n");
1831 if (time < self.invincible_finished)
1833 self.items = self.items | IT_INVINCIBLE;
1834 sprint(self, "^3You are on speed\n");
1840 if (self.items & IT_STRENGTH)
1842 play_countdown(self.strength_finished, "misc/poweroff.wav");
1843 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1844 if (time > self.strength_finished && cvar("g_balance_powerup_timer"))
1846 self.items = self.items - (self.items & IT_STRENGTH);
1847 sprint(self, "^3Strength has worn off\n");
1852 if (time < self.strength_finished)
1854 self.items = self.items | IT_STRENGTH;
1855 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1858 if (self.items & IT_INVINCIBLE)
1860 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1861 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1862 if (time > self.invincible_finished && cvar("g_balance_powerup_timer"))
1864 self.items = self.items - (self.items & IT_INVINCIBLE);
1865 sprint(self, "^3Shield has worn off\n");
1870 if (time < self.invincible_finished)
1872 self.items = self.items | IT_INVINCIBLE;
1873 sprint(self, "^3Shield surrounds you\n");
1877 if(cvar("g_nodepthtestplayers"))
1878 self.effects = self.effects | EF_NODEPTHTEST;
1880 if(cvar("g_fullbrightplayers"))
1881 self.effects = self.effects | EF_FULLBRIGHT;
1883 // midair gamemode: damage only while in the air
1884 // if in midair mode, being on ground grants temporary invulnerability
1885 // (this is so that multishot weapon don't clear the ground flag on the
1886 // first damage in the frame, leaving the player vulnerable to the
1887 // remaining hits in the same frame)
1888 if (self.flags & FL_ONGROUND)
1890 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1892 if (time >= game_starttime)
1893 if (time < self.spawnshieldtime)
1894 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1897 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1899 if(current > stable)
1901 else if(current > stable - 0.25) // when close enough, "snap"
1904 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1907 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1909 if(current < stable)
1911 else if(current < stable + 0.25) // when close enough, "snap"
1914 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1917 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1919 if(current > rotstable)
1921 if(rotframetime > 0)
1923 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1924 current = max(rotstable, current - rotlinear * rotframetime);
1927 else if(current < regenstable)
1929 if(regenframetime > 0)
1931 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1932 current = min(regenstable, current + regenlinear * regenframetime);
1942 void player_regen (void)
1944 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1945 maxh = cvar("g_balance_health_rotstable");
1946 maxa = cvar("g_balance_armor_rotstable");
1947 maxf = cvar("g_balance_fuel_rotstable");
1948 minh = cvar("g_balance_health_regenstable");
1949 mina = cvar("g_balance_armor_regenstable");
1950 minf = cvar("g_balance_fuel_regenstable");
1951 limith = cvar("g_balance_health_limit");
1952 limita = cvar("g_balance_armor_limit");
1953 limitf = cvar("g_balance_fuel_limit");
1955 max_mod = regen_mod = rot_mod = limit_mod = 1;
1957 if (self.runes & RUNE_REGEN)
1959 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1961 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1962 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1963 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1967 regen_mod = cvar("g_balance_rune_regen_regenrate");
1968 max_mod = cvar("g_balance_rune_regen_hpmod");
1969 limit_mod = cvar("g_balance_rune_regen_limitmod");
1972 else if (self.runes & CURSE_VENOM)
1974 max_mod = cvar("g_balance_curse_venom_hpmod");
1975 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1976 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1978 rot_mod = cvar("g_balance_curse_venom_rotrate");
1979 limit_mod = cvar("g_balance_curse_venom_limitmod");
1980 //if (!self.runes & RUNE_REGEN)
1981 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1983 maxh = maxh * max_mod;
1984 //maxa = maxa * max_mod;
1985 //maxf = maxf * max_mod;
1986 minh = minh * max_mod;
1987 //mina = mina * max_mod;
1988 //minf = minf * max_mod;
1989 limith = limith * limit_mod;
1990 limita = limita * limit_mod;
1991 //limitf = limitf * limit_mod;
1996 if (!g_minstagib && !g_ca && (!g_lms || cvar("g_lms_regenerate")))
1998 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1999 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2001 // if player rotted to death... die!
