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2010-02-28 | div0 | we don't need preshift, all transforms can be represent... | blob | commitdiff | raw |
2010-02-28 | div0 | fix multi-zone impacts | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | fix RL | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | findradius wrapper - more guns work now | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | properly transport projectiles | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | now bullets support warpzones too | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | nex also supports warpzones now | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | MinstaNex now can shoot through warpzones... using... | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | server culling camera support | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | make warpzonelib depend less on Nexuiz | blob | commitdiff | raw | diff to current |
2010-02-28 | div0 | warpzonelib - the beginning | blob | commitdiff | raw | diff to current |