2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
15 * C file containing application level network-interface.
18 * Revision 1.11 2004/06/11 01:52:15 tigital
19 * byte-swapping changes for bigendian systems
21 * Revision 1.10 2003/08/03 16:10:30 taylor
22 * cleanup; compile warning fixes
24 * Revision 1.9 2002/07/27 19:52:54 relnev
25 * add missing structure packing
27 * Revision 1.8 2002/06/09 04:41:24 relnev
28 * added copyright header
30 * Revision 1.7 2002/06/02 05:31:17 relnev
33 * Revision 1.6 2002/06/02 02:29:39 relnev
36 * Revision 1.5 2002/05/27 04:04:43 relnev
37 * 155 undefined references left
39 * Revision 1.4 2002/05/26 21:27:53 theoddone33
40 * More progress (I hate psnet2)
42 * Revision 1.3 2002/05/26 20:49:54 theoddone33
45 * Revision 1.2 2002/05/07 03:16:48 theoddone33
46 * The Great Newline Fix
48 * Revision 1.1.1.1 2002/05/03 03:28:10 root
52 * 25 9/14/99 2:21p Dave
53 * Fixed observer mode joining and ingame stuff.
55 * 24 9/10/99 9:44p Dave
56 * Bumped version # up. Make server reliable connects not have such a huge
59 * 23 9/07/99 4:01p Dave
60 * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
61 * does everything properly (setting up address when binding). Remove
62 * black rectangle background from UI_INPUTBOX.
64 * 22 8/26/99 8:51p Dave
65 * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
67 * 21 8/16/99 4:06p Dave
68 * Big honking checkin.
70 * 20 7/26/99 5:50p Dave
71 * Revised ingame join. Better? We'll see....
73 * 19 7/20/99 1:49p Dave
74 * Peter Drake build. Fixed some release build warnings.
76 * 18 7/15/99 9:20a Andsager
77 * FS2_DEMO initial checkin
79 * 17 7/03/99 4:08p Dave
80 * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
83 * 16 6/25/99 5:02p Jasenw
84 * Removed old debug code.
86 * 15 6/07/99 9:51p Dave
87 * Consolidated all multiplayer ports into one.
89 * 14 4/30/99 12:18p Dave
90 * Several minor bug fixes.
92 * 13 4/27/99 5:55p Dave
93 * Fixed Ras_connected bug with VSDK code.
95 * 12 4/27/99 2:59p Dave
96 * Potential fix for reliable socket connection problem.
98 * 11 4/23/99 11:07a Dave
99 * Added lots of debug multi.log output to psnet2
101 * 10 4/12/99 10:07p Dave
102 * Made network startup more forgiving. Added checkmarks to dogfight
103 * screen for players who hit commit.
105 * 9 3/10/99 6:50p Dave
106 * Changed the way we buffer packets for all clients. Optimized turret
107 * fired packets. Did some weapon firing optimizations.
109 * 8 3/09/99 6:24p Dave
110 * More work on object update revamping. Identified several sources of
111 * unnecessary bandwidth.
113 * 7 3/08/99 7:03p Dave
114 * First run of new object update system. Looks very promising.
116 * 6 1/24/99 11:37p Dave
117 * First full rev of beam weapons. Very customizable. Removed some bogus
118 * Int3()'s in low level net code.
120 * 5 1/06/99 2:24p Dave
121 * Stubs and release build fixes.
123 * 4 11/20/98 11:16a Dave
124 * Fixed up IPX support a bit. Making sure that switching modes and
125 * loading/saving pilot files maintains proper state.
127 * 3 11/19/98 4:19p Dave
128 * Put IPX sockets back in psnet. Consolidated all multiplayer config
131 * 2 11/19/98 8:04a Dave
132 * Full support for D3-style reliable sockets. Revamped packet lag/loss
133 * system, made it receiver side and at the lowest possible level.
140 #include <windowsx.h>
145 #include <raserror.h>
147 #include <sys/types.h>
148 #include <sys/socket.h>
149 #include <netinet/in.h>
150 #include <arpa/inet.h>
160 #include "multiutil.h"
161 #include "multilag.h"
162 #include "osregistry.h"
164 #include "multi_log.h"
165 #include "multi_rate.h"
170 // -------------------------------------------------------------------------------------------------------
171 // PSNET 2 DEFINES/VARS
174 BOOL Psnet_my_addr_valid;
175 net_addr_t Psnet_my_addr;
177 ubyte Null_address[6];
180 int Can_broadcast; // can we do broadcasting on our socket?
181 int Ipx_can_broadcast = 0;
182 int Tcp_can_broadcast = 0;
188 int Tcp_failure_code = 0;
189 int Ipx_failure_code = 0;
191 int Psnet_connection;
193 ushort Psnet_default_port;
195 // specified their internet connnection type
196 #define NETWORK_CONNECTION_NONE 1
197 #define NETWORK_CONNECTION_DIALUP 2
198 #define NETWORK_CONNECTION_LAN 3
200 // defines and variables to indicate network connection status
201 #define NETWORK_STATUS_NOT_INITIALIZED 1
202 #define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
203 #define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
204 #define NETWORK_STATUS_NO_RELIABLE 4
205 #define NETWORK_STATUS_RUNNING 5 // everything should be running
207 // defintion of structures that actually leave this machine. psnet_send give us only
208 // the data that we want to send. We will add a header onto this data (packet sequence
209 // number, possibly a checksum). We must include a 2 byte flags variable into both structure
210 // since the receiving end of this packet must know whether or not to checksum the packet.
212 #define MAX_TOP_LAYER_PACKET_SIZE 680
214 // use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
216 #define MAX_PACKET_BUFFERS 75
219 #pragma pack(push, 2)
222 // definition for a non-checksum packet
223 typedef struct network_packet
227 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
228 } network_naked_packet;
230 // structure definition for our packet buffers
231 typedef struct network_packet_buffer
235 net_addr_t from_addr;
236 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
237 } network_packet_buffer;
239 // struct for a bunch of network packet buffers
240 typedef struct network_packet_buffer_list {
241 network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
242 int psnet_seq_number;
244 int psnet_highest_id;
245 } network_packet_buffer_list;
252 #define MAXHOSTNAME 128
254 #define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
255 #define MAX_SEND_RETRIES 20 // number of retries when sending would block
256 #define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
259 //*******************************
260 #define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
261 // required in case of out of order packets
262 #define NETRETRYTIME 0.75f // Time after sending before we resend
263 #define MIN_NET_RETRYTIME 0.2f
264 #define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
265 #define NETHEARTBEATTIME 3 // How often to send a heartbeat
266 #define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
267 #define NETBUFFERSIZE 600 // Max size of a network packet
269 #define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
271 int Nettimeout = NETTIMEOUT;
273 // Reliable packet stuff
274 #define RNT_ACK 1 // ACK Packet
275 #define RNT_DATA 2 // Data Packet
276 #define RNT_DATA_COMP 3 // Compressed Data Packet
277 #define RNT_REQ_CONN 4 // Requesting a connection
278 #define RNT_DISCONNECT 5 // Disconnecting a connection
279 #define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
280 #define RNT_I_AM_HERE 7
283 #pragma pack(push,r_udp)
287 #define PACKED __attribute__((packed))
291 ubyte type; // packet type
293 ushort seq; // sequence packet 0-65535 used for ACKing also
294 ushort data_len; // length of data
295 float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
296 ubyte data[NETBUFFERSIZE]; // Packet data
297 } PACKED reliable_header;
299 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
300 #define MAX_PING_HISTORY 10
303 ubyte buffer[NETBUFFERSIZE];
305 } PACKED reliable_net_sendbuffer;
308 ubyte buffer[NETBUFFERSIZE];
309 } PACKED reliable_net_rcvbuffer;
312 reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
313 unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
314 float timesent[MAXNETBUFFERS];
315 int send_len[MAXNETBUFFERS];
316 reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
317 int recv_len[MAXNETBUFFERS];
318 unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
319 float last_packet_received; // For a given connection, this is the last packet we received
320 float last_packet_sent;
321 SOCKADDR addr; // SOCKADDR of our peer
322 ushort status; // Status of this connection
323 unsigned short oursequence; // This is the next sequence number the application is expecting
324 unsigned short theirsequence; // This is the next sequence number the peer is expecting
325 net_addr_t net_addr; // A FS2 network address structure
326 ubyte connection_type; // IPX, IP, modem, etc.
