]> icculus.org git repositories - divverent/darkplaces.git/history - r_shadow.c
now calls GL_LockArrays manually around each R_Mesh_Draw call instead of locking...
[divverent/darkplaces.git] / r_shadow.c
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...