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first pass at PXO reintegration
[taylor/freespace2.git] / src / menuui / optionsmenumulti.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/MenuUI/OptionsMenuMulti.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.7  2005/03/29 02:18:47  taylor
17  * Various 64-bit platform fixes
18  * Fix compiler errors with MAKE_FS1 and fix gr_set_bitmap() too
19  * Make sure that turrets can fire at asteroids for FS1 (needed for a couple missions)
20  * Streaming audio support (big thanks to Pierre Willenbrock!!)
21  * Removed dependance on strings.tbl for FS1 since we don't actually need it now
22  *
23  * Revision 1.6  2003/05/25 02:30:42  taylor
24  * Freespace 1 support
25  *
26  * Revision 1.5  2002/06/09 04:41:22  relnev
27  * added copyright header
28  *
29  * Revision 1.4  2002/06/05 08:05:29  relnev
30  * stub/warning removal.
31  *
32  * reworked the sound code.
33  *
34  * Revision 1.3  2002/06/02 06:02:59  relnev
35  * tcp.cfg namefix
36  *
37  * Revision 1.2  2002/05/07 03:16:46  theoddone33
38  * The Great Newline Fix
39  *
40  * Revision 1.1.1.1  2002/05/03 03:28:09  root
41  * Initial import.
42  *  
43  * 
44  * 21    10/25/99 5:47p Jefff
45  * reassigned some xstr ids
46  * 
47  * 20    8/02/99 2:44p Dave
48  * Disable IPX for demo build.
49  * 
50  * 19    7/15/99 7:15p Jefff
51  * Added various sound FX
52  * 
53  * 18    7/15/99 9:20a Andsager
54  * FS2_DEMO initial checkin
55  * 
56  * 17    6/25/99 11:59a Dave
57  * Multi options screen.
58  * 
59  * 16    6/22/99 7:03p Dave
60  * New detail options screen.
61  * 
62  * 15    4/25/99 3:02p Dave
63  * Build defines for the E3 build.
64  * 
65  * 14    2/25/99 4:19p Dave
66  * Added multiplayer_beta defines. Added cd_check define. Fixed a few
67  * release build warnings. Added more data to the squad war request and
68  * response packets.
69  * 
70  * 13    2/19/99 2:55p Dave
71  * Temporary checking to report the winner of a squad war match.
72  * 
73  * 12    2/17/99 2:10p Dave
74  * First full run of squad war. All freespace and tracker side stuff
75  * works.
76  * 
77  * 11    2/12/99 6:16p Dave
78  * Pre-mission Squad War code is 95% done.
79  * 
80  * 10    2/05/99 7:22p Neilk
81  * Fixed gamma bitmap and converted coordinates for multiple resolutions
82  * 
83  * 9     2/02/99 11:36a Dave
84  * Removed obsolete data reference.
85  * 
86  * 8     12/18/98 1:13a Dave
87  * Rough 1024x768 support for Direct3D. Proper detection and usage through
88  * the launcher.
89  * 
90  * 7     11/20/98 11:16a Dave
91  * Fixed up IPX support a bit. Making sure that switching modes and
92  * loading/saving pilot files maintains proper state.
93  * 
94  * 6     11/19/98 4:19p Dave
95  * Put IPX sockets back in psnet. Consolidated all multiplayer config
96  * files into one.
97  * 
98  * 5     11/05/98 5:55p Dave
99  * Big pass at reducing #includes
100  * 
101  * 4     10/13/98 9:28a Dave
102  * Started neatening up freespace.h. Many variables renamed and
103  * reorganized. Added AlphaColors.[h,cpp]
104  * 
105  * 3     10/09/98 2:57p Dave
106  * Starting splitting up OS stuff.
107  * 
108  * 2     10/07/98 10:53a Dave
109  * Initial checkin.
110  * 
111  * 1     10/07/98 10:49a Dave
112  * 
113  * 27    7/08/98 11:56a Dave
114  * Changed mic problem error message.
115  * 
116  * 26    6/12/98 7:13p Hoffoss
117  * Fixed options screen problem where it wasn't showing tooltips.
118  * 
119  * 25    6/09/98 10:31a Hoffoss
120  * Created index numbers for all xstr() references.  Any new xstr() stuff
121  * added from here on out should be added to the end if the list.  The
122  * current list count can be found in FreeSpace.cpp (search for
123  * XSTR_SIZE).
124  * 
125  * 24    6/01/98 11:43a John
126  * JAS & MK:  Classified all strings for localization.
127  * 
128  * 23    5/21/98 9:45p Dave
129  * Lengthened tracker polling times. Put in initial support for PXO
130  * servers with channel filters. Fixed several small UI bugs.
131  * 
132  * 22    5/20/98 2:24a Dave
133  * Fixed server side voice muting. Tweaked multi debrief/endgame
134  * sequencing a bit. Much friendlier for stats tossing/accepting now.
135  * 
136  * 21    5/19/98 1:35a Dave
137  * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
138  * local options update dynamically in netgames.
139  * 
140  * 20    5/18/98 12:03p Frank
141  * Make sure network changes made in options screen are loaded into any
142  * current Net_player as well as the Player.
143  * 
144  * 19    5/11/98 11:39p Dave
145  * Stuff.
146  * 
147  * 18    5/10/98 7:05p Dave
148  * Fix endgame sequencing ESC key. Changed how host options warning popups
149  * are done. Fixed pause/message scrollback/options screen problems in mp.
150  * Make sure observer HUD doesn't try to lock weapons.
151  * 
152  * 17    5/08/98 7:08p Dave
153  * Lots of UI tweaking.
154  * 
155  * 16    5/08/98 5:04p Dave
156  * Go to the join game screen when quitting multiplayer. Fixed mission
157  * text chat bugs. Put mission type symbols on the create game list.
158  * Started updating standalone gui controls.
159  * 
160  * 15    5/07/98 12:57a Dave
161  * Fixed incorrect calls to free() from stats code. Put in new artwork for
162  * debrief and host options screens. Another modification to scoring
163  * system for secondary weapons.
164  * 
165  * 14    5/06/98 8:06p Dave
166  * Made standalone reset properly under weird conditions. Tweak
167  * optionsmulti screen. Upped MAX_WEAPONS to 350. Put in new launch
168  * countdown anim. Minro ui fixes/tweaks.
169  * 
170  * 13    5/02/98 5:38p Dave
171  * Put in new tracker API code. Put in ship information on mp team select
172  * screen. Make standalone server name permanent. Fixed standalone server
173  * text messages.
174  * 
175  * 12    4/30/98 5:24p Adam
176  * JAS: Made multi config specify path.
177  * 
178  * 11    4/28/98 5:13p Dave
179  * Remove references to old MT API
180  * 
181  * 10    4/25/98 2:00p Dave
182  * Installed a bunch of multiplayer context help screens. Reworked ingame
183  * join ship select screen. Fix places where network timestamps get hosed.
184  * 
185  * 9     4/22/98 4:09p John
186  * String externalization
187  * 
188  * 8     4/22/98 12:34a Dave
189  * Make sure hud config and control config buttons draw properly in all
190  * tab modes. Make small tab buttons light up correctly in multi options
191  * screen.
192  * 
193  * 7     4/21/98 4:44p Dave
194  * Implement Vasudan ships in multiplayer. Added a debug function to bash
195  * player rank. Fixed a few rtvoice buffer overrun problems. Fixed ui
196  * problem in options screen. 
197  * 
198  * 6     4/20/98 6:04p Dave
199  * Implement multidata cache flushing and xferring mission files to
200  * multidata. Make sure observers can't change hud config. Fix pilot image
201  * viewing in popup. Put in game status field. Tweaked multi options. 
202  * 
203  * 5     4/18/98 12:45p Dave
204  * Aesthetic changes to multi options screen. Put in missing exit button.
205  * oops.
206  * 
207  * 4     4/17/98 6:33p Dave
208  * Finished first run of the screen. About time.
209  * 
210  * 3     4/17/98 5:27p Dave
211  * More work on the multi options screen. Fixed many minor ui todo bugs.
212  * 
213  * 2     4/17/98 12:42a Dave
214  * Worked on voice tab. Need to implement mic testing and player muting
215  * list thingie.
216  * 
217  * 1     4/16/98 11:39p Dave
218  *  
219  * 
220  * $NoKeywords: $
221  */
222
223 #include "ui.h"
224 #include "bmpman.h"
225 #include "cfile.h"
226 #include "key.h"
227 #include "oal.h"
228 #include "font.h"
229 #include "gamesnd.h"
230 #include "freespace.h"
231 #include "player.h"
232 #include "multi.h"
233 #include "multi_voice.h"
234 #include "rtvoice.h"
235 #include "mouse.h"
236 #include "optionsmenu.h"
237 #include "optionsmenumulti.h"
238 #include "popup.h"
239 #include "osregistry.h"
240 #include "alphacolors.h"
241 #include "timer.h"
242 #include "gamesequence.h"  // needed for FS1
243
244 // general data section ------------------------------------------------
245 UI_WINDOW *Om_window = NULL;
246
247 #ifndef FS1_DEMO
248 static const char* Om_background_0_fname[GR_NUM_RESOLUTIONS] = {
249         "OptionsMultiGen",                      // GR_640
250         "2_OptionsMultiGen"                     // GR_1024
251 };
252
253 static const char* Om_background_0_mask_fname[GR_NUM_RESOLUTIONS] = {
254         "OptionsMultiGen-M",                    // GR_640
255         "2_OptionsMultiGen-M"           // GR_1024
256 };
257
258 static const char* Om_background_1_fname[GR_NUM_RESOLUTIONS] = {
259         "OptionsMultiVox",                      // GR_640
260         "2_OptionsMultiVox"                     // GR_1024
261 };
262
263 static const char* Om_background_1_mask_fname[GR_NUM_RESOLUTIONS] = {
264         "OptionsMultiVox-M",                    // GR_640
265         "2_OptionsMultiVox-M"           // GR_1024
266 };
267
268 int Om_background_0 = -1;
269 int Om_mask_0             = -1;
270
271 int Om_background_1 = -1;
272 int Om_mask_1       = -1;
273 #endif  // FS1_DEMO
274
275 // screen modes
276 #define OM_MODE_NONE                                                                    -1              // no mode (unintialized)
277 #define OM_MODE_GENERAL                                                         0               // general tab
278 #define OM_MODE_VOX                                                                     1               // voice tab
279 int Om_mode = OM_MODE_NONE;
280
281 // notification stuff
282 #define OM_NOTIFY_TIME                                                          8000
283 #define OM_NOTIFY_Y                                                                     430
284 #define OM_NOTIFY_Y2                                                                    440
285 int Om_notify_stamp = -1;
286 char Om_notify_string[255];
287
288 // load all background bitmaps
289 void options_multi_load_bmaps();
290
291 // unload all the background bitmaps
292 void options_multi_unload_bmaps();
293
294 // add a notification message
295 void options_multi_add_notify(const char *str);
296
297 // process and blit any notification messages
298 void options_multi_notify_process();
299
300
301 // protocol options section -------------------------------------------
302 #ifdef MAKE_FS1
303 #define OM_PRO_NUM_BUTTONS                                                      12
304
305 #define ABORT_GAME_BUTTON                                                       0
306 #define CONTROL_CONFIG_BUTTON                                           1
307 #define HUD_CONFIG_BUTTON                                                       2
308 #define OM_PRO_SCROLL_IP_UP                                                     3
309 #define OM_PRO_SCROLL_IP_DOWN                                           4
310 #define OM_PRO_ADD_IP                                                           5
311 #define OM_PRO_DELETE_IP                                                        6
312 #define OM_PRO_LOCAL_BROADCAST_YES                                      7
313 #define OM_PRO_LOCAL_BROADCAST_NO                                       8
314 #define OM_PRO_VMT                                                                      9
315 #define OM_PRO_VOX_TAB                                                          10
316 #define OM_PRO_GEN_TAB                                                          11
317 #else
318 #define OM_PRO_NUM_BUTTONS                                                              10
319
320 #define OM_PRO_TCP                                                                              0
321 #define OM_PRO_IPX                                                                              1
322 #define OM_PRO_SCROLL_IP_UP                                                     2
323 #define OM_PRO_SCROLL_IP_DOWN                                                   3
324 #define OM_PRO_ADD_IP                                                                   4
325 #define OM_PRO_DELETE_IP                                                                5
326 #define OM_PRO_LOCAL_BROADCAST                                          6
327 #define OM_PRO_VMT                                                                              7
328 #define OM_PRO_VOX_TAB                                                                  8
329 #define OM_PRO_GEN_TAB                                                                  9
330 #endif
331
332 ui_button_info Om_pro_buttons[GR_NUM_RESOLUTIONS][OM_PRO_NUM_BUTTONS] = {
333         { // GR_640
334 #ifdef MAKE_FS1
335                 ui_button_info("OPb_04",        6,              377,    -1,     -1,     4),             // Exit Game
336                 ui_button_info("OPb_05",        448,    335,    -1,     -1,     5),             // Control Config
337                 ui_button_info("OPb_06",        541,    335,    -1,     -1,     6),             // HUD Config
338
339                 ui_button_info("OPb_87",        252,    129,    -1,     -1,     87),    // Scroll IP Up
340                 ui_button_info("OPb_88",        252,    166,    -1,     -1,     88),    // Scroll IP Down
341                 ui_button_info("OPb_85",        26,             131,    -1,     -1,     85),    // Add IP
342                 ui_button_info("OPb_86",        26,             166,    -1,     -1,     86),    // Remove IP
343                 ui_button_info("OPb_89",        26,             221,    -1,     -1,     89),    // Local Broadcast Yes
344                 ui_button_info("OPb_90",        104,    221,    -1,     -1,     90),    // Local Broadcast No
345                 ui_button_info("OPb_91",        26,             243,    -1,     -1,     91),    // Parallax Online
346                 ui_button_info("OPb_92",        402,    72,     -1,     -1,     92),            // Voice Tab
347                 ui_button_info("OPb_93",        487,    72,     -1,     -1,     93),            // General Tab
348 #else
349                 ui_button_info("OMuB_07",       7,              66,     -1,     -1,     7),
350                 ui_button_info("OMuB_08",       7,              84,     -1,     -1,     8),
351                 ui_button_info("OMuB_09",       1,              124,    -1,     -1,     9),
352                 ui_button_info("OMuB_10",       1,              157,    -1,     -1,     10),
353                 ui_button_info("OMuB_11",       20,     207,    -1,     -1,     11),
354                 ui_button_info("OMuB_12",       64,     207,    -1,     -1,     12),
355                 ui_button_info("OMuB_13",       9,              251,    -1,     -1,     13),
356                 ui_button_info("OMuB_14",       9,              282,    -1,     -1,     14),
357                 ui_button_info("OMuB_15",       610,    53,     -1,     -1,     15),
358                 ui_button_info("OMuB_16",       610,    72,     -1,     -1,     16),
359 #endif
360         },
361         { // GR_1024
362                 ui_button_info("2_OMuB_07",     12,     105,    -1,     -1,     7),
363                 ui_button_info("2_OMuB_08",     12,     134,    -1,     -1,     8),
