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fix vox QoS slider to work properly
[taylor/freespace2.git] / src / menuui / optionsmenumulti.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/MenuUI/OptionsMenuMulti.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.7  2005/03/29 02:18:47  taylor
17  * Various 64-bit platform fixes
18  * Fix compiler errors with MAKE_FS1 and fix gr_set_bitmap() too
19  * Make sure that turrets can fire at asteroids for FS1 (needed for a couple missions)
20  * Streaming audio support (big thanks to Pierre Willenbrock!!)
21  * Removed dependance on strings.tbl for FS1 since we don't actually need it now
22  *
23  * Revision 1.6  2003/05/25 02:30:42  taylor
24  * Freespace 1 support
25  *
26  * Revision 1.5  2002/06/09 04:41:22  relnev
27  * added copyright header
28  *
29  * Revision 1.4  2002/06/05 08:05:29  relnev
30  * stub/warning removal.
31  *
32  * reworked the sound code.
33  *
34  * Revision 1.3  2002/06/02 06:02:59  relnev
35  * tcp.cfg namefix
36  *
37  * Revision 1.2  2002/05/07 03:16:46  theoddone33
38  * The Great Newline Fix
39  *
40  * Revision 1.1.1.1  2002/05/03 03:28:09  root
41  * Initial import.
42  *  
43  * 
44  * 21    10/25/99 5:47p Jefff
45  * reassigned some xstr ids
46  * 
47  * 20    8/02/99 2:44p Dave
48  * Disable IPX for demo build.
49  * 
50  * 19    7/15/99 7:15p Jefff
51  * Added various sound FX
52  * 
53  * 18    7/15/99 9:20a Andsager
54  * FS2_DEMO initial checkin
55  * 
56  * 17    6/25/99 11:59a Dave
57  * Multi options screen.
58  * 
59  * 16    6/22/99 7:03p Dave
60  * New detail options screen.
61  * 
62  * 15    4/25/99 3:02p Dave
63  * Build defines for the E3 build.
64  * 
65  * 14    2/25/99 4:19p Dave
66  * Added multiplayer_beta defines. Added cd_check define. Fixed a few
67  * release build warnings. Added more data to the squad war request and
68  * response packets.
69  * 
70  * 13    2/19/99 2:55p Dave
71  * Temporary checking to report the winner of a squad war match.
72  * 
73  * 12    2/17/99 2:10p Dave
74  * First full run of squad war. All freespace and tracker side stuff
75  * works.
76  * 
77  * 11    2/12/99 6:16p Dave
78  * Pre-mission Squad War code is 95% done.
79  * 
80  * 10    2/05/99 7:22p Neilk
81  * Fixed gamma bitmap and converted coordinates for multiple resolutions
82  * 
83  * 9     2/02/99 11:36a Dave
84  * Removed obsolete data reference.
85  * 
86  * 8     12/18/98 1:13a Dave
87  * Rough 1024x768 support for Direct3D. Proper detection and usage through
88  * the launcher.
89  * 
90  * 7     11/20/98 11:16a Dave
91  * Fixed up IPX support a bit. Making sure that switching modes and
92  * loading/saving pilot files maintains proper state.
93  * 
94  * 6     11/19/98 4:19p Dave
95  * Put IPX sockets back in psnet. Consolidated all multiplayer config
96  * files into one.
97  * 
98  * 5     11/05/98 5:55p Dave
99  * Big pass at reducing #includes
100  * 
101  * 4     10/13/98 9:28a Dave
102  * Started neatening up freespace.h. Many variables renamed and
103  * reorganized. Added AlphaColors.[h,cpp]
104  * 
105  * 3     10/09/98 2:57p Dave
106  * Starting splitting up OS stuff.
107  * 
108  * 2     10/07/98 10:53a Dave
109  * Initial checkin.
110  * 
111  * 1     10/07/98 10:49a Dave
112  * 
113  * 27    7/08/98 11:56a Dave
114  * Changed mic problem error message.
115  * 
116  * 26    6/12/98 7:13p Hoffoss
117  * Fixed options screen problem where it wasn't showing tooltips.
118  * 
119  * 25    6/09/98 10:31a Hoffoss
120  * Created index numbers for all xstr() references.  Any new xstr() stuff
121  * added from here on out should be added to the end if the list.  The
122  * current list count can be found in FreeSpace.cpp (search for
123  * XSTR_SIZE).
124  * 
125  * 24    6/01/98 11:43a John
126  * JAS & MK:  Classified all strings for localization.
127  * 
128  * 23    5/21/98 9:45p Dave
129  * Lengthened tracker polling times. Put in initial support for PXO
130  * servers with channel filters. Fixed several small UI bugs.
131  * 
132  * 22    5/20/98 2:24a Dave
133  * Fixed server side voice muting. Tweaked multi debrief/endgame
134  * sequencing a bit. Much friendlier for stats tossing/accepting now.
135  * 
136  * 21    5/19/98 1:35a Dave
137  * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
138  * local options update dynamically in netgames.
139  * 
140  * 20    5/18/98 12:03p Frank
141  * Make sure network changes made in options screen are loaded into any
142  * current Net_player as well as the Player.
143  * 
144  * 19    5/11/98 11:39p Dave
145  * Stuff.
146  * 
147  * 18    5/10/98 7:05p Dave
148  * Fix endgame sequencing ESC key. Changed how host options warning popups
149  * are done. Fixed pause/message scrollback/options screen problems in mp.
150  * Make sure observer HUD doesn't try to lock weapons.
151  * 
152  * 17    5/08/98 7:08p Dave
153  * Lots of UI tweaking.
154  * 
155  * 16    5/08/98 5:04p Dave
156  * Go to the join game screen when quitting multiplayer. Fixed mission
157  * text chat bugs. Put mission type symbols on the create game list.
158  * Started updating standalone gui controls.
159  * 
160  * 15    5/07/98 12:57a Dave
161  * Fixed incorrect calls to free() from stats code. Put in new artwork for
162  * debrief and host options screens. Another modification to scoring
163  * system for secondary weapons.
164  * 
165  * 14    5/06/98 8:06p Dave
166  * Made standalone reset properly under weird conditions. Tweak
167  * optionsmulti screen. Upped MAX_WEAPONS to 350. Put in new launch
168  * countdown anim. Minro ui fixes/tweaks.
169  * 
170  * 13    5/02/98 5:38p Dave
171  * Put in new tracker API code. Put in ship information on mp team select
172  * screen. Make standalone server name permanent. Fixed standalone server
173  * text messages.
174  * 
175  * 12    4/30/98 5:24p Adam
176  * JAS: Made multi config specify path.
177  * 
178  * 11    4/28/98 5:13p Dave
179  * Remove references to old MT API
180  * 
181  * 10    4/25/98 2:00p Dave
182  * Installed a bunch of multiplayer context help screens. Reworked ingame
183  * join ship select screen. Fix places where network timestamps get hosed.
184  * 
185  * 9     4/22/98 4:09p John
186  * String externalization
187  * 
188  * 8     4/22/98 12:34a Dave
189  * Make sure hud config and control config buttons draw properly in all
190  * tab modes. Make small tab buttons light up correctly in multi options
191  * screen.
192  * 
193  * 7     4/21/98 4:44p Dave
194  * Implement Vasudan ships in multiplayer. Added a debug function to bash
195  * player rank. Fixed a few rtvoice buffer overrun problems. Fixed ui
196  * problem in options screen. 
197  * 
198  * 6     4/20/98 6:04p Dave
199  * Implement multidata cache flushing and xferring mission files to
200  * multidata. Make sure observers can't change hud config. Fix pilot image
201  * viewing in popup. Put in game status field. Tweaked multi options. 
202  * 
203  * 5     4/18/98 12:45p Dave
204  * Aesthetic changes to multi options screen. Put in missing exit button.
205  * oops.
206  * 
207  * 4     4/17/98 6:33p Dave
208  * Finished first run of the screen. About time.
209  * 
210  * 3     4/17/98 5:27p Dave
211  * More work on the multi options screen. Fixed many minor ui todo bugs.
212  * 
213  * 2     4/17/98 12:42a Dave
214  * Worked on voice tab. Need to implement mic testing and player muting
215  * list thingie.
216  * 
217  * 1     4/16/98 11:39p Dave
218  *  
219  * 
220  * $NoKeywords: $
221  */
222
223 #include "ui.h"
224 #include "bmpman.h"
225 #include "cfile.h"
226 #include "key.h"
227 #include "ds.h"
228 #include "font.h"
229 #include "gamesnd.h"
230 #include "freespace.h"
231 #include "player.h"
232 #include "multi.h"
233 #include "multi_voice.h"
234 #include "rtvoice.h"
235 #include "mouse.h"
236 #include "optionsmenu.h"
237 #include "optionsmenumulti.h"
238 #include "popup.h"
239 #include "osregistry.h"
240 #include "alphacolors.h"
241 #include "timer.h"
242 #include "gamesequence.h"  // needed for FS1
243
244 // general data section ------------------------------------------------
245 UI_WINDOW *Om_window = NULL;
246
247 #ifndef FS1_DEMO
248 static const char* Om_background_0_fname[GR_NUM_RESOLUTIONS] = {
249         "OptionsMultiGen",                      // GR_640
250         "2_OptionsMultiGen"                     // GR_1024
251 };
252
253 static const char* Om_background_0_mask_fname[GR_NUM_RESOLUTIONS] = {
254         "OptionsMultiGen-M",                    // GR_640
255         "2_OptionsMultiGen-M"           // GR_1024
256 };
257
258 static const char* Om_background_1_fname[GR_NUM_RESOLUTIONS] = {
259         "OptionsMultiVox",                      // GR_640
260         "2_OptionsMultiVox"                     // GR_1024
261 };
262
263 static const char* Om_background_1_mask_fname[GR_NUM_RESOLUTIONS] = {
264         "OptionsMultiVox-M",                    // GR_640
265         "2_OptionsMultiVox-M"           // GR_1024
266 };
267
268 int Om_background_0 = -1;
269 int Om_mask_0             = -1;
270
271 int Om_background_1 = -1;
272 int Om_mask_1       = -1;
273 #endif  // FS1_DEMO
274
275 // screen modes
276 #define OM_MODE_NONE                                                                    -1              // no mode (unintialized)
277 #define OM_MODE_GENERAL                                                         0               // general tab
278 #define OM_MODE_VOX                                                                     1               // voice tab
279 int Om_mode = OM_MODE_NONE;
280
281 // notification stuff
282 #define OM_NOTIFY_TIME                                                          8000
283 #define OM_NOTIFY_Y                                                                     430
284 #define OM_NOTIFY_Y2                                                                    440
285 int Om_notify_stamp = -1;
286 char Om_notify_string[255];
287
288 // load all background bitmaps
289 void options_multi_load_bmaps();
290
291 // unload all the background bitmaps
292 void options_multi_unload_bmaps();
293
294 // add a notification message
295 void options_multi_add_notify(const char *str);
296
297 // process and blit any notification messages
298 void options_multi_notify_process();
299
300
301 // protocol options section -------------------------------------------
302 #ifdef MAKE_FS1
303 #define OM_PRO_NUM_BUTTONS                                                      12
304
305 #define ABORT_GAME_BUTTON                                                       0
306 #define CONTROL_CONFIG_BUTTON                                           1
307 #define HUD_CONFIG_BUTTON                                                       2
308 #define OM_PRO_SCROLL_IP_UP                                                     3
309 #define OM_PRO_SCROLL_IP_DOWN                                           4
310 #define OM_PRO_ADD_IP                                                           5
311 #define OM_PRO_DELETE_IP                                                        6
312 #define OM_PRO_LOCAL_BROADCAST_YES                                      7
313 #define OM_PRO_LOCAL_BROADCAST_NO                                       8
314 #define OM_PRO_VMT                                                                      9
315 #define OM_PRO_VOX_TAB                                                          10
316 #define OM_PRO_GEN_TAB                                                          11
317 #else
318 #define OM_PRO_NUM_BUTTONS                                                              10
319
320 #define OM_PRO_TCP                                                                              0
321 #define OM_PRO_IPX                                                                              1
322 #define OM_PRO_SCROLL_IP_UP                                                     2
323 #define OM_PRO_SCROLL_IP_DOWN                                                   3
324 #define OM_PRO_ADD_IP                                                                   4
325 #define OM_PRO_DELETE_IP                                                                5
326 #define OM_PRO_LOCAL_BROADCAST                                          6
327 #define OM_PRO_VMT                                                                              7
328 #define OM_PRO_VOX_TAB                                                                  8
329 #define OM_PRO_GEN_TAB                                                                  9
330 #endif
331
332 ui_button_info Om_pro_buttons[GR_NUM_RESOLUTIONS][OM_PRO_NUM_BUTTONS] = {
333         { // GR_640
334 #ifdef MAKE_FS1
335                 ui_button_info("OPb_04",        6,              377,    -1,     -1,     4),             // Exit Game
336                 ui_button_info("OPb_05",        448,    335,    -1,     -1,     5),             // Control Config
337                 ui_button_info("OPb_06",        541,    335,    -1,     -1,     6),             // HUD Config
338
339                 ui_button_info("OPb_87",        252,    129,    -1,     -1,     87),    // Scroll IP Up
340                 ui_button_info("OPb_88",        252,    166,    -1,     -1,     88),    // Scroll IP Down
341                 ui_button_info("OPb_85",        26,             131,    -1,     -1,     85),    // Add IP
342                 ui_button_info("OPb_86",        26,             166,    -1,     -1,     86),    // Remove IP
343                 ui_button_info("OPb_89",        26,             221,    -1,     -1,     89),    // Local Broadcast Yes
344                 ui_button_info("OPb_90",        104,    221,    -1,     -1,     90),    // Local Broadcast No
345                 ui_button_info("OPb_91",        26,             243,    -1,     -1,     91),    // Parallax Online
346                 ui_button_info("OPb_92",        402,    72,     -1,     -1,     92),            // Voice Tab
347                 ui_button_info("OPb_93",        487,    72,     -1,     -1,     93),            // General Tab
348 #else
349                 ui_button_info("OMuB_07",       7,              66,     -1,     -1,     7),
350                 ui_button_info("OMuB_08",       7,              84,     -1,     -1,     8),
351                 ui_button_info("OMuB_09",       1,              124,    -1,     -1,     9),
352                 ui_button_info("OMuB_10",       1,              157,    -1,     -1,     10),
353                 ui_button_info("OMuB_11",       20,     207,    -1,     -1,     11),
354                 ui_button_info("OMuB_12",       64,     207,    -1,     -1,     12),
355                 ui_button_info("OMuB_13",       9,              251,    -1,     -1,     13),
356                 ui_button_info("OMuB_14",       9,              282,    -1,     -1,     14),
357                 ui_button_info("OMuB_15",       610,    53,     -1,     -1,     15),
358                 ui_button_info("OMuB_16",       610,    72,     -1,     -1,     16),
359 #endif
360         },
361         { // GR_1024
362                 ui_button_info("2_OMuB_07",     12,     105,    -1,     -1,     7),
363                 ui_button_info("2_OMuB_08",     12,     134,    -1,     -1,     8),
