]> icculus.org git repositories - taylor/freespace2.git/blob - src/network/multi_options.cpp
clean up debug messages a bit
[taylor/freespace2.git] / src / network / multi_options.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Network/multi_options.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.6  2005/10/02 09:30:10  taylor
17  * sync up rest of big-endian network changes.  it should at least be as good as what's in FS2_Open now, only better :)
18  *
19  * Revision 1.5  2004/06/11 01:34:41  tigital
20  * byte-swapping changes for bigendian systems
21  *
22  * Revision 1.4  2003/05/25 02:30:43  taylor
23  * Freespace 1 support
24  *
25  * Revision 1.3  2002/06/09 04:41:23  relnev
26  * added copyright header
27  *
28  * Revision 1.2  2002/05/26 20:22:48  theoddone33
29  * Most of network/ works
30  *
31  * Revision 1.1.1.1  2002/05/03 03:28:10  root
32  * Initial import.
33  * 
34  * 
35  * 22    8/27/99 12:32a Dave
36  * Allow the user to specify a local port through the launcher.
37  * 
38  * 21    8/22/99 1:19p Dave
39  * Fixed up http proxy code. Cleaned up scoring code. Reverse the order in
40  * which d3d cards are detected.
41  * 
42  * 20    8/04/99 6:01p Dave
43  * Oops. Make sure standalones log in.
44  * 
45  * 19    7/09/99 9:51a Dave
46  * Added thick polyline code.
47  * 
48  * 18    5/03/99 8:32p Dave
49  * New version of multi host options screen.
50  * 
51  * 17    4/25/99 7:43p Dave
52  * Misc small bug fixes. Made sun draw properly.
53  * 
54  * 16    4/20/99 6:39p Dave
55  * Almost done with artillery targeting. Added support for downloading
56  * images on the PXO screen.
57  * 
58  * 15    3/10/99 6:50p Dave
59  * Changed the way we buffer packets for all clients. Optimized turret
60  * fired packets. Did some weapon firing optimizations.
61  * 
62  * 14    3/09/99 6:24p Dave
63  * More work on object update revamping. Identified several sources of
64  * unnecessary bandwidth.
65  * 
66  * 13    3/08/99 7:03p Dave
67  * First run of new object update system. Looks very promising.
68  * 
69  * 12    2/21/99 6:01p Dave
70  * Fixed standalone WSS packets. 
71  * 
72  * 11    2/19/99 2:55p Dave
73  * Temporary checking to report the winner of a squad war match.
74  * 
75  * 10    2/12/99 6:16p Dave
76  * Pre-mission Squad War code is 95% done.
77  * 
78  * 9     2/11/99 3:08p Dave
79  * PXO refresh button. Very preliminary squad war support.
80  * 
81  * 8     11/20/98 11:16a Dave
82  * Fixed up IPX support a bit. Making sure that switching modes and
83  * loading/saving pilot files maintains proper state.
84  * 
85  * 7     11/19/98 4:19p Dave
86  * Put IPX sockets back in psnet. Consolidated all multiplayer config
87  * files into one.
88  * 
89  * 6     11/19/98 8:03a Dave
90  * Full support for D3-style reliable sockets. Revamped packet lag/loss
91  * system, made it receiver side and at the lowest possible level.
92  * 
93  * 5     11/17/98 11:12a Dave
94  * Removed player identification by address. Now assign explicit id #'s.
95  * 
96  * 4     10/13/98 9:29a Dave
97  * Started neatening up freespace.h. Many variables renamed and
98  * reorganized. Added AlphaColors.[h,cpp]
99  * 
100  * 3     10/07/98 6:27p Dave
101  * Globalized mission and campaign file extensions. Removed Silent Threat
102  * special code. Moved \cache \players and \multidata into the \data
103  * directory.
104  * 
105  * 2     10/07/98 10:53a Dave
106  * Initial checkin.
107  * 
108  * 1     10/07/98 10:50a Dave
109  * 
110  * 20    9/10/98 1:17p Dave
111  * Put in code to flag missions and campaigns as being MD or not in Fred
112  * and Freespace. Put in multiplayer support for filtering out MD
113  * missions. Put in multiplayer popups for warning of non-valid missions.
114  * 
115  * 19    7/07/98 2:49p Dave
116  * UI bug fixes.
117  * 
118  * 18    6/04/98 11:04a Allender
119  * object update level stuff.  Don't reset to high when becoming an
120  * observer of any type.  default to low when guy is a dialup customer
121  * 
122  * 17    5/24/98 3:45a Dave
123  * Minor object update fixes. Justify channel information on PXO. Add a
124  * bunch of configuration stuff for the standalone.
