icculus.org git repositories - btb/d2x.git/atom - main historyDescent II porthttp://git.icculus.org/?p=btb/d2x.gitBradley Bellstatic/git-favicon.pngstatic/git-logo.png2006-12-01T12:55:20Zgitwebonly autoselect a secondary weapon if the player didn't have any of that type before... 2006-12-01T12:55:20ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-12-01T12:55:20Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=6ad256668a6ee95f4a0f09bd97e428d454100a8f
only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671)
small brace tidy up to allow a source code editor to list all the functions2006-11-26T01:05:24ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-11-26T01:05:24Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=bcaf4e9d907e57dfa8ba815aa2b0ba4b759767c7
small brace tidy up to allow a source code editor to list all the functions
always show bomb count if player has them2006-07-29T04:15:55ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-29T04:15:55Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=87a0d6fee4d8b1608f751bac51c6d870437bd351
move titles, loading screen and order form showing to titles.c2006-07-29T03:49:00ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-29T03:49:00Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=b457e5765be6ffab628de0660ea5e58bb1147d7d
move titles, loading screen and order form showing to titles.c
move hoard data saving from main to save_hoard_data2006-07-27T10:07:31ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-27T10:07:31Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=06f36a8d1625a1b20ecd60191a28435b03523d1e
move hoard data saving from main to save_hoard_data
make the thumbnail properly when doing fast save in d2xgl2006-07-24T08:20:39ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-24T08:20:39Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=bcc6dde752f3e7b0394bf133c7c3fd778ecbb1f5
make the thumbnail properly when doing fast save in d2xgl
only free the gauge canvases when they exist2006-07-09T14:58:43ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-09T14:58:43Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=6bebe16daf0d6ae5b9e6152f1251621bcd0393ff
fix crash when a robot's guided missile explodes2006-07-09T03:25:10ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-09T03:25:10Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=37a9bae2f8f2866ae2cf1a62ef1f66fc81f3fd43
fix error when building editor with RELEASE2006-06-05T07:14:39ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-06-05T07:14:39Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=b6fbc35fd87cc3c4af2f578cbbaee96c3331aea8
the gauges work in 320xXXX (sdl) again. It needs to create gauge canvases in the... 2006-06-03T12:54:03ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-06-03T12:54:03Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=97be44cc1acbdfc8c47087018a29d05b9b03fb1e
the gauges work in 320xXXX (sdl) again. It needs to create gauge canvases in the game when they're sub-canvases, which they were made into on 2005-08-13
allow the editor to be built with NDEBUG2006-03-05T12:20:16ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-03-05T12:20:16Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=2a7177b62eb0cf0beb82bf38b9e4703693f92287
create write directory if it doesn't exist (didn't work before)2006-03-05T11:10:46ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-03-05T11:10:46Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=657f59f84e0210062c651910d3fed2879437bdd4
create write directory if it doesn't exist (didn't work before)
with the editor built, don't make .txm files when a level is loaded (only make them... 2006-02-26T06:17:16ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-02-26T06:17:16Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=5288754d8952a9abade5ee908c9c5aa04e45b1e9
with the editor built, don't make .txm files when a level is loaded (only make them when saving levels)
show the death sequence for d2x-gl (fix bug #2513)2006-02-26T05:55:22ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-02-26T05:55:22Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=f25e52477e04a42edeaf677250543ab2e025a31a
show the death sequence for d2x-gl (fix bug #2513)
when breaking a light, allow segment light to change by more than F1_02006-02-25T06:16:07ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-02-25T06:16:07Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=58376804bcb5486ce4ee0f7302c6f4b5fd5ed1c6
when breaking a light, allow segment light to change by more than F1_0
restore the old canvas after showing a menu, avoiding potential problems2006-02-24T06:19:40ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-02-24T06:19:40Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=2ad0b2b50e544fa7a7b54184860b0fb90f4aa8b8
restore the old canvas after showing a menu, avoiding potential problems
make sure the correct font is used (whoops)2006-02-24T06:08:51ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-02-24T06:08:51Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=583ab4bd289776c9ad8142de43932d09e0d82002