327 float pings[MAX_PING_HISTORY];
329 unsigned int num_ping_samples;
333 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
335 // sockets for IPX and TCP (unreliable)
339 // the sockets that the game will use when selecting network type
340 SOCKET Unreliable_socket = INVALID_SOCKET;
343 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
344 // SOCKET Reliable_IPX_socket = INVALID_SOCKET;
346 float First_sent_iamhere = 0;
347 float Last_sent_iamhere = 0;
349 #define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
351 unsigned int Serverconn = 0xffffffff;
354 #pragma pack(pop,r_udp)
358 //*******************************
361 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
363 // -------------------------------------------------------------------------------------------------------
364 // PSNET 2 FORWARD DECLARATIONS
367 // if the string is a legally formatted ip string
368 int psnet_is_valid_numeric_ip(char *ip);
370 // functions to get the status of a RAS connection
371 unsigned int psnet_ras_status();
373 // set some options on a socket
374 void psnet_socket_options( SOCKET sock );
376 // initialize ipx socket
377 int psnet_init_ipx();
379 // initialize tcp socket
380 int psnet_init_tcp();
382 // get time in seconds
383 float psnet_get_time();
385 // returns the ip address of this machine. use for calling bind() with to associate with the proper
386 // IP address and network device.
389 // initialize reliable sockets
390 int psnet_init_rel_tcp(int port, int should_listen);
391 int psnet_init_rel_ipx(int port, int should_listen);
393 // shutdown reliable sockets
394 void psnet_rel_close();
396 // initialize the buffering system
397 void psnet_buffer_init(network_packet_buffer_list *l);
399 // buffer a packet (maintain order!)
400 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from);
402 // get the index of the next packet in order!
403 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from);
406 // -------------------------------------------------------------------------------------------------------
407 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
410 // wrappers around select() and recvfrom() for lagging/losing data
411 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
413 network_packet_buffer_list *l;
419 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
420 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
423 l = &Psnet_top_buffers[psnet_type];
425 // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
426 ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
432 // otherwise, stuff the outgoing data
433 switch ( Socket_type ) {
438 ((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
439 memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
440 memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
441 ((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
442 *fromlen = sizeof(SOCKADDR_IPX);
447 ((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
449 memcpy(&((SOCKADDR_IN*)from)->sin_addr.s_addr, addr.addr, 4);
451 memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
453 ((SOCKADDR_IN*)from)->sin_family = AF_INET;
454 *fromlen = sizeof(SOCKADDR_IN);
469 // wrappers around select() and recvfrom() for lagging/losing data
470 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, struct timeval FAR * timeout, int psnet_type)
472 network_packet_buffer_list *l;
474 // if this is a check for writability, just return the select
475 if(writefds != NULL){
476 return select(nfds, readfds, writefds, exceptfds, timeout);
480 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
481 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
484 l = &Psnet_top_buffers[psnet_type];
486 // do we have any buffers in here?
487 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
495 // wrappers around sendto to sorting through different packet types
496 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
498 char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
501 outbuf[0] = (char)psnet_type;
502 memcpy(&outbuf[1], buf, len);
504 // is the socket writeable?
507 return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
510 // call this once per frame to read everything off of our socket
511 void PSNET_TOP_LAYER_PROCESS()
514 SOCKADDR_IN ip_addr; // UDP/TCP socket structure
516 SOCKADDR_IPX ipx_addr; // IPX socket structure
526 net_addr_t from_addr;
527 network_naked_packet packet_read;
529 // clear the addresses to remove compiler warnings
530 memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
532 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
535 if ( Network_status != NETWORK_STATUS_RUNNING ) {
536 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
541 // check if there is any data on the socket to be read. The amount of data that can be
542 // atomically read is stored in len.
545 FD_SET( Unreliable_socket, &rfds );
550 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
552 if ( select( Unreliable_socket+1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
554 ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
558 // if the read file descriptor is not set, then bail!
559 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
563 // get data off the socket and process
564 read_len = SOCKET_ERROR;
565 switch ( Socket_type ) {
568 from_len = sizeof(SOCKADDR_IPX);
569 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
574 from_len = sizeof(SOCKADDR_IN);
575 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
583 // set the from_addr for storage into the packet buffer structure
584 from_addr.type = Socket_type;
586 switch ( Socket_type ) {
589 from_addr.port = ntohs( ipx_addr.sa_socket );
590 memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
591 memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
596 from_addr.port = ntohs( ip_addr.sin_port );
597 memset(from_addr.addr, 0x00, 6);
599 memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
601 memcpy(from_addr.addr, &ip_addr.sin_addr.s_addr, 4);
611 if ( read_len == SOCKET_ERROR ) {
612 // int x = WSAGetLastError();
613 ml_printf("Socket error on socket_get_data()");
617 // determine the packet type
618 int packet_type = packet_read.data[0];
619 // mprintf(("TOP LAYER PACKET %d!\n", packet_type));
620 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
624 psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
630 // -------------------------------------------------------------------------------------------------------
634 // initialize psnet to use the specified port
635 void psnet_init( int protocol, int port_num )
637 char *internet_connection;
645 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
649 // GAME PORT INITIALIZATION STUFF
650 if ( Network_status == NETWORK_STATUS_RUNNING ){
651 ml_string("Skipping psnet_init() because network already running");
655 internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
656 if ( !stricmp(internet_connection, NOX("dialup")) ) {
657 ml_string("psnet_init() detected dialup connection");
659 Psnet_connection = NETWORK_CONNECTION_DIALUP;
660 } else if ( !stricmp(internet_connection, NOX("lan")) ) {
661 ml_string("psnet_init() detected lan connection");
663 Psnet_connection = NETWORK_CONNECTION_LAN;
665 ml_string("psnet_init() detected no connection");
667 Psnet_connection = NETWORK_CONNECTION_NONE;
670 Network_status = NETWORK_STATUS_NO_WINSOCK;
672 if (WSAStartup(0x101, &wsa_data )){
677 // get the port for running this game on. Be careful that it cannot be out of bounds
678 Psnet_default_port = DEFAULT_GAME_PORT;
679 if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
680 Psnet_default_port = (ushort)port_num;
683 // initialize TCP now
685 if(!psnet_init_tcp()){
686 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
690 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
691 ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);
697 // clear reliable sockets
698 reliable_socket *rsocket;
700 for(j=0; j<MAXRELIABLESOCKETS; j++){
701 rsocket=&Reliable_sockets[j];
702 memset(rsocket,0,sizeof(reliable_socket));
705 // initialize IPX not
708 if(!psnet_init_ipx()){
709 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
713 if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
714 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