125  * 
126  * 16    5/19/98 1:35a Dave
127  * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
128  * local options update dynamically in netgames.
129  * 
130  * 15    5/08/98 5:05p Dave
131  * Go to the join game screen when quitting multiplayer. Fixed mission
132  * text chat bugs. Put mission type symbols on the create game list.
133  * Started updating standalone gui controls.
134  * 
135  * 14    5/06/98 12:36p Dave
136  * Make sure clients can leave the debrief screen easily at all times. Fix
137  * respawn count problem.
138  * 
139  * 13    5/03/98 7:04p Dave
140  * Make team vs. team work mores smoothly with standalone. Change how host
141  * interacts with standalone for picking missions. Put in a time limit for
142  * ingame join ship select. Fix ingame join ship select screen for Vasudan
143  * ship icons.
144  * 
145  * 12    5/03/98 2:52p Dave
146  * Removed multiplayer furball mode.
147  * 
148  * 11    4/23/98 6:18p Dave
149  * Store ETS values between respawns. Put kick feature in the text
150  * messaging system. Fixed text messaging system so that it doesn't
151  * process or trigger ship controls. Other UI fixes.
152  * 
153  * 10    4/22/98 5:53p Dave
154  * Large reworking of endgame sequencing. Updated multi host options
155  * screen for new artwork. Put in checks for host or team captains leaving
156  * midgame.
157  * 
158  * 9     4/16/98 11:39p Dave
159  * Put in first run of new multiplayer options screen. Still need to
160  * complete final tab.
161  * 
162  * 8     4/13/98 4:50p Dave
163  * Maintain status of weapon bank/links through respawns. Put # players on
164  * create game mission list. Make observer not have engine sounds. Make
165  * oberver pivot point correct. Fixed respawn value getting reset every
166  * time host options screen started.
167  * 
168  * 7     4/09/98 11:01p Dave
169  * Put in new multi host options screen. Tweaked multiplayer options a
170  * bit.
171  * 
172  * 6     4/09/98 5:43p Dave
173  * Remove all command line processing from the demo. Began work fixing up
174  * the new multi host options screen.
175  * 
176  * 5     4/06/98 6:37p Dave
177  * Put in max_observers netgame server option. Make sure host is always
178  * defaulted to alpha 1 or zeta 1. Changed create game so that MAX_PLAYERS
179  * can always join but need to be kicked before commit can happen. Put in
180  * support for server ending a game and notifying clients of a special
181  * condition.
182  * 
183  * 4     4/04/98 4:22p Dave
184  * First rev of UDP reliable sockets is done. Seems to work well if not
185  * overly burdened.
186  * 
187  * 3     4/03/98 1:03a Dave
188  * First pass at unreliable guaranteed delivery packets.
189  * 
190  * 2     3/31/98 4:51p Dave
191  * Removed medals screen and multiplayer buttons from demo version. Put in
192  * new pilot popup screen. Make ships in mp team vs. team have proper team
193  * ids. Make mp respawns a permanent option saved in the player file.
194  * 
195  * 1     3/30/98 6:24p Dave
196  *  
197  * 
198  * $NoKeywords: $
199  */
200
201 #include "cmdline.h"
202 #include "osregistry.h"
203 #include "multi.h"
204 #include "multimsgs.h"
205 #include "freespace.h"
206 #include "stand_server.h"
207 #include "multiutil.h"
208 #include "multi_voice.h"
209 #include "multi_options.h"
210 #include "multi_team.h"
211 #include "multi_fstracker.h"
212
213
214 // ----------------------------------------------------------------------------------
215 // MULTI OPTIONS DEFINES/VARS
216 //
217
218 // packet codes
219 #define MULTI_OPTION_SERVER                                             0                               // server update follows
220 #define MULTI_OPTION_LOCAL                                                      1                               // local netplayer options follow
221 #define MULTI_OPTION_START_GAME                                 2                               // host's start game options on the standalone server
222 #define MULTI_OPTION_MISSION                                            3                               // host's mission selection stuff on a standalone server
223
224 // global options
225 #define MULTI_CFG_FILE                                                          NOX("multi.cfg")
226 multi_global_options Multi_options_g;
227
228 char Multi_options_proxy[512] = "";
229 ushort Multi_options_proxy_port = 0;
230
231 // ----------------------------------------------------------------------------------
232 // MULTI OPTIONS FUNCTIONS
233 //
234
235 #ifdef MAKE_FS1
236 void multi_options_read_config_fs1();
237 #endif
238
239 // load in the config file
240 #define NEXT_TOKEN()                                            do { tok = strtok(NULL, "\n"); if(tok != NULL){ drop_leading_white_space(tok); drop_trailing_white_space(tok); } } while(0);
241 #define SETTING(s)                                              ( !SDL_strcasecmp(tok, s) )
242 void multi_options_read_config()
243 {
244         // set default value for the global multi options
245         memset(&Multi_options_g, 0, sizeof(multi_global_options));
246         Multi_options_g.protocol = NET_TCP;
247 #ifndef FS1_DEMO
248         Multi_options_g.pxo = 1;
249 #endif
250
251         // do we have a forced port via commandline or registry?