364                 ui_button_info("2_OMuB_09",     2,              198,    -1,     -1,     9),
365                 ui_button_info("2_OMuB_10",     2,              252,    -1,     -1,     10),
366                 ui_button_info("2_OMuB_11",     32,     332,    -1,     -1,     11),
367                 ui_button_info("2_OMuB_12",     103,    332,    -1,     -1,     12),
368                 ui_button_info("2_OMuB_13",     14,     402,    -1,     -1,     13),
369                 ui_button_info("2_OMuB_14",     14,     452,    -1,     -1,     14),
370                 ui_button_info("2_OMuB_15",     976,    85,     -1,     -1,     15),
371                 ui_button_info("2_OMuB_16",     976,    114,    -1,     -1,     16),
372 #ifdef MAKE_FS1
373                 // filler for extra FS1 buttons
374                 ui_button_info("none",          -1,     -1,     -1,     -1,     -1),
375                 ui_button_info("none",          -1,     -1,     -1,     -1,     -1),
376 #endif
377         }
378 };
379
380 UI_GADGET Om_pro_bogus;
381
382 // test
383 #ifndef MAKE_FS1
384 #define OM_PRO_NUM_TEXT         12
385
386 UI_XSTR Om_pro_text[GR_NUM_RESOLUTIONS][OM_PRO_NUM_TEXT] = {
387         { // GR_640
388                 { "TCP",                                1378,   38,     70,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_TCP].button },
389                 { "IPX",                                1379,   38,     88,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_IPX].button },
390                 { "IP Address", 1380,   30,     128,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
391                 { "add",                                1381,   22,     235,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_ADD_IP].button },
392                 { "rem.",                       1382,   68,     235,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_DELETE_IP].button },
393                 { "Broadcast Locally",  1397,   42,     260,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_LOCAL_BROADCAST].button },   
394                 { "PXO",                                1383,   42,     291,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VMT].button },
395                 { "Login",                      1384,   14,     309,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
396                 { "Password",           1385,   14,     336,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
397                 { "Squadron",           1386,   14,     363,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
398                 { "Voice",                      1528,   557,    60,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VOX_TAB].button },
399                 { "General",            1388,   542,    77,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_GEN_TAB].button },   
400         },
401         { // GR_1024
402                 { "TCP",                                1378,   61,     113,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_TCP].button },
403                 { "IPX",                                1379,   61,     141,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_IPX].button },
404                 { "IP Address", 1380,   47,     206,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
405                 { "add",                                1381,   36,     375,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_ADD_IP].button },
406                 { "rem.",                       1382,   109,    375,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_DELETE_IP].button },
407                 { "Broadcast Locally",  1397,   68,     417,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_LOCAL_BROADCAST].button },   
408                 { "PXO",                                1383,   68,     467,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VMT].button },
409                 { "Login",                      1384,   23,     495,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
410                 { "Password",           1385,   23,     538,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
411                 { "Squadron",           1386,   23,     582,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
412                 { "Voice",                      1528,   921,    96,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VOX_TAB].button },
413                 { "General",            1388,   902,    123,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_GEN_TAB].button },   
414         }
415 };
416 #endif
417
418 // defines for the tracker input boxes
419 int Om_tracker_login_coords[GR_NUM_RESOLUTIONS][4] = {
420         {
421 #ifdef MAKE_FS1
422                 62, 284, 175, -1
423 #else
424                 19, 322, 226, -1                // GR_640
425 #endif
426         },
427         {
428                 31, 518, 361, -1                // GR_1024
429         }
430 };
431 int Om_tracker_passwd_coords[GR_NUM_RESOLUTIONS][4] = {
432         {
433 #ifdef MAKE_FS1
434                 62, 328, 175, -1
435 #else
436                 19, 350, 226, -1                // GR_640
437 #endif
438         },
439         {
440                 31, 562, 361, -1                // GR_1024
441         }
442 };
443 int Om_tracker_squad_name_coords[GR_NUM_RESOLUTIONS][4] = {
444         {
445                 19, 378, 226, -1                // GR_640
446         },
447         {
448                 31, 607, 361, -1                // GR_1024
449         }
450 };
451
452 // protocol section tracker login input box
453 UI_INPUTBOX Om_tracker_login;
454
455 // protocol section tracker passwd input box
456 UI_INPUTBOX Om_tracker_passwd;
457
458 // pxo squad name/password
459 UI_INPUTBOX Om_tracker_squad_name;
460
461 #define TRACKER_FOCUS_NONE                      0
462 #define TRACKER_FOCUS_LOGIN             1
463 #define TRACKER_FOCUS_PASSWORD  2
464 #define TRACKER_FOCUS_SQUADRON  3
465 static int Om_tracker_focus = 0;
466
467 // ip address list vars
468 #define IP_STRING_LEN                                                           255
469 #define MAX_IP_ADDRS                                                                    100
470
471 #define IP_EMPTY_STRING                                                         ""
472
473 int Ip_list_coords[GR_NUM_RESOLUTIONS][4] = {
474         {
475 #ifdef MAKE_FS1
476                 106, 147, 141, 48
477 #else
478                 29, 137, 227, 67                // GR_640
479 #endif
480         },
481         {
482                 46, 220, 364, 106               // GR_1024
483         }
484 };
485
486
487 int Ip_list_max_display[GR_NUM_RESOLUTIONS] = {
488         5,
489         5
490 };
491
492 static int Ip_input_coords[GR_NUM_RESOLUTIONS][4] = {
493         {
494 #ifdef MAKE_FS1
495                 107, 138, 140, -1
496 #else
497                 109, 128, 140, -1               // GR_640
498 #endif
499         },
500         {
501                 132, 206, 261, -1               // GR_640
502         }
503 };
504
505 int Om_input_mode = 0;
506 int Om_ip_start;                                                                                                // index of the first element to be displayed in the list box
507 int Om_ip_selected;                                        // the selected default IP address
508 int Om_ip_disp_count;                              // how many items are currently being displayed
509 int Om_num_ips;                                                                                         // # of ip addresses we have
510 char Om_ip_addrs[MAX_IP_ADDRS][IP_STRING_LEN];          // the ip addresses themselves
511 UI_BUTTON Om_ip_button;                                                                         // button for detecting clicks on the ip address list
512 UI_INPUTBOX Om_ip_input;                                                                        // input box for adding new ip addresses
513
514 // setting vars
515 int Om_local_broadcast;                                                                         // whether the player has local broadcast selected or not
516 int Om_tracker_flag;                                                                                    // if the guy has the tracker selected
517 int Om_protocol;                                                                                                // protocol in use
518
519 // load all the controls for the protocol section
520 void options_multi_load_protocol_controls();
521
522 // disable/hide all the controls for the protocol section
523 void options_multi_disable_protocol_controls();
524
525 // enable/unhide all the controls for the protocol section
526 void options_multi_enable_protocol_controls();
527
528 // intialize the protocol section vars
529 void options_multi_init_protocol_vars();
530
531 // do frame for the protocol section
532 void options_multi_protocol_do(int key);
533
534 // if the accept button was hit
535 void options_multi_protocol_accept();
536
537 // check for button presses
538 void options_multi_protocol_check_buttons();
539
540 // if a button was pressed
541 void options_multi_protocol_button_pressed(int n);
542
543 // load the ip address file
544 void options_multi_protocol_load_ip_file();
545
546 // save the ip address file
547 void options_multi_protocol_save_ip_file();
548
549 // draw the list of ip addresses
550 void options_multi_protocol_display_ips();
551
552 // scroll the list of ip addresses down
553 void options_multi_protocol_scroll_ip_down();
554
555 // scroll the list of ip addresses up
556 void options_multi_protocol_scroll_ip_up();
557
558 // check the ip list to see if the user has selected a new item
559 void options_multi_protocol_check_ip_list();
560
561 // delete the currently selected ip if any
562 void options_multi_protocol_delete_ip();
563
564 // attempt to add the currently entered ip address
565 void options_multi_protocol_add_current_ip();
566
567
568 // general options tab section -------------------------------------------
569 #define OM_GEN_NUM_BUTTONS                                                              10
570
571 #define OM_GEN_OBJ_LOW                                                                  0
572 #define OM_GEN_OBJ_MED                                                                  1
573 #define OM_GEN_OBJ_HIGH                                                                 2
574 #define OM_GEN_OBJ_LAN                                                                  3
575 #define OM_GEN_PIX_YES                                                                  4
576 #define OM_GEN_PIX_NO                                                                   5
577 #define OM_GEN_XFER_MULTIDATA_YES                                       6
578 #define OM_GEN_XFER_MULTIDATA_NO                                                7
579 #define OM_GEN_FLUSH_NO                                                                 8
580 #define OM_GEN_FLUSH_YES                                                                9
581
582 ui_button_info Om_gen_buttons[GR_NUM_RESOLUTIONS][OM_GEN_NUM_BUTTONS] = {
583         { // GR_640
584 #ifdef MAKE_FS1
585                 ui_button_info("OPb_94",        410,    121,    -1,     -1,     94),
586                 ui_button_info("OPb_95",        410,    143,    -1,     -1,     95),
587                 ui_button_info("OPb_96",        410,    165,    -1,     -1,     96),
588                 ui_button_info("none",          -1,             -1,             -1,     -1,     -1),    // no LAN setting in FS1
589                 ui_button_info("OPb_97",        410,    199,    -1,     -1,     97),
590                 ui_button_info("OPb_98",        496,    199,    -1,     -1,     98),
591                 ui_button_info("OPb_99",        410,    233,    -1,     -1,     99),
592                 ui_button_info("OPb_100",       410,    256,    -1,     -1,     100),
593                 ui_button_info("OPb_101",       410,    290,    -1,     -1,     101),
594                 ui_button_info("OPb_102",       410,    313,    -1,     -1,     102),
595 #else
596                 ui_button_info("OGB_17",        598,    117,    -1,     -1,     17),
597                 ui_button_info("OGB_18",        598,    139,    -1,     -1,     18),
598                 ui_button_info("OGB_19",        598,    161,    -1,     -1,     19),
599                 ui_button_info("OGB_20",        598,    183,    -1,     -1,     20),
600                 ui_button_info("OGB_21",        549,    229,    -1,     -1,     21),
601                 ui_button_info("OGB_22",        598,    229,    -1,     -1,     22),
602                 ui_button_info("OGB_23",        598,    286,    -1,     -1,     23),
603                 ui_button_info("OGB_24",        598,    307,    -1,     -1,     24),
604                 ui_button_info("OGB_25",        598,    347,    -1,     -1,     25),
605                 ui_button_info("OGB_26",        598,    368,    -1,     -1,     26),
606 #endif
607         },
608         { // GR_1024
609                 ui_button_info("2_OGB_17",      957,    188,    -1,     -1,     17),
610                 ui_button_info("2_OGB_18",      957,    223,    -1,     -1,     18),
611                 ui_button_info("2_OGB_19",      957,    258,    -1,     -1,     19),
612                 ui_button_info("2_OGB_20",      957,    293,    -1,     -1,     20),
613                 ui_button_info("2_OGB_21",      879,    366,    -1,     -1,     21),
614                 ui_button_info("2_OGB_22",      957,    366,    -1,     -1,     22),
615                 ui_button_info("2_OGB_23",      957,    457,    -1,     -1,     23),
616                 ui_button_info("2_OGB_24",      957,    491,    -1,     -1,     24),
617                 ui_button_info("2_OGB_25",      957,    555,    -1,     -1,     25),
618                 ui_button_info("2_OGB_26",      957,    589,    -1,     -1,     26),
619         }
620 };
621
622 UI_GADGET Om_gen_bogus;
623
624 // text
625 #ifndef MAKE_FS1
626 #define OM_GEN_NUM_TEXT                                 14
627
628 UI_XSTR Om_gen_text[GR_NUM_RESOLUTIONS][OM_GEN_NUM_TEXT] = {
629         { // GR_640
630                 { "Object Update",      1391,           511,    104,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
631                 { "Low",                                        1160,           558,    127,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_LOW].button },
632                 { "Medium",                             1161,           538,    149,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_MED].button },            
633                 { "High",                               1162,           556,    171,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_HIGH].button },           
634                 { "Lan",                                        1392,           561,    193,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_LAN].button },            
635                 { "Pilot / Squad Images",       1393,           463,    214,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
