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add PXO support to standalone
[taylor/freespace2.git] / src / network / multi_fstracker.cpp
1 /*
2  * Copyright (C) Volition, Inc. 2005.  All rights reserved.
3  * 
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on the 
6  * source.
7  *
8 */
9
10 /*
11  * $Logfile: /Freespace2/code/Network/multi_fstracker.cpp $
12  * $Revision: 19 $
13  * $Date: 9/13/99 11:30a $
14  * $Author: Dave $
15  *
16  * $Log: /Freespace2/code/Network/multi_fstracker.cpp $
17  * 
18  * 19    9/13/99 11:30a Dave
19  * Added checkboxes and functionality for disabling PXO banners as well as
20  * disabling d3d zbuffer biasing.
21  * 
22  * 18    8/30/99 5:01p Dave
23  * Made d3d do less state changing in the nebula. Use new chat server for
24  * PXO.
25  * 
26  * 17    8/25/99 4:38p Dave
27  * Updated PXO stuff. Make squad war report stuff much more nicely.
28  * 
29  * 16    8/19/99 10:59a Dave
30  * Packet loss detection.
31  * 
32  * 15    6/07/99 11:30p Dave
33  * Whoops.
34  * 
35  * 14    4/30/99 12:18p Dave
36  * Several minor bug fixes.
37  * 
38  * 13    4/09/99 2:21p Dave
39  * Multiplayer beta stuff. CD checking.
40  * 
41  * 12    2/25/99 4:19p Dave
42  * Added multiplayer_beta defines. Added cd_check define. Fixed a few
43  * release build warnings. Added more data to the squad war request and
44  * response packets.
45  * 
46  * 11    2/24/99 2:25p Dave
47  * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
48  * bug for dogfight more.
49  * 
50  * 10    2/17/99 2:11p Dave
51  * First full run of squad war. All freespace and tracker side stuff
52  * works.
53  * 
54  * 9     2/12/99 6:16p Dave
55  * Pre-mission Squad War code is 95% done.
56  * 
57  * 8     2/11/99 3:08p Dave
58  * PXO refresh button. Very preliminary squad war support.
59  * 
60  * 7     2/08/99 5:07p Dave
61  * FS2 chat server support. FS2 specific validated missions.
62  * 
63  * 6     2/04/99 6:29p Dave
64  * First full working rev of FS2 PXO support.  Fixed Glide lighting
65  * problems.
66  * 
67  * 5     2/03/99 6:06p Dave
68  * Groundwork for FS2 PXO usertracker support.  Gametracker support next.
69  * 
70  * 4     12/03/98 5:22p Dave
71  * Ported over Freespace 1 multiplayer ships.tbl and weapons.tbl
72  * checksumming.
73  * 
74  * 3     10/19/98 11:15a Dave
75  * Changed requirements for stats storing in PXO mode.
76  * 
77  * 2     10/07/98 10:53a Dave
78  * Initial checkin.
79  * 
80  * 1     10/07/98 10:50a Dave
81  * 
82  * 46    9/18/98 2:22a Dave
83  * Fixed freespace-side PXO api to correctly handle length 10 id strings.
84  * Fixed team select screen to handle alpha/beta/gamma ships which are not
85  * marked as OF_PLAYER_SHIP
86  * 
87  * 45    9/16/98 6:54p Dave
88  * Upped  max sexpression nodes to 1800 (from 1600). Changed FRED to sort
89  * the ship list box. Added code so that tracker stats are not stored with
90  * only 1 player.
91  * 
92  * 44    9/15/98 7:24p Dave
93  * Minor UI changes. Localized bunch of new text.
94  * 
95  * 43    9/11/98 4:14p Dave
96  * Fixed file checksumming of < file_size. Put in more verbose kicking and
97  * PXO stats store reporting.
98  * 
99  * 42    9/10/98 1:17p Dave
100  * Put in code to flag missions and campaigns as being MD or not in Fred
101  * and Freespace. Put in multiplayer support for filtering out MD
102  * missions. Put in multiplayer popups for warning of non-valid missions.
103  * 
104  * 41    9/09/98 5:53p Dave
105  * Put in new tracker packets in API. Change cfile to be able to checksum
106  * portions of a file.
107  * 
108  * 40    9/04/98 3:51p Dave
109  * Put in validated mission updating and application during stats
110  * updating.
111  * 
112  * 39    9/01/98 6:48p Dave
113  * Energy suck weapon. Removed a couple of now-bogus asserts in tracker
114  * code.
115  * 
116  * 38    8/21/98 1:14p Dave
117  * Put in log system hooks in useful places.
118  * 
119  * 37    8/07/98 10:39a Allender
120  * fixed debug standalone problem where stats would continually get sent
121  * to tracker.  more debug code to help find stats problem
122  * 
123  * 36    7/24/98 11:14a Allender
124  * preparation for validated missions
125  * 
126  * 35    6/17/98 10:56a Dave
127  * Put in debug code for detecting potential tracker stats update
128  * problems.
129  * 
130  * 34    6/13/98 9:32p Mike
131  * Kill last character in file which caused "Find in Files" to report the
132  * file as "not a text file."
133  * 
134  * 33    6/13/98 6:01p Hoffoss
135  * Externalized all new (or forgot to be added) strings to all the code.
136  * 
137  * 32    5/24/98 11:33a Dave
138  * Simplified the stats store process somewhat. Put in checks to find
139  * invalid situations.
140  * 
141  * 31    5/24/98 10:36a Dave
142  * Put in more checks/verifications for tracker stats updating.
143  * 
144  * 30    5/22/98 9:35p Dave
145  * Put in channel based support for PXO. Put in "shutdown" button for
146  * standalone. UI tweaks for TvT
147  * 
148  * 29    5/21/98 9:45p Dave
149  * Lengthened tracker polling times. Put in initial support for PXO
150  * servers with channel filters. Fixed several small UI bugs.
151  * 
152  * 28    5/21/98 1:52a Dave
153  * Remove obsolete command line functions. Reduce shield explosion packets
154  * drastically. Tweak PXO screen even more. Fix file xfer system so that
155  * we can guarantee file uniqueness.
156  * 
157  * 27    5/20/98 2:24a Dave
158  * Fixed server side voice muting. Tweaked multi debrief/endgame
159  * sequencing a bit. Much friendlier for stats tossing/accepting now.
160  * 
161  * 26    5/18/98 9:15p Dave
162  * Put in network config file support.
163  * 
164  * 25    5/18/98 10:39a Dave
165  * Put in support for new tracker stats.
166  * 
167  * 24    5/14/98 12:40a Dave
168  * Still more additions to the PXO screen. Updated tracker code.
169  * 
170  * 23    5/13/98 6:54p Dave
171  * More sophistication to PXO interface. Changed respawn checking so
172  * there's no window for desynchronization between the server and the
173  * clients.
174  * 
175  * 22    5/08/98 7:08p Dave
176  * Lots of UI tweaking.
177  * 
178  * 21    5/07/98 6:26p Dave
179  * Fix strange boundary conditions which arise when players die/respawn
180  * while the game is being ended. Spiff up the chatbox doskey thing a bit.
181  * 
182  * 20    5/05/98 3:12p Chad
183  * Process _all_ server entries in a tracker game_list struct.
184  * 
185  * 19    5/05/98 2:10p Dave
186  * Verify campaign support for testing. More new tracker code.
187  * 
188  * 18    5/04/98 10:39p Dave
189  * Put in endgame sequencing.  Need to check campaign situations.
190  * Realigned ship info on team select screen.
191  * 
192  * 17    5/04/98 1:43p Dave
193  * Fixed up a standalone resetting problem. Fixed multiplayer stats
194  * collection for clients. Make sure all multiplayer ui screens have the
195  * correct palette at all times.