2003 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2006 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2007 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2010 float zoomstate_set;
2011 void SetZoomState(float z)
2013 if(z != self.zoomstate)
2016 ClientData_Touch(self);
2021 void GetPressedKeys(void) {
2022 if (self.movement_x > 0) // get if movement keys are pressed
2023 { // forward key pressed
2024 self.pressedkeys |= KEY_FORWARD;
2025 self.pressedkeys &~= KEY_BACKWARD;
2027 else if (self.movement_x < 0)
2028 { // backward key pressed
2029 self.pressedkeys |= KEY_BACKWARD;
2030 self.pressedkeys &~= KEY_FORWARD;
2034 self.pressedkeys &~= KEY_FORWARD;
2035 self.pressedkeys &~= KEY_BACKWARD;
2038 if (self.movement_y > 0)
2039 { // right key pressed
2040 self.pressedkeys |= KEY_RIGHT;
2041 self.pressedkeys &~= KEY_LEFT;
2043 else if (self.movement_y < 0)
2044 { // left key pressed
2045 self.pressedkeys |= KEY_LEFT;
2046 self.pressedkeys &~= KEY_RIGHT;
2050 self.pressedkeys &~= KEY_RIGHT;
2051 self.pressedkeys &~= KEY_LEFT;
2054 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2055 self.pressedkeys |= KEY_JUMP;
2057 self.pressedkeys &~= KEY_JUMP;
2058 if (self.BUTTON_CROUCH)
2059 self.pressedkeys |= KEY_CROUCH;
2061 self.pressedkeys &~= KEY_CROUCH;
2064 void update_stats (float number, float hit, float fired) {
2065 // self.stat_hit = number + ((number==0) ? 1 : 64) * hit * sv_accuracy_data_share;
2066 // self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
2069 self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
2070 self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
2072 self.stat_hit = hit * sv_accuracy_data_share;
2073 self.stat_fired = fired * sv_accuracy_data_share;
2078 ======================
2079 spectate mode routines
2080 ======================
2083 .float weapon_count;
2084 void SpectateCopy(entity spectatee) {
2085 if(spectatee.weapon_count < WEP_LAST) {
2086 update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
2087 spectatee.weapon_count ++;
2089 update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
2091 self.kh_state = spectatee.kh_state;
2092 self.armortype = spectatee.armortype;
2093 self.armorvalue = spectatee.armorvalue;
2094 self.ammo_cells = spectatee.ammo_cells;
2095 self.ammo_shells = spectatee.ammo_shells;
2096 self.ammo_nails = spectatee.ammo_nails;
2097 self.ammo_rockets = spectatee.ammo_rockets;
2098 self.ammo_fuel = spectatee.ammo_fuel;
2099 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2100 self.health = spectatee.health;
2102 self.items = spectatee.items;
2103 self.metertime = spectatee.metertime;
2104 self.strength_finished = spectatee.strength_finished;
2105 self.invincible_finished = spectatee.invincible_finished;
2106 self.pressedkeys = spectatee.pressedkeys;
2107 self.weapons = spectatee.weapons;
2108 self.switchweapon = spectatee.switchweapon;
2109 self.weapon = spectatee.weapon;
2110 self.punchangle = spectatee.punchangle;
2111 self.view_ofs = spectatee.view_ofs;
2112 self.v_angle = spectatee.v_angle;
2113 self.velocity = spectatee.velocity;
2114 self.dmg_take = spectatee.dmg_take;
2115 self.dmg_save = spectatee.dmg_save;
2116 self.dmg_inflictor = spectatee.dmg_inflictor;
2117 self.angles = spectatee.v_angle;
2118 self.fixangle = TRUE;
2119 setorigin(self, spectatee.origin);
2120 setsize(self, spectatee.mins, spectatee.maxs);
2121 SetZoomState(spectatee.zoomstate);
2123 anticheat_spectatecopy(spectatee);
2126 float SpectateUpdate() {
2130 if (self == self.enemy)
2133 if(self.enemy.classname != "player")
2136 SpectateCopy(self.enemy);
2141 float SpectateNext() {
2142 other = find(self.enemy, classname, "player");
2145 other = find(other, classname, "player");
2150 if(self.enemy.classname == "player") {
2152 WriteByte(MSG_ONE, SVC_SETVIEW);
2153 WriteEntity(MSG_ONE, self.enemy);
2154 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2155 self.movetype = MOVETYPE_NONE;
2157 self.enemy.weapon_count = 0;
2159 if(!SpectateUpdate())
2160 PutObserverInServer();
2170 ShowRespawnCountdown()
2172 Update a respawn countdown display.
2175 void ShowRespawnCountdown()
2178 if(self.deadflag == DEAD_NO) // just respawned?