636                 { "Yes",                                        1394,           555,    257,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_PIX_YES].button },            
637                 { "No",                                 1395,           604,    257,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_PIX_NO].button },             
638                 { "Transfer Missions",          1396,           478,    271,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
639                 { "/multidata",         1397,           519,    292,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_YES].button },         
640                 { "/missions",                  1398,           527,    314,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_NO].button },          
641                 { "Flush Cache",                1399,           529,    334,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
642                 { "Never",                              1400,           548,    355,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_FLUSH_NO].button },           
643                 { "Before Game",                1401,           502,    377,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_FLUSH_YES].button },          
644         },
645         { // GR_1024
646                 { "Object Update",      1391,           818,    166,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
647                 { "Low",                                        1160,           913,    204,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_LOW].button },
648                 { "Medium",                             1161,           892,    239,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_MED].button },            
649                 { "High",                               1162,           909,    274,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_HIGH].button },           
650                 { "Lan",                                        1392,           916,    310,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_LAN].button },            
651                 { "Pilot / Squad Images",       1393,           821,    345,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
652                 { "Yes",                                        1394,           887,    411,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_PIX_YES].button },            
653                 { "No",                                 1395,           966,    411,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_PIX_NO].button },             
654                 { "Transfer Missions",          1396,           844,    435,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
655                 { "/multidata",         1397,           858,    468,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_YES].button },         
656                 { "/missions",                  1398,           870,    503,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_NO].button },          
657                 { "Flush Cache",                1399,           886,    533,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
658                 { "Never",                              1400,           897,    568,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_FLUSH_NO].button },           
659                 { "Before Game",                1401,           849,    603,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_FLUSH_YES].button },          
660         }
661 };
662 #endif
663
664 // setting vars
665 int Om_gen_obj_update;                                                          // object update level
666 int Om_gen_pix;                                                                         // accept pilot pix or not
667 int Om_gen_xfer_multidata;                                                      // xfer missions to multidata or not
668 int Om_gen_flush_cache;                                                         // flush multidata directory before every game
669
670 // load all the general tab controls
671 void options_multi_load_gen_controls();
672
673 // disable/hide all the general tab controls
674 void options_multi_disable_gen_controls();
675
676 // enable/unhide all the general tab controls
677 void options_multi_enable_gen_controls();
678
679 // initialize the general tab vars
680 void options_multi_init_gen_vars();
681
682 // accept function for the general tab
683 void options_multi_gen_accept();
684
685 // do frame for the general tab
686 void options_multi_gen_do();
687
688 // check for button presses
689 void options_multi_gen_check_buttons();
690
691 // a button was pressed
692 void options_multi_gen_button_pressed(int n);
693
694
695 // voice options tab section -------------------------------------------
696 #define OM_VOX_NUM_BUTTONS                                                              6
697
698 #define OM_VOX_VOICE_TEST                                                               0
699 #define OM_VOX_VOICE_YES                                                                1
700 #define OM_VOX_VOICE_NO                                                                 2
701 #define OM_VOX_PLIST_UP                                                                 3
702 #define OM_VOX_PLIST_DOWN                                                               4
703 #define OM_VOX_VOICE_MUTE                                                               5
704
705 UI_GADGET Om_vox_bogus;
706
707 ui_button_info Om_vox_buttons[GR_NUM_RESOLUTIONS][OM_VOX_NUM_BUTTONS] = {
708         { // GR_640
709 #ifdef MAKE_FS1
710                 ui_button_info("OPb_103",       413,    110,    -1,     -1,     103),
711                 ui_button_info("OPb_105",       413,    186,    -1,     -1,     105),
712                 ui_button_info("OPb_106",       491,    186,    -1,     -1,     106),
713                 ui_button_info("OPb_108",       413,    253,    -1,     -1,     108),
714                 ui_button_info("OPb_109",       413,    291,    -1,     -1,     109),
715                 ui_button_info("OPb_107",       413,    229,    -1,     -1,     107),
716 #else
717                 ui_button_info("OVB_17",        562,    118,    -1,     -1,     17),
718                 ui_button_info("OVB_19",        551,    208,    -1,     -1,     19),
719                 ui_button_info("OVB_20",        599,    208,    -1,     -1,     20),
720                 ui_button_info("OVB_21",        614,    256,    -1,     -1,     21),
721                 ui_button_info("OVB_22",        614,    290,    -1,     -1,     22),
722                 ui_button_info("OVB_23",        599,    354,    -1,     -1,     23),
723 #endif
724         },
725         { // GR_640
726                 ui_button_info("2_OVB_17",      900,    189,    -1,     -1,     17),
727                 ui_button_info("2_OVB_19",      882,    333,    -1,     -1,     19),
728                 ui_button_info("2_OVB_20",      959,    333,    -1,     -1,     20),
729                 ui_button_info("2_OVB_21",      983,    410,    -1,     -1,     21),
730                 ui_button_info("2_OVB_22",      983,    464,    -1,     -1,     22),
731                 ui_button_info("2_OVB_23",      959,    566,    -1,     -1,     23),
732         }
733 };
734
735 // text
736 #ifndef MAKE_FS1
737 #define OM_VOX_NUM_TEXT                                 6
738
739 UI_XSTR Om_vox_text[GR_NUM_RESOLUTIONS][OM_VOX_NUM_TEXT] = {
740         { // GR_640
741                 { "Mic test",                           1389,           567,    104,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_TEST].button },
742                 { "Voice Quality",              1531,           439,    149,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
743                 { "Voice Transmission", 1530,           439,    193,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
744                 { "On",                                         1285,           556,    233,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_YES].button },
745                 { "Off",                                                1286,           604,    233,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_NO].button },
746                 { "Mute",                                       1390,           594,    381,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_MUTE].button },
747         },
748         { // GR_1024
749                 { "mic test",                           1389,           908,    166,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_TEST].button },
750                 { "Voice Quality",              1531,           703,    239,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
751                 { "Voice Transmission", 1530,           783,    310,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
752                 { "On",                                         1285,           890,    373,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_YES].button },
753                 { "Off",                                                1286,           967,    373,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_NO].button },
754                 { "Mute",                                       1390,           950,    609,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_MUTE].button },
755         }
756 };
757 #endif
758
759 #define NUM_OM_VOX_SLIDERS                              1
760 #define OM_VOX_QOS_SLIDER                               0
761
762 op_sliders Om_vox_sliders[GR_NUM_RESOLUTIONS][NUM_OM_VOX_SLIDERS] = {
763         { // GR_640                             
764 #ifdef MAKE_FS1
765                 op_sliders("OPb_104",   413,    151,    -1,     -1,     104,    20,     10,     NULL, -1,       -1,     -1,     NULL,   -1,     -1,     -1),
766 #else
767                 op_sliders("OVB_18",    429,    162,    -1,     -1,     18,     20,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        // voice QOS
768 #endif
769         },      
770         { // GR_1024                            
771                 op_sliders("2_OVB_18",  686,    259,    -1,     -1,     18,     32,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        // voice QOS
772         }
773 };
774
775 // player list area
776 int Om_vox_plist_coords[GR_NUM_RESOLUTIONS][4] = {
777         {       // GR_640
778 #ifdef MAKE_FS1
779                 445, 260, 142, 61
780 #else
781                 377, 270, 232, 79
782 #endif
783         },
784         {       // GR_1024
785                 604, 432, 371, 127
786         }
787 };
788 int Om_vox_plist_max_display[GR_NUM_RESOLUTIONS] = {
789         6,
790         6
791 };
792
793 int Om_vox_plist_start;
794 UI_BUTTON Om_vox_plist_button;
795
796 // voice test buffer
797 #define OM_VOX_BUF_SIZE                         (1<<12)
798 #define OM_VOX_COMP_SIZE                        ((1<<15) + (1<<14))
799
800 #define OM_VOX_WAVE_Y                           240
801 #define OM_VOX_WAVE_WIDTH                       300
802
803 #define OM_VOX_DROP_ICON_X                      100
804 #define OM_VOX_DROP_ICON_Y                      100
805
806 #define OM_VOX_RECORD_INT                       175
807
808 unsigned char Om_vox_voice_buffer[OM_VOX_BUF_SIZE];
809 int Om_vox_voice_buffer_size = -1;
810
811 unsigned char Om_vox_comp_buffer[OM_VOX_COMP_SIZE];
812 int Om_vox_voice_comp_size = -1;
813
814 int Om_vox_playback_handle;
815
816 // status of any test voice recording
817 #define OM_VOX_TEST_NONE                                        -1
818 #define OM_VOX_TEST_RECORDING                           0
819 #define OM_VOX_TEST_PLAYBACK                            1
820 int Om_vox_test_status = OM_VOX_TEST_NONE;
821
822 // setting vars
823 int Om_vox_accept_voice;
824
825 // simple list of players we are looking through
826 net_player *Om_vox_players[MAX_PLAYERS];
827
828 // selected player
829 net_player *Om_vox_player_select;
830
831 // vox QoS setting
832 static int Om_vox_qos_pos;
833
834 // mute or don't mute for each player
835 int Om_vox_player_flags[MAX_PLAYERS];
836
837 // the # of players
838 int Om_vox_num_players;
839
840 // load all the voice tab controls
841 void options_multi_load_vox_controls();
842
843 // disable/hide all the voice tab controls
844 void options_multi_disable_vox_controls();
845
846 // enable/unhide all the voice tab controls
847 void options_multi_enable_vox_controls();
848
849 // initialize the voice tab vars
850 void options_multi_init_vox_vars();
851
852 // accept function for the voice tab
853 void options_multi_vox_accept();
854
855 // do frame for the voice tab
856 void options_multi_vox_do();
857
858 // check for button presses
859 void options_multi_vox_check_buttons();
860
861 // a button was pressed
862 void options_multi_vox_button_pressed(int n);
863
864 // process/display the player list
865 void options_multi_vox_process_player_list();
866
867 // scroll the player list down
868 void options_multi_vox_plist_scroll_down();
869
870 // scroll the player list up
871 void options_multi_vox_plist_scroll_up();
872
873 // get the index into the player list of the passed netplayer
874 int options_multi_vox_plist_get(net_player *pl);
875
876
877 // general data section ------------------------------------------------
878
879 // load all background bitmaps
880 void options_multi_load_bmaps()
881 {
882 #ifndef FS1_DEMO
883         // load both background bitmaps
884         Om_background_0 = bm_load(Om_background_0_fname[gr_screen.res]);
885         if(Om_background_0 == -1){
886                 nprintf(("Network","Error loading options background %s\n",Om_background_0_fname[gr_screen.res]));
887         }
888
889         Om_background_1 = bm_load(Om_background_1_fname[gr_screen.res]);
890         if(Om_background_1 == -1){
891                 nprintf(("Network","Error loading options background %s\n",Om_background_1_fname[gr_screen.res]));
892         }
893
894         // load in both mask bitmaps
895         Om_mask_0 = bm_load(Om_background_0_mask_fname[gr_screen.res]);
896         if(Om_mask_0 == -1){
897                 nprintf(("Network","Error loading options background mask %s\n",Om_background_0_mask_fname[gr_screen.res]));
898         }
899
900         Om_mask_1 = bm_load(Om_background_1_mask_fname[gr_screen.res]);
901         if(Om_mask_1 == -1){
902                 nprintf(("Network","Error loading options background mask %s\n",Om_background_1_mask_fname[gr_screen.res]));
903         }
904 #endif
905 }
906
907 // unload all the background bitmaps
908 void options_multi_unload_bmaps()
909 {
910 #ifndef FS1_DEMO
911         // unload all background bitmaps
912         if(Om_background_0 != -1){
913                 bm_release(Om_background_0);
914                 Om_background_0 = -1;
915         } 
916         if(Om_background_1 != -1){
917                 bm_release(Om_background_1);
918                 Om_background_1 = -1;
919         }
920
921         // unload all mask bitmaps
922         if(Om_mask_0 != -1){
923                 bm_release(Om_mask_0);
924                 Om_mask_0 = -1;
925         }
926         if(Om_mask_1 != -1){
