]> icculus.org git repositories - divverent/darkplaces.git/blob - r_lerpanim.h
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect...
[divverent/darkplaces.git] / r_lerpanim.h
1
2 #ifndef R_LERPANIM_H
3 #define R_LERPANIM_H
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5 void R_LerpAnimation(entity_render_t *r);
6
7 #endif
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