]> icculus.org git repositories - taylor/freespace2.git/blob - src/pofview/pofviewstubs.cpp
fix tools that broke due to lang change
[taylor/freespace2.git] / src / pofview / pofviewstubs.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include <stdlib.h>
10 #include <stdio.h>
11 #include <stdarg.h>
12
13 #include "outwnd.h"
14 #include "key.h"
15 #include "2d.h"
16
17
18 int rtvoice_stream_data(uint, uint, uint )
19 {
20         return 0;
21 }
22
23 int Fred_running = 0;
24 int Fonttool_running = 0;
25
26
27 void demo_set_playback_filter()
28 {
29 }
30
31 void demo_reset_trailer_timer()
32 {
33 }
34
35 void game_feature_not_in_demo_popup()
36 {
37 }
38
39 void os_close()
40 {
41 }
42
43 int game_check_key()
44 {
45         return key_inkey();
46 }
47
48 int game_poll()
49 {
50         return key_inkey();
51 }
52
53 int game_hacked_data()
54 {
55         return 0;
56 }
57
58 int Font1 = -1;
59
60 void freespace_menu_background()
61 {
62         gr_reset_clip();
63         gr_clear();
64 }
65
66 extern "C" void game_enter_state(int, int){}
67 void game_leave_state(int, int){}
68 void game_do_state(int){}
69 extern "C" void game_process_event(int, int){}
70 void game_stop_looped_sounds(){}
71 void game_flush(){}
72 int Game_skill_level;
73 void game_stop_time(){}
74 void game_start_time(){}
75 void game_do_state_common(int, int){}
76 void game_set_frametime(int){}
77 void game_increase_skill_level(){}
78 int Test_begin;
79 int Game_time_compression;
80 int Framerate_delay;
81 char *Game_current_mission_filename;
82 int Warpout_forced;
83 float Warpout_time;
84 extern "C" int game_start_mission(){return 0;}
85 void game_level_close(){}
86 void game_whack_apply(float, float){}
87 void game_flash(float, float, float){}
88 int game_do_cd_check(char *){return 0;}
89 struct fs_builtin_mission *game_find_builtin_mission(const char*){return 0;}
90 int Show_target_weapons;
91 int Show_target_debug_info;
92 int Sun_drew;
93 int Game_subspace_effect;
94 void game_load_palette(){}
95 void game_format_time(int, char*, int){}
96 int game_get_default_skill_level(){return 0;}
97 float Freespace_gamma;
98 void get_version_string(char*, const int){}
99 int Game_do_state_should_skip;
100 vector Camera_pos;
101 vector Dead_player_last_vel;
102 void game_set_view_clip(){}
103 float Viewer_zoom;
104 int Interface_framerate;
105 int Game_weapons_tbl_valid;
106 int Game_ships_tbl_valid;
107 int Debug_octant;
108 void game_shudder_apply(int, float){}
109 int game_single_step;
110 int last_single_step;
111 void game_tst_mark(struct object*, struct ship*){}
112 int tst;
113 time_t Player_multi_died_check;
114 int Nebedit_running = 0;