723 // determine if we've successfully initialized the protocol we want
724 if(!Tcp_active && !Ipx_active){
725 Network_status = NETWORK_STATUS_NO_PROTOCOL;
727 ml_string("No protocol in psnet_init()!");
730 // specified network timeout
731 Nettimeout = NETTIMEOUT;
732 if(Cmdline_timeout > 0){
733 Nettimeout = Cmdline_timeout;
739 if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
740 // set network to be running
741 Network_status = NETWORK_STATUS_RUNNING;
743 // determine if our socket can broadcast
744 Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
746 // initialize all packet type buffers
747 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
748 psnet_buffer_init(&Psnet_top_buffers[idx]);
756 if ( Network_status != NETWORK_STATUS_RUNNING ){
761 WSACancelBlockingCall();
764 if ( TCP_socket != INVALID_SOCKET ) {
765 shutdown( TCP_socket, 1 );
766 closesocket( TCP_socket );
769 if ( IPX_socket != INVALID_SOCKET ) {
770 shutdown( IPX_socket, 1 );
771 closesocket( IPX_socket );
776 //Warning( LOCATION, "Error closing wsock!\n" );
780 // close down all reliable sockets - this forces them to
781 // send a disconnect to any remote machines
784 Network_status = NETWORK_STATUS_NOT_INITIALIZED;
787 // set the protocol to use
788 int psnet_use_protocol( int protocol )
792 SOCKADDR_IPX ipx_addr;
798 // zero out my address
799 Psnet_my_addr_valid = 0;
800 memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
802 // wait until we choose a protocol to determine if we can broadcast
805 ml_string("In psnet_use_protocol()");
807 switch ( protocol ) {
810 ml_string("psnet_use_protocol() selecting IPX");
812 // assign the IPX_* sockets to the socket values used elsewhere
813 Unreliable_socket = IPX_socket;
815 Can_broadcast = Ipx_can_broadcast;
817 ml_printf("Psnet : IPX broadcast\n");
820 // get the socket name for the IPX_socket, and put it into My_addr
821 len = sizeof(SOCKADDR_IPX);
822 if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
823 ml_printf("Unable to get sock name for IPX unreliable socket (%d)\n", WSAGetLastError() );
827 memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
828 memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
829 Psnet_my_addr.port = Psnet_default_port;
831 ml_printf("Psnet using - NET_IPX\n");
836 if ( Network_status != NETWORK_STATUS_RUNNING ){
837 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
841 // assign the TCP_* sockets to the socket values used elsewhere
842 Unreliable_socket = TCP_socket;
844 Can_broadcast = Tcp_can_broadcast;
846 ml_printf("Psnet : TCP broadcast\n");
849 // get the socket name for the IPX_socket, and put it into My_addr
850 len = sizeof(SOCKADDR_IN);
851 if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
852 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
857 memset(Psnet_my_addr.net_id, 0, 4);
858 memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
859 Psnet_my_addr.port = Psnet_default_port;
861 ml_printf("Psnet using - NET_TCP\n");
869 Psnet_my_addr.type = protocol;
870 Socket_type = protocol;
875 // get the status of the network
876 int psnet_get_network_status()
878 // first case is when "none" is selected
879 if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
880 return NETWORK_ERROR_NO_TYPE;
883 // first, check the connection status of the network
884 if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
885 return NETWORK_ERROR_NO_WINSOCK;
887 if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
888 return NETWORK_ERROR_NO_PROTOCOL;
891 // network is running -- be sure that the RAS people know to connect if they currently cannot.
893 if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
894 // if on a dialup connection, be sure that RAS is active.
895 if ( !Ras_connected ) {
896 return NETWORK_ERROR_CONNECT_TO_ISP;
898 } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
899 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
900 // to pick the right connection type
901 if ( Ras_connected ) {
902 return NETWORK_ERROR_LAN_AND_RAS;
905 return NETWORK_ERROR_NONE;
908 // convert a net_addr to a string
909 char* psnet_addr_to_string( char * text, net_addr_t * address )
912 if ( Network_status != NETWORK_STATUS_RUNNING ) {
913 strcpy( text, XSTR("[no networking]",910) );
919 switch ( address->type ) {
921 sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
934 memcpy(&temp_addr.s_addr, address->addr, 4);
935 strcpy( text, inet_ntoa(temp_addr) );
947 // convert a string to a net addr
948 void psnet_string_to_addr( net_addr_t * address, char * text )
951 char str[255], *c, *port;
954 if ( Network_status != NETWORK_STATUS_RUNNING ) {
955 strcpy( text, XSTR("[no networking]",910) );
959 // copy the text string to local storage to look for ports
960 Assert( strlen(text) < 255 );
962 c = strrchr(str, ':');
969 switch ( address->type ) {
971 Int3(); // no support for this yet
975 addr.s_addr = inet_addr(str);
976 // if we get INADDR_NONE returns, then we need to try and resolve the host
978 if ( addr.s_addr == INADDR_NONE ) {
979 he = gethostbyname( str );
980 // returns a non-null pointer if successful, so get the address
982 addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
984 addr.s_addr = INADDR_NONE;
988 memset(address->addr, 0x00, 6);
989 memcpy(address->addr, &addr.s_addr, 4);
991 address->port = (ushort)(atoi(port));
1002 // compare 2 addresses
1003 int psnet_same( net_addr_t * a1, net_addr_t * a2 )
1005 return !memcmp(a1->addr, a2->addr, 6);
1008 // send data unreliably
1009 int psnet_send( net_addr_t * who_to, void * data, int len, int np_index )
1011 // send data unreliably
1013 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1015 SOCKADDR_IPX ipx_addr; // IPX socket structure
1018 ubyte iaddr[6], *send_data;
1021 struct timeval timeout;
1023 // always use the reliable socket
1024 send_sock = Unreliable_socket;
1026 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1027 ml_printf("Network ==> Socket not inited in psnet_send\n");
1031 if ( psnet_same( who_to, &Psnet_my_addr) ){
1035 memset(iaddr, 0x00, 6);
1036 memcpy(iaddr, who_to->addr, 6);
1038 if ( memcmp(iaddr, Null_address, 6) == 0) {
1039 ml_printf("Network ==> send to address is 0 in psnet_send\n");
1043 port = who_to->port;
1046 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
1050 // stuff the data with the type
1051 send_data = (ubyte*)data;
1055 FD_SET( send_sock, &wfds );
1057 timeout.tv_usec = 0;
1060 if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1062 if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1064 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
1068 // if the write file descriptor is not set, then bail!
1069 if ( !FD_ISSET(send_sock, &wfds ) ){
1074 switch ( who_to->type ) {
1077 ipx_addr.sa_socket = htons(port);
1078 ipx_addr.sa_family = AF_IPX;
1079 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1080 memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
1082 ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
1084 multi_rate_add(np_index, "ipx", send_len);
1085 if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
1086 // ml_printf("requested to send %d bytes -- sent %d instead!!!\n", send_len, ret);
1092 sockaddr.sin_family = AF_INET;
1093 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1094 sockaddr.sin_port = htons(port);
1096 multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
1097 multi_rate_add(np_index, "udp", send_len);
1098 ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
1102 Assert(0); // unknown protocol
1107 if ( ret != SOCKET_ERROR ) {
1110 //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() );
1114 // get data from the unreliable socket
1115 int psnet_get( void * data, net_addr_t * from_addr )
1119 // try and get a free buffer and return its size
1120 if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
1128 // broadcast data on unreliable socket
1129 int psnet_broadcast( net_addr_t * who_to, void * data, int len )
1131 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1132 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
1136 if ( !Can_broadcast ) {
1137 ml_printf("Cannot broadcast -- returning without doing anything\n");
1141 ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
1143 // broadcasting works on a local subnet which is all we really want to do for now anyway.
