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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Sun, 28 Feb 2010 19:42:31 +0000 (19:42 +0000)]
make warpzonelib depend less on Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8688
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div0 [Sun, 28 Feb 2010 19:42:26 +0000 (19:42 +0000)]
warpzonelib - the beginning
NOTE: this patch breaks something on CLIENT side.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8687
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div0 [Sun, 28 Feb 2010 19:42:21 +0000 (19:42 +0000)]
require only one of the two entities to target the other for warpzones, instead of a cyclic connection
Now, warpzone layout is:
trigger_warpzone --killtarget--> target_position for origin and direction
--target------> trigger_warpzone --kiltarget--> target_position for origin and direction
^
|
+--------X--------+
| _ |
+--------|\-------+
\
\
\ ^
\ |
+------\X--------+
| \ |
+----------------+
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8686
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div0 [Sun, 28 Feb 2010 19:42:17 +0000 (19:42 +0000)]
fix in-solid players after warpzoning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8685
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div0 [Sun, 28 Feb 2010 19:42:05 +0000 (19:42 +0000)]
warpzones: properly account for lag - predict them in CSQC
Conflicts:
data/qcsrc/client/View.qc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8684
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tzork [Sun, 28 Feb 2010 19:33:07 +0000 (19:33 +0000)]
Vehicle Spiderbot:
Get rid of any cursor_*
Make aim accurate, even in chase mode.
Make rockets guided as long as you hold the secondary, when released rockets track the last spot aimed at before letting go. Do not refire rocket volleys as long as secondary is held.
Fix op part's animation (rocket reload).
Bit less messy turn/aim code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8683
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tzork [Sun, 28 Feb 2010 12:09:16 +0000 (12:09 +0000)]
New hud for spiderbot and racer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8682
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div0 [Sat, 27 Feb 2010 18:56:43 +0000 (18:56 +0000)]
fix cursor trace start/endpos for chase cam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8681
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div0 [Sat, 27 Feb 2010 18:48:48 +0000 (18:48 +0000)]
hm... does cl_prydoncursor -1 really do what I want? Better not do that yet.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8680
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div0 [Sat, 27 Feb 2010 18:48:02 +0000 (18:48 +0000)]
also force cl_prydoncursor_notrace to 0 if antilag is 3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8679
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div0 [Sat, 27 Feb 2010 18:26:56 +0000 (18:26 +0000)]
get rid of lots of prydon cursor trace use, only tZork's vehicles are left
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8678
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div0 [Sat, 27 Feb 2010 17:38:13 +0000 (17:38 +0000)]
GDB_ME env variable runs a test case in gdb now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8677
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div0 [Sat, 27 Feb 2010 17:32:13 +0000 (17:32 +0000)]
add dprint, ftos, vtos to the functions a test case can always use
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8676
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div0 [Sat, 27 Feb 2010 17:32:04 +0000 (17:32 +0000)]
test case framework
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8675
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tzork [Sat, 27 Feb 2010 02:14:28 +0000 (02:14 +0000)]
Vehicle racer:
Ground-huger rockets.
Autoaim Z correction for laser cannons (makes aiming possible in 3rd person view)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8674
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merlijn [Thu, 25 Feb 2010 19:01:13 +0000 (19:01 +0000)]
oops, had a little bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8673
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merlijn [Thu, 25 Feb 2010 18:27:51 +0000 (18:27 +0000)]
rewrite the record plugin to actually make a little sense
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8672
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fruitiex [Thu, 25 Feb 2010 00:44:18 +0000 (00:44 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8671
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fruitiex [Thu, 25 Feb 2010 00:31:01 +0000 (00:31 +0000)]
set rl detonatedelay to 9999, make electro an LG instead of HLAC
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8670
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tzork [Wed, 24 Feb 2010 22:36:03 +0000 (22:36 +0000)]
fix warning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8669
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esteel [Wed, 24 Feb 2010 22:30:13 +0000 (22:30 +0000)]
add a missing ;
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8668
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esteel [Wed, 24 Feb 2010 22:07:55 +0000 (22:07 +0000)]
more work on the menu animation framework, now it has keyframe animations too.
removed the example comment-code from slider, guess its better to create a git branch as playground..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8667
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tzork [Wed, 24 Feb 2010 20:18:22 +0000 (20:18 +0000)]
Turret fusionreactor:
Fix top location
Add a small flash effect to target when it recharges a unit
Fix bbox
Top part variable spin speed depending on stored energy.
Tweak config
Turret tessa:
Tweak top animation, get rid of unnecessary field define.