252         ushort forced_port = (ushort)os_config_read_uint("Network", "ForcePort", 0);
253         Multi_options_g.port = (Cmdline_network_port >= 0) ? (ushort)Cmdline_network_port : forced_port == 0 ? (ushort)DEFAULT_GAME_PORT : forced_port;
254
255         Multi_options_g.log = (Cmdline_multi_log) ? 1 : 0;
256         Multi_options_g.datarate_cap = OO_HIGH_RATE_DEFAULT;
257         SDL_strlcpy(Multi_options_g.user_tracker_ip, "", SDL_arraysize(Multi_options_g.user_tracker_ip));
258         SDL_strlcpy(Multi_options_g.game_tracker_ip, "", SDL_arraysize(Multi_options_g.game_tracker_ip));
259         SDL_strlcpy(Multi_options_g.pxo_ip, "", SDL_arraysize(Multi_options_g.pxo_ip));
260         SDL_strlcpy(Multi_options_g.pxo_rank_url, "", SDL_arraysize(Multi_options_g.pxo_rank_url));
261         SDL_strlcpy(Multi_options_g.pxo_create_url, "", SDL_arraysize(Multi_options_g.pxo_create_url));
262         SDL_strlcpy(Multi_options_g.pxo_verify_url, "", SDL_arraysize(Multi_options_g.pxo_verify_url));
263         SDL_strlcpy(Multi_options_g.pxo_banner_url, "", SDL_arraysize(Multi_options_g.pxo_banner_url));
264
265         // standalone values
266         Multi_options_g.std_max_players = -1;
267         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
268         Multi_options_g.std_voice = 1;
269         memset(Multi_options_g.std_passwd, 0, STD_PASSWD_LEN);
270         memset(Multi_options_g.std_pname, 0, STD_NAME_LEN);
271         Multi_options_g.std_framecap = 30;
272
273 #ifndef MAKE_FS1
274         CFILE *in;
275         char str[512];
276         char *tok = NULL;
277
278         // read in the config file
279         in = cfopen(MULTI_CFG_FILE, "rt", CFILE_NORMAL, CF_TYPE_DATA);
280         
281         // if we failed to open the config file, user default settings
282         if(in == NULL){
283                 nprintf(("Network","Failed to open network config file, using default settings\n"));            
284                 return;
285         }
286
287         while(!cfeof(in)){
288                 // read in the game info
289                 memset(str,0,512);
290                 cfgets(str,512,in);
291
292                 // parse the first line
293                 tok = strtok(str," \t");
294
295                 // check the token
296                 if(tok != NULL){
297                         drop_leading_white_space(tok);
298                         drop_trailing_white_space(tok);                 
299                 } else {
300                         continue;
301                 }               
302
303                 // all possible options
304                 // only standalone cares about the following options
305                 if(Is_standalone){
306                         if(SETTING("+pxo")){                    
307                                 // setup PXO mode
308                                 Multi_options_g.pxo = 1;
309                                 NEXT_TOKEN();
310                                 if(tok != NULL){
311                                         SDL_strlcpy(Multi_fs_tracker_channel, tok, SDL_arraysize(Multi_fs_tracker_channel));
312                                 }
313                         } else 
314                         if(SETTING("+name")){
315                                 // set the standalone server's permanent name
316                                 NEXT_TOKEN();
317                                 if(tok != NULL){
318                                         SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
319                                 }
320                         } else 
321                         if(SETTING("+no_voice")){
322                                 // standalone won't allow voice transmission
323                                 Multi_options_g.std_voice = 0;
324                         } else
325                         if(SETTING("+max_players")){
326                                 // set the max # of players on the standalone
327                                 NEXT_TOKEN();
328                                 if(tok != NULL){
329                                         if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
330                                                 Multi_options_g.std_max_players = atoi(tok);
331                                         }
332                                 }
333                         } else 
334                         if(SETTING("+ban")){
335                                 // ban a player
336                                 NEXT_TOKEN();
337                                 if(tok != NULL){
338                                         std_add_ban(tok);
339                                 }
340                         } else 
341                         if(SETTING("+passwd")){
342                                 // set the standalone host password
343                                 NEXT_TOKEN();
344                                 if(tok != NULL){
345                                         SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
346
347                                         STUB_FUNCTION;
348                                 }
349                         } else 
350                         if(SETTING("+low_update")){
351                                 // set standalone to low updates
352                                 Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
353                         } else
354                         if(SETTING("+med_update")){
355                                 // set standalone to medium updates
356                                 Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
357                         } else 