1144 // we might keep this in as an option for freespace later.
1145 switch ( who_to->type ) {
1148 memcpy(who_to->addr, broadcast, 6);
1149 psnet_send(who_to, data, len);
1157 // flush all sockets
1160 ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
1161 net_addr_t from_addr;
1163 while ( psnet_get( data, &from_addr ) > 0 ) ;
1166 // if the passed string is a valid IP string
1167 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
1170 struct hostent *host_ent;
1173 // our addresses may have ports, so make local copy and remove port number
1174 Assert( strlen(ip_string) < 255 );
1175 strcpy(str, ip_string);
1176 c = strrchr(str, ':');
1181 addr.s_addr = inet_addr(ip_string);
1182 if ( addr.s_addr != INADDR_NONE ){
1183 // make sure the ip string is a valid format string
1184 if(psnet_is_valid_numeric_ip(ip_string)){
1189 // try name resolution
1190 host_ent = gethostbyname( ip_string );
1195 // valid host entry so return 1;
1200 // -------------------------------------------------------------------------------------------------------
1201 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1205 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1207 float *ping1 = (float *)arg1;
1208 float *ping2 = (float *)arg2;
1210 if(*ping1==*ping2) return 0;
1211 else if(*ping1>*ping2) return 1;
1212 else if(*ping1<*ping2) return -1;
1217 void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
1220 reliable_header ack_header;
1221 ack_header.type = RNT_ACK;
1222 ack_header.data_len = sizeof(unsigned int);
1223 ack_header.send_time = time_sent;
1224 memcpy(&ack_header.data,&sig,sizeof(unsigned int));
1225 switch (link_type) {
1228 ml_string("No IPX in rel_send_ack()");
1231 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1235 ml_string("No TCP in rel_send_ack()");
1238 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1241 ml_string("Unknown protocol type in nw_SendReliable()");
1247 // function to shutdown and close the given socket. It takes a couple of things into consideration
1248 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1249 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1251 reliable_header diss_conn_header;
1253 // if the socket is out of range
1254 if(*sockp>=MAXRELIABLESOCKETS)
1256 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1259 ml_printf("Closing socket %d\n",*sockp);
1261 // go through every buffer and "free it up(tm)"
1263 for(i=0;i<MAXNETBUFFERS;i++){
1264 if(Reliable_sockets[*sockp].rbuffers[i]){
1265 if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1266 free(Reliable_sockets[*sockp].rbuffers[i]);
1268 Reliable_sockets[*sockp].rbuffers[i] = NULL;
1269 Reliable_sockets[*sockp].rsequence[i] = 0;
1271 if(Reliable_sockets[*sockp].sbuffers[i]){
1272 if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1273 free(Reliable_sockets[*sockp].sbuffers[i]);
1275 Reliable_sockets[*sockp].sbuffers[i] = NULL;
1276 Reliable_sockets[*sockp].rsequence[i] = 0;
1280 // send a disconnect packet to the socket on the other end
1281 diss_conn_header.type = RNT_DISCONNECT;
1282 diss_conn_header.seq = CONNECTSEQ;
1283 diss_conn_header.data_len = 0;
1284 if(*sockp==Serverconn){
1285 Serverconn = 0xffffffff;
1287 switch ( Reliable_sockets[*sockp].connection_type ) {
1292 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1298 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1301 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1305 memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1306 Reliable_sockets[*sockp].status = RNF_UNUSED;
1309 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1310 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1311 // function exists to check the status, and reinitialize if we need to
1312 int psnet_rel_check()
1317 // send data reliably
1318 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1322 reliable_socket *rsocket;
1324 if(socketid >= MAXRELIABLESOCKETS){
1325 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1329 Assert( length < (int)(sizeof(reliable_header)) );
1332 rsocket=&Reliable_sockets[socketid];
1333 if(rsocket->status!=RNF_CONNECTED) {
1334 //We can't send because this isn't a connected reliable socket.
1335 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1339 // Add the new packet to the sending list and send it.
1340 for(i=0;i<MAXNETBUFFERS;i++){
1341 if(NULL==rsocket->sbuffers[i]){
1342 reliable_header send_header;
1343 int send_this_packet=1;
1345 rsocket->send_len[i] = length;
1346 rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1348 memcpy(rsocket->sbuffers[i]->buffer,data,length);
1350 send_header.seq = rsocket->theirsequence;
1351 send_header.seq = INTEL_SHORT( send_header.seq );
1352 rsocket->ssequence[i] = rsocket->theirsequence;
1354 memcpy(send_header.data,data,length);
1355 send_header.data_len = (ushort)length;
1356 send_header.data_len = INTEL_SHORT( send_header.data_len );
1357 send_header.type = RNT_DATA;
1358 send_header.send_time = psnet_get_time();
1359 send_header.send_time = INTEL_FLOAT( &send_header.send_time );
1360 // SOCKADDR_IN * rsockaddr = (SOCKADDR_IN *)&rsocket->addr;
1362 if (send_this_packet){
1363 switch ( rsocket->connection_type ){
1368 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1374 multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1375 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1378 ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1383 if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
1384 //This will cause it to try to send again next frame. (or sooner)
1385 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1387 rsocket->timesent[i] = psnet_get_time();
1391 rsocket->theirsequence++;
1395 ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);
1401 // -1 socket not connected
1402 // 0 No packet ready to receive
1403 // >0 Buffer filled with the number of bytes recieved
1404 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1408 reliable_socket *rsocket = NULL;
1410 if(socketid >= MAXRELIABLESOCKETS){
1411 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1414 rsocket = &Reliable_sockets[socketid];
1415 if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1416 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1419 //If the buffer position is the position we are waiting for, fill in
1420 //the buffer we received in the call to this function and return true
1422 for(i=0; i<MAXNETBUFFERS; i++){
1423 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1424 memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1425 free(rsocket->rbuffers[i]);
1426 rsocket->rbuffers[i] = NULL;
1427 rsocket->rsequence[i] = 0;
1428 rsocket->oursequence++;
1429 return rsocket->recv_len[i];
1436 // process all active reliable sockets
1437 void psnet_rel_work()
1441 int max_len = NETBUFFERSIZE;
1444 static reliable_header rcv_buff;
1445 static SOCKADDR rcv_addr;
1447 int addrlen = sizeof(SOCKADDR);
1448 unsigned int rcvid;//The id of who we actually received a packet from, as opposed to socketid parm
1452 PSNET_TOP_LAYER_PROCESS();
1454 // negotitate initial connection with the server
1455 reliable_socket *rsocket = NULL;
1456 if(Serverconn != 0xffffffff){
1457 //Check to see if we need to send a packet out.
