]> icculus.org git repositories - divverent/darkplaces.git/blob - cap_ogg.h
Fixed dynamic light shadowmapping in D3D, still gotta fix them in deferred
[divverent/darkplaces.git] / cap_ogg.h
1 void SCR_CaptureVideo_Ogg_Init(void);
2 qboolean SCR_CaptureVideo_Ogg_Available(void);
3 void SCR_CaptureVideo_Ogg_BeginVideo(void);
4 void SCR_CaptureVideo_Ogg_CloseDLL(void);