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1 /*
2  * Copyright (C) Volition, Inc. 2005.  All rights reserved.
3  * 
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */
9
10 /*
11  * $Logfile: /Freespace2/code/Network/multi_fstracker.cpp $
12  * $Revision: 19 $
13  * $Date: 9/13/99 11:30a $
14  * $Author: Dave $
15  *
16  * $Log: /Freespace2/code/Network/multi_fstracker.cpp $
17  * 
18  * 19    9/13/99 11:30a Dave
19  * Added checkboxes and functionality for disabling PXO banners as well as
20  * disabling d3d zbuffer biasing.
21  * 
22  * 18    8/30/99 5:01p Dave
23  * Made d3d do less state changing in the nebula. Use new chat server for
24  * PXO.
25  * 
26  * 17    8/25/99 4:38p Dave
27  * Updated PXO stuff. Make squad war report stuff much more nicely.
28  * 
29  * 16    8/19/99 10:59a Dave
30  * Packet loss detection.
31  * 
32  * 15    6/07/99 11:30p Dave
33  * Whoops.
34  * 
35  * 14    4/30/99 12:18p Dave
36  * Several minor bug fixes.
37  * 
38  * 13    4/09/99 2:21p Dave
39  * Multiplayer beta stuff. CD checking.
40  * 
41  * 12    2/25/99 4:19p Dave
42  * Added multiplayer_beta defines. Added cd_check define. Fixed a few
43  * release build warnings. Added more data to the squad war request and
44  * response packets.
45  * 
46  * 11    2/24/99 2:25p Dave
47  * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
48  * bug for dogfight more.
49  * 
50  * 10    2/17/99 2:11p Dave
51  * First full run of squad war. All freespace and tracker side stuff
52  * works.
53  * 
54  * 9     2/12/99 6:16p Dave
55  * Pre-mission Squad War code is 95% done.
56  * 
57  * 8     2/11/99 3:08p Dave
58  * PXO refresh button. Very preliminary squad war support.
59  * 
60  * 7     2/08/99 5:07p Dave
61  * FS2 chat server support. FS2 specific validated missions.
62  * 
63  * 6     2/04/99 6:29p Dave
64  * First full working rev of FS2 PXO support.  Fixed Glide lighting
65  * problems.
66  * 
67  * 5     2/03/99 6:06p Dave
68  * Groundwork for FS2 PXO usertracker support.  Gametracker support next.
69  * 
70  * 4     12/03/98 5:22p Dave
71  * Ported over Freespace 1 multiplayer ships.tbl and weapons.tbl
72  * checksumming.
73  * 
74  * 3     10/19/98 11:15a Dave
75  * Changed requirements for stats storing in PXO mode.
76  * 
77  * 2     10/07/98 10:53a Dave
78  * Initial checkin.
79  * 
80  * 1     10/07/98 10:50a Dave
81  * 
82  * 46    9/18/98 2:22a Dave
83  * Fixed freespace-side PXO api to correctly handle length 10 id strings.
84  * Fixed team select screen to handle alpha/beta/gamma ships which are not
85  * marked as OF_PLAYER_SHIP
86  * 
87  * 45    9/16/98 6:54p Dave
88  * Upped  max sexpression nodes to 1800 (from 1600). Changed FRED to sort
89  * the ship list box. Added code so that tracker stats are not stored with
90  * only 1 player.
91  * 
92  * 44    9/15/98 7:24p Dave
93  * Minor UI changes. Localized bunch of new text.
94  * 
95  * 43    9/11/98 4:14p Dave
96  * Fixed file checksumming of < file_size. Put in more verbose kicking and
97  * PXO stats store reporting.
98  * 
99  * 42    9/10/98 1:17p Dave
100  * Put in code to flag missions and campaigns as being MD or not in Fred
101  * and Freespace. Put in multiplayer support for filtering out MD
102  * missions. Put in multiplayer popups for warning of non-valid missions.
103  * 
104  * 41    9/09/98 5:53p Dave
105  * Put in new tracker packets in API. Change cfile to be able to checksum
106  * portions of a file.
107  * 
108  * 40    9/04/98 3:51p Dave
109  * Put in validated mission updating and application during stats
110  * updating.
111  * 
112  * 39    9/01/98 6:48p Dave
113  * Energy suck weapon. Removed a couple of now-bogus asserts in tracker
114  * code.
115  * 
116  * 38    8/21/98 1:14p Dave
117  * Put in log system hooks in useful places.
118  * 
119  * 37    8/07/98 10:39a Allender
120  * fixed debug standalone problem where stats would continually get sent
121  * to tracker.  more debug code to help find stats problem
122  * 
123  * 36    7/24/98 11:14a Allender
124  * preparation for validated missions
125  * 
126  * 35    6/17/98 10:56a Dave
127  * Put in debug code for detecting potential tracker stats update
128  * problems.
129  * 
130  * 34    6/13/98 9:32p Mike
131  * Kill last character in file which caused "Find in Files" to report the
132  * file as "not a text file."
133  * 
134  * 33    6/13/98 6:01p Hoffoss
135  * Externalized all new (or forgot to be added) strings to all the code.
136  * 
137  * 32    5/24/98 11:33a Dave
138  * Simplified the stats store process somewhat. Put in checks to find
139  * invalid situations.
140  * 
141  * 31    5/24/98 10:36a Dave
142  * Put in more checks/verifications for tracker stats updating.
143  * 
144  * 30    5/22/98 9:35p Dave
145  * Put in channel based support for PXO. Put in "shutdown" button for
146  * standalone. UI tweaks for TvT
147  * 
148  * 29    5/21/98 9:45p Dave
149  * Lengthened tracker polling times. Put in initial support for PXO
150  * servers with channel filters. Fixed several small UI bugs.
151  * 
152  * 28    5/21/98 1:52a Dave
153  * Remove obsolete command line functions. Reduce shield explosion packets
154  * drastically. Tweak PXO screen even more. Fix file xfer system so that
155  * we can guarantee file uniqueness.
156  * 
157  * 27    5/20/98 2:24a Dave
158  * Fixed server side voice muting. Tweaked multi debrief/endgame
159  * sequencing a bit. Much friendlier for stats tossing/accepting now.
160  * 
161  * 26    5/18/98 9:15p Dave
162  * Put in network config file support.
163  * 
164  * 25    5/18/98 10:39a Dave
165  * Put in support for new tracker stats.
166  * 
167  * 24    5/14/98 12:40a Dave
168  * Still more additions to the PXO screen. Updated tracker code.
169  * 
170  * 23    5/13/98 6:54p Dave
171  * More sophistication to PXO interface. Changed respawn checking so
172  * there's no window for desynchronization between the server and the
173  * clients.
174  * 
175  * 22    5/08/98 7:08p Dave
176  * Lots of UI tweaking.
177  * 
178  * 21    5/07/98 6:26p Dave
179  * Fix strange boundary conditions which arise when players die/respawn
180  * while the game is being ended. Spiff up the chatbox doskey thing a bit.
181  * 
182  * 20    5/05/98 3:12p Chad
183  * Process _all_ server entries in a tracker game_list struct.
184  * 
185  * 19    5/05/98 2:10p Dave
186  * Verify campaign support for testing. More new tracker code.