927                 bm_release(Om_mask_1);
928                 Om_mask_1 = -1;
929         }
930 #endif
931 }
932
933 // add a notification message
934 void options_multi_add_notify(const char *str)
935 {
936         // copy the string
937         memset(Om_notify_string,0,255);
938         if(str != NULL){                
939                 SDL_strlcpy(Om_notify_string, str, SDL_arraysize(Om_notify_string));
940         }               
941
942         // set the timestamp
943         Om_notify_stamp = timestamp(OM_NOTIFY_TIME);
944 }
945
946 // process and blit any notification messages
947 void options_multi_notify_process()
948 {
949         int w;
950         char *p_str[3];
951         int n_chars[3];
952         char line[255];
953         int line_count;
954         int y_start;
955         int idx;
956         int len;
957         
958         // if there is no timestamp, do nothing
959         if(Om_notify_stamp == -1){
960                 return;
961         }
962
963         // otherwise, if it has elapsed, unset it
964         if(timestamp_elapsed(Om_notify_stamp)){
965                 Om_notify_stamp = -1;
966                 return;
967         }
968
969         // otherwise display the string
970         line_count = split_str(Om_notify_string, 600, n_chars, p_str, 3);       
971         y_start = OM_NOTIFY_Y;
972         gr_set_color_fast(&Color_bright);
973         for(idx=0;idx<line_count;idx++){
974                 len = min(n_chars[idx] + 1, (int)SDL_arraysize(line));
975                 SDL_strlcpy(line, p_str[idx], len);
976
977                 gr_get_string_size(&w,NULL,line);
978                 gr_string((600 - w)/2,y_start,line);
979
980                 y_start += 10;
981         }       
982 }
983
984
985 // protocol section --------------------------------------------------------
986
987 // load all the controls for the protocol section
988 void options_multi_load_protocol_controls()
989 {
990         int idx;
991         
992         SDL_assert(Om_window != NULL);
993
994         // instantiate all the buttons
995         for(idx=0; idx<OM_PRO_NUM_BUTTONS; idx++){
996                 // create the object
997                 Om_pro_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_pro_buttons[gr_screen.res][idx].x, Om_pro_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
998
999                 // set the sound to play when highlighted
1000                 Om_pro_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1001
1002                 // set the ani for the button
1003                 Om_pro_buttons[gr_screen.res][idx].button.set_bmaps(Om_pro_buttons[gr_screen.res][idx].filename);
1004
1005                 // set the hotspot
1006                 Om_pro_buttons[gr_screen.res][idx].button.link_hotspot(Om_pro_buttons[gr_screen.res][idx].hotspot);
1007         }
1008
1009 #ifndef MAKE_FS1
1010         // text
1011         for(idx=0; idx<OM_PRO_NUM_TEXT; idx++){
1012                 Om_window->add_XSTR(&Om_pro_text[gr_screen.res][idx]);
1013         }
1014 #endif
1015
1016         // create the tracker input boxes       
1017         Om_tracker_login.create(Om_window, Om_tracker_login_coords[gr_screen.res][0], Om_tracker_login_coords[gr_screen.res][1], Om_tracker_login_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_login, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1018         Om_tracker_passwd.create(Om_window, Om_tracker_passwd_coords[gr_screen.res][0], Om_tracker_passwd_coords[gr_screen.res][1], Om_tracker_passwd_coords[gr_screen.res][2], 1, Multi_tracker_passwd, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_PASSWD | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1019         Om_tracker_squad_name.create(Om_window, Om_tracker_squad_name_coords[gr_screen.res][0], Om_tracker_squad_name_coords[gr_screen.res][1], Om_tracker_squad_name_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_squad_name, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1020
1021         // create the invisible button for checking for clicks on the ip address list
1022         Om_ip_button.create(Om_window, "", Ip_list_coords[gr_screen.res][0], Ip_list_coords[gr_screen.res][1], Ip_list_coords[gr_screen.res][2], Ip_list_coords[gr_screen.res][3], 0, 1);
1023         Om_ip_button.hide();
1024
1025         // create the new ip address input box  
1026         Om_ip_input.create(Om_window, Ip_input_coords[gr_screen.res][0], Ip_input_coords[gr_screen.res][1], Ip_input_coords[gr_screen.res][2], IP_STRING_LEN, IP_EMPTY_STRING, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU);
1027         Om_ip_input.hide();
1028         Om_ip_input.disable();
1029         
1030         // disable IPX button in demo
1031 #ifdef FS2_DEMO
1032         Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.disable();
1033         Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.hide();
1034 #endif
1035
1036         // bogus control
1037         Om_pro_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1038 }
1039
1040 // disable/hide all the controls for the protocol section
1041 void options_multi_disable_protocol_controls()
1042 {
1043         int idx;
1044         
1045         // hide and disable all the protocol buttons
1046         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1047                 // hide the button
1048                 Om_pro_buttons[gr_screen.res][idx].button.hide();
1049
1050                 // disable the button
1051                 Om_pro_buttons[gr_screen.res][idx].button.disable();
1052         }
1053
1054         // hide and disable the tracker input boxes
1055         Om_tracker_login.hide();
1056         Om_tracker_login.disable();
1057         Om_tracker_passwd.hide();
1058         Om_tracker_passwd.disable();
1059         Om_tracker_squad_name.hide();
1060         Om_tracker_squad_name.disable();
1061
1062         // disable the click detection button
1063         Om_ip_button.disable();
1064
1065         // disable and hide the ip address inputbox
1066         Om_ip_input.hide();
1067         Om_ip_input.disable();
1068
1069         // undo input mode if necessary
1070         Om_input_mode = 0;
1071
1072         // bogus control
1073         Om_pro_bogus.hide();
1074         Om_pro_bogus.disable();
1075 }
1076
1077 // enable/unhide all the controls for the protocol section
1078 void options_multi_enable_protocol_controls()
1079 {
1080         int idx;
1081         
1082         // unhide and enable all the protocol buttons
1083         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1084                 // enable the button
1085                 Om_pro_buttons[gr_screen.res][idx].button.enable();
1086                 
1087                 // unhide the button
1088                 Om_pro_buttons[gr_screen.res][idx].button.unhide();             
1089         }
1090
1091         // unhide and enable the tracker input boxes
1092         if(Om_tracker_flag){
1093                 Om_tracker_login.enable();      
1094                 Om_tracker_passwd.enable();
1095                 Om_tracker_squad_name.enable();
1096         }
1097         Om_tracker_login.unhide();
1098         Om_tracker_passwd.unhide();
1099         Om_tracker_squad_name.unhide();
1100
1101         // enable the click detection button
1102         Om_ip_button.enable();  
1103
1104         // bogus control
1105         Om_pro_bogus.enable();
1106         Om_pro_bogus.unhide();  
1107 }
1108
1109 // intialize the protocol section vars
1110 void options_multi_init_protocol_vars()
1111 {
1112         // current protocol
1113         Om_protocol = Multi_options_g.protocol;
1114
1115         // whether or not the user has the local broadcast button selected
1116         Om_local_broadcast = (Player->m_local_options.flags & MLO_FLAG_LOCAL_BROADCAST) ? 1 : 0;
1117
1118         // whether or not we're playing on the tracker
1119         Om_tracker_flag = (Multi_options_g.protocol == NET_TCP) && Multi_options_g.pxo ? 1 : 0;
1120
1121         // load the ip address list     
1122         Om_ip_disp_count = 0;
1123         options_multi_protocol_load_ip_file();
1124         Om_ip_selected = Om_num_ips - 1;        
1125         Om_ip_start = Om_num_ips - 1;                   
1126 }
1127
1128 // do frame for the protocol section
1129 void options_multi_protocol_do(int key)
1130 {
1131         // check for button presses
1132         options_multi_protocol_check_buttons();
1133         
1134         // force draw the correct "local broadcast" button      
1135         if(Om_local_broadcast){
1136 #ifdef MAKE_FS1
1137                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_YES].button.draw_forced(2);
1138         } else {
1139                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_NO].button.draw_forced(2);
1140 #else
1141                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST].button.draw_forced(2);
1142 #endif
1143         }
1144
1145         // draw the "vmt" button if it is selected
1146         if(Om_tracker_flag){
1147                 Om_pro_buttons[gr_screen.res][OM_PRO_VMT].button.draw_forced(2);
1148         }
1149
1150         // see if he hit any interesting key presses
1151         switch(key){
1152         case SDLK_RETURN:
1153                 // add a new ip string if we're in "input" mode
1154                 if(Om_input_mode){                      
1155                         options_multi_protocol_add_current_ip();
1156                         
1157                         // clear the text control and input mode
1158                         Om_ip_input.set_text("");
1159                         Om_ip_input.clear_focus();
1160                         Om_ip_input.disable();
1161                         Om_input_mode = 0;
1162                 }
1163
1164                 // if the tracker login inputbox has focus, lose it
1165                 if(Om_tracker_login.has_focus()){
1166                         Om_tracker_login.clear_focus();
1167                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1168                 }
1169                 // if the tracker password inputbox has focus, lose it
1170                 if(Om_tracker_passwd.has_focus()){
1171                         Om_tracker_passwd.clear_focus();
1172                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1173                 }
1174                 // if the tracker squad name inputbox has focus, lose it
1175                 if(Om_tracker_squad_name.has_focus()){
1176                         Om_tracker_squad_name.clear_focus();
1177                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1178                 }
1179                 break;
1180
1181         case SDLK_ESCAPE:
1182                 // if we're in input mode, cancel out
1183                 if(Om_input_mode){
1184                         // clear the text control and input mode
1185                         Om_ip_input.set_text("");
1186                         Om_ip_input.clear_focus();
1187                         Om_ip_input.disable();
1188                         Om_input_mode = 0;
1189                 }
1190                 // otherwise quit the options screen altogether
1191                 else {
1192                         options_cancel_exit();
1193                 }
1194                 break;
1195
1196         case SDLK_TAB:
1197                 // tab through the tracker input controls
1198                 if(Om_tracker_login.has_focus()){
1199                         Om_tracker_passwd.set_focus();
1200                 } else if(Om_tracker_passwd.has_focus()){
1201                         Om_tracker_squad_name.set_focus();
1202                 } else if(Om_tracker_squad_name.has_focus()){
1203                         Om_tracker_login.set_focus();
1204                 }
1205                 break;
1206         }
1207
1208         // force draw the proper protocol
1209 #ifndef MAKE_FS1        // not in FS1 menu
1210         if (Om_protocol == NET_IPX) {
1211                 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.draw_forced(2);
1212         } else {
1213                 Om_pro_buttons[gr_screen.res][OM_PRO_TCP].button.draw_forced(2);
1214         }
1215 #endif
1216
1217         // force draw the proper tab button
1218         switch (Om_mode) {
1219         case OM_MODE_GENERAL:
1220                 Om_pro_buttons[gr_screen.res][OM_PRO_GEN_TAB].button.draw_forced(2);
1221                 break;
1222
1223         case OM_MODE_VOX:
1224                 Om_pro_buttons[gr_screen.res][OM_PRO_VOX_TAB].button.draw_forced(2);
1225                 break;
1226         }
1227
1228         // check to see if the user has clicked on the ip list and selected a new item
1229         options_multi_protocol_check_ip_list();
1230
1231         // draw the list of ip addresses
1232         options_multi_protocol_display_ips();   
1233
1234         // hack to play sound when input boxes gain focus
1235         if (Om_tracker_login.has_focus()) {
1236                 if (Om_tracker_focus != TRACKER_FOCUS_LOGIN) {
1237                         Om_tracker_focus = TRACKER_FOCUS_LOGIN;
1238                         gamesnd_play_iface(SND_USER_SELECT);
1239                 }
1240         } else if (Om_tracker_passwd.has_focus()) {
1241                 if (Om_tracker_focus != TRACKER_FOCUS_PASSWORD) {
1242                         Om_tracker_focus = TRACKER_FOCUS_PASSWORD;
1243                         gamesnd_play_iface(SND_USER_SELECT);
1244                 }
1245         } else if (Om_tracker_squad_name.has_focus()) {
1246                 if (Om_tracker_focus != TRACKER_FOCUS_SQUADRON) {
1247                         Om_tracker_focus = TRACKER_FOCUS_SQUADRON;
1248                         gamesnd_play_iface(SND_USER_SELECT);
1249                 }
1250         } else {
1251                 Om_tracker_focus = TRACKER_FOCUS_NONE;
1252         }
1253 }
1254
1255 // if the accept button was hit
1256 void options_multi_protocol_accept()
1257 {
1258         // if the user has selected local broadcast write it into his options struct
1259         Player->m_local_options.flags &= ~(MLO_FLAG_LOCAL_BROADCAST);
1260         if(Om_local_broadcast){
1261                 Player->m_local_options.flags |= MLO_FLAG_LOCAL_BROADCAST;
1262         }       
1263
1264         // active protocol
1265         Multi_options_g.protocol = Om_protocol;
1266
1267         // VMT status
1268         Multi_options_g.pxo = Om_tracker_flag;
1269
1270         // copy the VMT login and password data
1271         Om_tracker_login.get_text(Multi_tracker_login);
1272         Om_tracker_passwd.get_text(Multi_tracker_passwd);
1273         Om_tracker_squad_name.get_text(Multi_tracker_squad_name);
1274
1275         // write out the tracker login and passwd values to the registry
1276         os_config_write_string( "PXO", "Login", Multi_tracker_login );
1277         os_config_write_string( "PXO", "Password", Multi_tracker_passwd );
1278
1279         // write out the PXO squad name and passwd values to the registry
1280         os_config_write_string( "PXO", "SquadName", Multi_tracker_squad_name );
1281         
