Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 3 Oct 2007 15:21:48 +0000 (15:21 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 3 Oct 2007 15:21:48 +0000 (15:21 +0000)
commita8bce569c8a82f5cffacaadea1f5ee9a972f6fda
tree85c07bb9715eb48d6fff64b649b562a0d7516494
parent0f71d812f6856e191b3851395c36a9481b9b1a23
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect and dp_refract for them; fixed simple reflection.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7603 d7cf8633-e32d-0410-b094-e92efae38249
darkplaces.txt
gl_rmain.c
model_brush.c
model_shared.c
model_shared.h
render.h