196  * 
197  * 16    5/02/98 5:38p Dave
198  * Put in new tracker API code. Put in ship information on mp team select
199  * screen. Make standalone server name permanent. Fixed standalone server
200  * text messages.
201  * 
202  * 15    4/30/98 12:57a Dave
203  * Put in new mode for ship/weapon selection. Rearranged how game querying
204  * is done a bit.
205  * 
206  * 14    4/29/98 12:11a Dave
207  * Put in first rev of full API support for new master tracker.
208  * 
209  * 13    4/28/98 7:50p Dave
210  * Fixing a broken makefile.
211  * 
212  * 12    4/28/98 5:10p Dave
213  * Fixed multi_quit_game() client side sequencing problem. Turn off
214  * afterburners when ending multiplayer mission. Begin integration of mt
215  * API from Kevin Bentley.
216  * 
217  * 11    4/04/98 4:22p Dave
218  * First rev of UDP reliable sockets is done. Seems to work well if not
219  * overly burdened.
220  * 
221  * 10    3/15/98 4:17p Dave
222  * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
223  * of network orientation matrices.
224  * 
225  * 9     2/10/98 8:39p Dave
226  * Fixed bugs. Made endgame sequencing more clear.
227  * 
228  * 8     2/07/98 1:51p Dave
229  * Centralized single and multiplayer stats tallying.
230  * 
231  * 7     2/05/98 7:13p Dave
232  * Added some more security to MT communications.
233  * 
234  * 6     2/04/98 6:35p Dave
235  * Changed psnet to use raw data with no headers. Started putting in
236  * support for master tracker security measures.
237  * 
238  * 5     2/03/98 8:18p Dave
239  * More MT stats transfer stuff.
240  * 
241  * 4     2/02/98 8:44p Dave
242  * Finished redoing master tracker stats transfer.
243  * 
244  * 3     1/31/98 4:32p Dave
245  * Put in new support for VMT player validation, game logging in, and game
246  * logging out. Need to finish stats transfer.
247  * 
248  * 2     1/30/98 5:53p Dave
249  * Revamped master tracker API
250  * 
251  * 1     1/30/98 5:50p Dave
252  * 
253  * $NoKeywords: $
254  */
255
256
257 #ifdef PLAT_UNIX
258 #include <netinet/in.h>
259 #endif
260
261 #include "freespace.h"
262 #include "timer.h"
263 #include "gamesequence.h"
264 #include "popup.h"
265 #include "psnet.h"
266 #include "valid.h"                                              // tracker API
267 #include "gtrack.h"                                             // tracker API
268 #include "ptrack.h"                                             // tracker API
269 #include "multi.h"
270 #include "multi_fstracker.h"
271 #include "multiutil.h"
272 #include "multiui.h"
273 #include "multimsgs.h"
274 #include "multi_log.h"
275 #include "stand_server.h"
276 #include "multi_pmsg.h"
277
278 // -----------------------------------------------------------------------------------
279 // FREESPACE MASTER TRACKER DEFINES/VARS
280 //
281
282 // if the fs tracker module has been successfully initialized
283 int Multi_fs_tracker_inited = 0;
284
285 // if we're currently performing some operation with the tracker
286 int Multi_fs_tracker_busy = 0;
287
288 // channel to associate when creating a server
289 char Multi_fs_tracker_channel[255] = "";
290
291 // channel to use when polling the tracker for games
292 char Multi_fs_tracker_filter[255] = "";
293
294
295 // -----------------------------------------------------------------------------------
296 // FREESPACE MASTER TRACKER FORWARD DECLARATIONS
297 //
298
299 // used with popup_till_condition() for validating freespace pilots
300 #define MT_VALIDATE_NOT_DONE                            0                                                               // still in the process of validation
301 #define MT_VALIDATE_SUCCEED                             1                                                               // successfully validated the pilot
302 #define MT_VALIDATE_FAIL                                        2                                                               // failed in validating the pilot
303 #define MT_VALIDATE_TIMEOUT                             3                                                               // timedout on contacting the tracker
304 #define MT_VALIDATE_CANCEL                                      4                                                               // if the action was cancelled
305 #define MT_PILOT_VAL_TIMEOUT                            5000                                                    // timeout for validating a pilot
306 int Multi_validate_mode;                                                                                                        // 0 == getting player id, 1 == getting player stats
307 int multi_fs_validate_process();
308
309 // used with popup_till_condition() for logging in freespace games
310 #define MT_LOGIN_NOT_DONE                                       0                                                               // still in the process of logging in
311 #define MT_LOGIN_SUCCEED                                        1                                                               // successfully logged the game in
312 #define MT_LOGIN_TIMEOUT                                        2                                                               // timedout on contacting the tracker
313
314 // used with popup_till_condition() for storing player stats at the end of a freespace game
315 #define MT_STATS_NOT_DONE                                       0                                                               // still in the process of storing stats
316 #define MT_STATS_SUCCEED                                        1                                                               // successfully logged all player stats
317
318 // used with popup_till_condition() for validating missions
319 #define MT_MVALID_NOT_DONE                                      0                                                               // still in the process of validating
320 #define MT_MVALID_VALID                                         1                                                               // mission is valid
321 #define MT_MVALID_INVALID                                       2                                                               // mission is invalid
322 #define MT_MVALID_ERROR                                         3                                                               // error while performing operation. assume invalid
323
324 // store stats mode defined
325 #define MT_STORE_STATS_VALIDATE                 0
326 #define MT_STORE_STATS_GET_STATS                        1
327 #define MT_STORE_STATS_ACCEPT                           2
328 #define MT_STORE_STATS_SEND_STATS               3
329
330 int Multi_store_stats_mode;                                                                                             // 0 == initial request for player stats, 1 == waiting for player stats, 2 == tallying stats locally, 3 == sending stats to tracker
331 int Multi_store_stats_player_index;                                                                             // player we're currently working with
332 int Multi_store_stats_player_flag;                                                                              // if we're finished with the current guy
333 vmt_stats_struct Multi_store_stats_stats;                                               //
334 int multi_fs_store_stats_do();                                                                                  // manage all master tracker stats storing
335 int multi_fs_store_stats_get_next_player(int cur_player);       
336
337 int Multi_tracker_player_is_valid = 0;
338 int Multi_tracker_got_response = 0;
339
340 // copy a freespace stats struct to a tracker-freespace stats struct
341 void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id);
342
343 // copy a tracker-freespace stats struct to a freespace stats struct
344 void multi_stats_tracker_to_fs(vmt_stats_struct *vmt, scoring_struct *fs);
345
346 // process an incoming active game item
347 void multi_fs_tracker_process_game_item(game_list *gl);
348
349 // verify that there are no duplicate tracker id's to this one
350 void multi_fs_tracker_check_dup(int tracker_id,int player_index);
351
352 // verify that there are no duplicate pilot callsigns
353 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index);
354
355 // report on the results of the stats store procedure
356 void multi_fs_tracker_report_stats_results();
357
358 // tracker specific data structures
359 pxo_net_game_data Multi_tracker_game_data;
360 vmt_stats_struct Multi_tracker_fs_pilot;
361 squad_war_response Multi_tracker_sw_response;
362
363 // -----------------------------------------------------------------------------------
364 // FREESPACE MASTER TRACKER DEFINITIONS
365 //
366
367 // give some processor time to the tracker API
368 void multi_fs_tracker_process()
369 {
370         game_list *gl;
371
372 #ifndef MAKE_FS1
373         PSNET_TOP_LAYER_PROCESS();
374 #endif
375
376         if(Multi_fs_tracker_inited){
377                 // pilot validation system
378                 ValidIdle();
379