1282         // save the ip address list
1283         options_multi_protocol_save_ip_file();
1284 }
1285
1286 // check for button presses
1287 void options_multi_protocol_check_buttons()
1288 {
1289         int idx;
1290
1291         // go through each button
1292         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1293                 if(Om_pro_buttons[gr_screen.res][idx].button.pressed()){
1294                         options_multi_protocol_button_pressed(idx);
1295                         break;
1296                 }
1297         }
1298 }
1299
1300 // if a button was pressed
1301 void options_multi_protocol_button_pressed(int n)
1302 {
1303 #ifdef MAKE_FS1
1304         int choice;
1305 #endif
1306
1307         switch(n){
1308         // add an ip address
1309         case OM_PRO_ADD_IP:
1310                 // don't process if we're in input mode
1311                 if(Om_input_mode){
1312                         break;
1313                 }
1314
1315                 // setup the input mode
1316                 Om_input_mode = 1;
1317                 Om_ip_input.enable();
1318                 Om_ip_input.unhide();
1319                 Om_ip_input.set_text(IP_EMPTY_STRING);
1320                 Om_ip_input.set_focus();
1321                 gamesnd_play_iface(SND_USER_SELECT);
1322                 break;
1323
1324         // delete the currently selected ip
1325         case OM_PRO_DELETE_IP:
1326                 // don't process if we're in input mode
1327                 if(Om_input_mode){
1328                         break;
1329                 }
1330
1331                 options_multi_protocol_delete_ip();
1332                 gamesnd_play_iface(SND_USER_SELECT);
1333                 break;
1334
1335         // the "local" broadcast button - toggle
1336 #ifdef MAKE_FS1
1337         // Yes and No buttons in FS1
1338         case OM_PRO_LOCAL_BROADCAST_YES:
1339                 if(Om_input_mode){
1340                         break;
1341                 }
1342
1343                 Om_local_broadcast = 1;
1344
1345                 gamesnd_play_iface(SND_USER_SELECT);
1346                 break;
1347
1348         case OM_PRO_LOCAL_BROADCAST_NO:
1349                 if(Om_input_mode){
1350                         break;
1351                 }
1352
1353                 Om_local_broadcast = 0;
1354
1355                 gamesnd_play_iface(SND_USER_SELECT);
1356                 break;
1357 #else
1358         case OM_PRO_LOCAL_BROADCAST:
1359                 // don't process if we're in input mode
1360                 if(Om_input_mode){
1361                         break;
1362                 }
1363
1364                 if(!Om_local_broadcast){                        
1365                         Om_local_broadcast = 1;
1366                 } else {
1367                         Om_local_broadcast = 0;
1368                 }
1369
1370                 gamesnd_play_iface(SND_USER_SELECT);
1371                 break;
1372 #endif
1373
1374         // scroll ips down
1375         case OM_PRO_SCROLL_IP_DOWN:             
1376                 // don't process if we're in input mode
1377                 if(Om_input_mode){
1378                         break;
1379                 }
1380
1381                 options_multi_protocol_scroll_ip_down();
1382                 break;
1383
1384         // scroll ips up
1385         case OM_PRO_SCROLL_IP_UP:               
1386                 // don't process if we're in input mode
1387                 if(Om_input_mode){
1388                         break;
1389                 }
1390
1391                 options_multi_protocol_scroll_ip_up();
1392                 break;
1393
1394         // the vmt button
1395         case OM_PRO_VMT:
1396                 // for the multiplayer beta, always force tracker mode
1397 #ifdef MULTIPLAYER_BETA_BUILD // do we want this for FS2_DEMO
1398                 Om_tracker_flag = 1;
1399 #else
1400                 // don't process if we're in input mode
1401                 if(Om_input_mode){
1402                         break;
1403                 }
1404
1405                 // toggle the stupid thing
1406                 Om_tracker_flag = !Om_tracker_flag;
1407
1408                 // if the thing is toggled on - enable the inputbox controls, else diable them
1409                 if(Om_tracker_flag){
1410                         Om_tracker_login.enable();
1411                         Om_tracker_passwd.enable();
1412                         Om_tracker_squad_name.enable();
1413                 } else {
1414                         Om_tracker_login.disable();
1415                         Om_tracker_passwd.disable();
1416                         Om_tracker_squad_name.disable();
1417                 }
1418
1419                 // play a sound
1420                 gamesnd_play_iface(SND_USER_SELECT);
1421 #endif
1422                 break;
1423
1424         // general tab button 
1425 #ifndef FS1_DEMO
1426         case OM_PRO_GEN_TAB:    
1427                 if(Om_mode != OM_MODE_GENERAL){
1428                         // set the general tab
1429                         Om_mode = OM_MODE_GENERAL;              
1430
1431                         // disable the voice controls
1432                         options_multi_disable_vox_controls();
1433
1434                         // enable the general controls
1435                         options_multi_enable_gen_controls();
1436
1437                         // set the general screen mask  
1438                         SDL_assert(Om_mask_0 >= 0);
1439                         Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
1440                 }
1441
1442                 // play a sound
1443                 gamesnd_play_iface(SND_USER_SELECT);
1444
1445                 break;
1446
1447         // voice tab button
1448         case OM_PRO_VOX_TAB:
1449                 if(Om_mode != OM_MODE_VOX){
1450                         // set the voice tab
1451                         Om_mode = OM_MODE_VOX;
1452
1453                         // disable the general controls
1454                         options_multi_disable_gen_controls();
1455
1456                         // enable the voice controls
1457                         options_multi_enable_vox_controls();
1458
1459                         // set the voice screen mask    
1460                         SDL_assert(Om_mask_1 >= 0);
1461                         Om_window->set_mask_bmap(Om_mask_1, Om_background_1_mask_fname[gr_screen.res]);
1462                 }
1463                 // play a sound
1464                 gamesnd_play_iface(SND_USER_SELECT);
1465
1466                 break;
1467 #endif  // FS1_DEMO
1468
1469         // tcp mode
1470 #ifndef MAKE_FS1        // not in FS1 option menu
1471         case OM_PRO_TCP:
1472                 Om_protocol = NET_TCP;
1473                 gamesnd_play_iface(SND_USER_SELECT);
1474                 break;
1475
1476         // ipx mode
1477         case OM_PRO_IPX:
1478 #ifndef FS2_DEMO
1479                 Om_protocol = NET_IPX;
1480                 gamesnd_play_iface(SND_USER_SELECT);
1481 #endif
1482                 break;
1483 #endif
1484
1485 #ifdef MAKE_FS1
1486         case ABORT_GAME_BUTTON:
1487                 gamesnd_play_iface(SND_USER_SELECT);
1488                 choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR("Exit Game?", 374));
1489                 if ( choice == 1 )
1490                         gameseq_post_event(GS_EVENT_QUIT_GAME);
1491                 break;
1492 #endif
1493         }
1494 }
1495
1496 // load the ip address file
1497 void options_multi_protocol_load_ip_file()
1498 {
1499         char line[IP_STRING_LEN];
1500         CFILE *file = NULL;
1501
1502         // reset the ip address count
1503         Om_num_ips = 0;
1504
1505         // attempt to open the ip list file
1506         file = cfopen(IP_CONFIG_FNAME,"rt",CFILE_NORMAL,CF_TYPE_DATA);  
1507         if(file == NULL){
1508                 nprintf(("Network","Error loading tcp.cfg file!\n"));
1509                 return;
1510         }
1511
1512         // read in all the strings in the file
1513         while(!cfeof(file)){
1514                 line[0] = '\0';
1515                 cfgets(line,IP_STRING_LEN,file);
1516
1517                 // strip off any newline character
1518                 if(line[strlen(line) - 1] == '\n'){
1519                         line[strlen(line) - 1] = '\0';
1520                 }
1521
1522                 // 0 length lines don't get processed
1523                 if((line[0] == '\0') || (line[0] == '\n') )
1524                         continue;
1525
1526                 if ( !psnet_is_valid_ip_string(line) ) {
1527                         nprintf(("Network","Invalid ip string (%s)\n",line));
1528                 } else {
1529                         if(Om_num_ips < MAX_IP_ADDRS-1){
1530                                 SDL_strlcpy(Om_ip_addrs[Om_num_ips++], line, IP_STRING_LEN);
1531                         }
1532                 }
1533         }
1534
1535         cfclose(file);
1536 }
1537
1538 // save the ip address file
1539 void options_multi_protocol_save_ip_file()
1540 {
1541         int idx;
1542         CFILE *file = NULL;
1543
1544         // attempt to open the ip list file for writing
1545         file = cfopen(IP_CONFIG_FNAME,"wt",CFILE_NORMAL,CF_TYPE_DATA );
1546         if(file == NULL){
1547                 nprintf(("Network","Error loading tcp.cfg file\n"));
1548                 return;
1549         }
1550
1551         // write out all the string we have
1552         for(idx=0;idx<Om_num_ips;idx++){
1553                 // make _absolutely_ sure its a valid address
1554                 // MWA -- commented out next line because name resolution might fail when
1555                 // it was added.  We'll only grab games that we can actually get to.
1556                 //SDL_assert(psnet_is_valid_ip_string(Multi_ip_addrs[idx]));
1557
1558                 cfputs(Om_ip_addrs[idx],file);
1559                                 
1560            // make sure to tack on a newline if necessary
1561                 if(Om_ip_addrs[idx][strlen(&Om_ip_addrs[idx][0]) - 1] != '\n'){
1562                         cfputs(NOX("\n"),file);
1563                 }
1564         }
1565
1566         cfclose(file);
1567 }
1568
1569 // draw the list of ip addresses
1570 void options_multi_protocol_display_ips()
1571 {
1572         int idx;
1573         int y_start = Ip_list_coords[gr_screen.res][1];
1574                 
1575         // get the # of items we should be displaying based upon the # of addresses and the starting display point
1576         if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1577                 Om_ip_disp_count = Ip_list_max_display[gr_screen.res];
1578         } else {
1579                 Om_ip_disp_count = Om_ip_start + 1;
1580         }
1581         
1582         // display the addresses
1583         for(idx=Om_ip_start; idx >= Om_ip_start - Om_ip_disp_count + 1 ; idx--){        
1584                 if(idx == Om_ip_selected){
1585                         gr_set_color_fast(&Color_bright);
1586                 } else {
1587                         gr_set_color_fast(&Color_white);
1588                 }
1589
1590                 gr_printf(Ip_list_coords[gr_screen.res][0], y_start, Om_ip_addrs[idx]);
1591                 y_start += 10;
1592         }
1593 }
1594
1595 // scroll the list of ip addresses down
1596 void options_multi_protocol_scroll_ip_down()
1597 {
1598         if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1599                 gamesnd_play_iface(SND_SCROLL);
1600                 Om_ip_start--;
1601         } else {
1602                 gamesnd_play_iface(SND_GENERAL_FAIL);
1603         }       
1604 }
1605
1606 // scroll the list of ip addresses up
1607 void options_multi_protocol_scroll_ip_up()
1608 {
1609         if(Om_ip_start < Om_num_ips-1){
1610                 gamesnd_play_iface(SND_SCROLL);
1611                 Om_ip_start++;
1612         } else {
1613                 gamesnd_play_iface(SND_GENERAL_FAIL);
1614         }
1615 }
1616
1617 // check the ip list to see if the user has selected a new item
1618 void options_multi_protocol_check_ip_list()
1619 {
1620         int click_y;    
1621         int item;
1622         
1623         if(Om_ip_button.pressed()){
1624                 // determine which item he clicked on   
1625                 Om_ip_button.get_mouse_pos(NULL, &click_y);
1626                 item = click_y / 10;
1627                         
1628                 // determine if there is an item in this location, and select it if so
1629                 if(item < Om_ip_disp_count){
1630                         Om_ip_selected = Om_ip_start - item;
1631                 }
1632         }
1633 }
1634
1635 // delete the currently selected ip if any
1636 void options_multi_protocol_delete_ip()
1637 {
1638         int idx;
1639         
1640         // attempt to delete the currently highlighted item
1641         if(Om_ip_selected != -1){               
1642
1643                 // move down all the other items                                
1644                 for(idx=Om_ip_selected; idx < Om_num_ips; idx++){
1645                         SDL_strlcpy(Om_ip_addrs[idx], Om_ip_addrs[idx+1], IP_STRING_LEN);
1646                 }
1647
1648                 // make sure to decrement the starting index
1649                 Om_ip_start--;                  
1650                         
1651                 // check to make sure that the selected item is valid                   
1652                 Om_num_ips--;                   
1653                 if(Om_num_ips <= 0){
1654                         Om_ip_selected = -1;
1655                 } else {
1656                         if(Om_ip_selected > 0){
1657                                 Om_ip_selected--;       
1658                         } 
1659                 }                                               
1660         }
1661 }
1662
1663 // return 10, if successflu
1664 char Ip_str[IP_STRING_LEN+1];
1665 int Ip_validated_already = 0;
1666 int options_multi_verify_ip()
1667 {
1668         int result;
1669
1670         if(!Ip_validated_already){
1671                 // see if its a valid ip address
1672                 result = psnet_is_valid_ip_string(Ip_str);
1673         
1674                 // if the result is a valid ip string, return immediately
1675                 if(result){
1676                         return 10;
1677                 }
1678
1679                 // otherwise, change the popup text to indicate that it is invalid and wait for the user to click ok
1680                 popup_change_text(XSTR( "Ip string is invalid!", 386));
1681         }       
1682
1683         Ip_validated_already = 1;
1684
1685         // always wait for the user to hit the "cancel" button
1686         return 0;
1687 }
1688
1689 // attempt to add the currently entered ip address
1690 void options_multi_protocol_add_current_ip()
1691 {               
1692         // get the entered string
1693         Om_ip_input.get_text(Ip_str);
1694
1695         // this popup wil do several things. 