358                         if(SETTING("+high_update")){
359                                 // set standalone to high updates
360                                 Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
361                         } else 
362                         if(SETTING("+lan_update")){
363                                 // set standalone to high updates
364                                 Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
365                         } 
366                 }
367
368                 if (tok == NULL) {
369                         continue;
370                 }
371
372                 // common to all modes
373                 if(SETTING("+user_server")){
374                         // ip addr of user tracker
375                         NEXT_TOKEN();
376                         if(tok != NULL){
377                                 SDL_strlcpy(Multi_options_g.user_tracker_ip, tok, SDL_arraysize(Multi_options_g.user_tracker_ip));
378                         }
379                 } else
380                 if(SETTING("+game_server")){
381                         // ip addr of game tracker
382                         NEXT_TOKEN();
383                         if(tok != NULL){
384                                 SDL_strlcpy(Multi_options_g.game_tracker_ip, tok, SDL_arraysize(Multi_options_g.game_tracker_ip));
385                         }
386                 } else
387                 if(SETTING("+chat_server")){
388                         // ip addr of pxo chat server
389                         NEXT_TOKEN();
390                         if(tok != NULL){
391                                 SDL_strlcpy(Multi_options_g.pxo_ip, tok, SDL_arraysize(Multi_options_g.pxo_ip));
392                         }
393                 } else
394                 if(SETTING("+rank_url")){
395                         // url of pilot rankings page
396                         NEXT_TOKEN();
397                         if(tok != NULL){
398                                 SDL_strlcpy(Multi_options_g.pxo_rank_url, tok, SDL_arraysize(Multi_options_g.pxo_rank_url));
399                         }
400                 } else
401                 if(SETTING("+create_url")){
402                         // url of pxo account create page
403                         NEXT_TOKEN();
404                         if(tok != NULL){
405                                 SDL_strlcpy(Multi_options_g.pxo_create_url, tok, SDL_arraysize(Multi_options_g.pxo_create_url));
406                         }
407                 } else
408                 if(SETTING("+verify_url")){
409                         // url of pxo account verify page
410                         NEXT_TOKEN();
411                         if(tok != NULL){
412                                 SDL_strlcpy(Multi_options_g.pxo_verify_url, tok, SDL_arraysize(Multi_options_g.pxo_verify_url));
413                         }
414                 } else
415                 if(SETTING("+banner_url")){
416                         // url of pxo account verify page
417                         NEXT_TOKEN();
418                         if(tok != NULL){
419                                 SDL_strlcpy(Multi_options_g.pxo_banner_url, tok, SDL_arraysize(Multi_options_g.pxo_banner_url));
420                         }
421                 } else
422                 if(SETTING("+datarate")){
423                         // set the max datarate for high updates
424                         NEXT_TOKEN();
425                         if(tok != NULL){
426                                 if(atoi(tok) >= 4000){
427                                         Multi_options_g.datarate_cap = atoi(tok);
428                                 }
429                         }                       
430                 } else
431                 if(SETTING("+http_proxy")){
432                         // get the proxy server
433                         NEXT_TOKEN();
434                         if(tok != NULL){                                
435                                 char *ip = strtok(tok, ":");
436                                 if(ip != NULL){
437                                         SDL_strlcpy(Multi_options_proxy, ip, SDL_arraysize(Multi_options_proxy));
438                                 }
439                                 ip = strtok(NULL, "");
440                                 if(ip != NULL){
441                                         Multi_options_proxy_port = (ushort)atoi(ip);
442                                 } else {
443                                         SDL_strlcpy(Multi_options_proxy, "", SDL_arraysize(Multi_options_proxy));
444                                 }
445                         }
446                 }
447         }
448
449         // close the config file
450         cfclose(in);
451         in = NULL;
452 #else
453         multi_options_read_config_fs1();
454 #endif
455 }
456
457 #ifdef MAKE_FS1
458 void multi_options_read_config_fs1()
459 {
460         CFILE *in;
461         char str[512];
462         char *tok = NULL;
463
464 #ifdef FS1_DEMO
465         // FS1 demo is single-player only, so don't bother with this
466         return;
467 #endif
468
469         SDL_zero(str);
470
471         // read in the pxo config file
472         in = cfopen("pxo.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
473
474         if (in != NULL) {
475                 // first line should be user tracker
476                 if ( cfgets(str, 512, in) ) {
477                         drop_leading_white_space(str);
478                         drop_trailing_white_space(str);
479
480                         SDL_strlcpy(Multi_options_g.user_tracker_ip, str, SDL_arraysize(Multi_options_g.user_tracker_ip));