187  * 
188  * 18    5/04/98 10:39p Dave
189  * Put in endgame sequencing.  Need to check campaign situations.
190  * Realigned ship info on team select screen.
191  * 
192  * 17    5/04/98 1:43p Dave
193  * Fixed up a standalone resetting problem. Fixed multiplayer stats
194  * collection for clients. Make sure all multiplayer ui screens have the
195  * correct palette at all times.
196  * 
197  * 16    5/02/98 5:38p Dave
198  * Put in new tracker API code. Put in ship information on mp team select
199  * screen. Make standalone server name permanent. Fixed standalone server
200  * text messages.
201  * 
202  * 15    4/30/98 12:57a Dave
203  * Put in new mode for ship/weapon selection. Rearranged how game querying
204  * is done a bit.
205  * 
206  * 14    4/29/98 12:11a Dave
207  * Put in first rev of full API support for new master tracker.
208  * 
209  * 13    4/28/98 7:50p Dave
210  * Fixing a broken makefile.
211  * 
212  * 12    4/28/98 5:10p Dave
213  * Fixed multi_quit_game() client side sequencing problem. Turn off
214  * afterburners when ending multiplayer mission. Begin integration of mt
215  * API from Kevin Bentley.
216  * 
217  * 11    4/04/98 4:22p Dave
218  * First rev of UDP reliable sockets is done. Seems to work well if not
219  * overly burdened.
220  * 
221  * 10    3/15/98 4:17p Dave
222  * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
223  * of network orientation matrices.
224  * 
225  * 9     2/10/98 8:39p Dave
226  * Fixed bugs. Made endgame sequencing more clear.
227  * 
228  * 8     2/07/98 1:51p Dave
229  * Centralized single and multiplayer stats tallying.
230  * 
231  * 7     2/05/98 7:13p Dave
232  * Added some more security to MT communications.
233  * 
234  * 6     2/04/98 6:35p Dave
235  * Changed psnet to use raw data with no headers. Started putting in
236  * support for master tracker security measures.
237  * 
238  * 5     2/03/98 8:18p Dave
239  * More MT stats transfer stuff.
240  * 
241  * 4     2/02/98 8:44p Dave
242  * Finished redoing master tracker stats transfer.
243  * 
244  * 3     1/31/98 4:32p Dave
245  * Put in new support for VMT player validation, game logging in, and game
246  * logging out. Need to finish stats transfer.
247  * 
248  * 2     1/30/98 5:53p Dave
249  * Revamped master tracker API
250  * 
251  * 1     1/30/98 5:50p Dave
252  * 
253  * $NoKeywords: $
254  */
255
256
257 #ifdef PLAT_UNIX
258 #include <netinet/in.h>
259 #endif
260
261 #include "freespace.h"
262 #include "timer.h"
263 #include "gamesequence.h"
264 #include "popup.h"
265 #include "psnet.h"
266 #include "valid.h"                                              // tracker API
267 #include "gtrack.h"                                             // tracker API
268 #include "ptrack.h"                                             // tracker API
269 #include "multi.h"
270 #include "multi_fstracker.h"
271 #include "multiutil.h"
272 #include "multiui.h"
273 #include "multimsgs.h"
274 #include "multi_log.h"
275 #include "stand_gui.h"
276 #include "multi_pmsg.h"
277
278 // -----------------------------------------------------------------------------------
279 // FREESPACE MASTER TRACKER DEFINES/VARS
280 //
281
282 // if the fs tracker module has been successfully initialized
283 int Multi_fs_tracker_inited = 0;
284
285 // if we're currently performing some operation with the tracker
286 int Multi_fs_tracker_busy = 0;
287
288 // channel to associate when creating a server
289 char Multi_fs_tracker_channel[255] = "";
290
291 // channel to use when polling the tracker for games
292 char Multi_fs_tracker_filter[255] = "";
293
294
295 // -----------------------------------------------------------------------------------
296 // FREESPACE MASTER TRACKER FORWARD DECLARATIONS
297 //
298
299 // used with popup_till_condition() for validating freespace pilots
300 #define MT_VALIDATE_NOT_DONE                            0                                                               // still in the process of validation
301 #define MT_VALIDATE_SUCCEED                             1                                                               // successfully validated the pilot
302 #define MT_VALIDATE_FAIL                                        2                                                               // failed in validating the pilot
303 #define MT_VALIDATE_TIMEOUT                             3                                                               // timedout on contacting the tracker
304 #define MT_VALIDATE_CANCEL                                      4                                                               // if the action was cancelled
305 #define MT_PILOT_VAL_TIMEOUT                            5000                                                    // timeout for validating a pilot
306 int Multi_validate_mode;                                                                                                        // 0 == getting player id, 1 == getting player stats
307 int multi_fs_validate_process();
308
309 // used with popup_till_condition() for logging in freespace games
310 #define MT_LOGIN_NOT_DONE                                       0                                                               // still in the process of logging in
311 #define MT_LOGIN_SUCCEED                                        1                                                               // successfully logged the game in
312 #define MT_LOGIN_TIMEOUT                                        2                                                               // timedout on contacting the tracker
313
314 // used with popup_till_condition() for storing player stats at the end of a freespace game
315 #define MT_STATS_NOT_DONE                                       0                                                               // still in the process of storing stats
316 #define MT_STATS_SUCCEED                                        1                                                               // successfully logged all player stats
317
318 // used with popup_till_condition() for validating missions
319 #define MT_MVALID_NOT_DONE                                      0                                                               // still in the process of validating
320 #define MT_MVALID_VALID                                         1                                                               // mission is valid
321 #define MT_MVALID_INVALID                                       2                                                               // mission is invalid
322 #define MT_MVALID_ERROR                                         3                                                               // error while performing operation. assume invalid
323
324 // store stats mode defined
325 #define MT_STORE_STATS_VALIDATE                 0
326 #define MT_STORE_STATS_GET_STATS                        1
327 #define MT_STORE_STATS_ACCEPT                           2
328 #define MT_STORE_STATS_SEND_STATS               3
329
330 int Multi_store_stats_mode;                                                                                             // 0 == initial request for player stats, 1 == waiting for player stats, 2 == tallying stats locally, 3 == sending stats to tracker
331 int Multi_store_stats_player_index;                                                                             // player we're currently working with
332 int Multi_store_stats_player_flag;                                                                              // if we're finished with the current guy
333 vmt_freespace2_struct Multi_store_stats_stats;                                          // 
334 int multi_fs_store_stats_do();                                                                                  // manage all master tracker stats storing
335 int multi_fs_store_stats_get_next_player(int cur_player);       
336
337 int Multi_tracker_player_is_valid = 0;
338 int Multi_tracker_got_response = 0;
339
340 // copy a freespace stats struct to a tracker-freespace stats struct
341 void multi_stats_fs_to_tracker(scoring_struct *fs,vmt_freespace2_struct *vmt,player *pl,int tracker_id);
342
343 // copy a tracker-freespace stats struct to a freespace stats struct
344 void multi_stats_tracker_to_fs(vmt_freespace2_struct *vmt,scoring_struct *fs);
345
346 // process an incoming active game item
347 void multi_fs_tracker_process_game_item(game_list *gl);
348
349 // verify that there are no duplicate tracker id's to this one
350 void multi_fs_tracker_check_dup(int tracker_id,int player_index);
351
352 // verify that there are no duplicate pilot callsigns
353 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index);
354
355 // report on the results of the stats store procedure
356 void multi_fs_tracker_report_stats_results();
357
358 // tracker specific data structures
359 freespace2_net_game_data Multi_tracker_game_data;
360 vmt_freespace2_struct Multi_tracker_fs_pilot;