Tweak config
Fix bbox
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8666
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merlijn [Wed, 24 Feb 2010 18:44:16 +0000 (18:44 +0000)]
Fix one last bug for quakenet auth
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8665
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fruitiex [Wed, 24 Feb 2010 15:59:02 +0000 (15:59 +0000)]
new cvar: allow grenade speed_up to only affect z-axis speed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8664
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fruitiex [Wed, 24 Feb 2010 14:44:44 +0000 (14:44 +0000)]
oops, forgot the crylink code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8663
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fruitiex [Wed, 24 Feb 2010 14:37:37 +0000 (14:37 +0000)]
resurrect the nexrun dm stuff with a *few* changes :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8662
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fruitiex [Wed, 24 Feb 2010 09:29:55 +0000 (09:29 +0000)]
correct a typo in accident's mapinfo file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8661
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esteel [Mon, 22 Feb 2010 19:44:12 +0000 (19:44 +0000)]
more anim math functions, some restructuring.. need to make the animated sliders go to near the point you clicked and work with dragging then it might be useful :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8660
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div0 div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa [Sun, 27 Sep 2009 10:59:48 +0000 (10:59 +0000)]
UNMERGE
commenting out the switchover prevention again, so I can choose to NOT merge this part of the changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7946
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Rudolf Polzer [Mon, 22 Feb 2010 18:48:42 +0000 (19:48 +0100)]
esteel [Mon, 22 Feb 2010 08:22:48 +0000 (08:22 +0000)]
little renaming and an extra check
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8659
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esteel [Mon, 22 Feb 2010 08:15:41 +0000 (08:15 +0000)]
WIP of a simple general purpose animation framework for the menu. uncomment those two lines in data/qcsrc/menu/nexuiz/slider.c to see how it would work. still needs more work and esp. more animation maths functions.. also currently it interferes with slider dragging :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8658
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greenmarine [Sat, 20 Feb 2010 22:27:33 +0000 (22:27 +0000)]
NDR: VirtualDub plug-in, bump dependency version to 0.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8657
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greenmarine [Sat, 20 Feb 2010 22:27:04 +0000 (22:27 +0000)]
NDR: sample plug-in, bump dependency version to 0.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8656
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greenmarine [Sat, 20 Feb 2010 22:26:30 +0000 (22:26 +0000)]
Nexuiz demo recorder: bump to v0.3
- New feature: apply properties selectively from template to jobs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8655
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greenmarine [Thu, 18 Feb 2010 22:03:15 +0000 (22:03 +0000)]
Nexuiz Demo Recorder: documented the save/load feature changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8654
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greenmarine [Thu, 18 Feb 2010 21:51:58 +0000 (21:51 +0000)]
NexuizDemoRecorder: added ability to save and load templates (might make sense for plug-in developers so that they can ship their own templates with preset plug-in settings)
Load dialog for templates or jobs allows the user to select whether to overwrite the current list or whether to append the loaded items to the current list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8653
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tzork [Thu, 18 Feb 2010 21:28:24 +0000 (21:28 +0000)]
Better "drop to ground" for vehicles and moving turrets.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8652
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merlijn [Tue, 16 Feb 2010 18:09:19 +0000 (18:09 +0000)]
This plugin is now integrated in rcon2irc.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8651
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merlijn [Tue, 16 Feb 2010 17:58:18 +0000 (17:58 +0000)]
Fix quakenet auth and add a new plugin to stop abusive votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8650
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div0 [Tue, 16 Feb 2010 13:37:04 +0000 (13:37 +0000)]
shootfromfixedorigin should override shootfromclient if both are set (makes more sense)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8649
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div0 [Mon, 15 Feb 2010 17:30:24 +0000 (17:30 +0000)]
fix glowmod use (we can't use that before 2.6)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8648
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fruitiex [Sun, 14 Feb 2010 20:11:37 +0000 (20:11 +0000)]
credits updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8647
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fruitiex [Sat, 13 Feb 2010 22:58:42 +0000 (22:58 +0000)]
Taoki's hologram items patch
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8646
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div0 [Sat, 13 Feb 2010 16:21:08 +0000 (16:21 +0000)]
REALLY fix the rocket trail interpolation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8645
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div0 [Sat, 13 Feb 2010 16:01:09 +0000 (16:01 +0000)]
fix rocket trail throgh portal
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8644
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fruitiex [Sat, 13 Feb 2010 14:31:38 +0000 (14:31 +0000)]
commit some changes from the nexrun branch (lsnewmaps, fixed records
command)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8643