481                 }
482
483                 // next line should be game tracker
484                 if ( cfgets(str, 512, in) ) {
485                         drop_leading_white_space(str);
486                         drop_trailing_white_space(str);
487
488                         SDL_strlcpy(Multi_options_g.game_tracker_ip, str, SDL_arraysize(Multi_options_g.game_tracker_ip));
489                 }
490
491                 // next, irc/chat server
492                 if ( cfgets(str, 512, in) ) {
493                         drop_leading_white_space(str);
494                         drop_trailing_white_space(str);
495
496                         SDL_strlcpy(Multi_options_g.pxo_ip, str, SDL_arraysize(Multi_options_g.pxo_ip));
497                 }
498
499                 // web link: rankings
500                 if ( cfgets(str, 512, in) ) {
501                         drop_leading_white_space(str);
502                         drop_trailing_white_space(str);
503
504                         SDL_strlcpy(Multi_options_g.pxo_rank_url, str, SDL_arraysize(Multi_options_g.pxo_rank_url));
505                 }
506
507                 // web link: register/create account
508                 if ( cfgets(str, 512, in) ) {
509                         drop_leading_white_space(str);
510                         drop_trailing_white_space(str);
511
512                         SDL_strlcpy(Multi_options_g.pxo_create_url, str, SDL_arraysize(Multi_options_g.pxo_create_url));
513                 }
514
515                 // web link: verify account/user
516                 if ( cfgets(str, 512, in) ) {
517                         drop_leading_white_space(str);
518                         drop_trailing_white_space(str);
519
520                         SDL_strlcpy(Multi_options_g.pxo_verify_url, str, SDL_arraysize(Multi_options_g.pxo_verify_url));
521                 }
522
523                 cfclose(in);
524                 in = NULL;
525         }
526
527         // maybe read standalone config
528         if (Is_standalone) {
529                 // read in the config file
530                 in = cfopen("std.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
531
532                 if (in != NULL) {
533                         while(!cfeof(in)){
534                                 // read in the game info
535                                 memset(str,0,512);
536                                 cfgets(str,512,in);
537
538                                 // parse the first line
539                                 tok = strtok(str," \t");
540
541                                 // check the token
542                                 if(tok != NULL){
543                                         drop_leading_white_space(tok);
544                                         drop_trailing_white_space(tok);
545                                 } else {
546                                         continue;
547                                 }
548
549                                 if(SETTING("+pxo")){
550                                         // setup PXO mode
551                                         NEXT_TOKEN();
552                                         if(tok != NULL){
553                                                 // whee!
554                                         }
555                                 } else
556                                 if(SETTING("+name")){
557                                         // set the standalone server's permanent name
558                                         NEXT_TOKEN();
559                                         if(tok != NULL){
560                                                 SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
561                                         }
562                                 } else
563                                 if(SETTING("+no_voice")){
564                                         // standalone won't allow voice transmission
565                                         Multi_options_g.std_voice = 0;
566                                 } else
567                                 if(SETTING("+max_players")){
568                                         // set the max # of players on the standalone
569                                         NEXT_TOKEN();
570                                         if(tok != NULL){
571                                                 if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
572                                                         Multi_options_g.std_max_players = atoi(tok);
573                                                 }
574                                         }
575                                 } else
576                                 if(SETTING("+ban")){
577                                         // ban a player
578                                         NEXT_TOKEN();
579                                         if(tok != NULL){
580                                                 std_add_ban(tok);
581                                         }
582                                 } else
583                                 if(SETTING("+passwd")){
584                                         // set the standalone host password
585                                         NEXT_TOKEN();
586                                         if(tok != NULL){
587                                                 SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
588
589                                                 STUB_FUNCTION;
590                                         }
591                                 } else
592                                 if(SETTING("+low_update")){