361 squad_war_response Multi_tracker_sw_response;
362
363 // -----------------------------------------------------------------------------------
364 // FREESPACE MASTER TRACKER DEFINITIONS
365 //
366
367 // give some processor time to the tracker API
368 void multi_fs_tracker_process()
369 {
370         game_list *gl;
371
372         PSNET_TOP_LAYER_PROCESS();
373
374         if(Multi_fs_tracker_inited){
375                 // pilot validation system
376                 ValidIdle();
377
378                 // pilot tracing system
379                 PollPTrackNet();
380
381                 // game tracking system
382                 IdleGameTracker();
383
384                 // set if we've got any pending game list items
385                 gl = GetGameList();
386                 if(gl != NULL){
387                         multi_fs_tracker_process_game_item(gl);
388                         gl = NULL;                      
389                 }
390         }
391 }
392
393 // initialize the master tracker API for Freespace
394 void multi_fs_tracker_init()
395 {       
396         // don't do anything if we're already initialized
397         if(Multi_fs_tracker_inited){
398                 return;
399         }       
400         
401         // initialize the low-level validation stuff
402         if(!InitValidateClient()){
403                 ml_printf("Error initializing tracker api (validateclient)\n");
404                 return;
405         }
406
407         // initialize the low-level pilot tracking stuff        
408         if(!InitPilotTrackerClient()){          
409                 ml_printf("Error initializing tracker api (pilotclient)\n");
410                 return;
411         }       
412
413         // intialize the low-level game tracking stuff
414         if(!InitGameTrackerClient(GT_FREESPACE2)){              
415                 ml_printf("Error initializing tracker api (gameclient)\n");
416                 return;
417         }       
418
419         nprintf(("Network","Successfully initialized tracker api\n"));
420
421         // we've successfully initialized the tracker stuff
422         Multi_fs_tracker_inited = 1;
423 }
424
425 // validate the current player with the master tracker (will create the pilot on the MT if necessary)
426 int multi_fs_tracker_validate(int show_error)
427 {
428         validate_id_request vir;        
429
430         if(!Multi_fs_tracker_inited){
431                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
432                 return 0;
433         }
434         
435         // set this to false for now
436         Multi_tracker_player_is_valid = 0;
437         Multi_tracker_got_response = 0;
438
439         // mark the module as busy
440         Multi_fs_tracker_busy = 1;              
441
442         while(1){
443                 // validate our pilot on the master tracker if possible
444                 memset(&vir,0,sizeof(vir));
445                 SDL_zero(Multi_tracker_id_string);
446                 SDL_strlcpy(vir.login, Multi_tracker_login, SDL_arraysize(vir.login));
447                 SDL_strlcpy(vir.password, Multi_tracker_passwd, SDL_arraysize(vir.password));
448                 ValidateUser(&vir,Multi_tracker_id_string);
449                 
450                 // set validation mode
451                 Multi_validate_mode = 0;
452                         
453                 int rval = popup_till_condition(multi_fs_validate_process,XSTR("&Cancel",667),XSTR("Attempting to validate pilot ...",668));
454                 switch(rval){
455                 // if we failed for one reason or another
456                 case MT_VALIDATE_FAIL :
457                         // if we're supposed to show error codes
458                         if(show_error){
459                                 popup(PF_USE_AFFIRMATIVE_ICON | PF_BODY_BIG,1,XSTR("&Ok",669),XSTR("Pilot rejected by Parallax Online!",670));
460                         }
461
462                         Multi_validate_mode = -1;
463
464                         Multi_fs_tracker_busy = 0;
465                         return 0;
466                         
467                 case MT_VALIDATE_SUCCEED :
468                         // notify the user
469                         if(Multi_tracker_fs_pilot.virgin_pilot){
470                                 multi_common_add_notify(XSTR("Successfully created and validated new pilot!",671));
471                         } else {
472                                 multi_common_add_notify(XSTR("Parallax Online pilot validation succeeded!",672));
473                         }
474
475                         // copy my statistics into my pilot file
476                         multi_stats_tracker_to_fs(&Multi_tracker_fs_pilot,&Player->stats);                      
477
478                         Multi_validate_mode = -1;
479
480                         Multi_fs_tracker_busy = 0;
481                         return 1;
482                         
483                 case MT_VALIDATE_TIMEOUT :
484                         rval = popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_BODY_BIG,2,XSTR("&Abort",673),XSTR("&Retry",674),XSTR("Validation timed out",675));                    
485                         
486                         // if the user clicked abort, then leave. otherwise try again
487                         if(rval == 0){
488                                 Multi_validate_mode = -1;
489
490                                 Multi_fs_tracker_busy = 0;
491                                 return 0;
492                         }
493                         break;
494                 
495                 default : 
496                         Multi_validate_mode = -1;
497
498                         Multi_fs_tracker_busy = 0;
499                 
500                         // essentially, cancel
501                         return -1;
502                 }
503         }
504 }
505
506 // attempt to log the current game server in with the master tracker
507 void multi_fs_tracker_login_freespace()
508 {       
509         if(!Multi_fs_tracker_inited){
510                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
511                 return;
512         }
513
514         // if we're already logged into a game, don't do anything
515         SDL_assert((Net_player->flags & NETINFO_FLAG_AM_MASTER) && !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED));
516
517         // pretty much all we do is make 1 call
518         memset(&Multi_tracker_game_data, 0, sizeof(freespace2_net_game_data));
519         SDL_strlcpy(Multi_tracker_game_data.game_name, Netgame.name, SDL_arraysize(Multi_tracker_game_data.game_name));
520         Multi_tracker_game_data.difficulty = 99;
521         Multi_tracker_game_data.type = 0;
522         Multi_tracker_game_data.state = 1;
523         Multi_tracker_game_data.max_players = 12;
524         Multi_tracker_game_data.current_num_players = 0;
525         
526         // if we have a valid channel string, use it            
527         if(strlen(Multi_fs_tracker_channel)){
528                 SDL_strlcpy(Multi_tracker_game_data.channel, Multi_fs_tracker_channel, SDL_arraysize(Multi_tracker_game_data.channel));
529         }       
530         
531         StartTrackerGame(&Multi_tracker_game_data);
532         Net_player->flags |= NETINFO_FLAG_MT_CONNECTED; 
533
534         // NETLOG
535         ml_string(NOX("Server connected to Game Tracker"));
536 }
537
538 // attempt to update all player statistics and scores on the tracker
539 int multi_fs_tracker_store_stats()
540 {               
541         int idx;
542
543         // NETLOG
544         ml_string(NOX("Server storing stats on User Tracker"));
545
546         // retrieve stats from tracker
547         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
548         
549         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
550         Multi_store_stats_player_index = -1;
551         Multi_store_stats_player_flag = 1;
552
553         // mark the module as busy
554         Multi_fs_tracker_busy = 1;
555
556         // unmark everyone's GET_FAILED flag
557         for(idx=0;idx<MAX_PLAYERS;idx++){
558                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
559                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
560                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
561         }
562
563 #ifdef RELEASE_REAL
564         // if playing with an invalid ships.tbl
565         if(!Game_ships_tbl_valid){
566                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
567                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
568                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked ships.tbl, your stats will not be saved", 1045) );
569                 multi_fs_tracker_report_stats_results();
570                 Multi_fs_tracker_busy = 0;
571                 return 0;