364                 ui_button_info("2_OMuB_09",     2,              198,    -1,     -1,     9),
365                 ui_button_info("2_OMuB_10",     2,              252,    -1,     -1,     10),
366                 ui_button_info("2_OMuB_11",     32,     332,    -1,     -1,     11),
367                 ui_button_info("2_OMuB_12",     103,    332,    -1,     -1,     12),
368                 ui_button_info("2_OMuB_13",     14,     402,    -1,     -1,     13),
369                 ui_button_info("2_OMuB_14",     14,     452,    -1,     -1,     14),
370                 ui_button_info("2_OMuB_15",     976,    85,     -1,     -1,     15),
371                 ui_button_info("2_OMuB_16",     976,    114,    -1,     -1,     16),
372 #ifdef MAKE_FS1
373                 // filler for extra FS1 buttons
374                 ui_button_info("none",          -1,     -1,     -1,     -1,     -1),
375                 ui_button_info("none",          -1,     -1,     -1,     -1,     -1),
376 #endif
377         }
378 };
379
380 UI_GADGET Om_pro_bogus;
381
382 // test
383 #ifndef MAKE_FS1
384 #define OM_PRO_NUM_TEXT         12
385
386 UI_XSTR Om_pro_text[GR_NUM_RESOLUTIONS][OM_PRO_NUM_TEXT] = {
387         { // GR_640
388                 { "TCP",                                1378,   38,     70,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_TCP].button },
389                 { "IPX",                                1379,   38,     88,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_IPX].button },
390                 { "IP Address", 1380,   30,     128,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
391                 { "add",                                1381,   22,     235,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_ADD_IP].button },
392                 { "rem.",                       1382,   68,     235,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_DELETE_IP].button },
393                 { "Broadcast Locally",  1397,   42,     260,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_LOCAL_BROADCAST].button },   
394                 { "PXO",                                1383,   42,     291,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VMT].button },
395                 { "Login",                      1384,   14,     309,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
396                 { "Password",           1385,   14,     336,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
397                 { "Squadron",           1386,   14,     363,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
398                 { "Voice",                      1528,   557,    60,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VOX_TAB].button },
399                 { "General",            1388,   542,    77,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_GEN_TAB].button },   
400         },
401         { // GR_1024
402                 { "TCP",                                1378,   61,     113,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_TCP].button },
403                 { "IPX",                                1379,   61,     141,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_IPX].button },
404                 { "IP Address", 1380,   47,     206,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
405                 { "add",                                1381,   36,     375,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_ADD_IP].button },
406                 { "rem.",                       1382,   109,    375,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_DELETE_IP].button },
407                 { "Broadcast Locally",  1397,   68,     417,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_LOCAL_BROADCAST].button },   
408                 { "PXO",                                1383,   68,     467,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VMT].button },
409                 { "Login",                      1384,   23,     495,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
410                 { "Password",           1385,   23,     538,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
411                 { "Squadron",           1386,   23,     582,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
412                 { "Voice",                      1528,   921,    96,     UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VOX_TAB].button },
413                 { "General",            1388,   902,    123,    UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_GEN_TAB].button },   
414         }
415 };
416 #endif
417
418 // defines for the tracker input boxes
419 int Om_tracker_login_coords[GR_NUM_RESOLUTIONS][4] = {
420         {
421 #ifdef MAKE_FS1
422                 62, 284, 175, -1
423 #else
424                 19, 322, 226, -1                // GR_640
425 #endif
426         },
427         {
428                 31, 518, 361, -1                // GR_1024
429         }
430 };
431 int Om_tracker_passwd_coords[GR_NUM_RESOLUTIONS][4] = {
432         {
433 #ifdef MAKE_FS1
434                 62, 328, 175, -1
435 #else
436                 19, 350, 226, -1                // GR_640
437 #endif
438         },
439         {
440                 31, 562, 361, -1                // GR_1024
441         }
442 };
443 int Om_tracker_squad_name_coords[GR_NUM_RESOLUTIONS][4] = {
444         {
445                 19, 378, 226, -1                // GR_640
446         },
447         {
448                 31, 607, 361, -1                // GR_1024
449         }
450 };
451
452 // protocol section tracker login input box
453 UI_INPUTBOX Om_tracker_login;
454
455 // protocol section tracker passwd input box
456 UI_INPUTBOX Om_tracker_passwd;
457
458 // pxo squad name/password
459 UI_INPUTBOX Om_tracker_squad_name;
460
461 #define TRACKER_FOCUS_NONE                      0
462 #define TRACKER_FOCUS_LOGIN             1
463 #define TRACKER_FOCUS_PASSWORD  2
464 #define TRACKER_FOCUS_SQUADRON  3
465 static int Om_tracker_focus = 0;
466
467 // ip address list vars
468 #define IP_STRING_LEN                                                           255
469 #define MAX_IP_ADDRS                                                                    100
470
471 #define IP_EMPTY_STRING                                                         ""
472
473 int Ip_list_coords[GR_NUM_RESOLUTIONS][4] = {
474         {
475 #ifdef MAKE_FS1
476                 106, 147, 141, 48
477 #else
478                 29, 137, 227, 67                // GR_640
479 #endif
480         },
481         {
482                 46, 220, 364, 106               // GR_1024
483         }
484 };
485
486
487 int Ip_list_max_display[GR_NUM_RESOLUTIONS] = {
488         5,
489         5
490 };
491
492 static int Ip_input_coords[GR_NUM_RESOLUTIONS][4] = {
493         {
494 #ifdef MAKE_FS1
495                 107, 138, 140, -1
496 #else
497                 109, 128, 140, -1               // GR_640
498 #endif
499         },
500         {
501                 132, 206, 261, -1               // GR_640
502         }
503 };
504
505 int Om_input_mode = 0;
506 int Om_ip_start;                                                                                                // index of the first element to be displayed in the list box
507 int Om_ip_selected;                                        // the selected default IP address
508 int Om_ip_disp_count;                              // how many items are currently being displayed
509 int Om_num_ips;                                                                                         // # of ip addresses we have
510 char Om_ip_addrs[MAX_IP_ADDRS][IP_STRING_LEN];          // the ip addresses themselves
511 UI_BUTTON Om_ip_button;                                                                         // button for detecting clicks on the ip address list
512 UI_INPUTBOX Om_ip_input;                                                                        // input box for adding new ip addresses
513
514 // setting vars
515 int Om_local_broadcast;                                                                         // whether the player has local broadcast selected or not
516 int Om_tracker_flag;                                                                                    // if the guy has the tracker selected
517 int Om_protocol;                                                                                                // protocol in use
518
519 // load all the controls for the protocol section
520 void options_multi_load_protocol_controls();
521
522 // disable/hide all the controls for the protocol section
523 void options_multi_disable_protocol_controls();
524
525 // enable/unhide all the controls for the protocol section
526 void options_multi_enable_protocol_controls();
527
528 // intialize the protocol section vars
529 void options_multi_init_protocol_vars();
530
531 // do frame for the protocol section
532 void options_multi_protocol_do(int key);
533
534 // if the accept button was hit
535 void options_multi_protocol_accept();
536
537 // check for button presses
538 void options_multi_protocol_check_buttons();
539
540 // if a button was pressed
541 void options_multi_protocol_button_pressed(int n);
542
543 // load the ip address file
544 void options_multi_protocol_load_ip_file();
545
546 // save the ip address file
547 void options_multi_protocol_save_ip_file();
548
549 // draw the list of ip addresses
550 void options_multi_protocol_display_ips();
551
552 // scroll the list of ip addresses down
553 void options_multi_protocol_scroll_ip_down();
554
555 // scroll the list of ip addresses up
556 void options_multi_protocol_scroll_ip_up();
557
558 // check the ip list to see if the user has selected a new item
559 void options_multi_protocol_check_ip_list();
560
561 // delete the currently selected ip if any
562 void options_multi_protocol_delete_ip();
563
564 // attempt to add the currently entered ip address
565 void options_multi_protocol_add_current_ip();
566
567
568 // general options tab section -------------------------------------------
569 #define OM_GEN_NUM_BUTTONS                                                              10
570
571 #define OM_GEN_OBJ_LOW                                                                  0
572 #define OM_GEN_OBJ_MED                                                                  1
573 #define OM_GEN_OBJ_HIGH                                                                 2
574 #define OM_GEN_OBJ_LAN                                                                  3
575 #define OM_GEN_PIX_YES                                                                  4
576 #define OM_GEN_PIX_NO                                                                   5
577 #define OM_GEN_XFER_MULTIDATA_YES                                       6
578 #define OM_GEN_XFER_MULTIDATA_NO                                                7
579 #define OM_GEN_FLUSH_NO                                                                 8
580 #define OM_GEN_FLUSH_YES                                                                9
581
582 ui_button_info Om_gen_buttons[GR_NUM_RESOLUTIONS][OM_GEN_NUM_BUTTONS] = {
583         { // GR_640
584 #ifdef MAKE_FS1
585                 ui_button_info("OPb_94",        410,    121,    -1,     -1,     94),
586                 ui_button_info("OPb_95",        410,    143,    -1,     -1,     95),
587                 ui_button_info("OPb_96",        410,    165,    -1,     -1,     96),
588                 ui_button_info("none",          -1,             -1,             -1,     -1,     -1),    // no LAN setting in FS1
589                 ui_button_info("OPb_97",        410,    199,    -1,     -1,     97),
590                 ui_button_info("OPb_98",        496,    199,    -1,     -1,     98),
591                 ui_button_info("OPb_99",        410,    233,    -1,     -1,     99),
592                 ui_button_info("OPb_100",       410,    256,    -1,     -1,     100),
593                 ui_button_info("OPb_101",       410,    290,    -1,     -1,     101),
594                 ui_button_info("OPb_102",       410,    313,    -1,     -1,     102),
595 #else
596                 ui_button_info("OGB_17",        598,    117,    -1,     -1,     17),
597                 ui_button_info("OGB_18",        598,    139,    -1,     -1,     18),
598                 ui_button_info("OGB_19",        598,    161,    -1,     -1,     19),
599                 ui_button_info("OGB_20",        598,    183,    -1,     -1,     20),
600                 ui_button_info("OGB_21",        549,    229,    -1,     -1,     21),
601                 ui_button_info("OGB_22",        598,    229,    -1,     -1,     22),
602                 ui_button_info("OGB_23",        598,    286,    -1,     -1,     23),
603                 ui_button_info("OGB_24",        598,    307,    -1,     -1,     24),
604                 ui_button_info("OGB_25",        598,    347,    -1,     -1,     25),
605                 ui_button_info("OGB_26",        598,    368,    -1,     -1,     26),
606 #endif
607         },
608         { // GR_1024
609                 ui_button_info("2_OGB_17",      957,    188,    -1,     -1,     17),
610                 ui_button_info("2_OGB_18",      957,    223,    -1,     -1,     18),
611                 ui_button_info("2_OGB_19",      957,    258,    -1,     -1,     19),
612                 ui_button_info("2_OGB_20",      957,    293,    -1,     -1,     20),
613                 ui_button_info("2_OGB_21",      879,    366,    -1,     -1,     21),
614                 ui_button_info("2_OGB_22",      957,    366,    -1,     -1,     22),
615                 ui_button_info("2_OGB_23",      957,    457,    -1,     -1,     23),
616                 ui_button_info("2_OGB_24",      957,    491,    -1,     -1,     24),
617                 ui_button_info("2_OGB_25",      957,    555,    -1,     -1,     25),
618                 ui_button_info("2_OGB_26",      957,    589,    -1,     -1,     26),
619         }
620 };
621
622 UI_GADGET Om_gen_bogus;
623
624 // text
625 #ifndef MAKE_FS1
626 #define OM_GEN_NUM_TEXT                                 14
627
628 UI_XSTR Om_gen_text[GR_NUM_RESOLUTIONS][OM_GEN_NUM_TEXT] = {
629         { // GR_640
630                 { "Object Update",      1391,           511,    104,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
631                 { "Low",                                        1160,           558,    127,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_LOW].button },
632                 { "Medium",                             1161,           538,    149,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_MED].button },            
633                 { "High",                               1162,           556,    171,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_HIGH].button },           
634                 { "Lan",                                        1392,           561,    193,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_OBJ_LAN].button },            
635                 { "Pilot / Squad Images",       1393,           463,    214,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