1458 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1459 reliable_header conn_header;
1460 //Now send I_AM_HERE packet
1461 conn_header.type = RNT_I_AM_HERE;
1462 conn_header.seq = (ushort)(~CONNECTSEQ);
1463 conn_header.data_len = 0;
1464 Last_sent_iamhere = psnet_get_time();
1465 int ret = SOCKET_ERROR;
1466 switch ( Reliable_sockets[Serverconn].connection_type ) {
1469 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1473 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1477 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1481 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1484 ml_printf("Unknown protocol type in nw_WorkReliable()!\n");
1489 if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1490 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1492 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1498 net_addr_t d3_rcv_addr;
1499 SOCKADDR_IN *rcvaddr,*rsockaddr;
1500 int ipx_has_data = 0;
1501 int udp_has_data = 0;
1505 if(Ipx_active && (Socket_type == NET_IPX)){
1507 FD_SET(Unreliable_socket, &read_fds);
1509 ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1511 ipx_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1514 if(Tcp_active && (Socket_type == NET_TCP)){
1516 FD_SET(Unreliable_socket, &read_fds);
1518 udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1520 udp_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1524 addrlen = sizeof(SOCKADDR);
1527 SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
1528 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1529 memset(&rcv_addr,0,sizeof(SOCKADDR));
1530 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1531 memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
1532 memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
1533 d3_rcv_addr.type = NET_IPX;
1534 link_type = NET_IPX;
1536 } else if(udp_has_data){
1537 SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
1538 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1539 memset(&rcv_addr,0,sizeof(SOCKADDR));
1540 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1541 rcv_buff.seq = INTEL_SHORT( rcv_buff.seq );
1542 rcv_buff.data_len = INTEL_SHORT( rcv_buff.data_len );
1543 rcv_buff.send_time = INTEL_FLOAT( &rcv_buff.send_time );
1544 memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1545 d3_rcv_addr.port = tcp_addr->sin_port;
1546 d3_rcv_addr.type = NET_TCP;
1547 link_type = NET_TCP;
1549 //Neither socket had data waiting
1554 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1555 //Int3();//See Kevin
1559 //Someone wants to connect, so find a slot
1560 if(rcv_buff.type == RNT_REQ_CONN){
1561 for(i=1; i<MAXRELIABLESOCKETS; i++){
1562 if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1563 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR))==0)
1564 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr_t)) == 0){
1565 //We already have a reliable link to this user, so we will ignore it...
1566 ml_printf("Received duplicate connection request. %d\n",i);
1567 //reliable_sockets[i].last_packet_received = timer_GetTime();
1568 psnet_rel_send_ack(&Reliable_sockets[i].addr, INTEL_INT(rcv_buff.seq), link_type, INTEL_FLOAT(&rcv_buff.send_time));
1569 //We will change this as a hack to prevent later code from hooking us up
1570 rcv_buff.type = 0xff;
1575 for(i=1; i<MAXRELIABLESOCKETS; i++){
1576 if(Reliable_sockets[i].status == RNF_UNUSED){
1577 //Add the new connection here.
1578 Reliable_sockets[i].connection_type=link_type;
1579 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr_t));
1580 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
1581 Reliable_sockets[i].ping_pos = 0;
1582 Reliable_sockets[i].num_ping_samples = 0;
1583 Reliable_sockets[i].status = RNF_LIMBO;
1584 Reliable_sockets[i].last_packet_received = psnet_get_time();
1585 rsocket = &Reliable_sockets[i];
1586 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1587 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1591 if(i==MAXRELIABLESOCKETS){
1592 //No more connections!
1593 ml_printf("Out of incoming reliable connection sockets\n");
1594 //Int3();//See Kevin
1597 psnet_rel_send_ack(&rsocket->addr,INTEL_INT(rcv_buff.seq),link_type,INTEL_FLOAT(&rcv_buff.send_time));
1600 //Find out if this is a packet from someone we were expecting a packet.
1601 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1602 for(i=1; i<MAXRELIABLESOCKETS; i++){
1603 rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1604 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr_t)) == 0){
1605 rsocket=&Reliable_sockets[i];
1610 if(rsocket == NULL){
1611 ml_printf("Received reliable data from unconnected client.\n");
1612 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1615 rsocket->last_packet_received = psnet_get_time();
1617 if(rsocket->status != RNF_CONNECTED){
1619 if(rsocket->status == RNF_LIMBO){
1620 //this is our connection to the server
1621 if(Serverconn != 0xffffffff){
1622 if(rcv_buff.type == RNT_ACK){
1623 uint *acknum = (uint *)&rcv_buff.data;
1624 //short *acknum = (short *)&rcv_buff.data;
1625 if ((*acknum == 0xfebd ) || (*acknum == 0xfebd0000)){
1626 //if(*acknum == (~CONNECTSEQ & 0xffff)){
1627 rsocket->status = RNF_CONNECTED;
1628 ml_printf("Got ACK for IAMHERE!\n");
1632 } else if(rcv_buff.type == RNT_I_AM_HERE){
1633 rsocket->status = RNF_CONNECTING;
1634 psnet_rel_send_ack(&rsocket->addr,INTEL_INT(rcv_buff.seq),link_type,INTEL_FLOAT(&rcv_buff.send_time));
1635 ml_printf("Got IAMHERE!\n");
1639 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1640 rsocket->status = RNF_CONNECTED;
1642 rsocket->last_packet_received = psnet_get_time();
1646 //Update the last recv variable so we don't need a heartbeat
1647 rsocket->last_packet_received = psnet_get_time();
1649 if(rcv_buff.type == RNT_HEARTBEAT){
1652 if(rcv_buff.type == RNT_ACK){
1654 rsocket->num_ping_samples++;
1656 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
1657 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1658 float sort_ping[MAX_PING_HISTORY];
1659 for(int a=0;a<MAX_PING_HISTORY;a++){
1660 sort_ping[a] = rsocket->pings[a];
1663 qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1664 rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
1666 rsocket->ping_pos++;
1667 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1668 rsocket->ping_pos=0;
1671 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1672 for(i=0; i<MAXNETBUFFERS; i++){
1673 unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1675 if(rsocket->sbuffers[i]){
1676 if(rsocket->ssequence[i] == INTEL_INT(*acksig) ){
1677 Assert(rsocket->sbuffers[i] != NULL);
1678 free(rsocket->sbuffers[i]);
1679 rsocket->sbuffers[i] = NULL;
1680 rsocket->ssequence[i] = 0;
1685 //remove that packet from the send buffer
1686 rsocket->last_packet_received = psnet_get_time();
1690 if(rcv_buff.type == RNT_DATA_COMP){
1692 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1693 rcv_buff.type = RNT_DATA;
1695 if(rcv_buff.type == RNT_DATA){
1696 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1698 seqdelta = rcv_buff.seq - rsocket->oursequence;
1699 if(seqdelta<0) seqdelta = seqdelta*-1;
1700 if(seqdelta>=MAXNETBUFFERS - 1){
1701 ml_printf("Received reliable packet out of order!\n");
1702 //It's out of order, so we won't ack it, which will mean we will get it again soon.
1705 //else move data into the proper buffer position
1708 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1709 if (rsocket->oursequence > rcv_buff.seq){
1713 //Sequence is high, so prepare for wrap around
1714 if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1719 for(i=0; i<MAXNETBUFFERS; i++){
1720 if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1721 //Received duplicate packet!