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fruitiex [Sat, 13 Feb 2010 14:31:34 +0000 (14:31 +0000)]
Merge branch 'fruitiex/nexrun'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8642
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fruitiex [Sat, 13 Feb 2010 14:08:35 +0000 (14:08 +0000)]
tiny alignment tweak to the taunt range slider in the audio tab
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8641
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fruitiex [Sat, 13 Feb 2010 14:00:18 +0000 (14:00 +0000)]
support mouse selection in mapvote, handle mapvote input in CSQC
one problem left... how to sync the cursors between mapvote and menu?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8640
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fruitiex [Sat, 13 Feb 2010 13:15:09 +0000 (13:15 +0000)]
fix "sliding corpses" bug in CA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8639
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fruitiex [Thu, 11 Feb 2010 19:53:45 +0000 (19:53 +0000)]
rocket trails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8638
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greenmarine [Thu, 11 Feb 2010 16:02:26 +0000 (16:02 +0000)]
NDR: add sample and virtualdub plug-in
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8637
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greenmarine [Thu, 11 Feb 2010 15:59:48 +0000 (15:59 +0000)]
create plugins folder for NDR to host plug-ins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8636
f962a42d -fe04-0410-a3ab-
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greenmarine [Thu, 11 Feb 2010 15:59:12 +0000 (15:59 +0000)]
move NDR main program into subfolder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8635
f962a42d -fe04-0410-a3ab-
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greenmarine [Thu, 11 Feb 2010 15:58:55 +0000 (15:58 +0000)]
move NDR main program into subfolder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8634
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greenmarine [Thu, 11 Feb 2010 15:54:58 +0000 (15:54 +0000)]
commit v0.2 of Nexuiz Demo Recorder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8633
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greenmarine [Thu, 11 Feb 2010 15:52:21 +0000 (15:52 +0000)]
create dir for the Nexuiz Demo Recorder
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8632
f962a42d -fe04-0410-a3ab-
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fruitiex [Thu, 11 Feb 2010 14:19:58 +0000 (14:19 +0000)]
disable mortar secondary spread in nexrun balance
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8631
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fruitiex [Wed, 10 Feb 2010 18:54:42 +0000 (18:54 +0000)]
duh... the ramp problem lies not in doublejump, but in the speedcap: fix
that.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8630
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fruitiex [Wed, 10 Feb 2010 18:04:16 +0000 (18:04 +0000)]
cvar that disables doublejump code on ramps for exact old rampjump style
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8629
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fruitiex [Wed, 10 Feb 2010 16:38:49 +0000 (16:38 +0000)]
sv_doublejump: trace only 0.01 units down instead of 1, this fixes the
"doublejump off flat ground bug". If this causes problems with
inaccuracies we can just ramp it up a bit... so far I haven't spotted
any problems even on looves_insane :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8628
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fruitiex [Tue, 9 Feb 2010 13:37:45 +0000 (13:37 +0000)]
clientside announcers, patch by Taoki with some minor tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8627
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div0 [Mon, 8 Feb 2010 10:42:18 +0000 (10:42 +0000)]
a trigger_warpzone entity (a silent everything-teleporting teleporter). IT HAS NO VISUALS YET, NEEDS TO BE ADDED TO ENGINE.
Neither does it have hitscan or radiusdamage support yet, but it should get that, even though UT's warpzones didn't.
Projectiles should already be able to get past it.
More to come once rendering supports them in some way...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8626
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fruitiex [Sun, 7 Feb 2010 15:44:21 +0000 (15:44 +0000)]
more doublejump improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8625
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div0 [Sun, 7 Feb 2010 13:59:42 +0000 (13:59 +0000)]
fix doublejump speedcap to properly refuse the jump
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8624
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fruitiex [Sun, 7 Feb 2010 08:25:47 +0000 (08:25 +0000)]
add an optional (default off) z-axis speedcap above which a doublejump won't be performed, try values like 270 (=sv_jumpvelocity) to fix crazy jumps off stairs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8623
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fruitiex [Sun, 7 Feb 2010 08:08:19 +0000 (08:08 +0000)]
enable sv_doublejump in nexrun by default
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8622
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fruitiex [Sun, 7 Feb 2010 08:06:04 +0000 (08:06 +0000)]
send speedaward_alltimebest as Int24_t as well...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8621
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m0rfar [Sat, 6 Feb 2010 23:33:36 +0000 (23:33 +0000)]
exosystem sky on warfare
fixing many lamp texture misalignments
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8620
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div0 [Sat, 6 Feb 2010 21:53:20 +0000 (21:53 +0000)]
improve sv_doublejump (less floor sticking)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8619
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div0 [Sat, 6 Feb 2010 21:52:53 +0000 (21:52 +0000)]
Revert "clipped the gap near rl on toxic. we're back normal."