380                 // pilot tracing system
381                 PollPTrackNet();
382
383                 // game tracking system
384                 IdleGameTracker();
385
386                 // set if we've got any pending game list items
387                 gl = GetGameList();
388                 if(gl != NULL){
389                         multi_fs_tracker_process_game_item(gl);
390                         gl = NULL;                      
391                 }
392         }
393 }
394
395 // initialize the master tracker API for Freespace
396 void multi_fs_tracker_init()
397 {       
398         // don't do anything if we're already initialized
399         if(Multi_fs_tracker_inited){
400                 return;
401         }       
402         
403         // initialize the low-level validation stuff
404         if(!InitValidateClient()){
405                 ml_printf("Error initializing tracker api (validateclient)\n");
406                 return;
407         }
408
409         // initialize the low-level pilot tracking stuff        
410         if(!InitPilotTrackerClient()){          
411                 ml_printf("Error initializing tracker api (pilotclient)\n");
412                 return;
413         }       
414
415         // intialize the low-level game tracking stuff
416 #ifndef MAKE_FS1
417         if(!InitGameTrackerClient(GT_FREESPACE2)){
418 #else
419         if(!InitGameTrackerClient(GT_FREESPACE)){
420 #endif
421                 ml_printf("Error initializing tracker api (gameclient)\n");
422                 return;
423         }       
424
425         nprintf(("Network","Successfully initialized tracker api\n"));
426
427         // we've successfully initialized the tracker stuff
428         Multi_fs_tracker_inited = 1;
429 }
430
431 // validate the current player with the master tracker (will create the pilot on the MT if necessary)
432 int multi_fs_tracker_validate(int show_error)
433 {
434         validate_id_request vir;        
435
436         if(!Multi_fs_tracker_inited){
437                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
438                 return 0;
439         }
440         
441         // set this to false for now
442         Multi_tracker_player_is_valid = 0;
443         Multi_tracker_got_response = 0;
444
445         // mark the module as busy
446         Multi_fs_tracker_busy = 1;              
447
448         while(1){
449                 // validate our pilot on the master tracker if possible
450                 memset(&vir,0,sizeof(vir));
451                 SDL_zero(Multi_tracker_id_string);
452                 SDL_strlcpy(vir.login, Multi_tracker_login, SDL_arraysize(vir.login));
453                 SDL_strlcpy(vir.password, Multi_tracker_passwd, SDL_arraysize(vir.password));
454                 ValidateUser(&vir,Multi_tracker_id_string);
455                 
456                 // set validation mode
457                 Multi_validate_mode = 0;
458                         
459                 int rval = popup_till_condition(multi_fs_validate_process,XSTR("&Cancel",667),XSTR("Attempting to validate pilot ...",668));
460                 switch(rval){
461                 // if we failed for one reason or another
462                 case MT_VALIDATE_FAIL :
463                         // if we're supposed to show error codes
464                         if(show_error){
465                                 popup(PF_USE_AFFIRMATIVE_ICON | PF_BODY_BIG,1,XSTR("&Ok",669),XSTR("Pilot rejected by Parallax Online!",670));
466                         }
467
468                         Multi_validate_mode = -1;
469
470                         Multi_fs_tracker_busy = 0;
471                         return 0;
472                         
473                 case MT_VALIDATE_SUCCEED :
474                         // notify the user
475                         if(Multi_tracker_fs_pilot.virgin_pilot){
476                                 multi_common_add_notify(XSTR("Successfully created and validated new pilot!",671));
477                         } else {
478                                 multi_common_add_notify(XSTR("Parallax Online pilot validation succeeded!",672));
479                         }
480
481                         // copy my statistics into my pilot file
482                         multi_stats_tracker_to_fs(&Multi_tracker_fs_pilot,&Player->stats);                      
483
484                         Multi_validate_mode = -1;
485
486                         Multi_fs_tracker_busy = 0;
487                         return 1;
488                         
489                 case MT_VALIDATE_TIMEOUT :
490                         rval = popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_BODY_BIG,2,XSTR("&Abort",673),XSTR("&Retry",674),XSTR("Validation timed out",675));                    
491                         
492                         // if the user clicked abort, then leave. otherwise try again
493                         if(rval == 0){
494                                 Multi_validate_mode = -1;
495
496                                 Multi_fs_tracker_busy = 0;
497                                 return 0;
498                         }
499                         break;
500                 
501                 default : 
502                         Multi_validate_mode = -1;
503
504                         Multi_fs_tracker_busy = 0;
505                 
506                         // essentially, cancel
507                         return -1;
508                 }
509         }
510 }
511
512 // attempt to log the current game server in with the master tracker
513 void multi_fs_tracker_login_freespace()
514 {       
515         if(!Multi_fs_tracker_inited){
516                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK,XSTR("Warning, Parallax Online startup failed. Will not be able to play tracker games!",666));
517                 return;
518         }
519
520         // if we're already logged into a game, don't do anything
521         if ( !(Net_player->flags & NETINFO_FLAG_AM_MASTER) || (Net_player->flags & NETINFO_FLAG_MT_CONNECTED) ) {
522                 return;
523         }
524
525         // pretty much all we do is make 1 call
526         memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
527         SDL_strlcpy(Multi_tracker_game_data.game_name, Netgame.name, SDL_arraysize(Multi_tracker_game_data.game_name));
528         Multi_tracker_game_data.difficulty = 99;
529         Multi_tracker_game_data.type = 0;
530         Multi_tracker_game_data.state = 1;
531         Multi_tracker_game_data.max_players = 12;
532         Multi_tracker_game_data.current_num_players = 0;
533         
534         // if we have a valid channel string, use it            
535         if(strlen(Multi_fs_tracker_channel)){
536                 SDL_strlcpy(Multi_tracker_game_data.channel, Multi_fs_tracker_channel, SDL_arraysize(Multi_tracker_game_data.channel));
537         }       
538         
539         StartTrackerGame(&Multi_tracker_game_data);
540         Net_player->flags |= NETINFO_FLAG_MT_CONNECTED; 
541
542         // NETLOG
543         ml_string(NOX("Server connected to Game Tracker"));
544 }
545
546 // attempt to update all player statistics and scores on the tracker
547 int multi_fs_tracker_store_stats()
548 {               
549         int idx;
550
551         // NETLOG
552         ml_string(NOX("Server storing stats on User Tracker"));
553
554         // retrieve stats from tracker
555         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
556         
557         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
558         Multi_store_stats_player_index = -1;
559         Multi_store_stats_player_flag = 1;
560
561         // mark the module as busy
562         Multi_fs_tracker_busy = 1;
563
564         // unmark everyone's GET_FAILED flag
565         for(idx=0;idx<MAX_PLAYERS;idx++){
566                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
567                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
568                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
569         }
570
571 #ifdef RELEASE_REAL
572         // if playing with an invalid ships.tbl
573         if(!Game_ships_tbl_valid){
574                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
575                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
576                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked ships.tbl, your stats will not be saved", 1045) );
577                 multi_fs_tracker_report_stats_results();
578                 Multi_fs_tracker_busy = 0;
579                 return 0;
580         }
581
582         // if playing with an invalid weapons.tbl
583         if(!Game_weapons_tbl_valid){
584                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
585                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
586                 popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("You are playing with a hacked weapons.tbl, your stats will not be saved", 1047) );