1726 for(i=0; i<MAXNETBUFFERS; i++){
1727 if(NULL == rsocket->rbuffers[i]){
1728 if(rcv_buff.data_len>max_len){
1729 rsocket->recv_len[i] = rcv_buff.data_len;
1731 rsocket->recv_len[i] = rcv_buff.data_len;
1733 rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1734 memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
1735 rsocket->rsequence[i] = rcv_buff.seq;
1740 psnet_rel_send_ack(&rsocket->addr,INTEL_INT(rcv_buff.seq),link_type,INTEL_FLOAT(&rcv_buff.send_time));
1744 } while((ipx_has_data>0) || (udp_has_data>0));
1746 // Go through each reliable socket that is connected and do any needed work.
1747 for(j=0; j<MAXRELIABLESOCKETS; j++){
1748 rsocket=&Reliable_sockets[j];
1750 if(Serverconn == 0xffffffff){
1751 if(rsocket->status==RNF_LIMBO){
1752 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1753 ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1754 memset(rsocket,0,sizeof(reliable_socket));
1755 rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1759 if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1760 rsocket->status = RNF_BROKEN;
1761 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1765 if(rsocket->status == RNF_CONNECTED){
1766 float retry_packet_time;
1767 if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1768 retry_packet_time = NETRETRYTIME;
1770 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1771 retry_packet_time = (float)MIN_NET_RETRYTIME;
1773 retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
1776 //Iterate through send buffers.
1777 for(i=0;i<MAXNETBUFFERS;i++){
1779 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1780 reliable_header send_header;
1781 send_header.send_time = psnet_get_time();
1782 send_header.send_time = INTEL_FLOAT( &send_header.send_time );
1783 send_header.seq = INTEL_SHORT( rsocket->ssequence[i] );
1784 memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1785 send_header.data_len = INTEL_SHORT( (ushort)rsocket->send_len[i] );
1786 send_header.type = RNT_DATA;
1787 if(rsocket->connection_type == NET_TCP){
1788 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1789 } else if(rsocket->connection_type == NET_IPX){
1790 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1792 if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1793 //The packet didn't get sent, flag it to try again next frame
1794 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1796 rsocket->last_packet_sent = psnet_get_time();
1797 rsocket->timesent[i] = psnet_get_time();
1803 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1804 reliable_header send_header;
1805 send_header.send_time = psnet_get_time();
1806 send_header.send_time = INTEL_FLOAT( &send_header.send_time );
1807 send_header.seq = 0;
1808 send_header.data_len = 0;
1809 send_header.type = RNT_HEARTBEAT;
1812 if(rsocket->connection_type == NET_TCP){
1813 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1814 } else if(rsocket->connection_type == NET_IPX){
1815 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1817 if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
1818 //It must have been sent
1819 rsocket->last_packet_sent = psnet_get_time();
1823 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1824 //This socket is hosed.....inform someone?
1825 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1826 rsocket->status = RNF_BROKEN;
1832 // get the status of a reliable socket, see RNF_* defines above
1833 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1835 if(socketid >= MAXRELIABLESOCKETS){
1839 return Reliable_sockets[socketid].status;
1842 // function which checks the Listen_socket for possibly incoming requests to be connected.
1843 // returns 0 on error or nothing waiting. 1 if we should try to accept
1844 int psnet_rel_check_for_listen(net_addr_t *from_addr)
1846 SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
1848 SOCKADDR_IPX *ipx_addr; // IPX socket structure
1853 for(i=1; i<MAXRELIABLESOCKETS; i++){
1854 if(Reliable_sockets[i].status == RNF_CONNECTING){
1855 Reliable_sockets[i].status = RNF_CONNECTED;
1856 //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR));
1857 ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1859 switch ( Reliable_sockets[i].connection_type ){
1862 ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
1863 memset(from_addr, 0x00, sizeof(net_addr_t));
1864 from_addr->port = ntohs( ipx_addr->sa_socket );
1865 from_addr->type = NET_IPX;
1866 memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
1867 memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
1872 ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1873 memset(from_addr, 0x00, sizeof(net_addr_t));
1874 from_addr->port = ntohs( ip_addr->sin_port );
1875 from_addr->type = NET_TCP;
1877 memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1879 memcpy(from_addr->addr, &ip_addr->sin_addr.s_addr, 4);
1888 char dbg_output[50];
1889 nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1890 mprintf((0,"Got address from: %s\n",dbg_output));
1895 return INVALID_SOCKET;
1898 // attacmpt to connect() to the server's tcp socket. socket parameter is simply assigned to the
1899 // Reliable_socket socket created in psnet_init
1900 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr_t *server_addr)
1902 //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1903 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1905 SOCKADDR_IPX ipx_addr; // IPX socket structure
1907 SOCKADDR *addr = NULL; // pointer to SOCKADDR to make coding easier
1913 float time_sent_req = 0;
1914 float first_sent_req = 0;
1915 static reliable_header conn_header;
1916 static reliable_header ack_header;
1918 struct timeval timeout;
1921 *socket = INVALID_SOCKET;
1923 memset(iaddr, 0x00, 6);
1924 memcpy(iaddr, &server_addr->addr, 6);
1925 port = (ushort)(server_addr->port); // Talk to the server listen port
1927 conn_header.type = RNT_REQ_CONN;
1928 conn_header.seq = CONNECTSEQ;
1929 conn_header.data_len = 0;
1934 if((server_addr->type == NET_IPX) && (!Ipx_active)){
1937 if((server_addr->type == NET_TCP) && (!Tcp_active)){
1940 //Flush out any left overs
1941 if(Tcp_active && (Socket_type == NET_TCP)){
1943 FD_SET(Unreliable_socket, &read_fds);
1945 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1947 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1949 addrlen = sizeof(SOCKADDR);
1950 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1952 //Int3();//See Kevin
1953 ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1958 FD_SET(Unreliable_socket, &read_fds);
1961 if(Ipx_active && (Socket_type == NET_IPX)){
1963 FD_SET(Unreliable_socket, &read_fds);
1965 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1967 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1970 addrlen = sizeof(SOCKADDR);
1971 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1974 //Int3();//See Kevin
1975 ml_printf("IPX recvfrom returned an error! -- %d\n",WSAGetLastError());
1979 FD_SET(Unreliable_socket, &read_fds);
1982 memset(&ack_header,0,sizeof(reliable_header));
1984 SOCKET typeless_sock = 0;
1985 net_addr_t d3_rcv_addr;
1986 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1988 switch ( server_addr->type ){
1991 ipx_addr.sa_family = AF_IPX;
1992 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1993 memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
1994 ipx_addr.sa_socket = htons(port);
1995 addr = (SOCKADDR *)&ipx_addr;
1996 name_length = sizeof(ipx_addr);
1997 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1998 ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
2001 typeless_sock = Unreliable_socket;
2002 memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
2003 memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
2004 d3_rcv_addr.type = NET_IPX;
2008 sockaddr.sin_family = AF_INET;
2009 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
2010 sockaddr.sin_port = htons(port);
2011 addr = (SOCKADDR *)&sockaddr;
2012 name_length = sizeof(sockaddr);
2013 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
2014 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
2017 memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
2018 d3_rcv_addr.port = sockaddr.sin_port;
2019 d3_rcv_addr.type = NET_TCP;
2020 typeless_sock = Unreliable_socket;
2024 ml_printf("Network","Unknown protocol type in nw_ConnectToServer()!\n");
2030 first_sent_req = psnet_get_time();
2031 time_sent_req = psnet_get_time();
2033 //Wait until we get a response from the server or we timeout
2036 PSNET_TOP_LAYER_PROCESS();
2039 FD_SET(typeless_sock, &read_fds);
2041 if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2043 if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2045 ml_string("selected() in psnet_rel_connect_to_server()");
2047 addrlen = sizeof(SOCKADDR);
2048 bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
2050 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
2055 ml_string("received data after select in psnet_rel_connect_to_server()");
2057 ml_string("about to check ack_header.type");
2058 if(ack_header.type == RNT_ACK){
2059 //int *acknum = (int *)&ack_header.data;
2060 short *acknum = (short *)&ack_header.data;
2061 if(*acknum == CONNECTSEQ){
2062 for(i=1; i<MAXRELIABLESOCKETS; i++){
2063 if(Reliable_sockets[i].status==RNF_UNUSED){
2064 //Add the new connection here.
