]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
changed tetris keypress detection, now also works when looking straight up or rotatin...
[divverent/nexuiz.git] / data / qcsrc / server /
2008-03-17 blub0changed tetris keypress detection, now also works when...
2008-03-17 blub0fixed tetris tile-moving
2008-03-17 esteelput my new nick instead of the old in a comment and...
2008-03-17 blub0onslaught ready reset code, all those who promised...
2008-03-15 div0oops... missed it in svn diff :P
2008-03-15 div0move "gametype" cvar to the right place :P
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-03-12 div0traceline_antilag ought to not antilag for bot's tracin...
2008-03-10 lordhavocoops, multiply self.ping by 0.001 for g_antilag 2
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2008-03-09 lordhavocclarified item_armor2 and item_armorInv to use item_arm...
2008-03-09 lordhavocslightly clarify item_health handling (use item_health_...
2008-03-09 div0comment out spawnfunc_item_health() /* handled...
2008-03-04 esteelsmall changes to make tetris work again by just uncomme...
2008-03-03 div0add missing trace
2008-03-02 lordhavocallow weapon drops in minstagib (oops)
2008-03-02 lordhavocfixed bug with bots not joining the smallest team
2008-03-02 lordhavocfixed bug where g_vampire healing worked on spawn-shiel...
2008-03-02 lordhavocdon't let bots fire at all when bot_nofire is on
2008-03-02 lordhavocdon't throw weapons (by impulse or death) in several...
2008-03-02 lordhavocdon't drop weapons in instagib mode
2008-03-02 lordhavocinstagib nex now always kills
2008-03-01 lordhavocslight clarification of routerating math (no change...
2008-03-01 lordhavocimplemented line of sight checks for keyhunt so bots...
2008-03-01 div0make keys MUCH more important to bots, so they pick...
2008-03-01 lordhavocrenamed flaglist to ctf_worldflaglist
2008-03-01 lordhavocfix macro
2008-03-01 lordhavocfix bug with keyhunt key list using .enemy field, now...
2008-03-01 div0while -> for to fix KH bug
2008-02-28 div0stupid workaround for stupid "bug"
2008-02-28 morphedadded random velocity to gibs, it make them spread...
2008-02-27 div0make DB use DP_QC_URI_ESCAPE
2008-02-27 div0DP_QC_URI_ESCAPE
2008-02-27 lordhavocfix my fix for bot colors across levels (forgot to...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-26 lordhavocbots now play CTF properly
2008-02-25 div0fix .enemy multi-use introduced by the flag lists
2008-02-25 lordhavocfixed several bugs in bots to do with movement and...
2008-02-25 div0fix typo
2008-02-25 lordhavocfix hagar angles after bounce
2008-02-24 div0removed my voice samples, as they were never intended...
2008-02-23 div0order strreplace arugments the right way to hide endles...
2008-02-23 div0remove some unnecessary cvars
2008-02-23 div0g_balance_rocketlauncher_detonatedelay -1 is now a...
2008-02-23 div0escaping \ to \xDC for DB
2008-02-22 lordhavocfix for my bot preferred colors patch (.clientcolors...
2008-02-22 lordhavocrestore bot preferred colors at the end of each level...
2008-02-22 lordhavocwhitespace
2008-02-21 div0make use of edict_num instead of nextent() loops
2008-02-21 div0merge dpextensions.qc
2008-02-21 lordhavocfixed weapon refire timing (both the approach used...
2008-02-19 div0even more RL fixes
2008-02-19 div0W_SetupShot fixed AGAIN
2008-02-18 m0rfarAdded 'g_onslaught_gen_health' and 'g_onslaught_cp_heal...
2008-02-16 div0adjusted Nex shot origin. Morphed, next time you do...
2008-02-16 div0defer_ClientKill_Now_TeamChange
2008-02-14 lordhavocchanged weapon_nextthink and ATTACK_FINISHED update...
2008-02-13 div0introduce cvar g_balance_rocketlauncher_detonatedelay...
2008-02-13 div0get rid of unnecessary zoning
2008-02-13 div0THAT should fix the display
2008-02-13 div0allow a reason to be specified for kick votes
2008-02-13 div0improved vote messages a bit
2008-02-13 div0damn typos
2008-02-13 div0fix for the fix :(
2008-02-13 div0minor fix
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-12 div0need to forbid $ in votes
2008-02-12 div0fix minor bug in VoteSpam
2008-02-12 div0better vote output
2008-02-12 div0new: sv_vote_majority_factor
2008-02-09 div0limit amount of damage gibs/blood to the one for 200...
2008-02-07 div0make gametype command refuse if there is no single...
2008-02-05 div0jumppad.message can output a message when pushed (possi...
2008-02-03 div0revert prepration for target_give, as it breaks some...
2008-01-30 div0oops... inverted logic in VoteCheckNasty
2008-01-30 div0make +zoom turn off welcome message when spectating
2008-01-30 div0fix logic in IsDifferentTeam
2008-01-30 div0not that it matters - but register the Nex right with...
2008-01-30 div0improve defaultmodel logic a little - make it possible...
2008-01-30 div0possibly this does nothing, possibly this fixes a secur...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-29 div0fix weird weapon switch animation bug and weapon action...
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0traceline_hitcorpse again
2008-01-26 lordhavocundo my broken fix and add a comment to explain the...
2008-01-26 div0new command "gametype" to switch gametype, and notify...
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-26 lordhavocfix bug in div0's fix for weird shotgun behavior when...
2008-01-26 div0keep shot origin at least 1qu away from walls
2008-01-25 div0fix sv_init handling again
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-25 div0teamcheck == 0 should mean NO teamchecking, not non...
2008-01-25 lordhavoccommented out some dprints
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-25 div0make "ran out of spawns" winning condition even more...
2008-01-25 lordhavoclink waypoints if their XY dist is below 1050, not...
2008-01-24 div0new command "dumpdb", makes a simpler format (easier...
2008-01-24 div0new sv_cmds: loaddb, savedb
2008-01-24 div0support maps without team specific spawn points in...
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