587                 multi_fs_tracker_report_stats_results();
588                 Multi_fs_tracker_busy = 0;
589                 return 0;
590         }
591
592         // if there is only 1 player, don't store the stats
593         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
594                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);         
595                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
596                 multi_fs_tracker_report_stats_results();
597                 Multi_fs_tracker_busy = 0;
598                 return 0;
599         }       
600
601         // if any players have hacked info
602         for(idx=0; idx<MAX_PLAYERS; idx++){
603                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
604                         return 0;
605                 }
606         }
607
608         // check to see if the mission is valid
609         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){
610                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
611                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
612                 popup(PF_USE_AFFIRMATIVE_ICON,1,POPUP_OK, XSTR("This is not a PXO validated mission, your stats will not be saved", 1050));
613                 Multi_fs_tracker_busy = 0;
614                 return 0;
615         }
616 #endif
617
618         popup_till_condition(multi_fs_store_stats_do,XSTR("&Cancel",667), XSTR("Sending player stats requests ...",676));       
619
620         // send appropriate chat messages indicating stats store failure
621         multi_fs_tracker_report_stats_results();
622
623         // mark the module as not busy anymore
624         Multi_fs_tracker_busy = 0;
625
626         return 1;
627 }
628
629 // attempt to update all player statistics (standalone mode)
630 int multi_fs_std_tracker_store_stats()
631 {       
632         int ret_val;
633         int idx;
634
635         // don't do anything if this is a tracker game
636         if(!(MULTI_IS_TRACKER_GAME)){
637                 return 0;
638         }
639
640         if(!Multi_fs_tracker_inited){
641                 return 0;
642         }
643
644         // NETLOG
645         ml_string(NOX("Standalone server storing stats on User Tracker"));
646
647         // retrieve stats from tracker
648         Multi_store_stats_mode = MT_STORE_STATS_VALIDATE;
649         
650         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
651         Multi_store_stats_player_index = -1;
652         Multi_store_stats_player_flag = 1;
653
654         // mark the module as busy
655         Multi_fs_tracker_busy = 1;
656
657         // unmark everyone's GET_FAILED flag
658         for(idx=0;idx<MAX_PLAYERS;idx++){
659                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_GET_FAILED);
660                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_SEND_FAILED);
661                 Net_players[idx].flags &= ~(NETINFO_FLAG_MT_DONE);
662         }
663
664 #ifdef RELEASE_REAL
665         // if playing with an invalid ships.tbl
666         if(!Game_ships_tbl_valid){      
667                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), MULTI_MSG_ALL, NULL, NULL, 1);   
668                 multi_display_chat_msg(XSTR("<Server detected a hacked ships.tbl. Stats will not be saved>", 1044), 0, 0);
669                 multi_fs_tracker_report_stats_results();
670                 Multi_fs_tracker_busy = 0;
671                 return 0;
672         }
673
674         // if playing with an invalid weapons.tbl
675         if(!Game_weapons_tbl_valid){    
676                 send_game_chat_packet(Net_player, XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), MULTI_MSG_ALL, NULL, NULL, 1); 
677                 multi_display_chat_msg(XSTR("<Server detected a hacked weapons.tbl. Stats will not be saved>", 1046), 0, 0);
678                 multi_fs_tracker_report_stats_results();
679                 Multi_fs_tracker_busy = 0;
680                 return 0;
681         }
682
683         // if any players have hacked info
684         for(idx=0; idx<MAX_PLAYERS; idx++){
685                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_players[idx].flags & NETINFO_FLAG_HAXOR)){
686                         return 0;
687                 }
688         }
689
690         // if there is only 1 player, don't store the stats     
691         if((multi_num_players() <= 1) && (Multi_num_players_at_start <= 1)){
692                 send_game_chat_packet(Net_player, XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), MULTI_MSG_ALL, NULL, NULL, 1);
693                 multi_display_chat_msg(XSTR("<Not enough players were present at game start or end, stats will not be saved>", 1048), 0, 0);
694                 multi_fs_tracker_report_stats_results();
695                 Multi_fs_tracker_busy = 0;
696                 return 0;
697         }
698
699         // check to see if the mission is valid 
700         if(multi_fs_tracker_validate_mission(Game_current_mission_filename) != MVALID_STATUS_VALID){            
701                 send_game_chat_packet(Net_player, XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), MULTI_MSG_ALL, NULL, NULL, 1);  
702                 multi_display_chat_msg(XSTR("<Server detected a non PXO validated mission. Stats will not be saved>", 1049), 0, 0);
703                 Multi_fs_tracker_busy = 0;
704                 return 0;
705         }
706 #endif
707         
708         // multi_fs_store_stats_do() will handle all details of negotiating stats transfer with the tracker
709         do {            
710                 ret_val = multi_fs_store_stats_do();
711                 game_set_frametime(GS_STATE_STANDALONE_POSTGAME);
712                 multi_do_frame();
713         } while(ret_val == MT_STATS_NOT_DONE);
714
715         // report on the results                
716         multi_fs_tracker_report_stats_results();
717
718         // mark the module as no longer busy
719         Multi_fs_tracker_busy = 0;
720
721         return 1;
722 }
723
724 // log freespace out of the tracker
725 void multi_fs_tracker_logout()
726 {
727         if(!Multi_fs_tracker_inited){
728                 return;
729         }
730         
731         // make sure we're connected
732         if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER) || !(Net_player->flags & NETINFO_FLAG_MT_CONNECTED)){
733                 return;
734         }
735
736         // otherwise, log us out
737         SendGameOver();
738
739         // clear our data
740         memset(&Multi_tracker_game_data, 0, sizeof(Multi_tracker_game_data));
741         Net_player->flags &= ~(NETINFO_FLAG_MT_CONNECTED);
742
743         // NETLOG
744         ml_string(NOX("Server disconnecting from Game Tracker"));
745 }
746
747 // send a request for a list of games
748 void multi_fs_tracker_send_game_request()
749 {
750         filter_game_list_struct filter;
751         int len;
752         
753         // if we're not initialized, don't do anything
754         if(!Multi_fs_tracker_inited){
755                 return;
756         }       
757
758         // if we have a valid filter, use that instead          
759         len = strlen(Multi_fs_tracker_filter);
760         if((len > 0) && (len < CHANNEL_LEN-1) ){
761                 memset(&filter,0,sizeof(filter_game_list_struct));              
762
763                 SDL_strlcpy(filter.channel, Multi_fs_tracker_filter, SDL_arraysize(filter.channel));
764                 RequestGameListWithFilter(&filter);
765         } else {        
766                 // simple API call
767                 RequestGameList();
768         }
769 }
770
771 // if the API has successfully been initialized and is running
772 int multi_fs_tracker_inited()
773 {
774         return Multi_fs_tracker_inited;
775 }
776
777 // update our settings on the tracker regarding the current netgame stuff
778 void multi_fs_tracker_update_game(netgame_info *ng)
779 {
780         if(!Multi_fs_tracker_inited){
781                 return;
782         }
783                 
784         // copy in the relevant data
785         Multi_tracker_game_data.max_players = ng->max_players;
786         Multi_tracker_game_data.current_num_players = multi_num_players();
787
788 #ifdef MAKE_FS1
789         memset(Multi_tracker_game_data.players, 0 ,MAX_FREESPACE_PLAYERS * MAX_FREESPACE_PLAYER_NAME_LEN);
790         int count = 0, idx;
791         for(idx=0;idx<MAX_PLAYERS;idx++){
792                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx])){
793                         strcpy(Multi_tracker_game_data.players[count], Net_players[idx].player->callsign);
794                         Multi_tracker_game_data.player_rank[count] = Net_players[idx].player->stats.rank;
795                         count++;
796                 }
797         }
798 #endif
799
800         SDL_strlcpy(Multi_tracker_game_data.mission_name, ng->name, SDL_arraysize(Multi_tracker_game_data.mission_name));
801
802         // NETLOG
803         ml_string(NOX("Server updating netgame info for Game Tracker"));
