GLSL shaders no longer use gl_TexCoord[] varying variables
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:53:53 +0000 (14:53 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 20 Dec 2009 14:53:53 +0000 (14:53 +0000)
commitcd596da3dda10be185e7f6351bc0bb4e972b6ed7
treef095344c086a89bca4f37476a43ab0fda7a46514
parent5267f7879090a0fe39742f32759a5e2e5648e5a4
GLSL shaders no longer use gl_TexCoord[] varying variables

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9610 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c