593                                         // set standalone to low updates
594                                         Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
595                                 } else
596                                 if(SETTING("+med_update")){
597                                         // set standalone to medium updates
598                                         Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
599                                 } else
600                                 if(SETTING("+high_update")){
601                                         // set standalone to high updates
602                                         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
603                                 } else
604                                 if(SETTING("+lan_update")){
605                                         // set standalone to high updates
606                                         Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
607                                 }
608                         }
609                 }
610
611                 cfclose(in);
612                 in = NULL;
613         }
614 }
615 #endif
616
617 // set netgame defaults 
618 // NOTE : should be used when creating a newpilot
619 void multi_options_set_netgame_defaults(multi_server_options *options)
620 {
621         // any player can do squadmate messaging
622         options->squad_set = MSO_SQUAD_ANY;
623
624         // only the host can end the game
625         options->endgame_set = MSO_END_HOST;
626
627         // allow ingame file xfer and custom pilot pix
628         options->flags = (MSO_FLAG_INGAME_XFER | MSO_FLAG_ACCEPT_PIX);
629
630         // set the default time limit to be -1 (no limit)
631         options->mission_time_limit = fl2f(-1.0f);
632
633         // set the default max kills for a mission
634 #ifdef MAKE_FS1
635         options->kill_limit = 99999;
636 #else
637         options->kill_limit = 9999;
638 #endif
639
640         // set the default # of respawns
641         options->respawn = 2;
642
643         // set the default # of max observers
644         options->max_observers = 2;
645
646         // set the default netgame qos
647         options->voice_qos = 10;
648
649         // set the default token timeout
650         options->voice_token_wait = 2000;                               // he must wait 2 seconds between voice gets
651
652         // set the default max voice record time
653         options->voice_record_time = 5000;
654 }
655
656 // set local netplayer defaults
657 // NOTE : should be used when creating a newpilot
658 void multi_options_set_local_defaults(multi_local_options *options)
659 {
660         // accept pix by default and broadcast on the local subnet
661         options->flags = (MLO_FLAG_ACCEPT_PIX | MLO_FLAG_LOCAL_BROADCAST);      
662
663         // set the object update level based on the type of network connection specified by the user
664         // at install (or launcher) time.
665         if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
666                 options->obj_update_level = OBJ_UPDATE_LOW;
667         } else {
668                 options->obj_update_level = OBJ_UPDATE_HIGH;
669         }
670 }
671
672 // fill in the passed netgame options struct with the data from my player file data (only host/server should do this)
673 void multi_options_netgame_load(multi_server_options *options)
674 {
675         if(options != NULL){
676                 memcpy(options,&Player->m_server_options,sizeof(multi_server_options));
677         }       
678 }
679
680 // fill in the passed local options struct with the data from my player file data (all machines except standalone should do this)
681 void multi_options_local_load(multi_local_options *options, net_player *pxo_pl)
682 {
683         if(options != NULL){
684                 memcpy(options,&Player->m_local_options,sizeof(multi_local_options));
685         }
686
687         // stuff pxo squad info
688 #ifndef MAKE_FS1
689         if(pxo_pl != NULL){
690                 SDL_strlcpy(pxo_pl->p_info.pxo_squad_name, Multi_tracker_squad_name, LOGIN_LEN);
691         }
692 #endif
693 }
694
695 // update everyone on the current netgame options
696 void multi_options_update_netgame()
697 {
698         ubyte data[MAX_PACKET_SIZE],code;
699         int packet_size = 0;
700         
701         SDL_assert(Net_player->flags & NETINFO_FLAG_GAME_HOST);
702
703         // build the header and add the opcode
704         BUILD_HEADER(OPTIONS_UPDATE);
705         code = MULTI_OPTION_SERVER;
706         ADD_DATA(code);
707
708         // add the netgame options
709     Netgame.options.flags = INTEL_INT( Netgame.options.flags );
710     Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
711     Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
712     Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
713     Netgame.options.kill_limit= INTEL_INT( Netgame.options.kill_limit );
714     Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
715         ADD_DATA(Netgame.options);
716
717         // send the packet
718         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
719                 multi_io_send_to_all_reliable(data, packet_size);
720         } else {
721                 multi_io_send_reliable(Net_player, data, packet_size);
722         }
723 }
724
725 // update everyone with my local settings
726 void multi_options_update_local()
727 {
728         ubyte data[MAX_PACKET_SIZE],code;
729         int packet_size = 0;
730         
731         // if i'm the server, don't do anything
732         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