572         }
573
574         // if playing with an invalid weapons.tbl
575         if(!Game_weapons_tbl_valid){
576                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
577                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
578                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked weapons.tbl, your stats will not be saved", 1047) );
579                 multi_fs_tracker_report_stats_results();
580                 Multi_fs_tracker_busy = 0;
581                 return 0;
582         }
583
584         // if there is only 1 player, don't store the stats
585         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
586                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);         
587                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
588                 multi_fs_tracker_report_stats_results();
589                 Multi_fs_tracker_busy = 0;
590                 return 0;
591         }       
592
593         // if any players have hacked info
594         for(idx=0; idx<MAX_PLAYERS; idx++){
595                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
596                         return 0;
597                 }
598         }
599
600         // check to see if the mission is valid
601         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){
602                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
603                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
604                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK, XSTR("This is not a PXO validated mission, your stats will not be saved", 1050));
605                 Multi_fs_tracker_busy = 0;
606                 return 0;
607         }
608 #endif
609
610         popup_till_condition(multi_fs_store_stats_do,XSTR("&Cancel",667), XSTR("Sending player stats requests ...",676));       
611
612         // send appropriate chat messages indicating stats store failure
613         multi_fs_tracker_report_stats_results();
614
615         // mark the module as not busy anymore
616         Multi_fs_tracker_busy = 0;
617
618         return 1;
619 }
620
621 // attempt to update all player statistics (standalone mode)
622 int multi_fs_std_tracker_store_stats()
623 {       
624         int ret_val;
625         int idx;
626
627         // don't do anything if this is a tracker game
628         if(!(MULTI_IS_TRACKER_GAME)){
629                 return 0;
630         }
631
632         if(!Multi_fs_tracker_inited){
633                 return 0;
634         }
635
636         // NETLOG
637         ml_string(NOX("Standalone server storing stats on User Tracker"));
638
639         // retrieve stats from tracker
640         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
641         
642         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
643         Multi_store_stats_player_index = -1;
644         Multi_store_stats_player_flag = 1;
645
646         // mark the module as busy
647         Multi_fs_tracker_busy = 1;
648
649         // unmark everyone's GET_FAILED flag
650         for(idx=0;idx<MAX_PLAYERS;idx++){
651                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
652                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
653                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
654         }
655
656 #ifdef RELEASE_REAL
657         // if playing with an invalid ships.tbl
658         if(!Game_ships_tbl_valid){      
659                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
660                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
661                 multi_fs_tracker_report_stats_results();
662                 Multi_fs_tracker_busy = 0;
663                 return 0;
664         }
665
666         // if playing with an invalid weapons.tbl
667         if(!Game_weapons_tbl_valid){    
668                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
669                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
670                 multi_fs_tracker_report_stats_results();
671                 Multi_fs_tracker_busy = 0;
672                 return 0;
673         }
674
675         // if any players have hacked info
676         for(idx=0; idx<MAX_PLAYERS; idx++){
677                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
678                         return 0;
679                 }
680         }
681
682         // if there is only 1 player, don't store the stats     
683         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
684                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);
685                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
686                 multi_fs_tracker_report_stats_results();
687                 Multi_fs_tracker_busy = 0;
688                 return 0;
689         }
690
691         // check to see if the mission is valid 
692         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){            
693                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
694                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
695                 Multi_fs_tracker_busy = 0;
696                 return 0;
697         }
698 #endif
699         
700         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
701         do {            
702                 ret_val = multi_fs_store_stats_do();
703                 game_set_frametime(GS_STATE_STANDALONE_POSTGAME);
704                 multi_do_frame();
705         } while(ret_val == MT_STATS_NOT_DONE);
706
707         // report on the results                
708         multi_fs_tracker_report_stats_results();
709
710         // mark the module as no longer busy
711         Multi_fs_tracker_busy = 0;
712
713         return 1;
714 }
715
716 // log freespace out of the tracker
717 void multi_fs_tracker_logout()
718 {
719         if(!Multi_fs_tracker_inited){
720                 return;
721         }
722         
723         // make sure we're connected
724         if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER) || !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED)){
725                 return;
726         }
727
728         // otherwise, log us out
729         SendGameOver();
730
731         // clear our data
732         memset(&Multi_tracker_game_data, 0, sizeof(freespace2_net_game_data));
733         Net_player->flags &= ~(NETINFO_FLAG_MT_CONNECTED);
734
735         // NETLOG
736         ml_string(NOX("Server disconnecting from Game Tracker"));
737 }
738
739 // send a request for a list of games
740 void multi_fs_tracker_send_game_request()
741 {
742         filter_game_list_struct filter;
743         int len;
744         
745         // if we're not initialized, don't do anything
746         if(!Multi_fs_tracker_inited){
747                 return;
748         }       
749
750         // if we have a valid filter, use that instead          
751         len = strlen(Multi_fs_tracker_filter);
752         if((len > 0) && (len < CHANNEL_LEN-1) ){
753                 memset(&filter,0,sizeof(filter_game_list_struct));              
754
755                 SDL_strlcpy(filter.channel, Multi_fs_tracker_filter, SDL_arraysize(filter.channel));
756                 RequestGameListWithFilter(&filter);
757         } else {        
758                 // simple API call
759                 RequestGameList();
760         }
761 }
762
763 // if the API has successfully been initialized and is running
764 int multi_fs_tracker_inited()
765 {
766         return Multi_fs_tracker_inited;
767 }
768
769 // update our settings on the tracker regarding the current netgame stuff
770 void multi_fs_tracker_update_game(netgame_info *ng)
771 {
772         // int idx,count;       
773
774         if(!Multi_fs_tracker_inited){
775                 return;
776         }
777                 
778         // copy in the relevant data
779         Multi_tracker_game_data.max_players = ng->max_players;
780         Multi_tracker_game_data.current_num_players = multi_num_players();
781         /*
782         memset(Multi_tracker_game_data.players, 0 ,MAX_FREESPACE_PLAYERS * MAX_FREESPACE_PLAYER_NAME_LEN);
783         count = 0;
784         for(idx=0;idx<MAX_PLAYERS;idx++){
785                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx])){
786                         strcpy(Multi_tracker_game_data.players[count], Net_players[idx].player->callsign);
787                         Multi_tracker_game_data.player_rank[count] = Net_players[idx].player->stats.rank;
788                         count++;
789                 }
790         }
791         */
792         SDL_strlcpy(Multi_tracker_game_data.mission_name, ng->name, SDL_arraysize(Multi_tracker_game_data.mission_name));
793
794         // NETLOG
795         ml_string(NOX("Server updating netgame info for Game Tracker"));
796 }
797
798 // if we're currently busy performing some tracker operation (ie, you should wait or not)