2182 number = ceil(self.death_time - time);
2185 if(number <= self.respawn_countdown)
2187 self.respawn_countdown = number - 1;
2188 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2189 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2194 void LeaveSpectatorMode()
2196 if(isJoinAllowed()) {
2197 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2198 self.classname = "player";
2200 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2201 JoinBestTeam(self, FALSE, TRUE);
2203 if(cvar("g_campaign"))
2204 campaign_bots_may_start = 1;
2206 self.stat_count = WEP_LAST;
2208 PutClientInServer();
2210 if(self.classname == "player")
2211 bprint ("^4", self.netname, "^4 is playing now\n");
2213 if(!cvar("g_campaign"))
2214 centerprint(self,""); // clear MOTD
2218 if (g_ca && self.caplayer) {
2221 stuffcmd(self,"menu_showteamselect\n");
2226 //player may not join because of g_maxplayers is set
2227 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2232 * Determines whether the player is allowed to join. This depends on cvar
2233 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2234 * it checks whether the number of currently playing players exceeds g_maxplayers.
2235 * @return bool TRUE if the player is allowed to join, false otherwise
2237 float isJoinAllowed() {
2238 if (!cvar("g_maxplayers"))
2242 local float currentlyPlaying;
2243 FOR_EACH_REALPLAYER(e) {
2244 if(e.classname == "player")
2245 currentlyPlaying += 1;
2247 if(currentlyPlaying < cvar("g_maxplayers"))
2254 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2255 * g_maxplayers_spectator_blocktime seconds
2257 void checkSpectatorBlock() {
2258 if(self.classname == "spectator" || self.classname == "observer") {
2259 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2260 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2266 float vercmp_recursive(string v1, string v2)
2272 dot1 = strstrofs(v1, ".", 0);
2273 dot2 = strstrofs(v2, ".", 0);
2277 s1 = substring(v1, 0, dot1);
2281 s2 = substring(v2, 0, dot2);
2283 r = stof(s1) - stof(s2);
2287 r = strcasecmp(s1, s2);
2300 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2303 float vercmp(string v1, string v2)
2305 if(strcasecmp(v1, v2) == 0) // early out check
2307 return vercmp_recursive(v1, v2);
2310 void ObserverThink()
2312 if (self.flags & FL_JUMPRELEASED) {
2313 if (self.BUTTON_JUMP && !self.version_mismatch) {
2314 self.welcomemessage_time = 0;
2315 self.flags &~= FL_JUMPRELEASED;
2316 self.flags |= FL_SPAWNING;
2317 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2318 self.welcomemessage_time = 0;
2319 self.flags &~= FL_JUMPRELEASED;
2320 if(SpectateNext() == 1) {
2321 self.classname = "spectator";
2325 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2326 self.flags |= FL_JUMPRELEASED;
2327 if(self.flags & FL_SPAWNING)
2329 self.flags &~= FL_SPAWNING;
2330 LeaveSpectatorMode();
2335 PrintWelcomeMessage(self);
2338 void SpectatorThink()
2340 if (self.flags & FL_JUMPRELEASED) {
2341 if (self.BUTTON_JUMP && !self.version_mismatch) {
2342 self.welcomemessage_time = 0;
2343 self.flags &~= FL_JUMPRELEASED;
2344 self.flags |= FL_SPAWNING;
2345 } else if(self.BUTTON_ATCK) {
2346 self.welcomemessage_time = 0;
2347 self.flags &~= FL_JUMPRELEASED;
2348 if(SpectateNext() == 1) {
2349 self.classname = "spectator";
2351 self.classname = "observer";
2352 self.stat_count = WEP_LAST;
2353 PutClientInServer();
2355 } else if (self.BUTTON_ATCK2) {
2356 self.welcomemessage_time = 0;
2357 self.flags &~= FL_JUMPRELEASED;
2358 self.classname = "observer";
2359 self.stat_count = WEP_LAST;
2360 PutClientInServer();
2362 if(!SpectateUpdate())
2363 PutObserverInServer();
2366 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2367 self.flags |= FL_JUMPRELEASED;
2368 if(self.flags & FL_SPAWNING)
2370 self.flags &~= FL_SPAWNING;
2371 LeaveSpectatorMode();
2377 PrintWelcomeMessage(self);
2378 self.flags |= FL_CLIENT | FL_NOTARGET;
2381 .float touchexplode_time;
2387 Called every frame for each client before the physics are run
2390 void() ctf_setstatus;
2391 void() nexball_setstatus;
2393 void PlayerPreThink (void)
2395 self.stat_game_starttime = game_starttime;
2396 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2397 self.stat_leadlimit = cvar("leadlimit");
2401 // physics frames: update anticheat stuff
2402 anticheat_prethink();
2405 if(blockSpectators && frametime)