733                 return;
734         }
735
736         // build the header and add the opcode
737         BUILD_HEADER(OPTIONS_UPDATE);
738         code = MULTI_OPTION_LOCAL;
739         ADD_DATA(code);
740
741         // add the netgame options
742     Net_player->p_info.options.flags = INTEL_INT( Net_player->p_info.options.flags );
743     Net_players->p_info.options.obj_update_level = INTEL_INT( Net_player->p_info.options.obj_update_level );
744         ADD_DATA(Net_player->p_info.options);
745
746         // send the packet              
747         multi_io_send_reliable(Net_player, data, packet_size);
748 }
749
750 // update the standalone with the settings I have picked at the "start game" screen
751 void multi_options_update_start_game(netgame_info *ng)
752 {
753         ubyte data[MAX_PACKET_SIZE],code;
754         int packet_size = 0;
755
756         // should be a host on a standalone
757         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
758
759         // build the header
760         BUILD_HEADER(OPTIONS_UPDATE);
761         code = MULTI_OPTION_START_GAME;
762         ADD_DATA(code);
763
764         // add the start game options
765         ADD_STRING(ng->name);
766         ADD_INT(ng->mode);
767         ADD_INT(ng->security);
768
769         // add mode-specific data
770         switch(ng->mode){
771         case NG_MODE_PASSWORD:
772                 ADD_STRING(ng->passwd);
773                 break;
774         case NG_MODE_RANK_ABOVE:
775         case NG_MODE_RANK_BELOW:
776                 ADD_INT(ng->rank_base);
777                 break;
778         }
779
780         // send to the standalone server        
781         multi_io_send_reliable(Net_player, data, packet_size);
782 }
783
784 // update the standalone with the mission settings I have picked (mission filename, etc)
785 void multi_options_update_mission(netgame_info *ng, int campaign_mode)
786 {
787         ubyte data[MAX_PACKET_SIZE],code;
788         int packet_size = 0;
789
790         // should be a host on a standalone
791         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
792
793         // build the header
794         BUILD_HEADER(OPTIONS_UPDATE);
795         code = MULTI_OPTION_MISSION;
796         ADD_DATA(code);
797
798         // type (coop or team vs. team)
799         ADD_INT(ng->type_flags);
800
801         // respawns
802         ADD_UINT(ng->respawn);
803
804         // add the mission/campaign filename
805         code = (ubyte)campaign_mode;
806         ADD_DATA(code);
807         if(campaign_mode){
808                 ADD_STRING(ng->campaign_name);
809         } else {
810                 ADD_STRING(ng->mission_name);
811         }
812
813         // send to the server   
814         multi_io_send_reliable(Net_player, data, packet_size);
815 }
816
817
818 // ----------------------------------------------------------------------------------
819 // MULTI OPTIONS FUNCTIONS
820 //
821
822 // process an incoming multi options packet
823 void multi_options_process_packet(unsigned char *data, header *hinfo)
824 {
825         ubyte code;     
826         multi_local_options bogus;
827         int idx,player_index;
828         char str[255];
829         int offset = HEADER_LENGTH;
830
831         // find out who is sending this data    
832         player_index = find_player_id(hinfo->id);
833
834         // get the packet code
835         GET_DATA(code);
836         switch(code){
837         // get the start game options
838         case MULTI_OPTION_START_GAME:
839                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
840
841                 // get the netgame name
842                 GET_STRING(Netgame.name);               
843
844                 // get the netgame mode
845                 GET_INT(Netgame.mode);
846
847                 // get the security #
848                 GET_INT(Netgame.security);
849
850                 // get mode specific data
851                 switch(Netgame.mode){
852                 case NG_MODE_PASSWORD:
853                         GET_STRING(Netgame.passwd);
854                         break;
855                 case NG_MODE_RANK_ABOVE:
856                 case NG_MODE_RANK_BELOW:
857                         GET_INT(Netgame.rank_base);
858                         break;
859                 }
860
861                 // update standalone stuff
862                 std_connect_set_gamename(Netgame.name);
863                 std_multi_update_netgame_info_controls();
864                 break;
865
866         // get mission choice options
867         case MULTI_OPTION_MISSION:
868                 netgame_info ng;
869                 char title[NAME_LENGTH+1];
870                 int campaign_type,max_players;
871                 
872                 SDL_zero(ng);
873
874                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
875
876                 // coop or team vs. team mode
877                 GET_INT(ng.type_flags);
878                 if((ng.type_flags & NG_TYPE_TEAM) && !(Netgame.type_flags & NG_TYPE_TEAM)){
879                         multi_team_reset();
880                 }
881                 // if squad war was switched on
882                 if((ng.type_flags & NG_TYPE_SW) && !(Netgame.type_flags & NG_TYPE_SW)){
883                         mprintf(("STANDALONE TURNED ON SQUAD WAR!!\n"));
884                 }
885                 Netgame.type_flags = ng.type_flags;
886
887                 // new respawn count
888                 GET_UINT(Netgame.respawn);
889
890                 // name string
891                 SDL_zero(str);
892
893                 GET_DATA(code);
894                 // campaign mode
895                 if(code){