799 int multi_fs_tracker_busy()
800 {
801         return Multi_fs_tracker_busy;
802 }
803
804
805 // -----------------------------------------------------------------------------------
806 // FREESPACE MASTER TRACKER FORWARD DEFINITIONS
807 //
808
809 // used with popup_till_condition() for validating freespace pilots
810 int multi_fs_validate_process()
811 {                                               
812         // should never be here if this is not true
813         SDL_assert(Multi_fs_tracker_inited);
814
815         PSNET_TOP_LAYER_PROCESS();
816
817         // if we're still in player validation mode
818         if(Multi_validate_mode == 0){
819                 switch(ValidateUser(NULL,NULL)){                
820                 // timeout on waiting for response
821                 case -2 :
822                         return MT_VALIDATE_TIMEOUT;                     
823
824                 // user invalid
825                 case -1:
826                         // set tracker id to -1
827                         SDL_strlcpy(Multi_tracker_id_string, "-1", SDL_arraysize(Multi_tracker_id_string));
828                         Multi_tracker_id = -1;
829                         return MT_VALIDATE_FAIL;                        
830
831                 // still waiting
832                 case 0:
833                         return MT_VALIDATE_NOT_DONE;
834         
835                 // user valid
836                 case 1:                                         
837                         // now we need to try and receive stats                 
838
839                         // mark me as being valid
840                         Multi_tracker_player_is_valid = 1;
841
842                         // change the popup text
843                         popup_change_text(XSTR("Attempting to get pilot stats ...",679));
844
845                         // get my tracker id#
846                         Multi_tracker_id = atoi(Multi_tracker_id_string);                       
847                         SDL_assert(Multi_tracker_id != -1);
848                         
849                         GetFSPilotData((vmt_freespace2_struct*)0xffffffff,NULL,NULL,0);
850                         GetFSPilotData(&Multi_tracker_fs_pilot,Player->callsign,Multi_tracker_id_string,1);
851                                 
852                         // set to mode 1
853                         Multi_validate_mode = 1;                                
854                         return MT_VALIDATE_NOT_DONE;    
855                         
856                 default :
857                         Int3();
858                 }
859         } else {                                
860                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                               
861                 // timedout
862                 case -1:
863                         return MT_VALIDATE_TIMEOUT;                     
864                                 
865                 // still waiting
866                 case 0:
867                         return MT_VALIDATE_NOT_DONE;
868                         
869                 // got data
870                 case 1:
871                         return MT_VALIDATE_SUCCEED;                     
872
873                 // failure
874                 case 3:
875                         return MT_VALIDATE_FAIL;
876                 }                       
877         }
878
879         // we're not done yet - probably should never get here
880         return MT_VALIDATE_NOT_DONE;
881 }
882
883 // used with popup_till_condition() for storing player stats at the end of a freespace game
884 int multi_fs_store_stats_do()
885 {                       
886         char tracker_id_string[512];
887         char popup_text[100];
888
889         SDL_assert(Multi_fs_tracker_inited);
890
891         PSNET_TOP_LAYER_PROCESS();
892
893         switch(Multi_store_stats_mode){
894         // get stats for all players
895         case MT_STORE_STATS_VALIDATE : 
896                 Multi_store_stats_mode = MT_STORE_STATS_GET_STATS;
897                 break;
898
899         case MT_STORE_STATS_GET_STATS:
900                 // if we need to get the next player            
901                 if(Multi_store_stats_player_flag){
902                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
903                         
904                         // if it returns < 0 we're done with all players and should move onto the next stage (applying mission stats)
905                         if(Multi_store_stats_player_index < 0){
906                                 Multi_store_stats_mode = MT_STORE_STATS_ACCEPT;
907                                 return MT_STATS_NOT_DONE;
908                         }
909
910                         // unset this flag so we process the request
911                         Multi_store_stats_player_flag = 0;
912
913                         // fill out the information request
914                         memset(tracker_id_string,0,512);
915                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
916
917                         // verify that there are no duplicate tracker id's to this one
918                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
919                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
920
921                         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string), "%d", Net_players[Multi_store_stats_player_index].tracker_player_id);
922                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
923                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
924
925                         // send the request itself
926                         GetFSPilotData((vmt_freespace2_struct*)0xffffffff, NULL, NULL,0);
927                         memset(&Multi_store_stats_stats, 0, sizeof(vmt_freespace2_struct));                             
928                         if(GetFSPilotData(&Multi_store_stats_stats, Net_players[Multi_store_stats_player_index].player->callsign,tracker_id_string,1) != 0){
929                                 Int3();
930
931                                 // move onto the next player
932                                 Multi_store_stats_player_flag = 1;
933                                 return MT_STATS_NOT_DONE;
934                         }
935
936                         // set the popup text
937                         if(!(Game_mode & GM_STANDALONE_SERVER)){
938                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Getting player stats for %s...\n", 680), Net_players[Multi_store_stats_player_index].player->callsign);
939                                 popup_change_text(popup_text);
940                         }
941                         return MT_STATS_NOT_DONE;
942                 }
943
944                 // process the request
945                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                                                       
946                 // got data
947                 case 1:
948                         // copy his stats, then flag him as done so we move onto the next guys
949                         multi_stats_tracker_to_fs(&Multi_store_stats_stats,&Net_players[Multi_store_stats_player_index].player->stats);
950
951                         // make sure we apply his mission stats now
952                         scoring_do_accept(&Net_players[Multi_store_stats_player_index].player->stats);
953
954 #ifndef NDEBUG
955                         {
956                                 // debug code to check for bogus stats
957                                 scoring_struct *ssp = &(Net_players[Multi_store_stats_player_index].player->stats);
958                                 vmt_freespace2_struct *vmt = &Multi_store_stats_stats;
959                                 
960                                 if ( (ssp->missions_flown < vmt->missions_flown) || (ssp->flight_time < ssp->flight_time) || (ssp->kill_count < vmt->kill_count) ) {
961                                         Int3();
962                                 }
963                         }
964 #endif
965
966                         // flag him as being completed
967                         Multi_store_stats_player_flag = 1;
968
969                         // also store this last security value so we can properly update him
970                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = Multi_store_stats_stats.security;
971                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = Multi_store_stats_stats.checksum;
972                         break;
973
974                 // in progress
975                 case 0:
976                         break;
977
978                 // failure
979                 case 3: case -2: case 2: case -3: case -1:
980                         // this shouldn't be happening under most conditions. For debugging....