636                 { "Yes",                                        1394,           555,    257,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_PIX_YES].button },            
637                 { "No",                                 1395,           604,    257,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_PIX_NO].button },             
638                 { "Transfer Missions",          1396,           478,    271,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
639                 { "/multidata",         1397,           519,    292,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_YES].button },         
640                 { "/missions",                  1398,           527,    314,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_NO].button },          
641                 { "Flush Cache",                1399,           529,    334,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
642                 { "Never",                              1400,           548,    355,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_FLUSH_NO].button },           
643                 { "Before Game",                1401,           502,    377,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[0][OM_GEN_FLUSH_YES].button },          
644         },
645         { // GR_1024
646                 { "Object Update",      1391,           818,    166,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
647                 { "Low",                                        1160,           913,    204,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_LOW].button },
648                 { "Medium",                             1161,           892,    239,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_MED].button },            
649                 { "High",                               1162,           909,    274,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_HIGH].button },           
650                 { "Lan",                                        1392,           916,    310,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_OBJ_LAN].button },            
651                 { "Pilot / Squad Images",       1393,           821,    345,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
652                 { "Yes",                                        1394,           887,    411,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_PIX_YES].button },            
653                 { "No",                                 1395,           966,    411,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_PIX_NO].button },             
654                 { "Transfer Missions",          1396,           844,    435,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
655                 { "/multidata",         1397,           858,    468,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_YES].button },         
656                 { "/missions",                  1398,           870,    503,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_NO].button },          
657                 { "Flush Cache",                1399,           886,    533,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_bogus },                
658                 { "Never",                              1400,           897,    568,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_FLUSH_NO].button },           
659                 { "Before Game",                1401,           849,    603,    UI_XSTR_COLOR_GREEN,    -1,     &Om_gen_buttons[1][OM_GEN_FLUSH_YES].button },          
660         }
661 };
662 #endif
663
664 // setting vars
665 int Om_gen_obj_update;                                                          // object update level
666 int Om_gen_pix;                                                                         // accept pilot pix or not
667 int Om_gen_xfer_multidata;                                                      // xfer missions to multidata or not
668 int Om_gen_flush_cache;                                                         // flush multidata directory before every game
669
670 // load all the general tab controls
671 void options_multi_load_gen_controls();
672
673 // disable/hide all the general tab controls
674 void options_multi_disable_gen_controls();
675
676 // enable/unhide all the general tab controls
677 void options_multi_enable_gen_controls();
678
679 // initialize the general tab vars
680 void options_multi_init_gen_vars();
681
682 // accept function for the general tab
683 void options_multi_gen_accept();
684
685 // do frame for the general tab
686 void options_multi_gen_do();
687
688 // check for button presses
689 void options_multi_gen_check_buttons();
690
691 // a button was pressed
692 void options_multi_gen_button_pressed(int n);
693
694
695 // voice options tab section -------------------------------------------
696 #define OM_VOX_NUM_BUTTONS                                                              6
697
698 #define OM_VOX_VOICE_TEST                                                               0
699 #define OM_VOX_VOICE_YES                                                                1
700 #define OM_VOX_VOICE_NO                                                                 2
701 #define OM_VOX_PLIST_UP                                                                 3
702 #define OM_VOX_PLIST_DOWN                                                               4
703 #define OM_VOX_VOICE_MUTE                                                               5
704
705 UI_GADGET Om_vox_bogus;
706
707 ui_button_info Om_vox_buttons[GR_NUM_RESOLUTIONS][OM_VOX_NUM_BUTTONS] = {
708         { // GR_640
709 #ifdef MAKE_FS1
710                 ui_button_info("OPb_103",       413,    110,    -1,     -1,     103),
711                 ui_button_info("OPb_105",       413,    186,    -1,     -1,     105),
712                 ui_button_info("OPb_106",       491,    186,    -1,     -1,     106),
713                 ui_button_info("OPb_108",       413,    253,    -1,     -1,     108),
714                 ui_button_info("OPb_109",       413,    291,    -1,     -1,     109),
715                 ui_button_info("OPb_107",       413,    229,    -1,     -1,     107),
716 #else
717                 ui_button_info("OVB_17",        562,    118,    -1,     -1,     17),
718                 ui_button_info("OVB_19",        551,    208,    -1,     -1,     19),
719                 ui_button_info("OVB_20",        599,    208,    -1,     -1,     20),
720                 ui_button_info("OVB_21",        614,    256,    -1,     -1,     21),
721                 ui_button_info("OVB_22",        614,    290,    -1,     -1,     22),
722                 ui_button_info("OVB_23",        599,    354,    -1,     -1,     23),
723 #endif
724         },
725         { // GR_640
726                 ui_button_info("2_OVB_17",      900,    189,    -1,     -1,     17),
727                 ui_button_info("2_OVB_19",      882,    333,    -1,     -1,     19),
728                 ui_button_info("2_OVB_20",      959,    333,    -1,     -1,     20),
729                 ui_button_info("2_OVB_21",      983,    410,    -1,     -1,     21),
730                 ui_button_info("2_OVB_22",      983,    464,    -1,     -1,     22),
731                 ui_button_info("2_OVB_23",      959,    566,    -1,     -1,     23),
732         }
733 };
734
735 // text
736 #ifndef MAKE_FS1
737 #define OM_VOX_NUM_TEXT                                 6
738
739 UI_XSTR Om_vox_text[GR_NUM_RESOLUTIONS][OM_VOX_NUM_TEXT] = {
740         { // GR_640
741                 { "Mic test",                           1389,           567,    104,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_TEST].button },
742                 { "Voice Quality",              1531,           439,    149,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
743                 { "Voice Transmission", 1530,           439,    193,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
744                 { "On",                                         1285,           556,    233,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_YES].button },
745                 { "Off",                                                1286,           604,    233,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_NO].button },
746                 { "Mute",                                       1390,           594,    381,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[0][OM_VOX_VOICE_MUTE].button },
747         },
748         { // GR_1024
749                 { "mic test",                           1389,           908,    166,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_TEST].button },
750                 { "Voice Quality",              1531,           703,    239,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
751                 { "Voice Transmission", 1530,           783,    310,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_bogus },
752                 { "On",                                         1285,           890,    373,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_YES].button },
753                 { "Off",                                                1286,           967,    373,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_NO].button },
754                 { "Mute",                                       1390,           950,    609,    UI_XSTR_COLOR_GREEN,    -1, &Om_vox_buttons[1][OM_VOX_VOICE_MUTE].button },
755         }
756 };
757 #endif
758
759 #define NUM_OM_VOX_SLIDERS                              1
760 #define OM_VOX_QOS_SLIDER                               0
761
762 op_sliders Om_vox_sliders[GR_NUM_RESOLUTIONS][NUM_OM_VOX_SLIDERS] = {
763         { // GR_640                             
764 #ifdef MAKE_FS1
765                 op_sliders("OPb_104",   413,    151,    -1,     -1,     104,    20,     10,     NULL, -1,       -1,     -1,     NULL,   -1,     -1,     -1),
766 #else
767                 op_sliders("OVB_18",    429,    162,    -1,     -1,     18,     20,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        // voice QOS
768 #endif
769         },      
770         { // GR_1024                            
771                 op_sliders("2_OVB_18",  686,    259,    -1,     -1,     18,     32,     10, NULL, -1, -1, -1, NULL, -1, -1, -1),        // voice QOS
772         }
773 };
774
775 // player list area
776 int Om_vox_plist_coords[GR_NUM_RESOLUTIONS][4] = {
777         {       // GR_640
778 #ifdef MAKE_FS1
779                 445, 260, 142, 61
780 #else
781                 377, 270, 232, 79
782 #endif
783         },
784         {       // GR_1024
785                 604, 432, 371, 127
786         }
787 };
788 int Om_vox_plist_max_display[GR_NUM_RESOLUTIONS] = {
789         6,
790         6
791 };
792
793 int Om_vox_plist_start;
794 UI_BUTTON Om_vox_plist_button;
795
796 // voice test buffer
797 #define OM_VOX_BUF_SIZE                         (1<<12)
798 #define OM_VOX_COMP_SIZE                        ((1<<15) + (1<<14))
799
800 #define OM_VOX_WAVE_Y                           240
801 #define OM_VOX_WAVE_WIDTH                       300
802
803 #define OM_VOX_DROP_ICON_X                      100
804 #define OM_VOX_DROP_ICON_Y                      100
805
806 #define OM_VOX_RECORD_INT                       175
807
808 unsigned char Om_vox_voice_buffer[OM_VOX_BUF_SIZE];
809 int Om_vox_voice_buffer_size = -1;
810
811 unsigned char Om_vox_comp_buffer[OM_VOX_COMP_SIZE];
812 int Om_vox_voice_comp_size = -1;
813
814 int Om_vox_playback_handle;
815
816 // status of any test voice recording
817 #define OM_VOX_TEST_NONE                                        -1
818 #define OM_VOX_TEST_RECORDING                           0
819 #define OM_VOX_TEST_PLAYBACK                            1
820 int Om_vox_test_status = OM_VOX_TEST_NONE;
821
822 // setting vars
823 int Om_vox_accept_voice;
824
825 // simple list of players we are looking through
826 net_player *Om_vox_players[MAX_PLAYERS];
827
828 // selected player
829 net_player *Om_vox_player_select;
830
831 // vox QoS setting
832 static int Om_vox_qos_pos;
833
834 // mute or don't mute for each player
835 int Om_vox_player_flags[MAX_PLAYERS];
836
837 // the # of players
838 int Om_vox_num_players;
839
840 // load all the voice tab controls
841 void options_multi_load_vox_controls();
842
843 // disable/hide all the voice tab controls
844 void options_multi_disable_vox_controls();
845
846 // enable/unhide all the voice tab controls
847 void options_multi_enable_vox_controls();
848
849 // initialize the voice tab vars
850 void options_multi_init_vox_vars();
851
852 // accept function for the voice tab
853 void options_multi_vox_accept();
854
855 // do frame for the voice tab
856 void options_multi_vox_do();
857
858 // check for button presses
859 void options_multi_vox_check_buttons();
860
861 // a button was pressed
862 void options_multi_vox_button_pressed(int n);
863
864 // process/display the player list
865 void options_multi_vox_process_player_list();
866
867 // scroll the player list down
868 void options_multi_vox_plist_scroll_down();
869
870 // scroll the player list up
871 void options_multi_vox_plist_scroll_up();
872
873 // get the index into the player list of the passed netplayer
874 int options_multi_vox_plist_get(net_player *pl);
875
876
877 // general data section ------------------------------------------------
878
879 // load all background bitmaps
880 void options_multi_load_bmaps()
881 {
882 #ifndef FS1_DEMO
883         // load both background bitmaps
884         Om_background_0 = bm_load(Om_background_0_fname[gr_screen.res]);
885         if(Om_background_0 == -1){
886                 nprintf(("Network","Error loading options background %s\n",Om_background_0_fname[gr_screen.res]));
887         }
888
889         Om_background_1 = bm_load(Om_background_1_fname[gr_screen.res]);
890         if(Om_background_1 == -1){
891                 nprintf(("Network","Error loading options background %s\n",Om_background_1_fname[gr_screen.res]));
892         }
893
894         // load in both mask bitmaps
895         Om_mask_0 = bm_load(Om_background_0_mask_fname[gr_screen.res]);
896         if(Om_mask_0 == -1){
897                 nprintf(("Network","Error loading options background mask %s\n",Om_background_0_mask_fname[gr_screen.res]));
898         }
899
900         Om_mask_1 = bm_load(Om_background_1_mask_fname[gr_screen.res]);
901         if(Om_mask_1 == -1){
902                 nprintf(("Network","Error loading options background mask %s\n",Om_background_1_mask_fname[gr_screen.res]));
903         }
904 #endif
905 }
906
907 // unload all the background bitmaps
908 void options_multi_unload_bmaps()
909 {
910 #ifndef FS1_DEMO
911         // unload all background bitmaps
912         if(Om_background_0 != -1){
913                 bm_release(Om_background_0);
914                 Om_background_0 = -1;
915         } 
916         if(Om_background_1 != -1){
917                 bm_release(Om_background_1);
918                 Om_background_1 = -1;
919         }
920
921         // unload all mask bitmaps