This reverts commit
f5b6ac172420502e24a3ed0a0c1c6e9eb95c1b21 .
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8618
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fruitiex [Sat, 6 Feb 2010 17:59:53 +0000 (17:59 +0000)]
send speed award as long int instead to make it harder to get a "negative speed" :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8617
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m0rfar [Sat, 6 Feb 2010 17:02:12 +0000 (17:02 +0000)]
fix ons cvar typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8616
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fruitiex [Sat, 6 Feb 2010 16:51:40 +0000 (16:51 +0000)]
fix checkpoints that also point to a target_items entity (defrag ents)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8615
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m0rfar [Sat, 6 Feb 2010 12:57:45 +0000 (12:57 +0000)]
correct aspect ratio on xolar preview
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8614
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fruitiex [Fri, 5 Feb 2010 14:28:05 +0000 (14:28 +0000)]
fix the notify message when setting the first record on a map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8613
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div0 [Thu, 4 Feb 2010 13:51:46 +0000 (13:51 +0000)]
fix fireball TGA
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8612
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div0 [Thu, 4 Feb 2010 13:35:07 +0000 (13:35 +0000)]
make w_all.qc better mergable
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8611
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div0 [Thu, 4 Feb 2010 13:10:37 +0000 (13:10 +0000)]
Do the last change CORRECTLY :P also fix permissions of files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8610
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div0 [Thu, 4 Feb 2010 12:46:30 +0000 (12:46 +0000)]
large weapon system change - please test
removed the weapon impulses array, as CSQC already has that info compiled in (in weaponinfo)
changed inv_weapon* images to be named, no longer numbered (old files remain for compatibility)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8609
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div0 [Wed, 3 Feb 2010 15:21:58 +0000 (15:21 +0000)]
weapon system: add a fourth case "simple animation, shot origin and shell casing ejection on the v_ model"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8608
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div0 [Wed, 3 Feb 2010 15:21:52 +0000 (15:21 +0000)]
move cl_netfps to sys_ticrate
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8607
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blub0 [Tue, 2 Feb 2010 18:33:38 +0000 (18:33 +0000)]
Fixing teamscore positions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8606
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div0 [Mon, 1 Feb 2010 15:50:01 +0000 (15:50 +0000)]
fix stupid onload spam :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8605
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div0 [Mon, 1 Feb 2010 15:28:04 +0000 (15:28 +0000)]
fix name typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8604
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div0 [Mon, 1 Feb 2010 15:25:03 +0000 (15:25 +0000)]
Fix strength bug, hopefully
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8603
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div0 [Mon, 1 Feb 2010 09:28:57 +0000 (09:28 +0000)]
try fixing blood with current engine
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8602
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fruitiex [Sun, 31 Jan 2010 21:18:52 +0000 (21:18 +0000)]
improved chatbubble and net clock by sev
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8601
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div0 [Sun, 31 Jan 2010 17:52:23 +0000 (17:52 +0000)]
target_items: fix strength_finished only giving 1 second of strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8600
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div0 [Sun, 31 Jan 2010 17:48:58 +0000 (17:48 +0000)]
fix the "give NNN strength" command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8599
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div0 [Sat, 30 Jan 2010 18:27:06 +0000 (18:27 +0000)]
fix missing sqrt in sideways friction
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8598
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div0 [Sat, 30 Jan 2010 18:18:30 +0000 (18:18 +0000)]
improved physicsNoQWBunny (improvements by FruitieX)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8597
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div0 [Sat, 30 Jan 2010 18:12:02 +0000 (18:12 +0000)]
what was I thinking... making previous commit compile
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8596
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div0 [Sat, 30 Jan 2010 18:07:53 +0000 (18:07 +0000)]
make CPMA aircontrol code more logical
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8595
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div0 [Sat, 30 Jan 2010 09:46:44 +0000 (09:46 +0000)]
make CPMA_PM_AirControl more gamepad friendly. Otherwise unchanged.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8594
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div0 [Sat, 30 Jan 2010 08:19:21 +0000 (08:19 +0000)]
new physics config physicsNoQWBunny.cfg (currently 2.0-2.4.2 physics with bunnyhopping bug removed and sideways friction changed to behave more logical)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8593
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div0 [Sat, 30 Jan 2010 08:12:45 +0000 (08:12 +0000)]
fix a minor code bug that should never occur in the last commit ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8592
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div0 [Sat, 30 Jan 2010 08:08:38 +0000 (08:08 +0000)]
speed clamping: sideways friction < 0 clamps against minimum possible backwards speed, airaccel_qw clamps against maximum possible forward speed, can behave like CPMA but with no strafejump bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8591
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