981                         Int3();
982
983                         // flag him as done so we move onto the next guy
984                         Multi_store_stats_player_flag = 1;
985                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
986                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
987
988                         // mark down that the stats get for him failed
989                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_GET_FAILED;
990                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
991                         break;                                                                          
992                 }
993                 break;
994
995         // update all stats for all players locally and on client machines
996         case MT_STORE_STATS_ACCEPT :
997                 // tell everyone to save their stats
998                 send_store_stats_packet(1);
999
1000                 // reset status flags and indices
1001                 Multi_store_stats_player_index = -1;
1002                 Multi_store_stats_player_flag = 1;
1003
1004                 Multi_store_stats_mode = MT_STORE_STATS_SEND_STATS;
1005                 break;
1006
1007         // send stats to the tracker
1008         case MT_STORE_STATS_SEND_STATS:
1009                 // if we need to get the next player            
1010                 if(Multi_store_stats_player_flag){
1011                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
1012                         
1013                         // if it returns < 0 we need to move onto the next player
1014                         if(Multi_store_stats_player_index < 0){                         
1015                                 return MT_STATS_SUCCEED;
1016                         }
1017                 
1018                         Multi_store_stats_player_flag = 0;
1019
1020                         // fill in the information
1021                         memset(&Multi_store_stats_stats,0,sizeof(vmt_freespace2_struct));
1022                                 
1023                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
1024
1025                         // verify that there are no duplicate tracker id's to this one
1026                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
1027                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
1028                         multi_stats_fs_to_tracker(&Net_players[Multi_store_stats_player_index].player->stats,&Multi_store_stats_stats,Net_players[Multi_store_stats_player_index].player,Net_players[Multi_store_stats_player_index].tracker_player_id);
1029                         
1030                         Multi_store_stats_stats.security = Net_players[Multi_store_stats_player_index].s_info.tracker_security_last;
1031
1032                         // SDL_assert(Net_players[Multi_store_stats_player_index].s_info.tracker_checksum != 0);
1033                         Multi_store_stats_stats.checksum = Net_players[Multi_store_stats_player_index].s_info.tracker_checksum;
1034                                 
1035                         // send the request
1036                         SendFSPilotData((vmt_freespace2_struct*)0xffffffff);
1037                         if(SendFSPilotData(&Multi_store_stats_stats) != 0){
1038                                 Int3();
1039
1040                                 // failed to send, try another player the next time around
1041                                 Multi_store_stats_player_flag = 1;
1042                                 return MT_STATS_NOT_DONE;
1043                         }
1044                         
1045                         // set the popup text
1046                         if(!(Game_mode & GM_STANDALONE_SERVER)){
1047                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Updating player stats for %s...\n", 681), Net_players[Multi_store_stats_player_index].player->callsign);
1048                                 popup_change_text(popup_text);
1049                         }
1050
1051                         return MT_STATS_NOT_DONE;
1052                 }
1053                 
1054                 // otherwise check on his status                        
1055                 switch(SendFSPilotData(NULL)){                  
1056                 // error
1057                 case -1: case -2: case -3: case 2: case 3:
1058                         // flag him as done so we move onto the next guy
1059                         Multi_store_stats_player_flag = 1;                                      
1060
1061                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_SEND_FAILED;
1062                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1063                         break;
1064                         
1065                 // got data
1066                 case 1:
1067                         // flag him as done so we move onto the next guys                                       
1068                         Multi_store_stats_player_flag = 1;
1069                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1070                         break;                  
1071                 }               
1072                 
1073                 break;
1074         }       
1075                 
1076         // return not done yet
1077         return MT_STATS_NOT_DONE;       
1078 }
1079
1080 // copy a freespace stats struct to a tracker-freespace stats struct
1081 void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_freespace2_struct *vmt, player *pl, int tracker_id)
1082 {
1083         char tracker_id_string[256];
1084
1085         // tracker id string    
1086         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string),"%d", tracker_id);
1087         SDL_strlcpy(vmt->tracker_id, tracker_id_string, SDL_arraysize(vmt->tracker_id));
1088
1089         // pilot callsign
1090         SDL_strlcpy(vmt->pilot_name, pl->callsign, SDL_arraysize(vmt->pilot_name));
1091
1092         // score, rank and medals
1093         vmt->score = fs->score;
1094         vmt->rank = fs->rank;
1095         SDL_assert(MAX_FS2_MEDALS == NUM_MEDALS);
1096         memcpy(vmt->medals, fs->medals, sizeof(int) * MAX_FS2_MEDALS);
1097         vmt->num_medals = MAX_FS2_MEDALS;
1098
1099         // kills and assists
1100         SDL_assert(MAX_FS2_SHIP_TYPES == MAX_SHIP_TYPES);
1101         memcpy(vmt->kills, fs->kills, sizeof(ushort) * MAX_FS2_SHIP_TYPES);
1102         vmt->assists = fs->assists;
1103         vmt->kill_count = fs->kill_count;
1104         vmt->kill_count_ok = fs->kill_count_ok;
1105         vmt->num_ship_types = MAX_FS2_SHIP_TYPES;
1106
1107         // shot statistics
1108         vmt->p_shots_fired = fs->p_shots_fired;
1109         vmt->s_shots_fired = fs->s_shots_fired;
1110         vmt->p_shots_hit = fs->p_shots_hit;
1111         vmt->s_shots_hit = fs->s_shots_hit;
1112         vmt->p_bonehead_hits = fs->p_bonehead_hits;
1113         vmt->s_bonehead_hits = fs->s_bonehead_hits;
1114         vmt->bonehead_kills = fs->bonehead_kills;
1115
1116         // missions flown information
1117         vmt->missions_flown = fs->missions_flown;
1118         vmt->flight_time = fs->flight_time;
1119         vmt->last_flown = (unsigned int)fs->last_flown; 
1120 }
1121
1122 // copy a tracker-freespace stats struct to a freespace stats struct
1123 void multi_stats_tracker_to_fs(vmt_freespace2_struct *vmt,scoring_struct *fs)
1124 {
1125         int num_medals, num_ship_types;
1126
1127         // score, rank and medals
1128         fs->score = vmt->score;
1129         fs->rank = vmt->rank;
1130         num_medals = vmt->num_medals;
1131         if(num_medals > NUM_MEDALS){
1132                 Int3();
1133                 num_medals = NUM_MEDALS;
1134         }
1135         memset(fs->medals, 0, sizeof(int) * NUM_MEDALS);
1136         memcpy(fs->medals, vmt->medals, sizeof(int) * num_medals);
1137
1138         // kills and assists
1139         num_ship_types = vmt->num_ship_types;
1140         if(num_ship_types > MAX_SHIP_TYPES){
1141                 Int3();
1142                 num_ship_types = MAX_SHIP_TYPES;
1143         }
1144         memset(fs->kills, 0, sizeof(ushort) * MAX_SHIP_TYPES);
1145         memcpy(fs->kills, vmt->kills, sizeof(ushort) * num_ship_types);
1146         fs->assists = vmt->assists;