2406 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2407 checkSpectatorBlock();
2411 if(self.netname_previous != self.netname)
2413 if(cvar("sv_eventlog"))
2414 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2415 if(self.netname_previous)
2416 strunzone(self.netname_previous);
2417 self.netname_previous = strzone(self.netname);
2421 if(self.version_nagtime)
2422 if(self.cvar_g_nexuizversion)
2423 if(time > self.version_nagtime)
2425 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2427 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2429 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2430 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2435 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2438 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2439 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2443 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2444 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2448 self.version_nagtime = 0;
2452 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2454 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2455 self.max_armorvalue = 0;
2459 if (TetrisPreFrame())
2463 if(self.classname == "player") {
2464 // if(self.netname == "Wazat")
2465 // bprint(self.classname, "\n");
2467 CheckRules_Player();
2469 PrintWelcomeMessage(self);
2471 if (intermission_running)
2473 IntermissionThink (); // otherwise a button could be missed between
2474 return; // the think tics
2477 if(self.teleport_time)
2478 if(time > self.teleport_time)
2480 self.teleport_time = 0;
2481 self.effects = self.effects - (self.effects & EF_NODRAW);
2484 Nixnex_GiveCurrentWeapon();
2486 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2487 UpdateSelectedPlayer();
2489 //don't allow the player to turn around while game is paused!
2490 if(timeoutStatus == 2) {
2491 self.v_angle = self.lastV_angle;
2492 self.angles = self.lastV_angle;
2493 self.fixangle = TRUE;
2498 if(cvar("gameversion") >= 20600) // only do this for 2.6 and above FIXME remove this check when making 2.6
2499 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2503 if (self.deadflag != DEAD_NO)
2505 float button_pressed, force_respawn;
2506 if(self.personal && g_race_qualifying)
2508 if(time > self.death_time)
2510 self.death_time = time + 1; // only retry once a second
2519 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2520 force_respawn = (g_lms || (g_ca) || cvar("g_forced_respawn"));
2521 if (self.deadflag == DEAD_DYING)
2524 self.deadflag = DEAD_RESPAWNING;
2525 else if(!button_pressed)
2526 self.deadflag = DEAD_DEAD;
2528 else if (self.deadflag == DEAD_DEAD)
2531 self.deadflag = DEAD_RESPAWNABLE;
2533 else if (self.deadflag == DEAD_RESPAWNABLE)
2536 self.deadflag = DEAD_RESPAWNING;
2538 else if (self.deadflag == DEAD_RESPAWNING)
2540 if(time > self.death_time)
2542 self.death_time = time + 1; // only retry once a second
2546 ShowRespawnCountdown();
2552 if(time > self.touchexplode_time)
2553 if(self.classname == "player")
2554 if(self.deadflag == DEAD_NO)
2555 if not(IS_INDEPENDENT_PLAYER(self))
2556 FOR_EACH_PLAYER(other) if(self != other)
2558 if(time > other.touchexplode_time)
2559 if(other.classname == "player")
2560 if(other.deadflag == DEAD_NO)
2561 if not(IS_INDEPENDENT_PLAYER(other))
2562 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2564 PlayerTouchExplode(self, other);
2565 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2569 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2573 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2574 dist = self.prevorigin - self.origin;
2576 self.lms_traveled_distance += fabs(vlen(dist));
2578 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2580 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2581 self.lms_traveled_distance = 0;
2584 if(time > self.lms_nextcheck)
2586 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2587 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2589 centerprint(self, cvar_string("g_lms_campcheck_message"));
2590 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2591 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2592 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2594 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2595 self.lms_traveled_distance = 0;
2599 self.prevorigin = self.origin;
2601 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2606 self.view_ofs = PL_CROUCH_VIEW_OFS;