2065 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2066 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
2067 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr_t));
2068 Reliable_sockets[i].last_packet_received = psnet_get_time();
2069 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
2070 Reliable_sockets[i].status = RNF_LIMBO;
2072 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
2073 //Now send I_AM_HERE packet
2074 conn_header.type = RNT_I_AM_HERE;
2075 conn_header.seq = (ushort)(~CONNECTSEQ);
2076 conn_header.data_len = 0;
2078 First_sent_iamhere = psnet_get_time();
2079 Last_sent_iamhere = psnet_get_time();
2080 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2081 if(rcode == SOCKET_ERROR){
2082 *socket = INVALID_SOCKET;
2083 Reliable_sockets[i].status = RNF_UNUSED;
2084 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2085 ml_printf("Unable to send packet in nw_ConnectToServer()\n");
2088 Reliable_sockets[i].last_packet_sent = psnet_get_time();
2090 f = psnet_get_time();
2091 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
2098 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
2100 } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
2101 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
2102 } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
2105 if((psnet_get_time()-time_sent_req)>2)
2107 ml_printf("Resending connect request.\n");
2108 int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2109 if(ret != SOCKET_ERROR){
2110 time_sent_req = psnet_get_time();
2112 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
2117 } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
2120 // returns the ip address of this computer
2122 int psnet_rel_get_ip()
2126 SOCKADDR_IN local_address;
2129 // Get the local host name
2130 memset(&local_address, 0, sizeof(local_address));
2131 ret = gethostname(local, 255 );
2132 if (ret != SOCKET_ERROR ){
2133 // Resolve host name for local address
2134 hostent = gethostbyname((LPSTR)local);
2136 local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
2139 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
2141 ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
2142 return local_address.sin_addr.s_addr;
2146 // returns the ip address of this computer
2149 SOCKADDR_IN local_address;
2151 if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
2152 local_address.sin_addr.s_addr = psnet_ras_status();
2153 if(local_address.sin_addr.s_addr == INADDR_NONE){
2154 local_address.sin_addr.s_addr = INADDR_ANY;
2157 // Init local address to zero
2158 local_address.sin_addr.s_addr = INADDR_ANY;
2161 // NOTE: for memeory checkers, do NOT try to free this
2162 ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
2164 return local_address.sin_addr.s_addr;
2167 // initialize reliable sockets
2168 int psnet_init_rel_tcp(int port, int should_listen)
2171 SOCKADDR_IN sockaddr;
2173 sockaddr.sin_port = htons((ushort)port);
2174 sockaddr.sin_family = AF_INET;
2176 ml_printf("Setting up reliable sockets.\n");
2178 my_ip = psnet_get_ip();
2180 memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));
2182 Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
2183 if(INVALID_SOCKET == Reliable_UDP_socket){
2184 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
2187 } else if(bind(Reliable_UDP_socket,(SOCKADDR *)&sockaddr,sizeof(SOCKADDR))!=0){
2188 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
2193 // make any reliable sockets which we create that aren't listening non-blocking sockets
2198 error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
2199 if ( error == SOCKET_ERROR ) {
2200 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
2210 // initialize reliable sockets
2211 int psnet_init_rel_ipx(int port, int should_listen)
2217 SOCKADDR_IPX ipx_addr;
2219 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
2220 ipx_addr.sa_family = AF_IPX;
2221 ipx_addr.sa_socket = htons((ushort)port);
2223 Reliable_IPX_socket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
2224 if(INVALID_SOCKET == Reliable_IPX_socket){
2225 ml_printf("Unable to create reliable IPX socket -- %d\n", WSAGetLastError() );
2228 } else if(bind(Reliable_IPX_socket,(SOCKADDR *)&ipx_addr,sizeof(SOCKADDR))!=0){
2229 ml_printf("Unable to bind reliable IPX socket -- %d\n", WSAGetLastError() );
2234 // make any reliable sockets which we create that aren't listening non-blocking sockets
2239 error = ioctlsocket( Reliable_IPX_socket, FIONBIO, &arg );
2240 if ( error == SOCKET_ERROR ) {
2241 ml_printf("Unable to make reliable IPX socket non-blocking -- %d\n", WSAGetLastError() );
2252 void psnet_rel_close()
2255 PSNET_SOCKET_RELIABLE sock;
2258 for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
2259 if(Reliable_sockets[idx].status != RNF_UNUSED){
2261 psnet_rel_close_socket(&sock);
2266 // ------------------------------------------------------------------------------------------------------
2267 // PACKET BUFFERING FUNCTIONS
2270 // initialize the buffering system
2271 void psnet_buffer_init(network_packet_buffer_list *l)
2275 // blast the buffer clean
2276 memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
2278 // set all buffer sequence #'s to -1
2279 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2280 l->psnet_buffers[idx].sequence_number = -1;
2283 // initialize the sequence #
2284 l->psnet_seq_number = 0;
2285 l->psnet_lowest_id = -1;
2286 l->psnet_highest_id = -1;
2289 // buffer a packet (maintain order!)
2290 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from)
2295 // find the first empty packet
2296 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2297 if(l->psnet_buffers[idx].sequence_number == -1){
2303 // if we didn't find the buffer, report an overrun
2305 ml_printf("WARNING - Buffer overrun in psnet\n");
2308 memcpy(l->psnet_buffers[idx].data, data, length);
2309 l->psnet_buffers[idx].len = length;
2310 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr_t));
2311 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
2313 // keep track of the highest id#
2314 l->psnet_highest_id = l->psnet_seq_number++;
2316 // set the lowest id# for the first time
2317 if(l->psnet_lowest_id == -1){
2318 l->psnet_lowest_id = l->psnet_highest_id;
2323 // get the index of the next packet in order!
