2 * $Logfile: /Freespace2/code/nebedit/Nebstubs.cpp $
8 * Revision 1.2 2002/05/07 03:16:47 theoddone33
9 * The Great Newline Fix
11 * Revision 1.1.1.1 2002/05/03 03:28:10 root
15 * 5 5/19/99 4:07p Dave
16 * Moved versioning code into a nice isolated common place. Fixed up
17 * updating code on the pxo screen. Fixed several stub problems.
19 * 4 4/07/99 6:22p Dave
20 * Fred and Freespace support for multiple background bitmaps and suns.
21 * Fixed link errors on all subprojects. Moved encrypt_init() to
22 * cfile_init() and lcl_init(), since its safe to call twice.
24 * 3 1/06/99 2:26p Dave
25 * Stubs and release build fixes.
27 * 2 10/24/98 11:46p Dave
29 * 1 10/24/98 11:45p Dave
31 * 2 10/24/98 9:51p Dave
37 void game_enter_state(int, int){}
38 void game_leave_state(int, int){}
39 void game_do_state(int){}
40 void game_process_event(int, int){}
42 void game_stop_looped_sounds(){}
43 int set_cdrom_path(int){return 0;}
44 int find_freespace_cd(char*){return 0;}
47 void game_stop_time(){}
48 void game_start_time(){}
49 void game_do_state_common(int, int){}
50 void game_set_frametime(int){}
51 void game_increase_skill_level(){}
53 long Game_time_compression;
55 char *Game_current_mission_filename;
58 int game_start_mission(void){return 0;}
59 void game_level_close(){}
60 void game_flash(float, float, float){}
61 void game_whack_apply(float, float){}
62 int game_do_cd_check(char*){return 0;}
63 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
64 int Game_do_state_should_skip;
65 int Show_target_weapons;
66 int Show_target_debug_info;
68 int Game_subspace_effect;
69 void game_load_palette(){}
70 void game_format_time(long, char*){}
71 float Freespace_gamma;
72 void get_version_string(char*){}
73 int game_get_default_skill_level(){return 0;}
74 int game_cd_changed(){return 0;}
75 void game_set_view_clip(){}
77 int Interface_framerate;
78 int Game_weapons_tbl_valid;
79 int Game_ships_tbl_valid;
80 void game_shudder_apply(int, float){}
82 int game_hacked_data(){return 0;}
83 int game_do_cd_mission_check(char*){return 0;}
84 int Player_multi_died_check;
85 void game_tst_mark(struct object*, struct ship*){}