2607 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2608 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2615 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2616 if (!trace_startsolid)
2618 self.crouch = FALSE;
2619 self.view_ofs = PL_VIEW_OFS;
2620 setsize (self, PL_MIN, PL_MAX);
2625 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2627 if(self.bloodloss_timer < time)
2629 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2630 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2636 GrapplingHookFrame();
2638 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2641 self.items &~= self.items_added;
2645 self.items_added = 0;
2646 if(self.items & IT_JETPACK)
2647 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2648 self.items_added |= IT_FUEL;
2650 self.items |= self.items_added;
2658 minstagib_ammocheck();
2661 nexball_setstatus();
2663 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2665 //self.angles_y=self.v_angle_y + 90; // temp
2666 } else if(gameover) {
2667 if (intermission_running)
2668 IntermissionThink (); // otherwise a button could be missed between
2670 } else if(self.classname == "observer") {
2672 } else if(self.classname == "spectator") {
2677 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2679 float oldspectatee_status;
2680 oldspectatee_status = self.spectatee_status;
2681 if(self.classname == "spectator")
2682 self.spectatee_status = num_for_edict(self.enemy);
2683 else if(self.classname == "observer")
2684 self.spectatee_status = num_for_edict(self);
2686 self.spectatee_status = 0;
2687 if(self.spectatee_status != oldspectatee_status)
2689 ClientData_Touch(self);
2691 race_InitSpectator();
2694 if(self.teamkill_soundtime)
2695 if(time > self.teamkill_soundtime)
2697 self.teamkill_soundtime = 0;
2699 entity oldpusher, oldself;
2701 oldself = self; self = self.teamkill_soundsource;
2702 oldpusher = self.pusher; self.pusher = oldself;
2704 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2706 self.pusher = oldpusher;
2710 if(self.taunt_soundtime)
2711 if(time > self.taunt_soundtime)
2713 self.taunt_soundtime = 0;
2714 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2717 target_voicescript_next(self);
2723 .float dragspeed; // speed of mouse wheel action
2724 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2725 .vector draglocalvector; // local attachment vector of the dragentity
2726 .float draglocalangle;
2729 .float dragmovetype;
2730 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2734 draggee.dragmovetype = draggee.movetype;
2735 draggee.draggravity = draggee.gravity;
2736 draggee.movetype = MOVETYPE_WALK;
2737 draggee.gravity = 0.00001;
2738 draggee.flags &~= FL_ONGROUND;
2739 draggee.draggedby = dragger;
2741 dragger.dragentity = draggee;
2743 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2744 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2745 touchpoint = touchpoint - gettaginfo(draggee, 0);
2746 tagscale = pow(vlen(v_forward), -2);
2747 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2748 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2749 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2751 dragger.dragspeed = 64;
2754 void Drag_Finish(entity dragger)
2757 draggee = dragger.dragentity;
2759 dragger.dragentity = world;
2760 draggee.draggedby = world;
2761 draggee.movetype = draggee.dragmovetype;
2762 draggee.gravity = draggee.draggravity;
2764 switch(draggee.movetype)
2769 case MOVETYPE_FLYMISSILE:
2770 case MOVETYPE_BOUNCE:
2771 case MOVETYPE_BOUNCEMISSILE:
2772 case MOVETYPE_PHYSICS:
2775 draggee.velocity = '0 0 0';
2779 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2781 draggee.velocity = '0 0 0';
2782 draggee.flags |= FL_ONGROUND; // floating items are FUN
2786 float Drag_IsDraggable(entity draggee)
2788 // TODO add more checks for bad stuff here
2789 if(draggee.classname == "func_bobbing")
2791 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2793 if(draggee.classname == "plat")
2795 if(draggee.classname == "func_button")
2797 if(draggee.model == "")
2799 if(draggee.classname == "spectator")
2801 if(draggee.classname == "observer")
2803 if(draggee.classname == "exteriorweaponentity")
2809 float Drag_MayChangeAngles(entity draggee)
2811 // TODO add more checks for bad stuff here
2812 if(substring(draggee.model, 0, 1) == "*")
2817 void Drag_MoveForward(entity dragger)
