skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Oct 2004 06:58:28 +0000 (06:58 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 16 Oct 2004 06:58:28 +0000 (06:58 +0000)
commitff3fdc8df118aec6f02c6738ec1192e495673638
tree9f4aec66d3c70204cea204a11fea35dd8ccb8de2
parentb7338b0c6963da7c4cabb004dce018dc786edd20
skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4645 d7cf8633-e32d-0410-b094-e92efae38249
gl_rsurf.c