1147         fs->kill_count = vmt->kill_count;
1148         fs->kill_count_ok = vmt->kill_count_ok;
1149
1150         // shot statistics
1151         fs->p_shots_fired = vmt->p_shots_fired;
1152         fs->s_shots_fired = vmt->s_shots_fired;
1153         fs->p_shots_hit = vmt->p_shots_hit;
1154         fs->s_shots_hit = vmt->s_shots_hit;
1155         fs->p_bonehead_hits = vmt->p_bonehead_hits;
1156         fs->s_bonehead_hits = vmt->s_bonehead_hits;
1157         fs->bonehead_kills = vmt->bonehead_kills;
1158
1159         // missions flown information
1160         fs->missions_flown = vmt->missions_flown;
1161         fs->flight_time = vmt->flight_time;
1162         fs->last_flown = (fs_time_t)vmt->last_flown;
1163         if(fs->last_flown < 0){
1164                 fs->last_flown = 0;
1165         }
1166 }
1167
1168 // process an incoming active game item
1169 void multi_fs_tracker_process_game_item(game_list *gl)
1170 {
1171         active_game ag; 
1172         int idx;
1173
1174         for(idx=0;idx<MAX_GAME_LISTS_PER_PACKET;idx++){
1175                 // skip null server addresses
1176                 if(gl->game_server[idx] == 0){
1177                         continue;
1178                 }
1179
1180                 // package up the game information
1181                 memset(&ag,0,sizeof(active_game));
1182                 SDL_strlcpy(ag.name, gl->game_name[idx], SDL_arraysize(ag.name));
1183                 memcpy(&ag.server_addr.addr[0], &gl->game_server[idx], IP_ADDRESS_LENGTH);
1184                 ag.server_addr.type = NET_TCP;
1185                 ag.server_addr.port = DEFAULT_GAME_PORT;
1186
1187                 // add to the active game list
1188                 // multi_update_active_games(&ag);
1189
1190                 // query this server
1191                 send_server_query(&ag.server_addr);
1192         }
1193 }
1194
1195 int multi_fs_store_stats_get_next_player(int cur_player)
1196 {
1197         int idx;
1198
1199         // if we're at the end of the list
1200         if(cur_player == (MAX_PLAYERS - 1)){
1201                 return -2;
1202         }
1203
1204         // find the next player
1205         for(idx=cur_player+1;idx<MAX_PLAYERS;idx++){
1206                 // STANDALONE_ONLY
1207                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1) && !(Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) ){
1208                         return idx;
1209                 }
1210         }
1211
1212         // couldn't find one
1213         return -2;
1214 }
1215
1216 // verify that there are no duplicate tracker id's to this one
1217 void multi_fs_tracker_check_dup(int tracker_id,int player_index)
1218 {
1219         int idx;
1220
1221         // compare against all players except the passed player_index   
1222         for(idx=0;idx<MAX_PLAYERS;idx++){
1223                 if(idx == player_index){
1224                         continue;
1225                 }
1226                 
1227                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1228                         SDL_assert(Net_players[idx].tracker_player_id != tracker_id);
1229                 }
1230         }
1231 }
1232
1233 // verify that there are no duplicate pilot callsigns
1234 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index)
1235 {
1236         int idx;
1237
1238         // compare against all players except the passed player_index   
1239         for(idx=0;idx<MAX_PLAYERS;idx++){
1240                 if(idx == player_index){
1241                         continue;
1242                 }
1243                 
1244                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1245                         SDL_assert(strcmp(player->player->callsign,Net_players[idx].player->callsign));
1246                 }
1247         }
1248 }
1249
1250 // return an MVALID_STATUS_* constant
1251 int multi_fs_tracker_validate_mission_std()
1252 {
1253         int ret_val;
1254         
1255         // wait for a response from the tracker
1256         do {            
1257                 ret_val = ValidateMission(NULL);                                
1258         } while(ret_val == 0);
1259
1260         // report on the results
1261         switch(ret_val){
1262         // timeout
1263         case -2:
1264                 std_destroy_gen_dialog();
1265                 return MVALID_STATUS_UNKNOWN;
1266
1267         // invalid
1268         case -1:
1269                 std_destroy_gen_dialog();
1270                 return MVALID_STATUS_INVALID;
1271
1272         // valid, success
1273         case 1:
1274                 std_destroy_gen_dialog();
1275                 return MVALID_STATUS_VALID;
1276         }
1277
1278         Int3();
1279         return 0;
1280 }
1281
1282 // special return values :
1283 // 1 for timeout
1284 // 2 for invalid
1285 // 3 for valid
1286 int multi_fs_tracker_validate_mission_normal()
1287 {       
1288         switch(ValidateMission(NULL)){
1289         // timeout
1290         case -2:
1291                 return 1;
1292
1293         // invalid
1294         case -1 :
1295                 return 2;
1296
1297         // valid
1298         case 1:
1299                 return 3;
1300         }
1301
1302         // not done yet
1303         return 0;
1304 }       
1305
1306 // return an MVALID_STATUS_* (see multiui.h) value, or -2 if the user has "cancelled"
1307 int multi_fs_tracker_validate_mission(char *filename)
1308 {       
1309         vmt_validate_mission_req_struct mission;        
1310         char popup_string[512] = "";
1311
1312         if(!Multi_fs_tracker_inited){
1313                 return MVALID_STATUS_UNKNOWN;
1314         }
1315         
1316         // get the checksum of the local file   
1317         memset(&mission, 0, sizeof(mission));
1318         SDL_strlcpy(mission.file_name, filename, SDL_arraysize(mission.file_name));
1319         if(!cf_chksum_long(mission.file_name, (uint*)&mission.checksum)){
1320                 return MVALID_STATUS_UNKNOWN;
1321         }       
1322
1323         // try and validate the mission
1324         if(ValidateMission(&mission) != 0){
1325                 return MVALID_STATUS_UNKNOWN;
1326         }
1327
1328         // do frames for standalone and non-standalone
1329         if(Game_mode & GM_STANDALONE_SERVER){           
1330                 int ret_code;
1331
1332                 // set the filename in the dialog
1333                 std_gen_set_text(filename, 2);
1334
1335                 // validate the mission
1336                 ret_code = multi_fs_tracker_validate_mission_std();
1337
1338                 // if the dialog is no longer active, cancel everything
1339                 //if(!std_gen_is_active()){
1340                 //      return MVALID_STATUS_UNKNOWN;
1341                 //}             
1342
1343                 return ret_code;
1344         } else {
1345                 SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating mission %s", 1074), filename);
1346
1347                 // run a popup
1348                 switch(popup_till_condition(multi_fs_tracker_validate_mission_normal, XSTR("&Cancel", 667), popup_string)){
1349                 // cancel 
1350                 case 0: 
1351                         // bash some API values here so that next time we try and verify, everything works
1352                         extern int MissionValidState;
1353                         MissionValidState = VALID_STATE_IDLE;
1354                         return -2;
1355
1356                 // timeout
1357                 case 1:
1358                         return MVALID_STATUS_UNKNOWN;
1359
1360                 // invalid
1361                 case 2:
1362                         return MVALID_STATUS_INVALID;
1363
1364                 // valid
1365                 case 3:
1366                         return MVALID_STATUS_VALID;
1367                 }
1368         }
1369
1370         return MVALID_STATUS_UNKNOWN;
1371 }
1372
1373 // report on the results of the stats store procedure
1374 void multi_fs_tracker_report_stats_results()
1375 {
1376         int idx;
1377         char str[512] = "";
1378
1379         // tell everyone stats store is complete
1380         SDL_strlcpy(str, XSTR("<PXO stats store process complete>", 1001), SDL_arraysize(str));
1381         send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);   
