1 float FL_CAMERA = 8192;
3 vector WarpZone_TransformVAngles(vector t, vector ang);
4 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig);
6 entity WarpZone_Find(vector mi, vector ma);
7 void WarpZone_MakeAllSolid();
8 void WarpZone_MakeAllOther();