1696         // 1.) It will display a popup so the user isn't left scratching his head
1697         // 2.) If the address
1698         Ip_validated_already = 0;
1699         if(popup_till_condition(options_multi_verify_ip, XSTR( "Cancel", 387), XSTR( "Verifying ip address", 388)) == 10){
1700                 if(Om_num_ips < MAX_IP_ADDRS){
1701                         SDL_strlcpy(Om_ip_addrs[Om_num_ips], Ip_str, IP_STRING_LEN);
1702                         Om_ip_start = Om_num_ips;
1703                         Om_num_ips++;
1704                         
1705                         // if this is the first item on the list, select it
1706                         if(Om_num_ips == 1){
1707                                 Om_ip_selected = 0;
1708                         }
1709                 } else {
1710                         options_multi_add_notify(XSTR( "Max # of IP addresses reached!", 389));
1711                 }
1712         }                       
1713 }
1714
1715 // general options tab section -------------------------------------------
1716
1717 // load all the general tab controls
1718 void options_multi_load_gen_controls()
1719 {
1720         int idx;
1721         
1722         SDL_assert(Om_window != NULL);
1723
1724         // instantiate all the buttons
1725         for(idx=0; idx<OM_GEN_NUM_BUTTONS; idx++){                              
1726                 // create the object
1727                 Om_gen_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_gen_buttons[gr_screen.res][idx].x, Om_gen_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1728
1729                 // set the sound to play when highlighted
1730                 Om_gen_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1731
1732                 // set the ani for the button
1733                 Om_gen_buttons[gr_screen.res][idx].button.set_bmaps(Om_gen_buttons[gr_screen.res][idx].filename);
1734
1735                 // set the hotspot
1736                 Om_gen_buttons[gr_screen.res][idx].button.link_hotspot(Om_gen_buttons[gr_screen.res][idx].hotspot);
1737         }
1738
1739 #ifndef MAKE_FS1
1740         // text
1741         for(idx=0; idx<OM_GEN_NUM_TEXT; idx++){
1742                 Om_window->add_XSTR(&Om_gen_text[gr_screen.res][idx]);
1743         }
1744 #endif
1745
1746         // bogus control
1747         Om_gen_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1748 }
1749
1750 // disable/hide all the general tab controls
1751 void options_multi_disable_gen_controls()
1752 {
1753         int idx;
1754
1755         // go through all the controls
1756         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1757                 Om_gen_buttons[gr_screen.res][idx].button.hide();
1758                 Om_gen_buttons[gr_screen.res][idx].button.disable();
1759         }
1760
1761         // bogus control
1762         Om_gen_bogus.hide();
1763         Om_gen_bogus.disable();
1764 }
1765
1766 // enable/unhide all the general tab controls
1767 void options_multi_enable_gen_controls()
1768 {
1769         int idx;
1770
1771         // go through all the controls
1772         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){                
1773                 Om_gen_buttons[gr_screen.res][idx].button.enable();
1774                 Om_gen_buttons[gr_screen.res][idx].button.unhide();
1775         }
1776
1777         // bogus control
1778         Om_gen_bogus.enable();
1779         Om_gen_bogus.unhide();
1780 }
1781
1782 // initialize the general tab vars
1783 void options_multi_init_gen_vars()
1784 {
1785         // initialize the object update
1786         Om_gen_obj_update = Player->m_local_options.obj_update_level;
1787
1788         // initialize the accept pix var        
1789         if(Player->m_local_options.flags & MLO_FLAG_ACCEPT_PIX){
1790                 Om_gen_pix = 1;
1791         } else {
1792                 Om_gen_pix = 0;
1793         }
1794
1795         // initialize the xfer_multidata var
1796         if(Player->m_local_options.flags & MLO_FLAG_XFER_MULTIDATA){
1797                 Om_gen_xfer_multidata = 1;
1798         } else {
1799                 Om_gen_xfer_multidata = 0;
1800         }
1801
1802         // initialize the flush cache var
1803         if(Player->m_local_options.flags & MLO_FLAG_FLUSH_CACHE){
1804                 Om_gen_flush_cache = 1;
1805         } else {
1806                 Om_gen_flush_cache = 0;
1807         }
1808 }
1809
1810 // accept function for the general tab
1811 void options_multi_gen_accept()
1812 {
1813         // apply the object update level
1814         Player->m_local_options.obj_update_level = Om_gen_obj_update;
1815
1816         // apply the accept pix var
1817         Player->m_local_options.flags &= ~(MLO_FLAG_ACCEPT_PIX);
1818         if(Om_gen_pix){
1819                 Player->m_local_options.flags |= MLO_FLAG_ACCEPT_PIX;
1820         }
1821
1822         // apply the xfer multidata var
1823         Player->m_local_options.flags &= ~(MLO_FLAG_XFER_MULTIDATA);
1824         if(Om_gen_xfer_multidata){
1825                 Player->m_local_options.flags |= MLO_FLAG_XFER_MULTIDATA;
1826         } 
1827
1828         // apply the flush cache var
1829         Player->m_local_options.flags &= ~(MLO_FLAG_FLUSH_CACHE);
1830         if(Om_gen_flush_cache){
1831                 Player->m_local_options.flags |= MLO_FLAG_FLUSH_CACHE;
1832         }
1833 }
1834
1835 // do frame for the general tab
1836 void options_multi_gen_do()
1837 {
1838         // check for button presses
1839         options_multi_gen_check_buttons();
1840
1841         // draw the proper object update button
1842         switch(Om_gen_obj_update){
1843         case OBJ_UPDATE_LOW:
1844                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LOW].button.draw_forced(2);
1845                 break;
1846         case OBJ_UPDATE_MEDIUM:
1847                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_MED].button.draw_forced(2);
1848                 break;
1849         case OBJ_UPDATE_HIGH:
1850                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_HIGH].button.draw_forced(2);
1851                 break;
1852         case OBJ_UPDATE_LAN:
1853                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LAN].button.draw_forced(2);
1854                 break;
1855         default :
1856                 Int3();
1857         }
1858
1859         // draw the proper pix button
1860         if(Om_gen_pix){
1861                 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_YES].button.draw_forced(2);
1862         } else {
1863                 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_NO].button.draw_forced(2);
1864         }
1865
1866         // draw the proper xfer multidata button
1867         if(Om_gen_xfer_multidata){
1868                 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_YES].button.draw_forced(2);
1869         } else {
1870                 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_NO].button.draw_forced(2);
1871         }
1872
1873         // draw the proper flush cache button
1874         if(Om_gen_flush_cache){
1875                 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_YES].button.draw_forced(2);
1876         } else {
1877                 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_NO].button.draw_forced(2);
1878         }
1879 }
1880
1881 // check for button presses
1882 void options_multi_gen_check_buttons()
1883 {
1884         int idx;
1885
1886         // go through all the buttons
1887         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1888                 if(Om_gen_buttons[gr_screen.res][idx].button.pressed()){
1889                         options_multi_gen_button_pressed(idx);
1890                         break;
1891                 }
1892         }
1893 }
1894
1895 // a button was pressed
1896 void options_multi_gen_button_pressed(int n)
1897 {
1898         switch(n){
1899         // low object update level
1900         case OM_GEN_OBJ_LOW:
1901                 if(Om_gen_obj_update != OBJ_UPDATE_LOW){
1902                         gamesnd_play_iface(SND_USER_SELECT);
1903                         Om_gen_obj_update = OBJ_UPDATE_LOW;
1904                 } else {
1905                         gamesnd_play_iface(SND_GENERAL_FAIL);
1906                 }
1907                 break;
1908         
1909         // medium object update level
1910         case OM_GEN_OBJ_MED:
1911                 if(Om_gen_obj_update != OBJ_UPDATE_MEDIUM){
1912                         gamesnd_play_iface(SND_USER_SELECT);
1913                         Om_gen_obj_update = OBJ_UPDATE_MEDIUM;
1914                 } else {
1915                         gamesnd_play_iface(SND_GENERAL_FAIL);
1916                 }
1917                 break;
1918         
1919         // high object update level
1920         case OM_GEN_OBJ_HIGH:
1921                 if(Om_gen_obj_update != OBJ_UPDATE_HIGH){
1922                         gamesnd_play_iface(SND_USER_SELECT);
1923                         Om_gen_obj_update = OBJ_UPDATE_HIGH;
1924                 } else {
1925                         gamesnd_play_iface(SND_GENERAL_FAIL);
1926                 }
1927                 break;
1928
1929         // lan object update level
1930         case OM_GEN_OBJ_LAN:
1931                 if(Om_gen_obj_update != OBJ_UPDATE_LAN){
1932                         gamesnd_play_iface(SND_USER_SELECT);
1933                         Om_gen_obj_update = OBJ_UPDATE_LAN;
1934                 } else {
1935                         gamesnd_play_iface(SND_GENERAL_FAIL);
1936                 }
1937                 break;
1938         
1939         // accept pix
1940         case OM_GEN_PIX_YES:
1941                 if(!Om_gen_pix){
1942                         gamesnd_play_iface(SND_USER_SELECT);
1943                         Om_gen_pix = 1;
1944                 } else {
1945                         gamesnd_play_iface(SND_GENERAL_FAIL);
1946                 }
1947                 break;
1948         
1949         // don't accept pix
1950         case OM_GEN_PIX_NO:
1951                 if(Om_gen_pix){
1952                         gamesnd_play_iface(SND_USER_SELECT);
1953                         Om_gen_pix = 0;
1954                 } else {
1955                         gamesnd_play_iface(SND_GENERAL_FAIL);
1956                 }
1957                 break;
1958         
1959         // put missions in the multidate directory
1960         case OM_GEN_XFER_MULTIDATA_YES:
1961                 if(!Om_gen_xfer_multidata){
1962                         gamesnd_play_iface(SND_USER_SELECT);
1963                         Om_gen_xfer_multidata = 1;
1964                 } else {
1965                         gamesnd_play_iface(SND_GENERAL_FAIL);
1966                 }
1967                 break;
1968         
1969         // dont put missions in the multidata directory
1970         case OM_GEN_XFER_MULTIDATA_NO:
1971                 if(Om_gen_xfer_multidata){
1972                         gamesnd_play_iface(SND_USER_SELECT);
1973                         Om_gen_xfer_multidata = 0;
1974                 } else {
1975                         gamesnd_play_iface(SND_GENERAL_FAIL);
1976                 }
1977                 break;
1978         
1979         // flush the cache before each mission
1980         case OM_GEN_FLUSH_YES:
1981                 if(!Om_gen_flush_cache){
1982                         gamesnd_play_iface(SND_USER_SELECT);
1983                         Om_gen_flush_cache = 1;
1984                 } else {
1985                         gamesnd_play_iface(SND_GENERAL_FAIL);
1986                 }
1987                 break;
1988         
1989         // don't flush the cache before each mission
1990         case OM_GEN_FLUSH_NO:
1991                 if(Om_gen_flush_cache){
1992                         gamesnd_play_iface(SND_USER_SELECT);
1993                         Om_gen_flush_cache = 0;
1994                 } else {
1995                         gamesnd_play_iface(SND_GENERAL_FAIL);
1996                 }
1997                 break;  
1998         }
1999 }
2000
2001 // voice options tab section -------------------------------------------
2002
2003 // load all the voice tab controls
2004 void options_multi_load_vox_controls()
2005 {
2006         int idx;
2007         
2008         SDL_assert(Om_window != NULL);
2009
2010         // instantiate all the buttons
2011         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2012                 // create the object
2013                 Om_vox_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_vox_buttons[gr_screen.res][idx].x, Om_vox_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
2014
2015                 // set the sound to play when highlighted
2016                 Om_vox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
2017
2018                 // set the ani for the button
2019                 Om_vox_buttons[gr_screen.res][idx].button.set_bmaps(Om_vox_buttons[gr_screen.res][idx].filename);
2020
2021                 // set the hotspot
2022                 Om_vox_buttons[gr_screen.res][idx].button.link_hotspot(Om_vox_buttons[gr_screen.res][idx].hotspot);
2023         }
2024
2025 #ifndef MAKE_FS1
2026         // text
2027         for(idx=0; idx<OM_VOX_NUM_TEXT; idx++){
2028                 Om_window->add_XSTR(&Om_vox_text[gr_screen.res][idx]);
2029         }
2030 #endif
2031         
2032         // sliders
2033         for ( idx = 0; idx < NUM_OM_VOX_SLIDERS; idx++ ) {
2034                  Om_vox_sliders[gr_screen.res][idx].slider.create(Om_window, Om_vox_sliders[gr_screen.res][idx].x, Om_vox_sliders[gr_screen.res][idx].y,
2035                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].dots, Om_vox_sliders[gr_screen.res][idx].filename,
2036                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].hotspot, Om_vox_sliders[gr_screen.res][idx].right_filename, Om_vox_sliders[gr_screen.res][idx].right_mask, Om_vox_sliders[gr_screen.res][idx].right_x, Om_vox_sliders[gr_screen.res][idx].right_y,
2037                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].left_filename, Om_vox_sliders[gr_screen.res][idx].left_mask, Om_vox_sliders[gr_screen.res][idx].left_x, Om_vox_sliders[gr_screen.res][idx].left_y,
2038                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].dot_w);