804 }
805
806 // if we're currently busy performing some tracker operation (ie, you should wait or not)
807 int multi_fs_tracker_busy()
808 {
809         return Multi_fs_tracker_busy;
810 }
811
812
813 // -----------------------------------------------------------------------------------
814 // FREESPACE MASTER TRACKER FORWARD DEFINITIONS
815 //
816
817 // used with popup_till_condition() for validating freespace pilots
818 int multi_fs_validate_process()
819 {                                               
820         // should never be here if this is not true
821         SDL_assert(Multi_fs_tracker_inited);
822
823 #ifndef MAKE_FS1
824         PSNET_TOP_LAYER_PROCESS();
825 #endif
826
827         // if we're still in player validation mode
828         if(Multi_validate_mode == 0){
829                 switch(ValidateUser(NULL,NULL)){                
830                 // timeout on waiting for response
831                 case -2 :
832                         return MT_VALIDATE_TIMEOUT;                     
833
834                 // user invalid
835                 case -1:
836                         // set tracker id to -1
837                         SDL_strlcpy(Multi_tracker_id_string, "-1", SDL_arraysize(Multi_tracker_id_string));
838                         Multi_tracker_id = -1;
839                         return MT_VALIDATE_FAIL;                        
840
841                 // still waiting
842                 case 0:
843                         return MT_VALIDATE_NOT_DONE;
844         
845                 // user valid
846                 case 1:                                         
847                         // now we need to try and receive stats                 
848
849                         // mark me as being valid
850                         Multi_tracker_player_is_valid = 1;
851
852                         // change the popup text
853                         popup_change_text(XSTR("Attempting to get pilot stats ...",679));
854
855                         // get my tracker id#
856                         Multi_tracker_id = atoi(Multi_tracker_id_string);                       
857                         SDL_assert(Multi_tracker_id != -1);
858
859                         GetFSPilotData((vmt_stats_struct*)0xffffffff,NULL,NULL,0);
860                         GetFSPilotData(&Multi_tracker_fs_pilot,Player->callsign,Multi_tracker_id_string,1);
861                                 
862                         // set to mode 1
863                         Multi_validate_mode = 1;                                
864                         return MT_VALIDATE_NOT_DONE;    
865                         
866                 default :
867                         Int3();
868                 }
869         } else {                                
870                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                               
871                 // timedout
872                 case -1:
873                         return MT_VALIDATE_TIMEOUT;                     
874                                 
875                 // still waiting
876                 case 0:
877                         return MT_VALIDATE_NOT_DONE;
878                         
879                 // got data
880                 case 1:
881                         return MT_VALIDATE_SUCCEED;                     
882
883                 // failure
884                 case 3:
885                         return MT_VALIDATE_FAIL;
886                 }                       
887         }
888
889         // we're not done yet - probably should never get here
890         return MT_VALIDATE_NOT_DONE;
891 }
892
893 // used with popup_till_condition() for storing player stats at the end of a freespace game
894 int multi_fs_store_stats_do()
895 {                       
896         char tracker_id_string[512];
897         char popup_text[100];
898
899         SDL_assert(Multi_fs_tracker_inited);
900
901 #ifndef MAKE_FS1
902         PSNET_TOP_LAYER_PROCESS();
903 #endif
904
905         switch(Multi_store_stats_mode){
906         // get stats for all players
907         case MT_STORE_STATS_VALIDATE : 
908                 Multi_store_stats_mode = MT_STORE_STATS_GET_STATS;
909                 break;
910
911         case MT_STORE_STATS_GET_STATS:
912                 // if we need to get the next player            
913                 if(Multi_store_stats_player_flag){
914                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
915                         
916                         // if it returns < 0 we're done with all players and should move onto the next stage (applying mission stats)
917                         if(Multi_store_stats_player_index < 0){
918                                 Multi_store_stats_mode = MT_STORE_STATS_ACCEPT;
919                                 return MT_STATS_NOT_DONE;
920                         }
921
922                         // unset this flag so we process the request
923                         Multi_store_stats_player_flag = 0;
924
925                         // fill out the information request
926                         memset(tracker_id_string,0,512);
927                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
928
929                         // verify that there are no duplicate tracker id's to this one
930                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
931                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
932
933                         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string), "%d", Net_players[Multi_store_stats_player_index].tracker_player_id);
934                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
935                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
936
937                         // send the request itself
938                         GetFSPilotData((vmt_stats_struct*)0xffffffff, NULL, NULL,0);
939                         memset(&Multi_store_stats_stats, 0, sizeof(Multi_store_stats_stats));
940                         if(GetFSPilotData(&Multi_store_stats_stats, Net_players[Multi_store_stats_player_index].player->callsign,tracker_id_string,1) != 0){
941                                 Int3();
942
943                                 // move onto the next player
944                                 Multi_store_stats_player_flag = 1;
945                                 return MT_STATS_NOT_DONE;
946                         }
947
948                         // set the popup text
949                         if(!(Game_mode & GM_STANDALONE_SERVER)){
950                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Getting player stats for %s...\n", 680), Net_players[Multi_store_stats_player_index].player->callsign);
951                                 popup_change_text(popup_text);
952                         }
953                         return MT_STATS_NOT_DONE;
954                 }
955
956                 // process the request
957                 switch(GetFSPilotData(NULL,NULL,NULL,0)){                                                       
958                 // got data
959                 case 1:
960                         // copy his stats, then flag him as done so we move onto the next guys
961                         multi_stats_tracker_to_fs(&Multi_store_stats_stats,&Net_players[Multi_store_stats_player_index].player->stats);
962
963                         // make sure we apply his mission stats now
964                         scoring_do_accept(&Net_players[Multi_store_stats_player_index].player->stats);
965
966 #ifndef NDEBUG
967                         {
968                                 // debug code to check for bogus stats
969                                 scoring_struct *ssp = &(Net_players[Multi_store_stats_player_index].player->stats);
970                                 vmt_stats_struct *vmt = &Multi_store_stats_stats;
971                                 
972                                 if ( (ssp->missions_flown < vmt->missions_flown) || (ssp->flight_time < ssp->flight_time) || (ssp->kill_count < vmt->kill_count) ) {
973                                         Int3();
974                                 }
975                         }
976 #endif
977
978                         // flag him as being completed
979                         Multi_store_stats_player_flag = 1;
980
981                         // also store this last security value so we can properly update him
982                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = Multi_store_stats_stats.security;
983                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = Multi_store_stats_stats.checksum;
984                         break;
985
986                 // in progress
987                 case 0:
988                         break;
989
990                 // failure
991                 case 3: case -2: case 2: case -3: case -1:
992                         // this shouldn't be happening under most conditions. For debugging....