922         if(Om_mask_0 != -1){
923                 bm_release(Om_mask_0);
924                 Om_mask_0 = -1;
925         }
926         if(Om_mask_1 != -1){
927                 bm_release(Om_mask_1);
928                 Om_mask_1 = -1;
929         }
930 #endif
931 }
932
933 // add a notification message
934 void options_multi_add_notify(const char *str)
935 {
936         // copy the string
937         memset(Om_notify_string,0,255);
938         if(str != NULL){                
939                 strcpy(Om_notify_string,str);
940         }               
941
942         // set the timestamp
943         Om_notify_stamp = timestamp(OM_NOTIFY_TIME);
944 }
945
946 // process and blit any notification messages
947 void options_multi_notify_process()
948 {
949         int w;
950         char *p_str[3];
951         int n_chars[3];
952         char line[255];
953         int line_count;
954         int y_start;
955         int idx;
956         
957         // if there is no timestamp, do nothing
958         if(Om_notify_stamp == -1){
959                 return;
960         }
961
962         // otherwise, if it has elapsed, unset it
963         if(timestamp_elapsed(Om_notify_stamp)){
964                 Om_notify_stamp = -1;
965                 return;
966         }
967
968         // otherwise display the string
969         line_count = split_str(Om_notify_string, 600, n_chars, p_str, 3);       
970         y_start = OM_NOTIFY_Y;
971         gr_set_color_fast(&Color_bright);
972         for(idx=0;idx<line_count;idx++){
973                 memset(line, 0, 255);
974                 strncpy(line, p_str[idx], n_chars[idx]);
975                                 
976                 gr_get_string_size(&w,NULL,line);
977                 gr_string((600 - w)/2,y_start,line);
978
979                 y_start += 10;
980         }       
981 }
982
983
984 // protocol section --------------------------------------------------------
985
986 // load all the controls for the protocol section
987 void options_multi_load_protocol_controls()
988 {
989         int idx;
990         
991         Assert(Om_window != NULL);
992
993         // instantiate all the buttons
994         for(idx=0; idx<OM_PRO_NUM_BUTTONS; idx++){
995                 // create the object
996                 Om_pro_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_pro_buttons[gr_screen.res][idx].x, Om_pro_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
997
998                 // set the sound to play when highlighted
999                 Om_pro_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1000
1001                 // set the ani for the button
1002                 Om_pro_buttons[gr_screen.res][idx].button.set_bmaps(Om_pro_buttons[gr_screen.res][idx].filename);
1003
1004                 // set the hotspot
1005                 Om_pro_buttons[gr_screen.res][idx].button.link_hotspot(Om_pro_buttons[gr_screen.res][idx].hotspot);
1006         }
1007
1008 #ifndef MAKE_FS1
1009         // text
1010         for(idx=0; idx<OM_PRO_NUM_TEXT; idx++){
1011                 Om_window->add_XSTR(&Om_pro_text[gr_screen.res][idx]);
1012         }
1013 #endif
1014
1015         // create the tracker input boxes       
1016         Om_tracker_login.create(Om_window, Om_tracker_login_coords[gr_screen.res][0], Om_tracker_login_coords[gr_screen.res][1], Om_tracker_login_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_login, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1017         Om_tracker_passwd.create(Om_window, Om_tracker_passwd_coords[gr_screen.res][0], Om_tracker_passwd_coords[gr_screen.res][1], Om_tracker_passwd_coords[gr_screen.res][2], 1, Multi_tracker_passwd, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_PASSWD | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1018         Om_tracker_squad_name.create(Om_window, Om_tracker_squad_name_coords[gr_screen.res][0], Om_tracker_squad_name_coords[gr_screen.res][1], Om_tracker_squad_name_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_squad_name, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1019
1020         // create the invisible button for checking for clicks on the ip address list
1021         Om_ip_button.create(Om_window, "", Ip_list_coords[gr_screen.res][0], Ip_list_coords[gr_screen.res][1], Ip_list_coords[gr_screen.res][2], Ip_list_coords[gr_screen.res][3], 0, 1);
1022         Om_ip_button.hide();
1023
1024         // create the new ip address input box  
1025         Om_ip_input.create(Om_window, Ip_input_coords[gr_screen.res][0], Ip_input_coords[gr_screen.res][1], Ip_input_coords[gr_screen.res][2], IP_STRING_LEN, IP_EMPTY_STRING, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU);
1026         Om_ip_input.hide();
1027         Om_ip_input.disable();
1028         
1029         // disable IPX button in demo
1030 #ifdef FS2_DEMO
1031         Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.disable();
1032         Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.hide();
1033 #endif
1034
1035         // bogus control
1036         Om_pro_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1037 }
1038
1039 // disable/hide all the controls for the protocol section
1040 void options_multi_disable_protocol_controls()
1041 {
1042         int idx;
1043         
1044         // hide and disable all the protocol buttons
1045         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1046                 // hide the button
1047                 Om_pro_buttons[gr_screen.res][idx].button.hide();
1048
1049                 // disable the button
1050                 Om_pro_buttons[gr_screen.res][idx].button.disable();
1051         }
1052
1053         // hide and disable the tracker input boxes
1054         Om_tracker_login.hide();
1055         Om_tracker_login.disable();
1056         Om_tracker_passwd.hide();
1057         Om_tracker_passwd.disable();
1058         Om_tracker_squad_name.hide();
1059         Om_tracker_squad_name.disable();
1060
1061         // disable the click detection button
1062         Om_ip_button.disable();
1063
1064         // disable and hide the ip address inputbox
1065         Om_ip_input.hide();
1066         Om_ip_input.disable();
1067
1068         // undo input mode if necessary
1069         Om_input_mode = 0;
1070
1071         // bogus control
1072         Om_pro_bogus.hide();
1073         Om_pro_bogus.disable();
1074 }
1075
1076 // enable/unhide all the controls for the protocol section
1077 void options_multi_enable_protocol_controls()
1078 {
1079         int idx;
1080         
1081         // unhide and enable all the protocol buttons
1082         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1083                 // enable the button
1084                 Om_pro_buttons[gr_screen.res][idx].button.enable();
1085                 
1086                 // unhide the button
1087                 Om_pro_buttons[gr_screen.res][idx].button.unhide();             
1088         }
1089
1090         // unhide and enable the tracker input boxes
1091         if(Om_tracker_flag){
1092                 Om_tracker_login.enable();      
1093                 Om_tracker_passwd.enable();
1094                 Om_tracker_squad_name.enable();
1095         }
1096         Om_tracker_login.unhide();
1097         Om_tracker_passwd.unhide();
1098         Om_tracker_squad_name.unhide();
1099
1100         // enable the click detection button
1101         Om_ip_button.enable();  
1102
1103         // bogus control
1104         Om_pro_bogus.enable();
1105         Om_pro_bogus.unhide();  
1106 }
1107
1108 // intialize the protocol section vars
1109 void options_multi_init_protocol_vars()
1110 {
1111         // current protocol
1112         Om_protocol = Multi_options_g.protocol;
1113
1114         // whether or not the user has the local broadcast button selected
1115         Om_local_broadcast = (Player->m_local_options.flags & MLO_FLAG_LOCAL_BROADCAST) ? 1 : 0;
1116
1117         // whether or not we're playing on the tracker
1118         Om_tracker_flag = 0; // (Multi_options_g.protocol == NET_TCP) && Multi_options_g.pxo ? 1 : 0;   
1119
1120         // load the ip address list     
1121         Om_ip_disp_count = 0;
1122         options_multi_protocol_load_ip_file();
1123         Om_ip_selected = Om_num_ips - 1;        
1124         Om_ip_start = Om_num_ips - 1;                   
1125 }
1126
1127 // do frame for the protocol section
1128 void options_multi_protocol_do(int key)
1129 {
1130         // check for button presses
1131         options_multi_protocol_check_buttons();
1132         
1133         // force draw the correct "local broadcast" button      
1134         if(Om_local_broadcast){
1135 #ifdef MAKE_FS1
1136                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_YES].button.draw_forced(2);
1137         } else {
1138                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_NO].button.draw_forced(2);
1139 #else
1140                 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST].button.draw_forced(2);
1141 #endif
1142         }
1143
1144         // draw the "vmt" button if it is selected
1145         if(Om_tracker_flag){
1146                 Om_pro_buttons[gr_screen.res][OM_PRO_VMT].button.draw_forced(2);
1147         }
1148
1149         // see if he hit any interesting key presses
1150         switch(key){
1151         case SDLK_RETURN:
1152                 // add a new ip string if we're in "input" mode
1153                 if(Om_input_mode){                      
1154                         options_multi_protocol_add_current_ip();
1155                         
1156                         // clear the text control and input mode
1157                         Om_ip_input.set_text("");
1158                         Om_ip_input.clear_focus();
1159                         Om_ip_input.disable();
1160                         Om_input_mode = 0;
1161                 }
1162
1163                 // if the tracker login inputbox has focus, lose it
1164                 if(Om_tracker_login.has_focus()){
1165                         Om_tracker_login.clear_focus();
1166                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1167                 }
1168                 // if the tracker password inputbox has focus, lose it
1169                 if(Om_tracker_passwd.has_focus()){
1170                         Om_tracker_passwd.clear_focus();
1171                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1172                 }
1173                 // if the tracker squad name inputbox has focus, lose it
1174                 if(Om_tracker_squad_name.has_focus()){
1175                         Om_tracker_squad_name.clear_focus();
1176                         gamesnd_play_iface(SND_COMMIT_PRESSED);
1177                 }
1178                 break;
1179
1180         case SDLK_ESCAPE:
1181                 // if we're in input mode, cancel out
1182                 if(Om_input_mode){
1183                         // clear the text control and input mode
1184                         Om_ip_input.set_text("");
1185                         Om_ip_input.clear_focus();
1186                         Om_ip_input.disable();
1187                         Om_input_mode = 0;
1188                 }
1189                 // otherwise quit the options screen altogether
1190                 else {
1191                         options_cancel_exit();
1192                 }
1193                 break;
1194
1195         case SDLK_TAB:
1196                 // tab through the tracker input controls
1197                 if(Om_tracker_login.has_focus()){
1198                         Om_tracker_passwd.set_focus();
1199                 } else if(Om_tracker_passwd.has_focus()){
1200                         Om_tracker_squad_name.set_focus();
1201                 } else if(Om_tracker_squad_name.has_focus()){
1202                         Om_tracker_login.set_focus();
1203                 }
1204                 break;
1205         }
1206
1207         // force draw the proper protocol
1208 #ifndef MAKE_FS1        // not in FS1 menu
1209         if (Om_protocol == NET_IPX) {
1210                 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.draw_forced(2);
1211         } else {
1212                 Om_pro_buttons[gr_screen.res][OM_PRO_TCP].button.draw_forced(2);
1213         }
1214 #endif
1215
1216         // force draw the proper tab button
1217         switch (Om_mode) {
1218         case OM_MODE_GENERAL:
1219                 Om_pro_buttons[gr_screen.res][OM_PRO_GEN_TAB].button.draw_forced(2);
1220                 break;
1221
1222         case OM_MODE_VOX:
1223                 Om_pro_buttons[gr_screen.res][OM_PRO_VOX_TAB].button.draw_forced(2);
1224                 break;
1225         }
1226
1227         // check to see if the user has clicked on the ip list and selected a new item
1228         options_multi_protocol_check_ip_list();
1229
1230         // draw the list of ip addresses
1231         options_multi_protocol_display_ips();   
1232
1233         // hack to play sound when input boxes gain focus
1234         if (Om_tracker_login.has_focus()) {
1235                 if (Om_tracker_focus != TRACKER_FOCUS_LOGIN) {
1236                         Om_tracker_focus = TRACKER_FOCUS_LOGIN;
1237                         gamesnd_play_iface(SND_USER_SELECT);
1238                 }
1239         } else if (Om_tracker_passwd.has_focus()) {
1240                 if (Om_tracker_focus != TRACKER_FOCUS_PASSWORD) {
1241                         Om_tracker_focus = TRACKER_FOCUS_PASSWORD;
1242                         gamesnd_play_iface(SND_USER_SELECT);
1243                 }
1244         } else if (Om_tracker_squad_name.has_focus()) {
1245                 if (Om_tracker_focus != TRACKER_FOCUS_SQUADRON) {
1246                         Om_tracker_focus = TRACKER_FOCUS_SQUADRON;
1247                         gamesnd_play_iface(SND_USER_SELECT);
1248                 }
1249         } else {
1250                 Om_tracker_focus = TRACKER_FOCUS_NONE;
1251         }
1252 }
1253
1254 // if the accept button was hit
1255 void options_multi_protocol_accept()
1256 {
1257         // if the user has selected local broadcast write it into his options struct
1258         Player->m_local_options.flags &= ~(MLO_FLAG_LOCAL_BROADCAST);
1259         if(Om_local_broadcast){
1260                 Player->m_local_options.flags |= MLO_FLAG_LOCAL_BROADCAST;
1261         }       
1262
1263         // active protocol
1264         Multi_options_g.protocol = Om_protocol;
1265
1266         // copy the VMT login and password data
1267         Om_tracker_login.get_text(Multi_tracker_login);
1268         Om_tracker_passwd.get_text(Multi_tracker_passwd);
1269         Om_tracker_squad_name.get_text(Multi_tracker_squad_name);
1270
1271         // write out the tracker login and passwd values to the registry
1272         os_config_write_string( "PXO", "Login", Multi_tracker_login );
1273         os_config_write_string( "PXO", "Password", Multi_tracker_passwd );
1274
1275         // write out the PXO squad name and passwd values to the registry
1276         os_config_write_string( "PXO", "SquadName", Multi_tracker_squad_name );
