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GLSL shaders no longer use gl_TexCoord[] varying variables
[divverent/darkplaces.git] / nexuiz.rc
1 #include <windows.h> // include for version info constants\r
2 \r
3 A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "nexuiz.ico"\r
4 \r
5 1 VERSIONINFO\r
6 FILEVERSION 1,0,0,0\r
7 PRODUCTVERSION 1,0,0,0\r
8 FILETYPE VFT_APP\r
9 {\r
10   BLOCK "StringFileInfo"\r
11          {\r
12                  BLOCK "040904E4"\r
13                  {\r
14                          VALUE "CompanyName", "Forest Hale Digital Services"\r
15                          VALUE "FileVersion", "1.0"\r
16                          VALUE "FileDescription", "Nexuiz"\r
17                          VALUE "InternalName", "nexuiz.exe"\r
18                          VALUE "LegalCopyright", "id Software, Forest Hale, and contributors"\r
19                          VALUE "LegalTrademarks", ""\r
20                          VALUE "OriginalFilename", "nexuiz.exe"\r
21                          VALUE "ProductName", "Nexuiz"\r
22                          VALUE "ProductVersion", "1.0"\r
23                  }\r
24          }\r
25 }\r