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ignore underline code in opengl instead of eating the next char
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2014-12-13 Bradley Bellmove console private data out of header
2014-12-13 Bradley Bellprevent overflow of line buffer
2014-12-12 Bradley Belldelete console->OutputScreen, always is grd_curscreen
2014-12-12 Bradley Bellmerge CON_Transfer with CON_InitGFX
2014-12-12 Bradley Bellmerge console init functions
2014-12-12 Bradley Bellmerge con_background with con_init_gfx
2014-12-12 Bradley Bellredundant function
2014-12-12 Bradley Bellmerge CON_Free
2014-12-12 Bradley Bellconsole is alway true
2014-12-12 Bradley Bellnewinfo => console
2014-12-12 Bradley Bellpreallocate the console
2014-12-12 Bradley Belldelete CON_Destroy
2014-12-12 Bradley Belldelete junk
2014-12-12 Bradley Bellconsole is always at 0,0
2014-12-12 Bradley Bellget rid of execute and complete callbacks
2014-12-12 Bradley Belleliminate show wrappers, hide callback, and Console_ope...
2014-12-12 Bradley Belleliminate some wrappers
2014-12-12 Bradley Bellno more CONSOLE macro
2014-12-12 Bradley BellOnly one console, Topmost => console
2014-12-12 Bradley Bellsimplify functions since we only want the one console
2014-12-12 Bradley Bellmerged CON_console and console
2014-12-11 Bradley Belladd alias command
2014-12-10 Bradley Belladd alias cmd
2014-12-10 Bradley Bellcleanup
2014-12-10 Bradley Belladd exec cmd
2014-12-10 Bradley Bellmake sure we have an impulse number
2014-12-10 Bradley Belldon't add leading space to echo
2014-12-09 Bradley Belladd impulse, echo cmds
2014-12-09 Bradley Bellmove cvar to its own module
2014-12-09 Bradley Bellfree cmd memory
2014-12-09 Bradley Bellsmall hack to fix briefing palette switching, remove...
2014-12-09 Bradley Bellmake sure we don't try to print to console after shutdown.
2014-12-09 Bradley Bellminor stuff
2014-12-08 Bradley Bellimplemented execution of console commands
2014-12-08 Bradley Bellmake braces parseable by IDE
2014-12-08 Bradley Belladd a newline
2014-12-08 Bradley Belladd callback for console hide. disable controls when...
2014-12-08 Bradley Belladd fov cvar
2014-12-08 Bradley Bellfix window size
2014-12-08 Bradley Bellflatten Makefile
2014-12-03 Bradley Bellenable more cmd-key combos
2014-12-03 Bradley Bellenable most cmd-key combos
2014-11-29 Bradley Bellinit console buffers first, graphics later
2014-11-28 Bradley Belluse `,~ as console key. speed up console animation
2014-11-28 Bradley Belluse constants
2014-11-28 Bradley Bellmacro for Segment pointer indexing
2014-11-28 Bradley Bellmacro for Object pointer indexing
2014-11-28 Bradley Belldelete old .cvsignore files
2014-11-28 Bradley Bellfix warnings
2014-11-28 Bradley Bellreplace illegal characters with hex escapes
2014-11-28 Bradley Bellremove overlapping strcpy
2014-11-27 Bradley Bellupdate makefiles
2011-06-11 Bradley BellFixed the Birthday Bug: Correctly re-compute static_lig...
2011-06-10 Bradley Bellclear the top and bottom of the screen in death sequenc...
2011-06-10 Bradley Bellfix for death-sequence and sdl segfault in 320xXXX
2006-12-01 Chris Tayloronly autoselect a secondary weapon if the player didn...
2006-11-26 Chris Taylorsmall brace tidy up to allow a source code editor to...
2006-07-29 Chris Tayloralways show bomb count if player has them
2006-07-29 Chris Taylormove PhysicsFS initialisation, search path setup and...
2006-07-29 Chris Taylormove titles, loading screen and order form showing...
2006-07-27 Chris Taylormove hoard data saving from main to save_hoard_data
2006-07-24 Chris Taylormake the thumbnail properly when doing fast save in...
2006-07-09 Chris Tayloronly free the gauge canvases when they exist
2006-07-09 Chris Taylorfix crash when a robot's guided missile explodes
2006-06-05 Chris Taylorfix error when building editor with RELEASE
2006-06-03 Chris Taylorthe gauges work in 320xXXX (sdl) again. It needs to...
2006-03-05 Chris Taylorallow the editor to be built with NDEBUG
2006-03-05 Chris Taylorcreate write directory if it doesn't exist (didn't...
2006-02-26 Chris Taylorwith the editor built, don't make .txm files when a...
2006-02-26 Chris Taylorshow the death sequence for d2x-gl (fix bug #2513)
2006-02-26 Chris Taylormove change_filename_ext to strutil.c, rename to (and...
2006-02-25 Chris Taylorwhen breaking a light, allow segment light to change...
2006-02-25 Chris Taylorcomplete removal of 7th option in Options menu, hopeful...
2006-02-24 Chris Taylorrestore the old canvas after showing a menu, avoiding...
2006-02-24 Chris Taylormake sure the correct font is used (whoops)
2005-11-29 Chris Taylorfor Descent 1 briefings, look for briefings no further...
2005-08-13 Chris Taylordraw all gauges properly when using the cockpit in...
2005-08-07 Chris Taylorget the cockpit to show with d2x-gl (actually committed!)
2005-08-06 Chris Taylorprint the command line help properly
2005-08-06 Chris Taylormust_free_canvas isn't used when AUTOMAP_DIRECT_RENDER...
2005-08-02 Chris Taylorremove DirectDraw use and Windows mouse stuff made...
2005-07-30 Chris Taylorremove pixel double code
2005-07-30 Chris Taylorremove all the redundant Polygon Acceleration stuff...
2005-07-30 Chris Taylorremove old _3DFX code
2005-07-30 Chris Taylorremove all the redundant Polygon Acceleration stuff...
2005-07-29 Chris Tayloronly shoot when fire button down (fix bug #2271)
2005-07-28 Chris Taylorshow gauges in SDL (help fix bug #2267)
2005-07-25 Chris Tayloravoid assignments between sbyte * and char *, ubyte...
2005-07-25 Chris Taylorno checking if obj->id > -1 (it's unsigned)
2005-07-25 Chris Taylorcast some fprintf arguments to int, to fix warnings
2005-07-24 Chris Taylormain/bmread.c: call file static var 'time' 'play_time...
2005-07-22 Chris Taylorremove duplicate tmap_xlate_table
2005-07-21 Chris Taylorfix pointer mismatches, warnings are errors again
2005-07-03 Chris Tayloradd ui_radio_set_value, draw an "O" in the current...
2005-07-01 Chris Tayloradd ui_checkbox_check
2005-06-22 Chris Tayloruse PhysicsFS for saving levels
2005-06-22 Chris Tayloradd function for converting descent 2 texture numbers...
2005-06-22 Chris Tayloradd level component saving functions which use PhysicsFS
2005-06-22 Chris Taylorload .rl2 files instead of .lvl files
2005-06-14 Chris Taylormake sure there is a path to free for D2 Demo/OEM
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