2039         }       
2040
2041         // default position from settings (slider is 0-9, hence the -1)
2042         Om_vox_qos_pos = Player->m_server_options.voice_qos - 1;
2043         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos = Om_vox_qos_pos;
2044
2045         // create the player list select button
2046         Om_vox_plist_button.create(Om_window, "", Om_vox_plist_coords[gr_screen.res][0], Om_vox_plist_coords[gr_screen.res][1], Om_vox_plist_coords[gr_screen.res][2], Om_vox_plist_coords[gr_screen.res][3], 0, 1);
2047         Om_vox_plist_button.hide();
2048
2049         // build a list of net players
2050         Om_vox_num_players = 0;
2051         for(idx=0;idx<MAX_PLAYERS;idx++){
2052                 Om_vox_players[idx] = NULL;
2053
2054                 // if i'm not connected, do nothing
2055                 if((Net_player == NULL) || !(Net_player->flags & NETINFO_FLAG_CONNECTED)){
2056                         continue;
2057                 }
2058
2059                 // add all players I know about
2060                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_player != &Net_players[idx])){
2061                         // set the netplayer pointer
2062                         Om_vox_players[Om_vox_num_players] = &Net_players[idx];
2063
2064                         // set his mute flag
2065                         Om_vox_player_flags[Om_vox_num_players] = (Multi_voice_local_prefs & (1<<idx)) ? 1 : 0;
2066
2067                         // increment the count
2068                         Om_vox_num_players++;
2069                 }
2070         }       
2071         
2072         // bogus control
2073         Om_vox_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
2074 }
2075
2076 // disable/hide all the voice tab controls
2077 void options_multi_disable_vox_controls()
2078 {
2079         int idx;
2080
2081         // go through all the controls
2082         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2083                 Om_vox_buttons[gr_screen.res][idx].button.hide();
2084                 Om_vox_buttons[gr_screen.res][idx].button.disable();
2085         }
2086
2087         // hide the qos control
2088         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.hide();
2089         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.disable();      
2090
2091         // unset the sound buffer size so we don't display any waveforms
2092         Om_vox_voice_buffer_size = -1;
2093         Om_vox_voice_comp_size = -1;
2094         Om_vox_playback_handle = -1;
2095         Om_vox_test_status = OM_VOX_TEST_NONE;  
2096
2097         // disable the player list select button
2098         Om_vox_plist_button.disable();
2099
2100         // bogus controls
2101         Om_vox_bogus.hide();
2102         Om_vox_bogus.disable();
2103 }
2104
2105 // enable/unhide all the voice tab controls
2106 void options_multi_enable_vox_controls()
2107 {
2108         int idx;
2109
2110         // go through all the controls
2111         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){              
2112                 Om_vox_buttons[gr_screen.res][idx].button.enable();
2113                 Om_vox_buttons[gr_screen.res][idx].button.unhide();
2114         }
2115
2116         // unhide the qos control       
2117         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.enable();       
2118         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.unhide();       
2119
2120         // unset the sound buffer size so we don't display any waveforms
2121         Om_vox_voice_buffer_size = -1;
2122         Om_vox_voice_comp_size = -1;
2123         Om_vox_playback_handle = -1;
2124         Om_vox_test_status = OM_VOX_TEST_NONE;  
2125
2126         // select the first player on the list
2127         Om_vox_player_select = Om_vox_players[0];
2128         Om_vox_plist_start = 0;
2129
2130         // enable the player list select button
2131         Om_vox_plist_button.enable();
2132
2133         // bogus controls
2134         Om_vox_bogus.enable();
2135         Om_vox_bogus.unhide();
2136 }
2137
2138 // initialize the voice tab vars
2139 void options_multi_init_vox_vars()
2140 {
2141         // intialize the accept voice var
2142         if(Player->m_local_options.flags & MLO_FLAG_NO_VOICE){
2143                 Om_vox_accept_voice = 0;
2144         } else {
2145                 Om_vox_accept_voice = 1;
2146         }
2147 }
2148
2149 // accept function for the voice tab
2150 void options_multi_vox_accept()
2151 {
2152         int idx;
2153         int voice_pref_flags;
2154         
2155         // set the accept voice flag
2156         Player->m_local_options.flags &= ~(MLO_FLAG_NO_VOICE);
2157         if(!Om_vox_accept_voice){
2158                 Player->m_local_options.flags |= MLO_FLAG_NO_VOICE;
2159         }
2160
2161         // VOX QoS
2162         Players->m_server_options.voice_qos = (ubyte)(Om_vox_qos_pos + 1);
2163
2164         // build the voice preferences stuff
2165         voice_pref_flags = 0xffffffff;
2166         for(idx=0;idx<Om_vox_num_players;idx++){
2167                 // if this guy is muted
2168                 if(!Om_vox_player_flags[idx]){
2169                         voice_pref_flags &= ~(1 << NET_PLAYER_INDEX(Om_vox_players[idx]));
2170                 }
2171         }
2172         multi_voice_set_prefs(voice_pref_flags);
2173 }
2174
2175 // do frame for the voice tab
2176 void options_multi_vox_do()
2177 {
2178         int handle;
2179         
2180         // check for button presses
2181         options_multi_vox_check_buttons();
2182
2183         // maybe do something with the QoS slider
2184         if (Om_vox_qos_pos != Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos) {
2185                 Om_vox_qos_pos = Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos;
2186                 gamesnd_play_iface(SND_USER_SELECT);
2187         }
2188
2189         // draw the proper accept voice button
2190         if(Om_vox_accept_voice){
2191                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_YES].button.draw_forced(2);
2192         } else {
2193                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_NO].button.draw_forced(2);
2194         }
2195
2196         // if the currently selected player is muted
2197         if((Om_vox_player_select != NULL) && !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)]){
2198                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_MUTE].button.draw_forced(2);
2199         }
2200
2201         // process and display the player list
2202         options_multi_vox_process_player_list();
2203
2204         // if we're currently doing a voice test recording, process some stuff
2205         switch(Om_vox_test_status){
2206         case OM_VOX_TEST_RECORDING:     
2207                 multi_voice_test_process();
2208
2209                 // force draw the mic test button
2210                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_TEST].button.draw_forced(2);
2211
2212                 // if we are no longer recording, switch to playback if possible
2213                 if(!multi_voice_test_recording()){
2214                         Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2215                         
2216                         if(Om_vox_voice_comp_size != -1){
2217                                 // stop any playing back sounds
2218                                 rtvoice_stop_playback_all();
2219
2220                                 // attempt to get a playback handle
2221                                 handle = multi_voice_test_get_playback_buffer();
2222                                 if(handle != -1){
2223                                         Om_vox_playback_handle = rtvoice_play_uncompressed(handle, Om_vox_comp_buffer, Om_vox_voice_comp_size);
2224
2225                                         // mark us as playing back
2226                                         Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2227                                 }
2228                                 // on error, notify the user something is wrong
2229                                 else {
2230                                         options_multi_add_notify(XSTR( "Error trying to playback recorded voice! Check your hardware", 390));
2231
2232                                         // mark us as doing nothing
2233                                         Om_vox_test_status = OM_VOX_TEST_NONE;
2234                                 }
2235                         } else {
2236                                 // mark us as doing nothing
2237                                 Om_vox_test_status = OM_VOX_TEST_NONE;
2238                         }                       
2239                 }
2240                 break;
2241         
2242         case OM_VOX_TEST_PLAYBACK:                      
2243                 // if we were playing a sound back, but now the sound is done
2244                 if (Om_vox_playback_handle != -1) {
2245                         int channel = oal_get_channel(Om_vox_playback_handle);
2246
2247                         // channel will be -1 if sound has already stopped playing
2248                         if ( (channel == -1) || (oal_get_play_position(channel) >= Om_vox_voice_comp_size) ) {
2249                                 // flush all playing sounds safely
2250                                 rtvoice_stop_playback_all();
2251
2252                                 // null the sound handle
2253                                 Om_vox_playback_handle = -1;
2254
2255                                 // set this so we know not to display any more waveforms
2256                                 Om_vox_voice_buffer_size = -1;
2257                                 Om_vox_voice_comp_size = -1;
2258
2259                                 // free the status up
2260                                 Om_vox_test_status = OM_VOX_TEST_NONE;
2261                         }
2262                 }
2263                 break;
2264         }
2265 }
2266
2267 // check for button presses
2268 void options_multi_vox_check_buttons()
2269 {
2270         int idx;
2271
2272         // go through all the buttons
2273         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2274                 if(Om_vox_buttons[gr_screen.res][idx].button.pressed()){
2275                         options_multi_vox_button_pressed(idx);
2276                         break;
2277                 }
2278         }
2279 }
2280
2281 // a button was pressed
2282 void options_multi_vox_button_pressed(int n)
2283 {
2284         switch(n){
2285         // accept voice button
2286         case OM_VOX_VOICE_YES:
2287                 if(!Om_vox_accept_voice){
2288                         gamesnd_play_iface(SND_USER_SELECT);
2289                         Om_vox_accept_voice = 1;
2290                 } else {
2291                         gamesnd_play_iface(SND_GENERAL_FAIL);
2292                 }
2293                 break;
2294         
2295         // don't accept voice button
2296         case OM_VOX_VOICE_NO:
2297                 if(Om_vox_accept_voice){
2298                         gamesnd_play_iface(SND_USER_SELECT);
2299                         Om_vox_accept_voice = 0;
2300                 } else {
2301                         gamesnd_play_iface(SND_GENERAL_FAIL);
2302                 }
2303                 break;
2304
2305         // mute/unmute button
2306         case OM_VOX_VOICE_MUTE:
2307                 if(Om_vox_player_select != NULL){
2308                         Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)] = !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)];
2309                         gamesnd_play_iface(SND_USER_SELECT);
2310                 } else {
2311                         gamesnd_play_iface(SND_GENERAL_FAIL);
2312                 }
2313                 break;
2314
2315         // scroll the player list up
2316         case OM_VOX_PLIST_UP:
2317                 options_multi_vox_plist_scroll_up();
2318                 break;
2319
2320         // scroll the player list down
2321         case OM_VOX_PLIST_DOWN:
2322                 options_multi_vox_plist_scroll_down();
2323                 break;          
2324
2325         // mic test button
2326         case OM_VOX_VOICE_TEST:
2327                 // if in a multiplayer game, don't allow testing
2328                 if((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)){
2329                         options_multi_add_notify(XSTR( "Cannot test mic while in a multiplayer game!", 391));
2330                         break;
2331                 }
2332
2333                 // if this machine is not capable of playing
2334                 if(!Multi_voice_can_record){
2335                         options_multi_add_notify(XSTR( "DirectSoundCapture could not be initialized. To initialize DirectSoundCapture your sound card must be full duplex and your sound card drivers must support DirectSoundCapture", 392));
2336                 } else {
2337                         // if we're not already doing a record test
2338                         if(Om_vox_test_status == OM_VOX_TEST_NONE){
2339                                 // set the quality of sound
2340                                 rtvoice_set_qos(Om_vox_qos_pos + 1);
2341
2342                                 // clear the comp buffer
2343                                 memset(Om_vox_comp_buffer,128,OM_VOX_COMP_SIZE);
2344
2345                                 Om_vox_test_status = OM_VOX_TEST_RECORDING;
2346                                 multi_voice_test_record_start();
2347                         }
2348                 }
2349                 break;
2350         }
2351 }
2352
2353 // screen shader
2354 extern shader Grey_shader;
2355
2356 // process and blit any voice waveform if necessary
2357 void options_multi_vox_process_waveform()
2358 {
2359         int c_width = OM_VOX_WAVE_WIDTH;
2360         int avg_len;
2361         int buf_offset;
2362         int idx,a_idx,running_avg;      
2363         
2364         // if we're not in recording or playback mode
2365         if(Om_vox_test_status == OM_VOX_TEST_NONE){
2366                 return;
2367         }
2368
2369         // grey the screen
2370         gr_set_shader(&Grey_shader);
2371         gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