1277         
1278         // save the ip address list
1279         options_multi_protocol_save_ip_file();
1280 }
1281
1282 // check for button presses
1283 void options_multi_protocol_check_buttons()
1284 {
1285         int idx;
1286
1287         // go through each button
1288         for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1289                 if(Om_pro_buttons[gr_screen.res][idx].button.pressed()){
1290                         options_multi_protocol_button_pressed(idx);
1291                         break;
1292                 }
1293         }
1294 }
1295
1296 // if a button was pressed
1297 void options_multi_protocol_button_pressed(int n)
1298 {
1299 #ifdef MAKE_FS1
1300         int choice;
1301 #endif
1302
1303         switch(n){
1304         // add an ip address
1305         case OM_PRO_ADD_IP:
1306                 // don't process if we're in input mode
1307                 if(Om_input_mode){
1308                         break;
1309                 }
1310
1311                 // setup the input mode
1312                 Om_input_mode = 1;
1313                 Om_ip_input.enable();
1314                 Om_ip_input.unhide();
1315                 Om_ip_input.set_text(IP_EMPTY_STRING);
1316                 Om_ip_input.set_focus();
1317                 gamesnd_play_iface(SND_USER_SELECT);
1318                 break;
1319
1320         // delete the currently selected ip
1321         case OM_PRO_DELETE_IP:
1322                 // don't process if we're in input mode
1323                 if(Om_input_mode){
1324                         break;
1325                 }
1326
1327                 options_multi_protocol_delete_ip();
1328                 gamesnd_play_iface(SND_USER_SELECT);
1329                 break;
1330
1331         // the "local" broadcast button - toggle
1332 #ifdef MAKE_FS1
1333         // Yes and No buttons in FS1
1334         case OM_PRO_LOCAL_BROADCAST_YES:
1335                 if(Om_input_mode){
1336                         break;
1337                 }
1338
1339                 Om_local_broadcast = 1;
1340
1341                 gamesnd_play_iface(SND_USER_SELECT);
1342                 break;
1343
1344         case OM_PRO_LOCAL_BROADCAST_NO:
1345                 if(Om_input_mode){
1346                         break;
1347                 }
1348
1349                 Om_local_broadcast = 0;
1350
1351                 gamesnd_play_iface(SND_USER_SELECT);
1352                 break;
1353 #else
1354         case OM_PRO_LOCAL_BROADCAST:
1355                 // don't process if we're in input mode
1356                 if(Om_input_mode){
1357                         break;
1358                 }
1359
1360                 if(!Om_local_broadcast){                        
1361                         Om_local_broadcast = 1;
1362                 } else {
1363                         Om_local_broadcast = 0;
1364                 }
1365
1366                 gamesnd_play_iface(SND_USER_SELECT);
1367                 break;
1368 #endif
1369
1370         // scroll ips down
1371         case OM_PRO_SCROLL_IP_DOWN:             
1372                 // don't process if we're in input mode
1373                 if(Om_input_mode){
1374                         break;
1375                 }
1376
1377                 options_multi_protocol_scroll_ip_down();
1378                 break;
1379
1380         // scroll ips up
1381         case OM_PRO_SCROLL_IP_UP:               
1382                 // don't process if we're in input mode
1383                 if(Om_input_mode){
1384                         break;
1385                 }
1386
1387                 options_multi_protocol_scroll_ip_up();
1388                 break;
1389
1390         // the vmt button
1391         case OM_PRO_VMT:
1392                 // for the multiplayer beta, always force tracker mode
1393 #ifdef MULTIPLAYER_BETA_BUILD // do we want this for FS2_DEMO
1394                 Om_tracker_flag = 1;
1395 #else
1396                 // don't process if we're in input mode
1397                 if(Om_input_mode){
1398                         break;
1399                 }
1400
1401                 // toggle the stupid thing
1402                 Om_tracker_flag = !Om_tracker_flag;
1403
1404                 // if the thing is toggled on - enable the inputbox controls, else diable them
1405                 if(Om_tracker_flag){
1406                         Om_tracker_login.enable();
1407                         Om_tracker_passwd.enable();
1408                         Om_tracker_squad_name.enable();
1409                 } else {
1410                         Om_tracker_login.disable();
1411                         Om_tracker_passwd.disable();
1412                         Om_tracker_squad_name.disable();
1413                 }
1414
1415                 // play a sound
1416                 gamesnd_play_iface(SND_USER_SELECT);
1417 #endif
1418                 break;
1419
1420         // general tab button 
1421 #ifndef FS1_DEMO
1422         case OM_PRO_GEN_TAB:    
1423                 if(Om_mode != OM_MODE_GENERAL){
1424                         // set the general tab
1425                         Om_mode = OM_MODE_GENERAL;              
1426
1427                         // disable the voice controls
1428                         options_multi_disable_vox_controls();
1429
1430                         // enable the general controls
1431                         options_multi_enable_gen_controls();
1432
1433                         // set the general screen mask  
1434                         Assert(Om_mask_0 >= 0);
1435                         Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
1436                 }
1437
1438                 // play a sound
1439                 gamesnd_play_iface(SND_USER_SELECT);
1440
1441                 break;
1442
1443         // voice tab button
1444         case OM_PRO_VOX_TAB:
1445                 if(Om_mode != OM_MODE_VOX){
1446                         // set the voice tab
1447                         Om_mode = OM_MODE_VOX;
1448
1449                         // disable the general controls
1450                         options_multi_disable_gen_controls();
1451
1452                         // enable the voice controls
1453                         options_multi_enable_vox_controls();
1454
1455                         // set the voice screen mask    
1456                         Assert(Om_mask_1 >= 0);
1457                         Om_window->set_mask_bmap(Om_mask_1, Om_background_1_mask_fname[gr_screen.res]);
1458                 }
1459                 // play a sound
1460                 gamesnd_play_iface(SND_USER_SELECT);
1461
1462                 break;
1463 #endif  // FS1_DEMO
1464
1465         // tcp mode
1466 #ifndef MAKE_FS1        // not in FS1 option menu
1467         case OM_PRO_TCP:
1468                 Om_protocol = NET_TCP;
1469                 gamesnd_play_iface(SND_USER_SELECT);
1470                 break;
1471
1472         // ipx mode
1473         case OM_PRO_IPX:
1474 #ifndef FS2_DEMO
1475                 Om_protocol = NET_IPX;
1476                 gamesnd_play_iface(SND_USER_SELECT);
1477 #endif
1478                 break;
1479 #endif
1480
1481 #ifdef MAKE_FS1
1482         case ABORT_GAME_BUTTON:
1483                 gamesnd_play_iface(SND_USER_SELECT);
1484                 choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR("Exit Game?", 374));
1485                 if ( choice == 1 )
1486                         gameseq_post_event(GS_EVENT_QUIT_GAME);
1487                 break;
1488 #endif
1489         }
1490 }
1491
1492 // load the ip address file
1493 void options_multi_protocol_load_ip_file()
1494 {
1495         char line[IP_STRING_LEN];
1496         CFILE *file = NULL;
1497
1498         // reset the ip address count
1499         Om_num_ips = 0;
1500
1501         // attempt to open the ip list file
1502         file = cfopen(IP_CONFIG_FNAME,"rt",CFILE_NORMAL,CF_TYPE_DATA);  
1503         if(file == NULL){
1504                 nprintf(("Network","Error loading tcp.cfg file!\n"));
1505                 return;
1506         }
1507
1508         // read in all the strings in the file
1509         while(!cfeof(file)){
1510                 line[0] = '\0';
1511                 cfgets(line,IP_STRING_LEN,file);
1512
1513                 // strip off any newline character
1514                 if(line[strlen(line) - 1] == '\n'){
1515                         line[strlen(line) - 1] = '\0';
1516                 }
1517
1518                 // 0 length lines don't get processed
1519                 if((line[0] == '\0') || (line[0] == '\n') )
1520                         continue;
1521
1522                 if ( !psnet_is_valid_ip_string(line) ) {
1523                         nprintf(("Network","Invalid ip string (%s)\n",line));
1524                 } else {
1525                         if(Om_num_ips < MAX_IP_ADDRS-1){
1526                                 strcpy(Om_ip_addrs[Om_num_ips++],line);
1527                         }
1528                 }
1529         }
1530
1531         cfclose(file);
1532 }
1533
1534 // save the ip address file
1535 void options_multi_protocol_save_ip_file()
1536 {
1537         int idx;
1538         CFILE *file = NULL;
1539
1540         // attempt to open the ip list file for writing
1541         file = cfopen(IP_CONFIG_FNAME,"wt",CFILE_NORMAL,CF_TYPE_DATA );
1542         if(file == NULL){
1543                 nprintf(("Network","Error loading tcp.cfg file\n"));
1544                 return;
1545         }
1546
1547         // write out all the string we have
1548         for(idx=0;idx<Om_num_ips;idx++){
1549                 // make _absolutely_ sure its a valid address
1550                 // MWA -- commented out next line because name resolution might fail when
1551                 // it was added.  We'll only grab games that we can actually get to.
1552                 //Assert(psnet_is_valid_ip_string(Multi_ip_addrs[idx]));
1553
1554                 cfputs(Om_ip_addrs[idx],file);
1555                                 
1556            // make sure to tack on a newline if necessary
1557                 if(Om_ip_addrs[idx][strlen(&Om_ip_addrs[idx][0]) - 1] != '\n'){
1558                         cfputs(NOX("\n"),file);
1559                 }
1560         }
1561
1562         cfclose(file);
1563 }
1564
1565 // draw the list of ip addresses
1566 void options_multi_protocol_display_ips()
1567 {
1568         int idx;
1569         int y_start = Ip_list_coords[gr_screen.res][1];
1570                 
1571         // get the # of items we should be displaying based upon the # of addresses and the starting display point
1572         if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1573                 Om_ip_disp_count = Ip_list_max_display[gr_screen.res];
1574         } else {
1575                 Om_ip_disp_count = Om_ip_start + 1;
1576         }
1577         
1578         // display the addresses
1579         for(idx=Om_ip_start; idx >= Om_ip_start - Om_ip_disp_count + 1 ; idx--){        
1580                 if(idx == Om_ip_selected){
1581                         gr_set_color_fast(&Color_bright);
1582                 } else {
1583                         gr_set_color_fast(&Color_white);
1584                 }
1585
1586                 gr_printf(Ip_list_coords[gr_screen.res][0], y_start, Om_ip_addrs[idx]);
1587                 y_start += 10;
1588         }
1589 }
1590
1591 // scroll the list of ip addresses down
1592 void options_multi_protocol_scroll_ip_down()
1593 {
1594         if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1595                 gamesnd_play_iface(SND_SCROLL);
1596                 Om_ip_start--;
1597         } else {
1598                 gamesnd_play_iface(SND_GENERAL_FAIL);
1599         }       
1600 }
1601
1602 // scroll the list of ip addresses up
1603 void options_multi_protocol_scroll_ip_up()
1604 {
1605         if(Om_ip_start < Om_num_ips-1){
1606                 gamesnd_play_iface(SND_SCROLL);
1607                 Om_ip_start++;
1608         } else {
1609                 gamesnd_play_iface(SND_GENERAL_FAIL);
1610         }
1611 }
1612
1613 // check the ip list to see if the user has selected a new item
1614 void options_multi_protocol_check_ip_list()
1615 {
1616         int click_y;    
1617         int item;
1618         
1619         if(Om_ip_button.pressed()){
1620                 // determine which item he clicked on   
1621                 Om_ip_button.get_mouse_pos(NULL, &click_y);
1622                 item = click_y / 10;
1623                         
1624                 // determine if there is an item in this location, and select it if so
1625                 if(item < Om_ip_disp_count){
1626                         Om_ip_selected = Om_ip_start - item;
1627                 }
1628         }
1629 }
1630
1631 // delete the currently selected ip if any
1632 void options_multi_protocol_delete_ip()
1633 {
1634         int idx;
1635         
1636         // attempt to delete the currently highlighted item
1637         if(Om_ip_selected != -1){               
1638
1639                 // move down all the other items                                
1640                 for(idx=Om_ip_selected; idx < Om_num_ips; idx++){
1641                         strcpy(Om_ip_addrs[idx],Om_ip_addrs[idx+1]);
1642                 }
1643
1644                 // make sure to decrement the starting index
1645                 Om_ip_start--;                  
1646                         
1647                 // check to make sure that the selected item is valid                   
1648                 Om_num_ips--;                   
1649                 if(Om_num_ips <= 0){
1650                         Om_ip_selected = -1;
1651                 } else {
1652                         if(Om_ip_selected > 0){
1653                                 Om_ip_selected--;       
1654                         } 
1655                 }                                               
1656         }
1657 }
1658
1659 // return 10, if successflu
1660 char Ip_str[IP_STRING_LEN+1];
1661 int Ip_validated_already = 0;
1662 int options_multi_verify_ip()
1663 {
1664         int result;
1665
1666         if(!Ip_validated_already){
1667                 // see if its a valid ip address
1668                 result = psnet_is_valid_ip_string(Ip_str);
1669         
1670                 // if the result is a valid ip string, return immediately
1671                 if(result){
1672                         return 10;
1673                 }
1674
1675                 // otherwise, change the popup text to indicate that it is invalid and wait for the user to click ok
1676                 popup_change_text(XSTR( "Ip string is invalid!", 386));
1677         }       
1678
1679         Ip_validated_already = 1;
1680
1681         // always wait for the user to hit the "cancel" button
1682         return 0;
1683 }
1684
1685 // attempt to add the currently entered ip address
1686 void options_multi_protocol_add_current_ip()
1687 {               
1688         // get the entered string
1689         Om_ip_input.get_text(Ip_str);
1690
1691         // this popup wil do several things. 