993                         Int3();
994
995                         // flag him as done so we move onto the next guy
996                         Multi_store_stats_player_flag = 1;
997                         Net_players[Multi_store_stats_player_index].s_info.tracker_security_last = -1;
998                         Net_players[Multi_store_stats_player_index].s_info.tracker_checksum = 0;
999
1000                         // mark down that the stats get for him failed
1001                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_GET_FAILED;
1002                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1003                         break;                                                                          
1004                 }
1005                 break;
1006
1007         // update all stats for all players locally and on client machines
1008         case MT_STORE_STATS_ACCEPT :
1009                 // tell everyone to save their stats
1010                 send_store_stats_packet(1);
1011
1012                 // reset status flags and indices
1013                 Multi_store_stats_player_index = -1;
1014                 Multi_store_stats_player_flag = 1;
1015
1016                 Multi_store_stats_mode = MT_STORE_STATS_SEND_STATS;
1017                 break;
1018
1019         // send stats to the tracker
1020         case MT_STORE_STATS_SEND_STATS:
1021                 // if we need to get the next player            
1022                 if(Multi_store_stats_player_flag){
1023                         Multi_store_stats_player_index = multi_fs_store_stats_get_next_player(Multi_store_stats_player_index);
1024                         
1025                         // if it returns < 0 we need to move onto the next player
1026                         if(Multi_store_stats_player_index < 0){                         
1027                                 return MT_STATS_SUCCEED;
1028                         }
1029                 
1030                         Multi_store_stats_player_flag = 0;
1031
1032                         // fill in the information
1033                         memset(&Multi_store_stats_stats,0,sizeof(Multi_store_stats_stats));
1034                                 
1035                         SDL_assert(Net_players[Multi_store_stats_player_index].tracker_player_id > 0);
1036
1037                         // verify that there are no duplicate tracker id's to this one
1038                         multi_fs_tracker_check_dup(Net_players[Multi_store_stats_player_index].tracker_player_id,Multi_store_stats_player_index);
1039                         multi_fs_tracker_check_dup_callsign(&Net_players[Multi_store_stats_player_index],Multi_store_stats_player_index);
1040                         multi_stats_fs_to_tracker(&Net_players[Multi_store_stats_player_index].player->stats,&Multi_store_stats_stats,Net_players[Multi_store_stats_player_index].player,Net_players[Multi_store_stats_player_index].tracker_player_id);
1041                         
1042                         Multi_store_stats_stats.security = Net_players[Multi_store_stats_player_index].s_info.tracker_security_last;
1043
1044                         // SDL_assert(Net_players[Multi_store_stats_player_index].s_info.tracker_checksum != 0);
1045                         Multi_store_stats_stats.checksum = Net_players[Multi_store_stats_player_index].s_info.tracker_checksum;
1046                                 
1047                         // send the request
1048                         SendFSPilotData((vmt_stats_struct*)0xffffffff);
1049                         if(SendFSPilotData(&Multi_store_stats_stats) != 0){
1050                                 Int3();
1051
1052                                 // failed to send, try another player the next time around
1053                                 Multi_store_stats_player_flag = 1;
1054                                 return MT_STATS_NOT_DONE;
1055                         }
1056                         
1057                         // set the popup text
1058                         if(!(Game_mode & GM_STANDALONE_SERVER)){
1059                                 SDL_snprintf(popup_text, SDL_arraysize(popup_text), XSTR("Updating player stats for %s...\n", 681), Net_players[Multi_store_stats_player_index].player->callsign);
1060                                 popup_change_text(popup_text);
1061                         }
1062
1063                         return MT_STATS_NOT_DONE;
1064                 }
1065                 
1066                 // otherwise check on his status                        
1067                 switch(SendFSPilotData(NULL)){                  
1068                 // error
1069                 case -1: case -2: case -3: case 2: case 3:
1070                         // flag him as done so we move onto the next guy
1071                         Multi_store_stats_player_flag = 1;                                      
1072
1073                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_SEND_FAILED;
1074                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1075                         break;
1076                         
1077                 // got data
1078                 case 1:
1079                         // flag him as done so we move onto the next guys                                       
1080                         Multi_store_stats_player_flag = 1;
1081                         Net_players[Multi_store_stats_player_index].flags |= NETINFO_FLAG_MT_DONE;
1082                         break;                  
1083                 }               
1084                 
1085                 break;
1086         }       
1087                 
1088         // return not done yet
1089         return MT_STATS_NOT_DONE;       
1090 }
1091
1092 // copy a freespace stats struct to a tracker-freespace stats struct
1093 void multi_stats_fs_to_tracker(scoring_struct *fs, vmt_stats_struct *vmt, player *pl, int tracker_id)
1094 {
1095         char tracker_id_string[256];
1096
1097         // tracker id string    
1098         SDL_snprintf(tracker_id_string, SDL_arraysize(tracker_id_string),"%d", tracker_id);
1099         SDL_strlcpy(vmt->tracker_id, tracker_id_string, SDL_arraysize(vmt->tracker_id));
1100
1101         // pilot callsign
1102         SDL_strlcpy(vmt->pilot_name, pl->callsign, SDL_arraysize(vmt->pilot_name));
1103
1104         // score, rank and medals
1105         vmt->score = fs->score;
1106         vmt->rank = fs->rank;
1107 #ifndef MAKE_FS1
1108         SDL_assert(MAX_FS2_MEDALS == NUM_MEDALS);
1109         memcpy(vmt->medals, fs->medals, sizeof(int) * MAX_FS2_MEDALS);
1110         vmt->num_medals = MAX_FS2_MEDALS;
1111 #else
1112         memcpy(vmt->medals, fs->medals, sizeof(int) * MAX_FS_MEDALS);
1113 #endif
1114
1115         // kills and assists
1116 #ifndef MAKE_FS1
1117         SDL_assert(MAX_FS2_SHIP_TYPES == MAX_SHIP_TYPES);
1118         memcpy(vmt->kills, fs->kills, sizeof(ushort) * MAX_FS2_SHIP_TYPES);
1119         vmt->num_ship_types = MAX_FS2_SHIP_TYPES;
1120 #else
1121         memcpy(vmt->kills, fs->kills, sizeof(int) * MAX_FS_SHIP_TYPES);
1122 #endif
1123         vmt->assists = fs->assists;
1124         vmt->kill_count = fs->kill_count;
1125         vmt->kill_count_ok = fs->kill_count_ok;
1126
1127
1128         // shot statistics
1129         vmt->p_shots_fired = fs->p_shots_fired;
1130         vmt->s_shots_fired = fs->s_shots_fired;
1131         vmt->p_shots_hit = fs->p_shots_hit;
1132         vmt->s_shots_hit = fs->s_shots_hit;
1133         vmt->p_bonehead_hits = fs->p_bonehead_hits;
1134         vmt->s_bonehead_hits = fs->s_bonehead_hits;
1135         vmt->bonehead_kills = fs->bonehead_kills;
1136
1137         // missions flown information
1138         vmt->missions_flown = fs->missions_flown;
1139         vmt->flight_time = fs->flight_time;
1140         vmt->last_flown = (unsigned int)fs->last_flown; 
1141 }
1142
1143 // copy a tracker-freespace stats struct to a freespace stats struct
1144 void multi_stats_tracker_to_fs(vmt_stats_struct *vmt,scoring_struct *fs)
1145 {
1146 #ifndef MAKE_FS1
1147         int num_medals, num_ship_types;
1148 #endif
1149
1150         // score, rank and medals
1151         fs->score = vmt->score;
1152         fs->rank = vmt->rank;
1153 #ifndef MAKE_FS1
1154         num_medals = vmt->num_medals;
1155         if(num_medals > NUM_MEDALS){
1156                 Int3();
1157                 num_medals = NUM_MEDALS;
1158         }
1159         memset(fs->medals, 0, sizeof(int) * NUM_MEDALS);
1160         memcpy(fs->medals, vmt->medals, sizeof(int) * num_medals);
1161 #else
1162         SDL_zero(fs->medals);