2819 dragger.dragdistance += dragger.dragspeed;
2822 void Drag_SetSpeed(entity dragger, float s)
2824 dragger.dragspeed = pow(2, s);
2827 void Drag_MoveBackward(entity dragger)
2829 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2832 void Drag_Update(entity dragger)
2834 vector curorigin, neworigin, goodvelocity;
2838 draggee = dragger.dragentity;
2839 draggee.flags &~= FL_ONGROUND;
2841 curorigin = gettaginfo(draggee, 0);
2842 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2843 makevectors(dragger.v_angle);
2844 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2845 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2847 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2848 dragger.draglocalangle += 360;
2849 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2850 dragger.draglocalangle -= 360;
2852 f = min(frametime * 10, 1);
2853 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2855 if(Drag_MayChangeAngles(draggee))
2856 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2858 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2860 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2863 float Drag_CanDrag(entity dragger)
2865 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2868 float Drag_IsDragging(entity dragger)
2870 if(!dragger.dragentity)
2872 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2874 dragger.dragentity = world;
2877 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2879 Drag_Finish(dragger);
2885 void Drag_MoveDrag(entity from, entity to)
2889 to.draggedby = from.draggedby;
2890 to.draggedby.dragentity = to;
2891 from.draggedby = world;
2895 float isInvisibleString(string s)
2898 s = strdecolorize(s);
2899 for((i = 0), (n = strlen(s)); i < n; ++i)
2919 Called every frame for each client after the physics are run
2922 .float idlekick_lasttimeleft;
2923 void PlayerPostThink (void)
2925 // Savage: Check for nameless players
2926 if (isInvisibleString(self.netname)) {
2927 self.netname = "Player";
2928 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2931 // send the clients accuracy stats to the client
2932 if(self.stat_count > 0)
2935 self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
2936 self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
2937 self.stat_count -= 1;
2940 if(sv_maxidle && frametime)
2942 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2944 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2947 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2948 announce(self, "announcer/robotic/terminated.wav");
2952 else if(timeleft <= 10)
2954 if(timeleft != self.idlekick_lasttimeleft)
2956 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2957 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2962 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2964 self.idlekick_lasttimeleft = timeleft;
2968 if(self.impulse == 100)
2970 if (TetrisPostFrame())
2974 if(sv_cheats || self.maycheat)
2975 if(Drag_CanDrag(self))
2976 if(self.BUTTON_DRAG)
2977 if(!self.dragentity)
2978 if(self.cursor_trace_ent)
2979 if(Drag_IsDraggable(self.cursor_trace_ent))
2981 if(self.cursor_trace_ent.draggedby)
2982 Drag_Finish(self.cursor_trace_ent.draggedby);
2983 if(self.cursor_trace_ent.tag_entity)
2984 detach_sameorigin(self.cursor_trace_ent);
2985 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2988 if(Drag_IsDragging(self))
2990 if(self.BUTTON_DRAG)
2992 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2994 Drag_MoveForward(self);
2997 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2999 Drag_MoveBackward(self);
3002 else if(self.impulse >= 1 && self.impulse <= 9)
3004 Drag_SetSpeed(self, self.impulse - 1);
3006 else if(self.impulse == 14)
3008 Drag_SetSpeed(self, 9);
3020 if(self.classname == "player") {
3021 CheckRules_Player();
3026 if (intermission_running)
3027 return; // intermission or finale
3030 } else if (self.classname == "observer") {
3032 } else if (self.classname == "spectator") {
3038 for(i = 0; i < 1000; ++i)
3041 end = self.origin + '0 0 1024' + 512 * randomvec();
3042 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3043 if(trace_fraction < 1)
3044 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3046 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3054 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3056 if(self.waypointsprite_attachedforcarrier)
3057 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));