2324 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from)
2329 // if there are no buffers, do nothing
2330 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
2334 // search until we find the lowest packet index id#
2335 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2336 // if we found the buffer
2337 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
2343 // at this point, we should _always_ have found the buffer
2346 // copy out the buffer data
2347 memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
2348 *length = l->psnet_buffers[idx].len;
2349 memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr_t));
2351 // now we need to cleanup the packet list
2353 // mark the buffer as free
2354 l->psnet_buffers[idx].sequence_number = -1;
2355 l->psnet_lowest_id++;
2360 // -------------------------------------------------------------------------------------------------------
2361 // PSNET 2 FORWARD DEFINITIONS
2364 // if the string is a legally formatted ip string
2365 int psnet_is_valid_numeric_ip(char *ip)
2369 int val1,val2,val3,val4;
2371 // get the first ip value
2373 token = strtok(copy,".");
2377 // get the value of the token
2379 if((val1 < 0) || (val1 > 255)){
2385 token = strtok(NULL,".");
2389 // get the value of the token
2391 if((val2 < 0) || (val2 > 255)){
2397 token = strtok(NULL,".");
2401 // get the value of the token
2403 if((val3 < 0) || (val3 > 255)){
2409 token = strtok(NULL,"");
2413 // get the value of the token
2415 if((val4 < 0) || (val4 > 255)){
2420 // make sure he hasn't entered all 0's
2421 if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2429 // function called from high level FreeSpace code to determine the status of the networking
2430 // code returns one of a handful of macros
2432 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2433 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2434 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2436 // functions to get the status of a RAS connection
2437 unsigned int psnet_ras_status()
2440 unsigned long size, num_connections, i;
2441 RASCONN rasbuffer[25];
2442 HINSTANCE ras_handle;
2443 unsigned long rasip=0;
2444 RASPPPIP projection;
2445 // int Ras_connected;
2449 // first, call a LoadLibrary to load the RAS api
2450 ras_handle = LoadLibrary( "rasapi32.dll" );
2451 if ( ras_handle == NULL ) {
2455 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2456 if (!pRasEnumConnections) {
2457 FreeLibrary( ras_handle );
2460 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2461 if (!pRasGetConnectStatus) {
2462 FreeLibrary( ras_handle );
2465 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2466 if (!pRasGetProjectionInfo) {
2467 FreeLibrary( ras_handle );
2471 size = sizeof(rasbuffer);
2472 rasbuffer[0].dwSize = sizeof(RASCONN);
2474 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2476 FreeLibrary( ras_handle );
2480 // JAS: My computer gets to this point, but I have no RAS connections,
2482 if ( num_connections < 1 ) {
2483 ml_string("Found no RAS connections");
2484 FreeLibrary( ras_handle );
2488 ml_printf("Found %d connections", num_connections);
2490 for (i = 0; i < num_connections; i++ ) {
2491 RASCONNSTATUS status;
2494 ml_printf("Connection %d:", i);
2495 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2496 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2497 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2499 // get the connection status
2500 status.dwSize = sizeof(RASCONNSTATUS);
2501 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2503 FreeLibrary( ras_handle );
2507 // get the projection informatiom
2508 size = sizeof(projection);
2509 projection.dwSize = size;
2510 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2512 FreeLibrary( ras_handle );
2516 ml_printf("IP Address: %s", projection.szIpAddress);
2521 FreeLibrary( ras_handle );
2522 rasip = inet_addr(projection.szIpAddress);
2523 if(rasip==INADDR_NONE){
2527 //The ip of the RAS connection
2531 unsigned int psnet_ras_status()
2539 // functions to get the status of a RAS connection
2541 void psnet_ras_status()
2544 unsigned long size, num_connections, i;
2545 RASCONN rasbuffer[25];
2546 HINSTANCE ras_handle;
2550 // first, call a LoadLibrary to load the RAS api
2551 ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2552 if ( ras_handle == NULL ) {
2556 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2557 if (!pRasEnumConnections) {
2558 FreeLibrary( ras_handle );
2561 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2562 if (!pRasGetConnectStatus) {
2563 FreeLibrary( ras_handle );
2566 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2567 if (!pRasGetProjectionInfo) {
2568 FreeLibrary( ras_handle );
2572 size = sizeof(rasbuffer);
2573 rasbuffer[0].dwSize = sizeof(RASCONN);
2575 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2577 FreeLibrary( ras_handle );
2581 // JAS: My computer gets to this point, but I have no RAS connections,
2583 if ( num_connections < 1 ) {
2584 ml_printf("Found no connections\n" );
2585 FreeLibrary( ras_handle );
2589 ml_printf("Found %d connections\n", num_connections);
2591 for (i = 0; i < num_connections; i++ ) {
2592 RASCONNSTATUS status;
2593 RASPPPIP projection;
2596 ml_printf("Connection %d:\n", i);
2597 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2598 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2599 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2601 // get the connection status
2602 status.dwSize = sizeof(RASCONNSTATUS);
2603 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2605 FreeLibrary( ras_handle );
2609 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2611 // get the projection informatiom
2612 size = sizeof(projection);
2613 projection.dwSize = size;
2614 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2616 FreeLibrary( ras_handle );
2620 ml_printf("IP Address: %s", projection.szIpAddress));
2625 FreeLibrary( ras_handle );
2629 // set some options on a socket
2630 void psnet_socket_options( SOCKET sock )
2634 int cursize, cursizesize, bufsize;
2636 socklen_t cursize, cursizesize, bufsize;
2639 // Set the mode of the socket to allow broadcasting. We need to be able to broadcast
2640 // when a game is searched for in IPX mode.
2642 if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
2649 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (LPSTR)&broadcast, sizeof(broadcast) );
2651 // try and increase the size of my receive buffer
2652 bufsize = MAX_RECEIVE_BUFSIZE;
2654 // set the current size of the receive buffer
2655 cursizesize = sizeof(int);
2656 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2657 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2658 ret = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
2659 if ( ret == SOCKET_ERROR ) {
2662 wserr = WSAGetLastError();
2663 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2667 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2668 ml_printf("Receive buffer set to %d\n", cursize);
2670 // set the current size of the send buffer
2671 cursizesize = sizeof(int);
2672 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2673 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2674 ret = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
2675 if ( ret == SOCKET_ERROR ) {
2678 wserr = WSAGetLastError();
2679 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2683 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2684 ml_printf("Send buffer set to %d\n", cursize);
2687 // initialize ipx socket
2688 int psnet_init_ipx()
2693 SOCKADDR_IPX sockaddr;
2695 IPX_socket = INVALID_SOCKET;
2697 IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
2698 if ( IPX_socket == INVALID_SOCKET ) {
2699 Ipx_failure_code = WSAGetLastError();
2700 ml_printf("Error on IPX startup %d\n", Ipx_failure_code);
2705 memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
2706 sockaddr.sa_family = AF_IPX;
2707 sockaddr.sa_socket = htons( Psnet_default_port );
2708 if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
2709 Ipx_failure_code = WSAGetLastError();
2710 ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX\n", Ipx_failure_code );
2714 // set socket options
2715 psnet_socket_options( IPX_socket );
2716 Ipx_can_broadcast = Can_broadcast;
2723 // initialize tcp socket
2724 int psnet_init_tcp()
2726 SOCKADDR_IN sockaddr;
2728 TCP_socket = INVALID_SOCKET;
2730 TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2731 if ( TCP_socket == INVALID_SOCKET ) {
2732 Tcp_failure_code = WSAGetLastError();
2733 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2738 memset(&sockaddr,0,sizeof(SOCKADDR_IN));
2739 sockaddr.sin_family = AF_INET;
2740 sockaddr.sin_addr.s_addr = psnet_get_ip();
2741 sockaddr.sin_port = htons( Psnet_default_port );
2742 if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2743 Tcp_failure_code = WSAGetLastError();
2744 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code );
2748 // set socket options
2749 psnet_socket_options( TCP_socket );
2750 Tcp_can_broadcast = Can_broadcast;
2756 // get time in seconds
2757 float psnet_get_time()
2759 return (float)timer_get_milliseconds() / 1000.0f;
2762 // mark a socket as having received data
2763 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2766 if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2771 Reliable_sockets[socket].last_packet_received = psnet_get_time();