896                         GET_STRING(ng.campaign_name);
897
898                         // set the netgame max players here if the filename has changed
899                         if(strcmp(Netgame.campaign_name,ng.campaign_name)){
900                                 SDL_zero(title);
901                                 if(!mission_campaign_get_info(ng.campaign_name,title,&campaign_type,&max_players)){
902                                         Netgame.max_players = 0;
903                                 } else {
904                                         Netgame.max_players = max_players;
905                                 }
906
907                                 SDL_strlcpy(Netgame.campaign_name, ng.campaign_name, SDL_arraysize(Netgame.campaign_name));
908                         }
909
910                         Netgame.campaign_mode = 1;
911
912                         // put brackets around the campaign name
913                         if(Game_mode & GM_STANDALONE_SERVER){
914                                 SDL_snprintf(str, SDL_arraysize(str), "(%s)", Netgame.campaign_name);
915                                 std_multi_set_standalone_mission_name(str);
916                         }
917                 }
918                 // non-campaign mode
919                 else {
920                         GET_STRING(ng.mission_name);
921
922                         if(strcmp(Netgame.mission_name,ng.mission_name)){
923                                 if(strlen(ng.mission_name)){
924                                         Netgame.max_players = mission_parse_get_multi_mission_info( ng.mission_name );
925                                 } else {
926                                         // setting this to -1 will prevent us from being seen on the network
927                                         Netgame.max_players = -1;                               
928                                 }
929                                 SDL_strlcpy(Netgame.mission_name, ng.mission_name, SDL_arraysize(Netgame.mission_name));
930                                 SDL_strlcpy(Game_current_mission_filename, Netgame.mission_name, SDL_arraysize(Game_current_mission_filename));
931                         }                       
932
933                         Netgame.campaign_mode = 0;
934
935                         // set the mission name
936                         if(Game_mode & GM_STANDALONE_SERVER){
937                                 std_multi_set_standalone_mission_name(Netgame.mission_name);                    
938                         }
939                 }
940                 
941                 send_netgame_update_packet();      
942                 break;
943
944         // get the netgame options
945         case MULTI_OPTION_SERVER:               
946                 GET_DATA(Netgame.options);
947         Netgame.options.flags = INTEL_INT( Netgame.options.flags );
948         Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
949         Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
950         Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
951         Netgame.options.kill_limit = INTEL_INT( Netgame.options.kill_limit );
952         Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
953
954                 // if we're a standalone set for no sound, do so here
955                 if((Game_mode & GM_STANDALONE_SERVER) && !Multi_options_g.std_voice){
956                         Netgame.options.flags |= MSO_FLAG_NO_VOICE;
957                 } else {
958                         // maybe update the quality of sound
959                         multi_voice_maybe_update_vars(Netgame.options.voice_qos,Netgame.options.voice_record_time);
960                 }
961
962                 // set the skill level
963                 Game_skill_level = Netgame.options.skill_level;         
964
965                 if((Game_mode & GM_STANDALONE_SERVER) && !(Game_mode & GM_CAMPAIGN_MODE)){
966                         Netgame.respawn = Netgame.options.respawn;
967                 }
968
969                 // if we have the "temp closed" flag toggle
970                 if(Netgame.options.flags & MLO_FLAG_TEMP_CLOSED){
971                         Netgame.flags ^= NG_FLAG_TEMP_CLOSED;
972                 }
973                 Netgame.options.flags &= ~(MLO_FLAG_TEMP_CLOSED);
974
975                 // if i'm the standalone server, I should rebroadcast to all other players
976                 if(Game_mode & GM_STANDALONE_SERVER){
977                         for(idx=0;idx<MAX_PLAYERS;idx++){
978                                 if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx]) && (&Net_players[idx] != &Net_players[player_index]) ){
979                                         multi_io_send_reliable(&Net_players[idx], data, offset);
980                                 }
981                         }
982
983                         send_netgame_update_packet();
984                 }
985                 break;
986         
987         // local netplayer options
988         case MULTI_OPTION_LOCAL:
989                 if(player_index == -1){
990                         GET_DATA(bogus);        //data not used, so don't swap!
991         } else {
992                         GET_DATA(Net_players[player_index].p_info.options);
993             Net_players[player_index].p_info.options.flags = INTEL_INT( Net_players[player_index].p_info.options.flags );
994             Net_players[player_index].p_info.options.obj_update_level = INTEL_INT( Net_players[player_index].p_info.options.obj_update_level );            
995                 }               
996                 break;
997         }
998         PACKET_SET_SIZE();
999 }
1000
1001
1002
1003