1692         // 1.) It will display a popup so the user isn't left scratching his head
1693         // 2.) If the address
1694         Ip_validated_already = 0;
1695         if(popup_till_condition(options_multi_verify_ip, XSTR( "Cancel", 387), XSTR( "Verifying ip address", 388)) == 10){
1696                 if(Om_num_ips < MAX_IP_ADDRS){
1697                         strcpy(Om_ip_addrs[Om_num_ips],Ip_str);
1698                         Om_ip_start = Om_num_ips;
1699                         Om_num_ips++;
1700                         
1701                         // if this is the first item on the list, select it
1702                         if(Om_num_ips == 1){
1703                                 Om_ip_selected = 0;
1704                         }
1705                 } else {
1706                         options_multi_add_notify(XSTR( "Max # of IP addresses reached!", 389));
1707                 }
1708         }                       
1709 }
1710
1711 // general options tab section -------------------------------------------
1712
1713 // load all the general tab controls
1714 void options_multi_load_gen_controls()
1715 {
1716         int idx;
1717         
1718         Assert(Om_window != NULL);
1719
1720         // instantiate all the buttons
1721         for(idx=0; idx<OM_GEN_NUM_BUTTONS; idx++){                              
1722                 // create the object
1723                 Om_gen_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_gen_buttons[gr_screen.res][idx].x, Om_gen_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1724
1725                 // set the sound to play when highlighted
1726                 Om_gen_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1727
1728                 // set the ani for the button
1729                 Om_gen_buttons[gr_screen.res][idx].button.set_bmaps(Om_gen_buttons[gr_screen.res][idx].filename);
1730
1731                 // set the hotspot
1732                 Om_gen_buttons[gr_screen.res][idx].button.link_hotspot(Om_gen_buttons[gr_screen.res][idx].hotspot);
1733         }
1734
1735 #ifndef MAKE_FS1
1736         // text
1737         for(idx=0; idx<OM_GEN_NUM_TEXT; idx++){
1738                 Om_window->add_XSTR(&Om_gen_text[gr_screen.res][idx]);
1739         }
1740 #endif
1741
1742         // bogus control
1743         Om_gen_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1744 }
1745
1746 // disable/hide all the general tab controls
1747 void options_multi_disable_gen_controls()
1748 {
1749         int idx;
1750
1751         // go through all the controls
1752         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1753                 Om_gen_buttons[gr_screen.res][idx].button.hide();
1754                 Om_gen_buttons[gr_screen.res][idx].button.disable();
1755         }
1756
1757         // bogus control
1758         Om_gen_bogus.hide();
1759         Om_gen_bogus.disable();
1760 }
1761
1762 // enable/unhide all the general tab controls
1763 void options_multi_enable_gen_controls()
1764 {
1765         int idx;
1766
1767         // go through all the controls
1768         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){                
1769                 Om_gen_buttons[gr_screen.res][idx].button.enable();
1770                 Om_gen_buttons[gr_screen.res][idx].button.unhide();
1771         }
1772
1773         // bogus control
1774         Om_gen_bogus.enable();
1775         Om_gen_bogus.unhide();
1776 }
1777
1778 // initialize the general tab vars
1779 void options_multi_init_gen_vars()
1780 {
1781         // initialize the object update
1782         Om_gen_obj_update = Player->m_local_options.obj_update_level;
1783
1784         // initialize the accept pix var        
1785         if(Player->m_local_options.flags & MLO_FLAG_ACCEPT_PIX){
1786                 Om_gen_pix = 1;
1787         } else {
1788                 Om_gen_pix = 0;
1789         }
1790
1791         // initialize the xfer_multidata var
1792         if(Player->m_local_options.flags & MLO_FLAG_XFER_MULTIDATA){
1793                 Om_gen_xfer_multidata = 1;
1794         } else {
1795                 Om_gen_xfer_multidata = 0;
1796         }
1797
1798         // initialize the flush cache var
1799         if(Player->m_local_options.flags & MLO_FLAG_FLUSH_CACHE){
1800                 Om_gen_flush_cache = 1;
1801         } else {
1802                 Om_gen_flush_cache = 0;
1803         }
1804 }
1805
1806 // accept function for the general tab
1807 void options_multi_gen_accept()
1808 {
1809         // apply the object update level
1810         Player->m_local_options.obj_update_level = Om_gen_obj_update;
1811
1812         // apply the accept pix var
1813         Player->m_local_options.flags &= ~(MLO_FLAG_ACCEPT_PIX);
1814         if(Om_gen_pix){
1815                 Player->m_local_options.flags |= MLO_FLAG_ACCEPT_PIX;
1816         }
1817
1818         // apply the xfer multidata var
1819         Player->m_local_options.flags &= ~(MLO_FLAG_XFER_MULTIDATA);
1820         if(Om_gen_xfer_multidata){
1821                 Player->m_local_options.flags |= MLO_FLAG_XFER_MULTIDATA;
1822         } 
1823
1824         // apply the flush cache var
1825         Player->m_local_options.flags &= ~(MLO_FLAG_FLUSH_CACHE);
1826         if(Om_gen_flush_cache){
1827                 Player->m_local_options.flags |= MLO_FLAG_FLUSH_CACHE;
1828         }
1829 }
1830
1831 // do frame for the general tab
1832 void options_multi_gen_do()
1833 {
1834         // check for button presses
1835         options_multi_gen_check_buttons();
1836
1837         // draw the proper object update button
1838         switch(Om_gen_obj_update){
1839         case OBJ_UPDATE_LOW:
1840                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LOW].button.draw_forced(2);
1841                 break;
1842         case OBJ_UPDATE_MEDIUM:
1843                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_MED].button.draw_forced(2);
1844                 break;
1845         case OBJ_UPDATE_HIGH:
1846                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_HIGH].button.draw_forced(2);
1847                 break;
1848         case OBJ_UPDATE_LAN:
1849                 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LAN].button.draw_forced(2);
1850                 break;
1851         default :
1852                 Int3();
1853         }
1854
1855         // draw the proper pix button
1856         if(Om_gen_pix){
1857                 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_YES].button.draw_forced(2);
1858         } else {
1859                 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_NO].button.draw_forced(2);
1860         }
1861
1862         // draw the proper xfer multidata button
1863         if(Om_gen_xfer_multidata){
1864                 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_YES].button.draw_forced(2);
1865         } else {
1866                 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_NO].button.draw_forced(2);
1867         }
1868
1869         // draw the proper flush cache button
1870         if(Om_gen_flush_cache){
1871                 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_YES].button.draw_forced(2);
1872         } else {
1873                 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_NO].button.draw_forced(2);
1874         }
1875 }
1876
1877 // check for button presses
1878 void options_multi_gen_check_buttons()
1879 {
1880         int idx;
1881
1882         // go through all the buttons
1883         for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1884                 if(Om_gen_buttons[gr_screen.res][idx].button.pressed()){
1885                         options_multi_gen_button_pressed(idx);
1886                         break;
1887                 }
1888         }
1889 }
1890
1891 // a button was pressed
1892 void options_multi_gen_button_pressed(int n)
1893 {
1894         switch(n){
1895         // low object update level
1896         case OM_GEN_OBJ_LOW:
1897                 if(Om_gen_obj_update != OBJ_UPDATE_LOW){
1898                         gamesnd_play_iface(SND_USER_SELECT);
1899                         Om_gen_obj_update = OBJ_UPDATE_LOW;
1900                 } else {
1901                         gamesnd_play_iface(SND_GENERAL_FAIL);
1902                 }
1903                 break;
1904         
1905         // medium object update level
1906         case OM_GEN_OBJ_MED:
1907                 if(Om_gen_obj_update != OBJ_UPDATE_MEDIUM){
1908                         gamesnd_play_iface(SND_USER_SELECT);
1909                         Om_gen_obj_update = OBJ_UPDATE_MEDIUM;
1910                 } else {
1911                         gamesnd_play_iface(SND_GENERAL_FAIL);
1912                 }
1913                 break;
1914         
1915         // high object update level
1916         case OM_GEN_OBJ_HIGH:
1917                 if(Om_gen_obj_update != OBJ_UPDATE_HIGH){
1918                         gamesnd_play_iface(SND_USER_SELECT);
1919                         Om_gen_obj_update = OBJ_UPDATE_HIGH;
1920                 } else {
1921                         gamesnd_play_iface(SND_GENERAL_FAIL);
1922                 }
1923                 break;
1924
1925         // lan object update level
1926         case OM_GEN_OBJ_LAN:
1927                 if(Om_gen_obj_update != OBJ_UPDATE_LAN){
1928                         gamesnd_play_iface(SND_USER_SELECT);
1929                         Om_gen_obj_update = OBJ_UPDATE_LAN;
1930                 } else {
1931                         gamesnd_play_iface(SND_GENERAL_FAIL);
1932                 }
1933                 break;
1934         
1935         // accept pix
1936         case OM_GEN_PIX_YES:
1937                 if(!Om_gen_pix){
1938                         gamesnd_play_iface(SND_USER_SELECT);
1939                         Om_gen_pix = 1;
1940                 } else {
1941                         gamesnd_play_iface(SND_GENERAL_FAIL);
1942                 }
1943                 break;
1944         
1945         // don't accept pix
1946         case OM_GEN_PIX_NO:
1947                 if(Om_gen_pix){
1948                         gamesnd_play_iface(SND_USER_SELECT);
1949                         Om_gen_pix = 0;
1950                 } else {
1951                         gamesnd_play_iface(SND_GENERAL_FAIL);
1952                 }
1953                 break;
1954         
1955         // put missions in the multidate directory
1956         case OM_GEN_XFER_MULTIDATA_YES:
1957                 if(!Om_gen_xfer_multidata){
1958                         gamesnd_play_iface(SND_USER_SELECT);
1959                         Om_gen_xfer_multidata = 1;
1960                 } else {
1961                         gamesnd_play_iface(SND_GENERAL_FAIL);
1962                 }
1963                 break;
1964         
1965         // dont put missions in the multidata directory
1966         case OM_GEN_XFER_MULTIDATA_NO:
1967                 if(Om_gen_xfer_multidata){
1968                         gamesnd_play_iface(SND_USER_SELECT);
1969                         Om_gen_xfer_multidata = 0;
1970                 } else {
1971                         gamesnd_play_iface(SND_GENERAL_FAIL);
1972                 }
1973                 break;
1974         
1975         // flush the cache before each mission
1976         case OM_GEN_FLUSH_YES:
1977                 if(!Om_gen_flush_cache){
1978                         gamesnd_play_iface(SND_USER_SELECT);
1979                         Om_gen_flush_cache = 1;
1980                 } else {
1981                         gamesnd_play_iface(SND_GENERAL_FAIL);
1982                 }
1983                 break;
1984         
1985         // don't flush the cache before each mission
1986         case OM_GEN_FLUSH_NO:
1987                 if(Om_gen_flush_cache){
1988                         gamesnd_play_iface(SND_USER_SELECT);
1989                         Om_gen_flush_cache = 0;
1990                 } else {
1991                         gamesnd_play_iface(SND_GENERAL_FAIL);
1992                 }
1993                 break;  
1994         }
1995 }
1996
1997 // voice options tab section -------------------------------------------
1998
1999 // load all the voice tab controls
2000 void options_multi_load_vox_controls()
2001 {
2002         int idx;
2003         
2004         Assert(Om_window != NULL);
2005
2006         // instantiate all the buttons
2007         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2008                 // create the object
2009                 Om_vox_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_vox_buttons[gr_screen.res][idx].x, Om_vox_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
2010
2011                 // set the sound to play when highlighted
2012                 Om_vox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
2013
2014                 // set the ani for the button
2015                 Om_vox_buttons[gr_screen.res][idx].button.set_bmaps(Om_vox_buttons[gr_screen.res][idx].filename);
2016
2017                 // set the hotspot
2018                 Om_vox_buttons[gr_screen.res][idx].button.link_hotspot(Om_vox_buttons[gr_screen.res][idx].hotspot);
2019         }
2020
2021 #ifndef MAKE_FS1
2022         // text
2023         for(idx=0; idx<OM_VOX_NUM_TEXT; idx++){
2024                 Om_window->add_XSTR(&Om_vox_text[gr_screen.res][idx]);
2025         }
2026 #endif
2027         
2028         // sliders
2029         for ( idx = 0; idx < NUM_OM_VOX_SLIDERS; idx++ ) {
2030                  Om_vox_sliders[gr_screen.res][idx].slider.create(Om_window, Om_vox_sliders[gr_screen.res][idx].x, Om_vox_sliders[gr_screen.res][idx].y,
2031                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].dots, Om_vox_sliders[gr_screen.res][idx].filename,
2032                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].hotspot, Om_vox_sliders[gr_screen.res][idx].right_filename, Om_vox_sliders[gr_screen.res][idx].right_mask, Om_vox_sliders[gr_screen.res][idx].right_x, Om_vox_sliders[gr_screen.res][idx].right_y,
2033                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].left_filename, Om_vox_sliders[gr_screen.res][idx].left_mask, Om_vox_sliders[gr_screen.res][idx].left_x, Om_vox_sliders[gr_screen.res][idx].left_y,
