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passing 0 time to CL_AllocDlight now gives a die time of 0, not cl.time + 0
[divverent/darkplaces.git] / gl_backend.h
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...