]> icculus.org git repositories - divverent/darkplaces.git/history - cgamevm.h
skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
[divverent/darkplaces.git] / cgamevm.h
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-01 knghtbrdcgamevm.h:11:6: no newline at end of file, fixed.
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...