2034                                                                                                                                                 Om_vox_sliders[gr_screen.res][idx].dot_w);
2035         }       
2036
2037         // default position from settings (slider is 0-9, hence the -1)
2038         Om_vox_qos_pos = Player->m_server_options.voice_qos - 1;
2039         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos = Om_vox_qos_pos;
2040
2041         // create the player list select button
2042         Om_vox_plist_button.create(Om_window, "", Om_vox_plist_coords[gr_screen.res][0], Om_vox_plist_coords[gr_screen.res][1], Om_vox_plist_coords[gr_screen.res][2], Om_vox_plist_coords[gr_screen.res][3], 0, 1);
2043         Om_vox_plist_button.hide();
2044
2045         // build a list of net players
2046         Om_vox_num_players = 0;
2047         for(idx=0;idx<MAX_PLAYERS;idx++){
2048                 Om_vox_players[idx] = NULL;
2049
2050                 // if i'm not connected, do nothing
2051                 if((Net_player == NULL) || !(Net_player->flags & NETINFO_FLAG_CONNECTED)){
2052                         continue;
2053                 }
2054
2055                 // add all players I know about
2056                 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_player != &Net_players[idx])){
2057                         // set the netplayer pointer
2058                         Om_vox_players[Om_vox_num_players] = &Net_players[idx];
2059
2060                         // set his mute flag
2061                         Om_vox_player_flags[Om_vox_num_players] = (Multi_voice_local_prefs & (1<<idx)) ? 1 : 0;
2062
2063                         // increment the count
2064                         Om_vox_num_players++;
2065                 }
2066         }       
2067         
2068         // bogus control
2069         Om_vox_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
2070 }
2071
2072 // disable/hide all the voice tab controls
2073 void options_multi_disable_vox_controls()
2074 {
2075         int idx;
2076
2077         // go through all the controls
2078         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2079                 Om_vox_buttons[gr_screen.res][idx].button.hide();
2080                 Om_vox_buttons[gr_screen.res][idx].button.disable();
2081         }
2082
2083         // hide the qos control
2084         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.hide();
2085         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.disable();      
2086
2087         // unset the sound buffer size so we don't display any waveforms
2088         Om_vox_voice_buffer_size = -1;
2089         Om_vox_voice_comp_size = -1;
2090         Om_vox_playback_handle = -1;
2091         Om_vox_test_status = OM_VOX_TEST_NONE;  
2092
2093         // disable the player list select button
2094         Om_vox_plist_button.disable();
2095
2096         // bogus controls
2097         Om_vox_bogus.hide();
2098         Om_vox_bogus.disable();
2099 }
2100
2101 // enable/unhide all the voice tab controls
2102 void options_multi_enable_vox_controls()
2103 {
2104         int idx;
2105
2106         // go through all the controls
2107         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){              
2108                 Om_vox_buttons[gr_screen.res][idx].button.enable();
2109                 Om_vox_buttons[gr_screen.res][idx].button.unhide();
2110         }
2111
2112         // unhide the qos control       
2113         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.enable();       
2114         Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.unhide();       
2115
2116         // unset the sound buffer size so we don't display any waveforms
2117         Om_vox_voice_buffer_size = -1;
2118         Om_vox_voice_comp_size = -1;
2119         Om_vox_playback_handle = -1;
2120         Om_vox_test_status = OM_VOX_TEST_NONE;  
2121
2122         // select the first player on the list
2123         Om_vox_player_select = Om_vox_players[0];
2124         Om_vox_plist_start = 0;
2125
2126         // enable the player list select button
2127         Om_vox_plist_button.enable();
2128
2129         // bogus controls
2130         Om_vox_bogus.enable();
2131         Om_vox_bogus.unhide();
2132 }
2133
2134 // initialize the voice tab vars
2135 void options_multi_init_vox_vars()
2136 {
2137         // intialize the accept voice var
2138         if(Player->m_local_options.flags & MLO_FLAG_NO_VOICE){
2139                 Om_vox_accept_voice = 0;
2140         } else {
2141                 Om_vox_accept_voice = 1;
2142         }
2143 }
2144
2145 // accept function for the voice tab
2146 void options_multi_vox_accept()
2147 {
2148         int idx;
2149         int voice_pref_flags;
2150         
2151         // set the accept voice flag
2152         Player->m_local_options.flags &= ~(MLO_FLAG_NO_VOICE);
2153         if(!Om_vox_accept_voice){
2154                 Player->m_local_options.flags |= MLO_FLAG_NO_VOICE;
2155         }
2156
2157         // VOX QoS
2158         Players->m_server_options.voice_qos = (ubyte)(Om_vox_qos_pos + 1);
2159
2160         // build the voice preferences stuff
2161         voice_pref_flags = 0xffffffff;
2162         for(idx=0;idx<Om_vox_num_players;idx++){
2163                 // if this guy is muted
2164                 if(!Om_vox_player_flags[idx]){
2165                         voice_pref_flags &= ~(1 << NET_PLAYER_INDEX(Om_vox_players[idx]));
2166                 }
2167         }
2168         multi_voice_set_prefs(voice_pref_flags);
2169 }
2170
2171 // do frame for the voice tab
2172 void options_multi_vox_do()
2173 {
2174         int handle;
2175         
2176         // check for button presses
2177         options_multi_vox_check_buttons();
2178
2179         // maybe do something with the QoS slider
2180         if (Om_vox_qos_pos != Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos) {
2181                 Om_vox_qos_pos = Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos;
2182                 gamesnd_play_iface(SND_USER_SELECT);
2183         }
2184
2185         // draw the proper accept voice button
2186         if(Om_vox_accept_voice){
2187                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_YES].button.draw_forced(2);
2188         } else {
2189                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_NO].button.draw_forced(2);
2190         }
2191
2192         // if the currently selected player is muted
2193         if((Om_vox_player_select != NULL) && !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)]){
2194                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_MUTE].button.draw_forced(2);
2195         }
2196
2197         // process and display the player list
2198         options_multi_vox_process_player_list();
2199
2200         // if we're currently doing a voice test recording, process some stuff
2201         switch(Om_vox_test_status){
2202         case OM_VOX_TEST_RECORDING:     
2203                 multi_voice_test_process();
2204
2205                 // force draw the mic test button
2206                 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_TEST].button.draw_forced(2);
2207
2208                 // if we are no longer recording, switch to playback if possible
2209                 if(!multi_voice_test_recording()){
2210                         Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2211                         
2212                         if(Om_vox_voice_comp_size != -1){
2213                                 // stop any playing back sounds
2214                                 rtvoice_stop_playback_all();
2215
2216                                 // attempt to get a playback handle
2217                                 handle = multi_voice_test_get_playback_buffer();
2218                                 if(handle != -1){
2219                                         Om_vox_playback_handle = rtvoice_play_uncompressed(handle, Om_vox_comp_buffer, Om_vox_voice_comp_size);
2220
2221                                         // mark us as playing back
2222                                         Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2223                                 }
2224                                 // on error, notify the user something is wrong
2225                                 else {
2226                                         options_multi_add_notify(XSTR( "Error trying to playback recorded voice! Check your hardware", 390));
2227
2228                                         // mark us as doing nothing
2229                                         Om_vox_test_status = OM_VOX_TEST_NONE;
2230                                 }
2231                         } else {
2232                                 // mark us as doing nothing
2233                                 Om_vox_test_status = OM_VOX_TEST_NONE;
2234                         }                       
2235                 }
2236                 break;
2237         
2238         case OM_VOX_TEST_PLAYBACK:                      
2239                 // if we were playing a sound back, but now the sound is done
2240                 if((Om_vox_playback_handle != -1) && (ds_get_play_position(ds_get_channel(Om_vox_playback_handle)) >= (DWORD)Om_vox_voice_comp_size)){
2241                         // flush all playing sounds safely
2242                         rtvoice_stop_playback_all();
2243
2244                         // null the sound handle
2245                         Om_vox_playback_handle = -1;
2246
2247                         // set this so we know not to display any more waveforms
2248                         Om_vox_voice_buffer_size = -1;
2249                         Om_vox_voice_comp_size = -1;                    
2250
2251                         // free the status up
2252                         Om_vox_test_status = OM_VOX_TEST_NONE;
2253                 }
2254                 break;
2255         }
2256 }
2257
2258 // check for button presses
2259 void options_multi_vox_check_buttons()
2260 {
2261         int idx;
2262
2263         // go through all the buttons
2264         for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2265                 if(Om_vox_buttons[gr_screen.res][idx].button.pressed()){
2266                         options_multi_vox_button_pressed(idx);
2267                         break;
2268                 }
2269         }
2270 }
2271
2272 // a button was pressed
2273 void options_multi_vox_button_pressed(int n)
2274 {
2275         switch(n){
2276         // accept voice button
2277         case OM_VOX_VOICE_YES:
2278                 if(!Om_vox_accept_voice){
2279                         gamesnd_play_iface(SND_USER_SELECT);
2280                         Om_vox_accept_voice = 1;
2281                 } else {
2282                         gamesnd_play_iface(SND_GENERAL_FAIL);
2283                 }
2284                 break;
2285         
2286         // don't accept voice button
2287         case OM_VOX_VOICE_NO:
2288                 if(Om_vox_accept_voice){
2289                         gamesnd_play_iface(SND_USER_SELECT);
2290                         Om_vox_accept_voice = 0;
2291                 } else {
2292                         gamesnd_play_iface(SND_GENERAL_FAIL);
2293                 }
2294                 break;
2295
2296         // mute/unmute button
2297         case OM_VOX_VOICE_MUTE:
2298                 if(Om_vox_player_select != NULL){
2299                         Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)] = !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)];
2300                         gamesnd_play_iface(SND_USER_SELECT);
2301                 } else {
2302                         gamesnd_play_iface(SND_GENERAL_FAIL);
2303                 }
2304                 break;
2305
2306         // scroll the player list up
2307         case OM_VOX_PLIST_UP:
2308                 options_multi_vox_plist_scroll_up();
2309                 break;
2310
2311         // scroll the player list down
2312         case OM_VOX_PLIST_DOWN:
2313                 options_multi_vox_plist_scroll_down();
2314                 break;          
2315
2316         // mic test button
2317         case OM_VOX_VOICE_TEST:
2318                 // if in a multiplayer game, don't allow testing
2319                 if((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)){
2320                         options_multi_add_notify(XSTR( "Cannot test mic while in a multiplayer game!", 391));
2321                         break;
2322                 }
2323
2324                 // if this machine is not capable of playing
2325                 if(!Multi_voice_can_record){
2326                         options_multi_add_notify(XSTR( "DirectSoundCapture could not be initialized. To initialize DirectSoundCapture your sound card must be full duplex and your sound card drivers must support DirectSoundCapture", 392));
2327                 } else {
2328                         // if we're not already doing a record test
2329                         if(Om_vox_test_status == OM_VOX_TEST_NONE){
2330                                 // set the quality of sound
2331                                 rtvoice_set_qos(Om_vox_qos_pos + 1);
2332
2333                                 // clear the comp buffer
2334                                 memset(Om_vox_comp_buffer,128,OM_VOX_COMP_SIZE);
2335
2336                                 Om_vox_test_status = OM_VOX_TEST_RECORDING;
2337                                 multi_voice_test_record_start();
2338                         }
2339                 }
2340                 break;
2341         }
2342 }
2343
2344 // screen shader
2345 extern shader Grey_shader;
2346
2347 // process and blit any voice waveform if necessary
2348 void options_multi_vox_process_waveform()
2349 {
2350         int c_width = OM_VOX_WAVE_WIDTH;
2351         int avg_len;
2352         int buf_offset;
2353         int idx,a_idx,running_avg;      
2354         
2355         // if we're not in recording or playback mode
2356         if(Om_vox_test_status == OM_VOX_TEST_NONE){
2357                 return;
2358         }
2359
2360         // grey the screen
2361         gr_set_shader(&Grey_shader);
2362         gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
2363
2364         switch(Om_vox_test_status){
