Fixed dynamic light shadowmapping in D3D, still gotta fix them in deferred
authortomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Sep 2010 19:35:20 +0000 (19:35 +0000)
committertomaz <tomaz@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 21 Sep 2010 19:35:20 +0000 (19:35 +0000)
commit4352792d696b5831ffd9ab0f3ec2b91b89f24708
treebe912987cd0b3571b45d5d157c71459023c70840
parent633439b8c943def5f39a8be5b460733ba3c1fd07
Fixed dynamic light shadowmapping in D3D, still gotta fix them in deferred

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10477 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c