2372
2373         switch(Om_vox_test_status){
2374         case OM_VOX_TEST_RECORDING:
2375                 // if we have no sound buffer size, do nothing
2376                 if(Om_vox_voice_buffer_size <= 0){
2377                         return;
2378                 }
2379
2380                 // if we are not recording, do nothing
2381                 if(Om_vox_test_status != OM_VOX_TEST_RECORDING){
2382                         return;
2383                 }
2384
2385                 // get the # of samples we'll average for one line
2386                 avg_len = Om_vox_voice_buffer_size / c_width;
2387
2388                 // blit the waveform
2389                 gr_set_color_fast(&Color_green);
2390                 buf_offset = 0;
2391                 for(idx=0; idx < c_width; idx++){
2392                         // reset the running average
2393                         running_avg = 0;
2394                         for(a_idx = 0; a_idx < avg_len; a_idx++){
2395                                 running_avg += (int)Om_vox_voice_buffer[buf_offset] - 128;                      
2396
2397                                 // increment the buffer offset
2398                                 buf_offset++;
2399                         }
2400
2401                         running_avg /= avg_len;
2402                         gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2403                 }               
2404
2405                 // if this packet would have been dropped, notify the user
2406                 if(multi_voice_test_packet_tossed()){
2407                         gr_set_color_fast(&Color_bright);
2408                         gr_string(OM_VOX_DROP_ICON_X,OM_VOX_DROP_ICON_Y, XSTR( "Packet Overflow", 393));
2409                 }               
2410                 break;
2411
2412         case OM_VOX_TEST_PLAYBACK:
2413                 // get the offset into the playing direct sound buffer
2414                 buf_offset = oal_get_play_position(oal_get_channel(Om_vox_playback_handle));
2415
2416                 // get the # of samples we'll average for one line
2417                 avg_len = (int)((float)OM_VOX_RECORD_INT * ((1024.0f * 11.0f) / 1000.0f)) / c_width;                            
2418
2419                 // blit the waveform
2420                 gr_set_color_fast(&Color_red);          
2421                 for(idx=0; idx < c_width; idx++){
2422                         // reset the running average
2423                         running_avg = 0;
2424                         for(a_idx = 0; a_idx < avg_len; a_idx++){
2425                                 if(buf_offset < (OM_VOX_COMP_SIZE - 2)){
2426                                         running_avg += (int)Om_vox_comp_buffer[buf_offset] - 128;                       
2427
2428                                         // increment the buffer offset                          
2429                                         buf_offset++;
2430                                 }
2431                         }
2432
2433                         running_avg /= avg_len;                 
2434                         gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2435                 }                               
2436                 break;
2437         }
2438 }
2439
2440 // process/display the player list
2441 void options_multi_vox_process_player_list()
2442 {
2443         int idx;
2444         int y_start,p_count;
2445         int selected_index,click_y;
2446         char str[CALLSIGN_LEN+2];
2447
2448         // check for mouse clicks
2449         if(Om_vox_plist_button.pressed()){
2450                 Om_vox_plist_button.get_mouse_pos(NULL,&click_y);
2451                 selected_index = (click_y / 10) + Om_vox_plist_start;
2452
2453                 // if he clicked on a valid player, select him
2454                 if(Om_vox_players[selected_index] != NULL){
2455                         Om_vox_player_select = Om_vox_players[selected_index];
2456
2457                         nprintf(("Network","Selecting player %s\n",Om_vox_player_select->player->callsign));
2458                 }
2459         }
2460
2461         // draw the list of players
2462         p_count = 0;
2463         y_start = Om_vox_plist_coords[gr_screen.res][1];
2464         for(idx = Om_vox_plist_start; idx < Om_vox_num_players; idx++){
2465                 if(Om_vox_players[idx] != NULL){
2466                         // if he's the selected player, highlight him
2467                         if(Om_vox_players[idx] == Om_vox_player_select){
2468                                 gr_set_color_fast(&Color_bright);
2469                         } else {
2470                                 gr_set_color_fast(&Color_normal);
2471                         }
2472
2473                         // force fit his callsign
2474                         SDL_strlcpy(str, Om_vox_players[idx]->player->callsign, SDL_arraysize(str));
2475                         gr_force_fit_string(str, CALLSIGN_LEN+1, Om_vox_plist_coords[gr_screen.res][2]);
2476
2477                         // blit the callsign
2478                         gr_string(Om_vox_plist_coords[gr_screen.res][0], y_start, str);
2479
2480                         // increment the y index
2481                         y_start += 10;
2482
2483                         // increment the player count
2484                         p_count++;
2485                 }
2486
2487                 // if we've reached max display, break out
2488                 if(p_count >= Om_vox_plist_max_display[gr_screen.res]){
2489                         break;
2490                 }
2491         }
2492 }       
2493
2494 // get the index into the player list of the passed netplayer
2495 int options_multi_vox_plist_get(net_player *pl)
2496 {
2497         int idx;
2498
2499         for(idx=0;idx<Om_vox_num_players;idx++){
2500                 if(pl == Om_vox_players[idx]){
2501                         return idx;
2502                 }
2503         }
2504
2505         // should neve get here. hmmm.
2506         Int3();
2507         return -1;
2508 }
2509
2510 // scroll the player list down
2511 void options_multi_vox_plist_scroll_down()
2512 {
2513         if(Om_vox_num_players < Om_vox_plist_max_display[gr_screen.res]){
2514                 gamesnd_play_iface(SND_GENERAL_FAIL);
2515                 return;
2516         }
2517
2518         if((Om_vox_num_players - Om_vox_plist_start) >= Om_vox_plist_max_display[gr_screen.res]){
2519                 Om_vox_plist_start++;
2520                 gamesnd_play_iface(SND_USER_SELECT);
2521         } else {
2522                 gamesnd_play_iface(SND_GENERAL_FAIL);
2523         }
2524 }
2525
2526 // scroll the player list up
2527 void options_multi_vox_plist_scroll_up()
2528 {
2529         if(Om_vox_plist_start > 0){
2530                 Om_vox_plist_start--;
2531                 gamesnd_play_iface(SND_USER_SELECT);
2532         } else {
2533                 gamesnd_play_iface(SND_GENERAL_FAIL);
2534         }
2535 }
2536
2537
2538 // extern functions -----------------------------------------------------
2539
2540 // called when the options screen is initialized, pass in the UI window
2541 void options_multi_init(UI_WINDOW *options_window)
2542 {
2543         // assign the options window
2544         Om_window = options_window;
2545
2546         // load the background bitmaps
2547         options_multi_load_bmaps();     
2548
2549         // load the controls for the protocol area
2550         options_multi_load_protocol_controls();
2551
2552         // load the controls for the general tab
2553         options_multi_load_gen_controls();
2554
2555         // load the controls for the voice tab
2556         options_multi_load_vox_controls();
2557
2558         // disable all the protocol controls
2559         options_multi_disable_protocol_controls();
2560
2561         // disable all the general tab controls
2562         options_multi_disable_gen_controls();
2563
2564         // disable all the voice tab controls
2565         options_multi_disable_vox_controls();
2566
2567         // intialize the protocol section vars
2568         options_multi_init_protocol_vars();
2569
2570         // initialize the general tab vars
2571         options_multi_init_gen_vars();
2572
2573         // initialize the voice tab vars
2574         options_multi_init_vox_vars();
2575
2576         // intialize the multiplayer voice recording system
2577         if( !((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)) ){
2578                 multi_voice_init();
2579         }
2580
2581         // set the default screen mode
2582         Om_mode = OM_MODE_NONE;
2583 }
2584
2585 // do frame for the multi options screen
2586 void options_multi_do(int key)
2587 {               
2588         // do frame for the protocol section
2589         options_multi_protocol_do(key);
2590
2591         // process and blit any notification messages
2592         options_multi_notify_process();
2593
2594         // process the proper tab control
2595         switch(Om_mode){
2596         case OM_MODE_GENERAL:
2597                 options_multi_gen_do();
2598                 break;
2599         case OM_MODE_VOX:
2600                 options_multi_vox_do();
2601                 break;
2602         default :
2603                 Int3();         
2604         }       
2605 }
2606
2607 // called when the entire options screen is closed
2608 void options_multi_close()
2609 {
2610         // null out the window handle
2611         Om_window = NULL;
2612
2613         // unload all background bitmaps
2614         options_multi_unload_bmaps();
2615
2616         // stop any playing voice
2617         rtvoice_stop_playback_all();
2618
2619         // unset the screen mode
2620         Om_mode = OM_MODE_NONE;
2621 }
2622
2623 // called if the accept button on the main options screen was hit
2624 void options_multi_accept()
2625 {       
2626         // accept function for the protocol section
2627         options_multi_protocol_accept();
2628
2629         // accept function for the general tab
2630         options_multi_gen_accept();
2631
2632         // accept function for the voice tab
2633         options_multi_vox_accept();
2634
2635         // if Net_player is not null, copy these new settings to him
2636         if(Net_player != NULL){
2637                 multi_options_local_load(&Net_player->p_info.options, NULL);            
2638         }
2639         multi_options_local_load(&Player->m_local_options, NULL);
2640
2641         // if we're connected to a game server, update our options on the server now
2642         if((Net_player != NULL) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER) && MULTI_CONNECTED(Net_players[MY_NET_PLAYER_NUM]) ){
2643                 multi_options_update_local();
2644         }
2645 }
2646
2647 // called when the multiplayer tab is hit - initializes/switches all necessary data.
2648 // NOTE : this is different from the initialization function, which is called only when the options menu is started
2649 void options_multi_select()
2650 {
2651 #ifndef FS1_DEMO
2652         // set the windows mask bitmap
2653         SDL_assert(Om_mask_0 >= 0);
2654         Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
2655
2656         // set the default screen mode
2657         Om_mode = OM_MODE_GENERAL;
2658
2659         // clear any notification messages
2660         Om_notify_stamp = -1;   
2661
2662         // enable all the protocol controls
2663         options_multi_enable_protocol_controls();       
2664
2665         // enable the general tab controls
2666         options_multi_enable_gen_controls();
2667 #endif
2668 }
2669
2670 // return the bitmap handle of the current background bitmap, or -1 if the multiplayer tab is not active
2671 int options_multi_background_bitmap()
2672 {
2673 #ifndef FS1_DEMO
2674         // return the background bitmap mode based upon the current mode
2675         switch(Om_mode){
2676         case OM_MODE_GENERAL:
2677                 return Om_background_0;
2678
2679         case OM_MODE_VOX:
2680                 return Om_background_1;
2681         }
2682
2683         // unknown mode of some kind
2684         return -1;
2685 #endif
2686 }
2687
2688 // called when the multiplayer tab has been switched from
2689 void options_multi_unselect()
2690 {
2691         // unset the mode
2692         Om_mode = OM_MODE_NONE;
2693
2694         // disable all the protocol controls
2695         options_multi_disable_protocol_controls();
2696
2697         // disable all the general tab controls
2698         options_multi_disable_gen_controls();
2699
2700         // disable all the vox tab controls
2701         options_multi_disable_vox_controls();
2702
2703         // stop any test voice recording
2704         multi_voice_test_record_stop();
2705 }
2706
2707 // set voice sound buffer for display 
2708 void options_multi_set_voice_data(unsigned char *sound_buf,int buf_size,unsigned char *comp_buf, int comp_size, int uncomp_size, double gain)
2709 {
2710         // copy the buffer to the vox tab data
2711         if(buf_size > OM_VOX_BUF_SIZE){
2712                 memcpy(Om_vox_voice_buffer,sound_buf,OM_VOX_BUF_SIZE);
2713                 Om_vox_voice_buffer_size = OM_VOX_BUF_SIZE;
2714         } else {
2715                 memcpy(Om_vox_voice_buffer,sound_buf,buf_size);
2716                 Om_vox_voice_buffer_size = buf_size;
2717         }
2718
2719         // copy and uncompress the compressed buffer
2720         if(Om_vox_voice_comp_size == -1){
2721                 Om_vox_voice_comp_size = 0;
2722         }
2723         // if we can fit it, decompress this data
2724         if((Om_vox_voice_comp_size + uncomp_size) < OM_VOX_COMP_SIZE){
2725                 // uncompress the data
2726                 rtvoice_uncompress(comp_buf, comp_size, gain, Om_vox_comp_buffer + Om_vox_voice_comp_size, uncomp_size);
2727
2728                 Om_vox_voice_comp_size += uncomp_size;
2729         }
2730 }
2731
2732 // return whether we want to eat a tabbed keypress
2733 int options_multi_eat_tab()
2734 {
2735         // do we want to eat the tab key or not
2736         if(Om_tracker_passwd.has_focus() || Om_tracker_login.has_focus() || Om_tracker_squad_name.has_focus()){
2737                 return 1;
2738         }
2739
2740         return 0;
2741 }
2742