1382         multi_display_chat_msg(str, 0, 0);      
1383         ml_string(str);
1384
1385         // for all players
1386         for(idx=0; idx<MAX_PLAYERS; idx++){             
1387                 // for all players who we care about
1388                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
1389                         // if the stats get or send failed for any player, report as such
1390                         if(((Net_players[idx].tracker_player_id <= 0) || (Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) || (Net_players[idx].flags & NETINFO_FLAG_MT_SEND_FAILED) || !(Net_players[idx].flags & NETINFO_FLAG_MT_DONE)) && (Net_players[idx].player != NULL)){                                    
1391                                 SDL_snprintf(str, SDL_arraysize(str), XSTR("<PXO stats store failed for player %s>", 1002), Net_players[idx].player->callsign);
1392                                 send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);
1393                                 
1394                                 multi_display_chat_msg(str, 0, 0);
1395                                 ml_string(str);
1396                         }
1397                 }
1398         }
1399 }
1400
1401 // return an MSW_STATUS_* constant
1402 int multi_fs_tracker_validate_sw_std()
1403 {
1404         int ret_val;
1405         
1406         // wait for a response from the tracker
1407         do {            
1408                 ret_val = ValidateSquadWar(NULL, &Multi_tracker_sw_response);
1409         } while(ret_val == 0);
1410
1411         // report on the results
1412         switch(ret_val){
1413         // timeout
1414         case -2:                
1415                 return MVALID_STATUS_UNKNOWN;
1416
1417         // invalid
1418         case -1:                
1419                 return MVALID_STATUS_INVALID;
1420
1421         // valid, success
1422         case 1:         
1423                 return MVALID_STATUS_VALID;
1424         }
1425         
1426         return MVALID_STATUS_UNKNOWN;
1427 }
1428
1429 // special return values :
1430 // 1 for timeout
1431 // 2 for invalid
1432 // 3 for valid
1433 int multi_fs_tracker_validate_sw_normal()
1434 {       
1435         switch(ValidateSquadWar(NULL, &Multi_tracker_sw_response)){
1436         // timeout
1437         case -2:
1438                 return 1;
1439
1440         // invalid
1441         case -1 :
1442                 return 2;
1443
1444         // valid
1445         case 1:
1446                 return 3;
1447         }
1448
1449         // not done yet
1450         return 0;
1451 }       
1452
1453 #define STUFF_SW_RESPONSE(_c, _len) do {\
1454         SDL_strlcpy(_c, "", _len);\
1455         int _idx;\
1456         int _bogus = 1;\
1457         for(_idx=0; _idx<MAX_SQUAD_RESPONSE_LEN; _idx++){\
1458                 if(Multi_tracker_sw_response.reason[_idx] == '\0'){\
1459                         _bogus = 0;\
1460                         break;\
1461                 }\
1462         }\
1463         if(!_bogus){\
1464                 SDL_strlcpy(_c, Multi_tracker_sw_response.reason, _len);\
1465         }\
1466 } while(0);
1467
1468 // return an MSW_STATUS_* value
1469 int multi_fs_tracker_validate_sw(squad_war_request *sw_req, char *bad_reply, const int max_reply_len)
1470 {
1471         char popup_string[512] = "";
1472
1473         if(!Multi_fs_tracker_inited){
1474                 return MSW_STATUS_UNKNOWN;
1475         }       
1476
1477         // zero the response
1478         memset(&Multi_tracker_sw_response, 0, sizeof(Multi_tracker_sw_response));
1479         
1480         // try and validate the mission
1481         if(ValidateSquadWar(sw_req, &Multi_tracker_sw_response) != 0){
1482                 SDL_strlcpy(bad_reply, "Error sending request for Squad War validation", max_reply_len);
1483
1484                 return MSW_STATUS_UNKNOWN;
1485         }
1486
1487         // do frames for standalone and non-standalone
1488         if(Game_mode & GM_STANDALONE_SERVER){           
1489                 int ret_code;           
1490
1491                 // validate the mission
1492                 ret_code = multi_fs_tracker_validate_sw_std();          
1493
1494                 // copy the return code
1495                 STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1496
1497                 return ret_code;
1498         } else {
1499                 SDL_strlcpy(popup_string, XSTR("Validating squad war", 1075), SDL_arraysize(popup_string));
1500
1501                 // run a popup
1502                 switch(popup_till_condition(multi_fs_tracker_validate_sw_normal, XSTR("&Cancel", 645), popup_string)){
1503                 // cancel 
1504                 case -1:
1505                 case 0: 
1506                         // bash some API values here so that next time we try and verify, everything works
1507                         extern int SquadWarValidState;
1508                         SquadWarValidState = VALID_STATE_IDLE;
1509
1510                         // copy the return code
1511                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1512                         return -2;
1513
1514                 // timeout
1515                 case 1:
1516                         // copy the return code                 
1517                         SDL_strlcpy(bad_reply, "Timeout", max_reply_len);
1518                         return MSW_STATUS_UNKNOWN;
1519
1520                 // invalid
1521                 case 2:
1522                         // copy the return code
1523                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1524                         return MSW_STATUS_INVALID;
1525
1526                 // valid
1527                 case 3:
1528                         // copy the return code
1529                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1530                         return MSW_STATUS_VALID;
1531                 }
1532         }
1533
1534         SDL_strlcpy(bad_reply, "Unknown error", max_reply_len);
1535         return MSW_STATUS_UNKNOWN;
1536 }
1537
1538 // popup do function
1539 // -3   Error -- Called with NULL, but no request is waiting
1540 // -2   Error -- Already sending data (hasn't timed out yet)
1541 // -1   Timeout trying to send pilot data
1542 // 0    Sending
1543 // 1    Data succesfully sent
1544 // 2    Send Cancelled (data may still have been written already, we just haven't been ACK'd yet)
1545 // 3    Pilot not written (for some reason)
1546   
1547 int multi_fs_tracker_store_sw_do()
1548 {
1549         switch(SendSWData(NULL, &Multi_tracker_sw_response)){
1550         // failure
1551         case -3:
1552         case -2:
1553         case -1:
1554         case 2:
1555         case 3:
1556                 return 1;
1557
1558         // success
1559         case 1:
1560                 return 10;
1561         }
1562
1563         // not done
1564         return 0;
1565 }
1566
1567 // store the results of a squad war mission on PXO, return 1 on success
1568 int multi_fs_tracker_store_sw(squad_war_result *sw_res, char *bad_reply, const int max_reply_len)
1569 {
1570         char popup_string[512] = "";
1571
1572         // clear any old requests
1573         SendSWData((squad_war_result*)0xffffffff, NULL);
1574
1575         // send this new request
1576         SendSWData(sw_res, &Multi_tracker_sw_response);
1577
1578         // standalone
1579         if(Game_mode & GM_STANDALONE_SERVER){
1580                 int ret_code;
1581                 do {
1582                         ret_code = SendSWData(NULL, &Multi_tracker_sw_response);
1583                 } while(ret_code == 0);
1584
1585                 // success
1586                 if(ret_code == 1){
1587                         return 1;
1588                 }
1589         }
1590         // non-standalone
1591         else {
1592                 SDL_strlcpy(popup_string, XSTR("Storing SquadWar results", 1078), SDL_arraysize(popup_string));
1593
1594                 // wait for a response
1595                 if(popup_till_condition(multi_fs_tracker_store_sw_do, XSTR("&Cancel", 645), popup_string) == 10){
1596                         // success
1597                         return 1;
1598                 }
1599         }
1600
1601         // failure
1602         return 0;
1603 }
1604