1163         memcpy(fs->medals, vmt->medals, sizeof(int) * NUM_MEDALS);
1164 #endif
1165
1166         // kills and assists
1167 #ifndef MAKE_FS1
1168         num_ship_types = vmt->num_ship_types;
1169         if(num_ship_types > MAX_SHIP_TYPES){
1170                 Int3();
1171                 num_ship_types = MAX_SHIP_TYPES;
1172         }
1173         memset(fs->kills, 0, sizeof(ushort) * MAX_SHIP_TYPES);
1174         memcpy(fs->kills, vmt->kills, sizeof(ushort) * num_ship_types);
1175 #else
1176         SDL_zero(fs->kills);
1177         memcpy(fs->kills, vmt->kills, sizeof(int) * MAX_SHIP_TYPES);
1178 #endif
1179         fs->assists = vmt->assists;
1180         fs->kill_count = vmt->kill_count;
1181         fs->kill_count_ok = vmt->kill_count_ok;
1182
1183         // shot statistics
1184         fs->p_shots_fired = vmt->p_shots_fired;
1185         fs->s_shots_fired = vmt->s_shots_fired;
1186         fs->p_shots_hit = vmt->p_shots_hit;
1187         fs->s_shots_hit = vmt->s_shots_hit;
1188         fs->p_bonehead_hits = vmt->p_bonehead_hits;
1189         fs->s_bonehead_hits = vmt->s_bonehead_hits;
1190         fs->bonehead_kills = vmt->bonehead_kills;
1191
1192         // missions flown information
1193         fs->missions_flown = vmt->missions_flown;
1194         fs->flight_time = vmt->flight_time;
1195         fs->last_flown = (fs_time_t)vmt->last_flown;
1196         if(fs->last_flown < 0){
1197                 fs->last_flown = 0;
1198         }
1199 }
1200
1201 // process an incoming active game item
1202 void multi_fs_tracker_process_game_item(game_list *gl)
1203 {
1204         active_game ag; 
1205         int idx;
1206
1207         for(idx=0;idx<MAX_GAME_LISTS_PER_PACKET;idx++){
1208                 // skip null server addresses
1209                 if(gl->game_server[idx] == 0){
1210                         continue;
1211                 }
1212
1213                 // package up the game information
1214                 memset(&ag,0,sizeof(active_game));
1215                 SDL_strlcpy(ag.name, gl->game_name[idx], SDL_arraysize(ag.name));
1216                 memcpy(&ag.server_addr.addr[0], &gl->game_server[idx], IP_ADDRESS_LENGTH);
1217                 ag.server_addr.type = NET_TCP;
1218                 ag.server_addr.port = DEFAULT_GAME_PORT;
1219
1220                 // add to the active game list
1221                 // multi_update_active_games(&ag);
1222
1223                 // query this server
1224                 send_server_query(&ag.server_addr);
1225         }
1226 }
1227
1228 int multi_fs_store_stats_get_next_player(int cur_player)
1229 {
1230         int idx;
1231
1232         // if we're at the end of the list
1233         if(cur_player == (MAX_PLAYERS - 1)){
1234                 return -2;
1235         }
1236
1237         // find the next player
1238         for(idx=cur_player+1;idx<MAX_PLAYERS;idx++){
1239                 // STANDALONE_ONLY
1240                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1) && !(Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) ){
1241                         return idx;
1242                 }
1243         }
1244
1245         // couldn't find one
1246         return -2;
1247 }
1248
1249 // verify that there are no duplicate tracker id's to this one
1250 void multi_fs_tracker_check_dup(int tracker_id,int player_index)
1251 {
1252         int idx;
1253
1254         // compare against all players except the passed player_index   
1255         for(idx=0;idx<MAX_PLAYERS;idx++){
1256                 if(idx == player_index){
1257                         continue;
1258                 }
1259                 
1260                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1261                         SDL_assert(Net_players[idx].tracker_player_id != tracker_id);
1262                 }
1263         }
1264 }
1265
1266 // verify that there are no duplicate pilot callsigns
1267 void multi_fs_tracker_check_dup_callsign(net_player *player,int player_index)
1268 {
1269         int idx;
1270
1271         // compare against all players except the passed player_index   
1272         for(idx=0;idx<MAX_PLAYERS;idx++){
1273                 if(idx == player_index){
1274                         continue;
1275                 }
1276                 
1277                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].tracker_player_id != -1)){
1278                         SDL_assert(strcmp(player->player->callsign,Net_players[idx].player->callsign));
1279                 }
1280         }
1281 }
1282
1283 // return an MVALID_STATUS_* constant
1284 int multi_fs_tracker_validate_mission_std()
1285 {
1286         int ret_val;
1287         
1288         // wait for a response from the tracker
1289         do {            
1290                 ret_val = ValidateMission(NULL);                                
1291         } while(ret_val == 0);
1292
1293         // report on the results
1294         switch(ret_val){
1295         // timeout
1296         case -2:
1297                 return MVALID_STATUS_UNKNOWN;
1298
1299         // invalid
1300         case -1:
1301                 return MVALID_STATUS_INVALID;
1302
1303         // valid, success
1304         case 1:
1305                 return MVALID_STATUS_VALID;
1306         }
1307
1308         Int3();
1309         return 0;
1310 }
1311
1312 // special return values :
1313 // 1 for timeout
1314 // 2 for invalid
1315 // 3 for valid
1316 int multi_fs_tracker_validate_mission_normal()
1317 {       
1318         switch(ValidateMission(NULL)){
1319         // timeout
1320         case -2:
1321                 return 1;
1322
1323         // invalid
1324         case -1 :
1325                 return 2;
1326
1327         // valid
1328         case 1:
1329                 return 3;
1330         }
1331
1332         // not done yet
1333         return 0;
1334 }       
1335
1336 // return an MVALID_STATUS_* (see multiui.h) value, or -2 if the user has "cancelled"
1337 int multi_fs_tracker_validate_mission(char *filename)
1338 {       
1339         vmt_validate_mission_req_struct mission;        
1340         char popup_string[512] = "";
1341
1342         if(!Multi_fs_tracker_inited){
1343                 return MVALID_STATUS_UNKNOWN;
1344         }
1345         
1346         // get the checksum of the local file   
1347         memset(&mission, 0, sizeof(mission));
1348         SDL_strlcpy(mission.file_name, filename, SDL_arraysize(mission.file_name));
1349         if(!cf_chksum_long(mission.file_name, (uint*)&mission.checksum)){
1350                 return MVALID_STATUS_UNKNOWN;
1351         }       
1352
1353         // try and validate the mission
1354         if(ValidateMission(&mission) != 0){
1355                 return MVALID_STATUS_UNKNOWN;
1356         }
1357
1358         // do frames for standalone and non-standalone
1359         if(Game_mode & GM_STANDALONE_SERVER){           
1360                 int ret_code;
1361
1362                 // set the filename in the dialog
1363                 std_gen_set_text(filename, 2);
1364
1365                 // validate the mission
1366                 ret_code = multi_fs_tracker_validate_mission_std();
1367
1368                 // if the dialog is no longer active, cancel everything
1369                 //if(!std_gen_is_active()){
1370                 //      return MVALID_STATUS_UNKNOWN;
1371                 //}             
1372
1373                 return ret_code;
1374         } else {
1375                 SDL_snprintf(popup_string, SDL_arraysize(popup_string), XSTR("Validating mission %s", 1074), filename);
1376
1377                 // run a popup
1378                 switch(popup_till_condition(multi_fs_tracker_validate_mission_normal, XSTR("&Cancel", 667), popup_string)){
1379                 // cancel 
1380                 case 0: 
1381                         // bash some API values here so that next time we try and verify, everything works
1382                         extern int MissionValidState;
1383                         MissionValidState = VALID_STATE_IDLE;
1384                         return -2;
1385
1386                 // timeout
1387                 case 1:
1388                         return MVALID_STATUS_UNKNOWN;
1389
1390                 // invalid
1391                 case 2:
1392                         return MVALID_STATUS_INVALID;
1393
1394                 // valid
1395                 case 3:
1396                         return MVALID_STATUS_VALID;
1397                 }
1398         }
1399
1400         return MVALID_STATUS_UNKNOWN;
1401 }
1402
1403 // report on the results of the stats store procedure
1404 void multi_fs_tracker_report_stats_results()