2365         case OM_VOX_TEST_RECORDING:
2366                 // if we have no sound buffer size, do nothing
2367                 if(Om_vox_voice_buffer_size <= 0){
2368                         return;
2369                 }
2370
2371                 // if we are not recording, do nothing
2372                 if(Om_vox_test_status != OM_VOX_TEST_RECORDING){
2373                         return;
2374                 }
2375
2376                 // get the # of samples we'll average for one line
2377                 avg_len = Om_vox_voice_buffer_size / c_width;
2378
2379                 // blit the waveform
2380                 gr_set_color_fast(&Color_green);
2381                 buf_offset = 0;
2382                 for(idx=0; idx < c_width; idx++){
2383                         // reset the running average
2384                         running_avg = 0;
2385                         for(a_idx = 0; a_idx < avg_len; a_idx++){
2386                                 running_avg += (int)Om_vox_voice_buffer[buf_offset] - 128;                      
2387
2388                                 // increment the buffer offset
2389                                 buf_offset++;
2390                         }
2391
2392                         running_avg /= avg_len;
2393                         gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2394                 }               
2395
2396                 // if this packet would have been dropped, notify the user
2397                 if(multi_voice_test_packet_tossed()){
2398                         gr_set_color_fast(&Color_bright);
2399                         gr_string(OM_VOX_DROP_ICON_X,OM_VOX_DROP_ICON_Y, XSTR( "Packet Overflow", 393));
2400                 }               
2401                 break;
2402
2403         case OM_VOX_TEST_PLAYBACK:
2404                 // get the offset into the playing direct sound buffer
2405                 buf_offset = ds_get_play_position(ds_get_channel(Om_vox_playback_handle));              
2406
2407                 // get the # of samples we'll average for one line
2408                 avg_len = (int)((float)OM_VOX_RECORD_INT * ((1024.0f * 11.0f) / 1000.0f)) / c_width;                            
2409
2410                 // blit the waveform
2411                 gr_set_color_fast(&Color_red);          
2412                 for(idx=0; idx < c_width; idx++){
2413                         // reset the running average
2414                         running_avg = 0;
2415                         for(a_idx = 0; a_idx < avg_len; a_idx++){
2416                                 if(buf_offset < (OM_VOX_COMP_SIZE - 2)){
2417                                         running_avg += (int)Om_vox_comp_buffer[buf_offset] - 128;                       
2418
2419                                         // increment the buffer offset                          
2420                                         buf_offset++;
2421                                 }
2422                         }
2423
2424                         running_avg /= avg_len;                 
2425                         gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2426                 }                               
2427                 break;
2428         }
2429 }
2430
2431 // process/display the player list
2432 void options_multi_vox_process_player_list()
2433 {
2434         int idx;
2435         int y_start,p_count;
2436         int selected_index,click_y;
2437         char str[CALLSIGN_LEN+2];
2438
2439         // check for mouse clicks
2440         if(Om_vox_plist_button.pressed()){
2441                 Om_vox_plist_button.get_mouse_pos(NULL,&click_y);
2442                 selected_index = (click_y / 10) + Om_vox_plist_start;
2443
2444                 // if he clicked on a valid player, select him
2445                 if(Om_vox_players[selected_index] != NULL){
2446                         Om_vox_player_select = Om_vox_players[selected_index];
2447
2448                         nprintf(("Network","Selecting player %s\n",Om_vox_player_select->player->callsign));
2449                 }
2450         }
2451
2452         // draw the list of players
2453         p_count = 0;
2454         y_start = Om_vox_plist_coords[gr_screen.res][1];
2455         for(idx = Om_vox_plist_start; idx < Om_vox_num_players; idx++){
2456                 if(Om_vox_players[idx] != NULL){
2457                         // if he's the selected player, highlight him
2458                         if(Om_vox_players[idx] == Om_vox_player_select){
2459                                 gr_set_color_fast(&Color_bright);
2460                         } else {
2461                                 gr_set_color_fast(&Color_normal);
2462                         }
2463
2464                         // force fit his callsign
2465                         strcpy(str,Om_vox_players[idx]->player->callsign);
2466                         gr_force_fit_string(str, CALLSIGN_LEN+1, Om_vox_plist_coords[gr_screen.res][2]);
2467
2468                         // blit the callsign
2469                         gr_string(Om_vox_plist_coords[gr_screen.res][0], y_start, str);
2470
2471                         // increment the y index
2472                         y_start += 10;
2473
2474                         // increment the player count
2475                         p_count++;
2476                 }
2477
2478                 // if we've reached max display, break out
2479                 if(p_count >= Om_vox_plist_max_display[gr_screen.res]){
2480                         break;
2481                 }
2482         }
2483 }       
2484
2485 // get the index into the player list of the passed netplayer
2486 int options_multi_vox_plist_get(net_player *pl)
2487 {
2488         int idx;
2489
2490         for(idx=0;idx<Om_vox_num_players;idx++){
2491                 if(pl == Om_vox_players[idx]){
2492                         return idx;
2493                 }
2494         }
2495
2496         // should neve get here. hmmm.
2497         Int3();
2498         return -1;
2499 }
2500
2501 // scroll the player list down
2502 void options_multi_vox_plist_scroll_down()
2503 {
2504         if(Om_vox_num_players < Om_vox_plist_max_display[gr_screen.res]){
2505                 gamesnd_play_iface(SND_GENERAL_FAIL);
2506                 return;
2507         }
2508
2509         if((Om_vox_num_players - Om_vox_plist_start) >= Om_vox_plist_max_display[gr_screen.res]){
2510                 Om_vox_plist_start++;
2511                 gamesnd_play_iface(SND_USER_SELECT);
2512         } else {
2513                 gamesnd_play_iface(SND_GENERAL_FAIL);
2514         }
2515 }
2516
2517 // scroll the player list up
2518 void options_multi_vox_plist_scroll_up()
2519 {
2520         if(Om_vox_plist_start > 0){
2521                 Om_vox_plist_start--;
2522                 gamesnd_play_iface(SND_USER_SELECT);
2523         } else {
2524                 gamesnd_play_iface(SND_GENERAL_FAIL);
2525         }
2526 }
2527
2528
2529 // extern functions -----------------------------------------------------
2530
2531 // called when the options screen is initialized, pass in the UI window
2532 void options_multi_init(UI_WINDOW *options_window)
2533 {
2534         // assign the options window
2535         Om_window = options_window;
2536
2537         // load the background bitmaps
2538         options_multi_load_bmaps();     
2539
2540         // load the controls for the protocol area
2541         options_multi_load_protocol_controls();
2542
2543         // load the controls for the general tab
2544         options_multi_load_gen_controls();
2545
2546         // load the controls for the voice tab
2547         options_multi_load_vox_controls();
2548
2549         // disable all the protocol controls
2550         options_multi_disable_protocol_controls();
2551
2552         // disable all the general tab controls
2553         options_multi_disable_gen_controls();
2554
2555         // disable all the voice tab controls
2556         options_multi_disable_vox_controls();
2557
2558         // intialize the protocol section vars
2559         options_multi_init_protocol_vars();
2560
2561         // initialize the general tab vars
2562         options_multi_init_gen_vars();
2563
2564         // initialize the voice tab vars
2565         options_multi_init_vox_vars();
2566
2567         // intialize the multiplayer voice recording system
2568         if( !((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)) ){
2569                 multi_voice_init();
2570         }
2571
2572         // set the default screen mode
2573         Om_mode = OM_MODE_NONE;
2574 }
2575
2576 // do frame for the multi options screen
2577 void options_multi_do(int key)
2578 {               
2579         // do frame for the protocol section
2580         options_multi_protocol_do(key);
2581
2582         // process and blit any notification messages
2583         options_multi_notify_process();
2584
2585         // process the proper tab control
2586         switch(Om_mode){
2587         case OM_MODE_GENERAL:
2588                 options_multi_gen_do();
2589                 break;
2590         case OM_MODE_VOX:
2591                 options_multi_vox_do();
2592                 break;
2593         default :
2594                 Int3();         
2595         }       
2596 }
2597
2598 // called when the entire options screen is closed
2599 void options_multi_close()
2600 {
2601         // null out the window handle
2602         Om_window = NULL;
2603
2604         // unload all background bitmaps
2605         options_multi_unload_bmaps();
2606
2607         // stop any playing voice
2608         rtvoice_stop_playback_all();
2609
2610         // unset the screen mode
2611         Om_mode = OM_MODE_NONE;
2612 }
2613
2614 // called if the accept button on the main options screen was hit
2615 void options_multi_accept()
2616 {       
2617         // accept function for the protocol section
2618         options_multi_protocol_accept();
2619
2620         // accept function for the general tab
2621         options_multi_gen_accept();
2622
2623         // accept function for the voice tab
2624         options_multi_vox_accept();
2625
2626         // if Net_player is not null, copy these new settings to him
2627         if(Net_player != NULL){
2628                 multi_options_local_load(&Net_player->p_info.options, NULL);            
2629         }
2630         multi_options_local_load(&Player->m_local_options, NULL);
2631
2632         // if we're connected to a game server, update our options on the server now
2633         if((Net_player != NULL) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER) && MULTI_CONNECTED(Net_players[MY_NET_PLAYER_NUM]) ){
2634                 multi_options_update_local();
2635         }
2636 }
2637
2638 // called when the multiplayer tab is hit - initializes/switches all necessary data.
2639 // NOTE : this is different from the initialization function, which is called only when the options menu is started
2640 void options_multi_select()
2641 {
2642 #ifndef FS1_DEMO
2643         // set the windows mask bitmap
2644         Assert(Om_mask_0 >= 0);
2645         Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
2646
2647         // set the default screen mode
2648         Om_mode = OM_MODE_GENERAL;
2649
2650         // clear any notification messages
2651         Om_notify_stamp = -1;   
2652
2653         // enable all the protocol controls
2654         options_multi_enable_protocol_controls();       
2655
2656         // enable the general tab controls
2657         options_multi_enable_gen_controls();
2658 #endif
2659 }
2660
2661 // return the bitmap handle of the current background bitmap, or -1 if the multiplayer tab is not active
2662 int options_multi_background_bitmap()
2663 {
2664 #ifndef FS1_DEMO
2665         // return the background bitmap mode based upon the current mode
2666         switch(Om_mode){
2667         case OM_MODE_GENERAL:
2668                 return Om_background_0;
2669
2670         case OM_MODE_VOX:
2671                 return Om_background_1;
2672         }
2673
2674         // unknown mode of some kind
2675         return -1;
2676 #endif
2677 }
2678
2679 // called when the multiplayer tab has been switched from
2680 void options_multi_unselect()
2681 {
2682         // unset the mode
2683         Om_mode = OM_MODE_NONE;
2684
2685         // disable all the protocol controls
2686         options_multi_disable_protocol_controls();
2687
2688         // disable all the general tab controls
2689         options_multi_disable_gen_controls();
2690
2691         // disable all the vox tab controls
2692         options_multi_disable_vox_controls();
2693
2694         // stop any test voice recording
2695         multi_voice_test_record_stop();
2696 }
2697
2698 // set voice sound buffer for display 
2699 void options_multi_set_voice_data(unsigned char *sound_buf,int buf_size,unsigned char *comp_buf, int comp_size, int uncomp_size, double gain)
2700 {
2701         // copy the buffer to the vox tab data
2702         if(buf_size > OM_VOX_BUF_SIZE){
2703                 memcpy(Om_vox_voice_buffer,sound_buf,OM_VOX_BUF_SIZE);
2704                 Om_vox_voice_buffer_size = OM_VOX_BUF_SIZE;
2705         } else {
2706                 memcpy(Om_vox_voice_buffer,sound_buf,buf_size);
2707                 Om_vox_voice_buffer_size = buf_size;
2708         }
2709
2710         // copy and uncompress the compressed buffer
2711         if(Om_vox_voice_comp_size == -1){
2712                 Om_vox_voice_comp_size = 0;
2713         }
2714         // if we can fit it, decompress this data
2715         if((Om_vox_voice_comp_size + uncomp_size) < OM_VOX_COMP_SIZE){
2716                 // uncompress the data
2717                 rtvoice_uncompress(comp_buf, comp_size, gain, Om_vox_comp_buffer + Om_vox_voice_comp_size, uncomp_size);
2718
2719                 Om_vox_voice_comp_size += uncomp_size;
2720         }
2721 }
2722
2723 // return whether we want to eat a tabbed keypress
2724 int options_multi_eat_tab()
2725 {
2726         // do we want to eat the tab key or not
2727         if(Om_tracker_passwd.has_focus() || Om_tracker_login.has_focus() || Om_tracker_squad_name.has_focus()){
2728                 return 1;
2729         }
2730
2731         return 0;
2732 }
2733