1405 {
1406         int idx;
1407         char str[512] = "";
1408
1409         // tell everyone stats store is complete
1410         SDL_strlcpy(str, XSTR("<PXO stats store process complete>", 1001), SDL_arraysize(str));
1411         send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);   
1412         multi_display_chat_msg(str, 0, 0);      
1413         ml_string(str);
1414
1415         // for all players
1416         for(idx=0; idx<MAX_PLAYERS; idx++){             
1417                 // for all players who we care about
1418                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
1419                         // if the stats get or send failed for any player, report as such
1420                         if(((Net_players[idx].tracker_player_id <= 0) || (Net_players[idx].flags & NETINFO_FLAG_MT_GET_FAILED) || (Net_players[idx].flags & NETINFO_FLAG_MT_SEND_FAILED) || !(Net_players[idx].flags & NETINFO_FLAG_MT_DONE)) && (Net_players[idx].player != NULL)){                                    
1421                                 SDL_snprintf(str, SDL_arraysize(str), XSTR("<PXO stats store failed for player %s>", 1002), Net_players[idx].player->callsign);
1422                                 send_game_chat_packet(Net_player, str, MULTI_MSG_ALL, NULL, NULL, 1);
1423                                 
1424                                 multi_display_chat_msg(str, 0, 0);
1425                                 ml_string(str);
1426                         }
1427                 }
1428         }
1429 }
1430
1431 // return an MSW_STATUS_* constant
1432 int multi_fs_tracker_validate_sw_std()
1433 {
1434         int ret_val;
1435         
1436         // wait for a response from the tracker
1437         do {            
1438                 ret_val = ValidateSquadWar(NULL, &Multi_tracker_sw_response);
1439         } while(ret_val == 0);
1440
1441         // report on the results
1442         switch(ret_val){
1443         // timeout
1444         case -2:                
1445                 return MVALID_STATUS_UNKNOWN;
1446
1447         // invalid
1448         case -1:                
1449                 return MVALID_STATUS_INVALID;
1450
1451         // valid, success
1452         case 1:         
1453                 return MVALID_STATUS_VALID;
1454         }
1455         
1456         return MVALID_STATUS_UNKNOWN;
1457 }
1458
1459 // special return values :
1460 // 1 for timeout
1461 // 2 for invalid
1462 // 3 for valid
1463 int multi_fs_tracker_validate_sw_normal()
1464 {       
1465         switch(ValidateSquadWar(NULL, &Multi_tracker_sw_response)){
1466         // timeout
1467         case -2:
1468                 return 1;
1469
1470         // invalid
1471         case -1 :
1472                 return 2;
1473
1474         // valid
1475         case 1:
1476                 return 3;
1477         }
1478
1479         // not done yet
1480         return 0;
1481 }       
1482
1483 #define STUFF_SW_RESPONSE(_c, _len) do {\
1484         SDL_strlcpy(_c, "", _len);\
1485         int _idx;\
1486         int _bogus = 1;\
1487         for(_idx=0; _idx<MAX_SQUAD_RESPONSE_LEN; _idx++){\
1488                 if(Multi_tracker_sw_response.reason[_idx] == '\0'){\
1489                         _bogus = 0;\
1490                         break;\
1491                 }\
1492         }\
1493         if(!_bogus){\
1494                 SDL_strlcpy(_c, Multi_tracker_sw_response.reason, _len);\
1495         }\
1496 } while(0);
1497
1498 // return an MSW_STATUS_* value
1499 int multi_fs_tracker_validate_sw(squad_war_request *sw_req, char *bad_reply, const int max_reply_len)
1500 {
1501         char popup_string[512] = "";
1502
1503         if(!Multi_fs_tracker_inited){
1504                 return MSW_STATUS_UNKNOWN;
1505         }       
1506
1507         // zero the response
1508         memset(&Multi_tracker_sw_response, 0, sizeof(Multi_tracker_sw_response));
1509         
1510         // try and validate the mission
1511         if(ValidateSquadWar(sw_req, &Multi_tracker_sw_response) != 0){
1512                 SDL_strlcpy(bad_reply, "Error sending request for Squad War validation", max_reply_len);
1513
1514                 return MSW_STATUS_UNKNOWN;
1515         }
1516
1517         // do frames for standalone and non-standalone
1518         if(Game_mode & GM_STANDALONE_SERVER){           
1519                 int ret_code;           
1520
1521                 // validate the mission
1522                 ret_code = multi_fs_tracker_validate_sw_std();          
1523
1524                 // copy the return code
1525                 STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1526
1527                 return ret_code;
1528         } else {
1529                 SDL_strlcpy(popup_string, XSTR("Validating squad war", 1075), SDL_arraysize(popup_string));
1530
1531                 // run a popup
1532                 switch(popup_till_condition(multi_fs_tracker_validate_sw_normal, XSTR("&Cancel", 645), popup_string)){
1533                 // cancel 
1534                 case -1:
1535                 case 0: 
1536                         // bash some API values here so that next time we try and verify, everything works
1537                         extern int SquadWarValidState;
1538                         SquadWarValidState = VALID_STATE_IDLE;
1539
1540                         // copy the return code
1541                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1542                         return -2;
1543
1544                 // timeout
1545                 case 1:
1546                         // copy the return code                 
1547                         SDL_strlcpy(bad_reply, "Timeout", max_reply_len);
1548                         return MSW_STATUS_UNKNOWN;
1549
1550                 // invalid
1551                 case 2:
1552                         // copy the return code
1553                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1554                         return MSW_STATUS_INVALID;
1555
1556                 // valid
1557                 case 3:
1558                         // copy the return code
1559                         STUFF_SW_RESPONSE(bad_reply, max_reply_len);
1560                         return MSW_STATUS_VALID;
1561                 }
1562         }
1563
1564         SDL_strlcpy(bad_reply, "Unknown error", max_reply_len);
1565         return MSW_STATUS_UNKNOWN;
1566 }
1567
1568 // popup do function
1569 // -3   Error -- Called with NULL, but no request is waiting
1570 // -2   Error -- Already sending data (hasn't timed out yet)
1571 // -1   Timeout trying to send pilot data
1572 // 0    Sending
1573 // 1    Data succesfully sent
1574 // 2    Send Cancelled (data may still have been written already, we just haven't been ACK'd yet)
1575 // 3    Pilot not written (for some reason)
1576   
1577 int multi_fs_tracker_store_sw_do()
1578 {
1579         switch(SendSWData(NULL, &Multi_tracker_sw_response)){
1580         // failure
1581         case -3:
1582         case -2:
1583         case -1:
1584         case 2:
1585         case 3:
1586                 return 1;
1587
1588         // success
1589         case 1:
1590                 return 10;
1591         }
1592
1593         // not done
1594         return 0;
1595 }
1596
1597 // store the results of a squad war mission on PXO, return 1 on success
1598 int multi_fs_tracker_store_sw(squad_war_result *sw_res, char *bad_reply, const int max_reply_len)
1599 {
1600         char popup_string[512] = "";
1601
1602         // clear any old requests
1603         SendSWData((squad_war_result*)0xffffffff, NULL);
1604
1605         // send this new request
1606         SendSWData(sw_res, &Multi_tracker_sw_response);
1607
1608         // standalone
1609         if(Game_mode & GM_STANDALONE_SERVER){
1610                 int ret_code;
1611                 do {
1612                         ret_code = SendSWData(NULL, &Multi_tracker_sw_response);
1613                 } while(ret_code == 0);
1614
1615                 // success
1616                 if(ret_code == 1){
1617                         return 1;
1618                 }
1619         }
1620         // non-standalone
1621         else {
1622                 SDL_strlcpy(popup_string, XSTR("Storing SquadWar results", 1078), SDL_arraysize(popup_string));
1623
1624                 // wait for a response
1625                 if(popup_till_condition(multi_fs_tracker_store_sw_do, XSTR("&Cancel", 645), popup_string) == 10){
1626                         // success
1627                         return 1;
1628                 }
1629         }
1630
1631         // failure
1632         return 0;
1633 }
1634