2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/MenuUI/OptionsMenuMulti.cpp $
16 * Revision 1.7 2005/03/29 02:18:47 taylor
17 * Various 64-bit platform fixes
18 * Fix compiler errors with MAKE_FS1 and fix gr_set_bitmap() too
19 * Make sure that turrets can fire at asteroids for FS1 (needed for a couple missions)
20 * Streaming audio support (big thanks to Pierre Willenbrock!!)
21 * Removed dependance on strings.tbl for FS1 since we don't actually need it now
23 * Revision 1.6 2003/05/25 02:30:42 taylor
26 * Revision 1.5 2002/06/09 04:41:22 relnev
27 * added copyright header
29 * Revision 1.4 2002/06/05 08:05:29 relnev
30 * stub/warning removal.
32 * reworked the sound code.
34 * Revision 1.3 2002/06/02 06:02:59 relnev
37 * Revision 1.2 2002/05/07 03:16:46 theoddone33
38 * The Great Newline Fix
40 * Revision 1.1.1.1 2002/05/03 03:28:09 root
44 * 21 10/25/99 5:47p Jefff
45 * reassigned some xstr ids
47 * 20 8/02/99 2:44p Dave
48 * Disable IPX for demo build.
50 * 19 7/15/99 7:15p Jefff
51 * Added various sound FX
53 * 18 7/15/99 9:20a Andsager
54 * FS2_DEMO initial checkin
56 * 17 6/25/99 11:59a Dave
57 * Multi options screen.
59 * 16 6/22/99 7:03p Dave
60 * New detail options screen.
62 * 15 4/25/99 3:02p Dave
63 * Build defines for the E3 build.
65 * 14 2/25/99 4:19p Dave
66 * Added multiplayer_beta defines. Added cd_check define. Fixed a few
67 * release build warnings. Added more data to the squad war request and
70 * 13 2/19/99 2:55p Dave
71 * Temporary checking to report the winner of a squad war match.
73 * 12 2/17/99 2:10p Dave
74 * First full run of squad war. All freespace and tracker side stuff
77 * 11 2/12/99 6:16p Dave
78 * Pre-mission Squad War code is 95% done.
80 * 10 2/05/99 7:22p Neilk
81 * Fixed gamma bitmap and converted coordinates for multiple resolutions
83 * 9 2/02/99 11:36a Dave
84 * Removed obsolete data reference.
86 * 8 12/18/98 1:13a Dave
87 * Rough 1024x768 support for Direct3D. Proper detection and usage through
90 * 7 11/20/98 11:16a Dave
91 * Fixed up IPX support a bit. Making sure that switching modes and
92 * loading/saving pilot files maintains proper state.
94 * 6 11/19/98 4:19p Dave
95 * Put IPX sockets back in psnet. Consolidated all multiplayer config
98 * 5 11/05/98 5:55p Dave
99 * Big pass at reducing #includes
101 * 4 10/13/98 9:28a Dave
102 * Started neatening up freespace.h. Many variables renamed and
103 * reorganized. Added AlphaColors.[h,cpp]
105 * 3 10/09/98 2:57p Dave
106 * Starting splitting up OS stuff.
108 * 2 10/07/98 10:53a Dave
111 * 1 10/07/98 10:49a Dave
113 * 27 7/08/98 11:56a Dave
114 * Changed mic problem error message.
116 * 26 6/12/98 7:13p Hoffoss
117 * Fixed options screen problem where it wasn't showing tooltips.
119 * 25 6/09/98 10:31a Hoffoss
120 * Created index numbers for all xstr() references. Any new xstr() stuff
121 * added from here on out should be added to the end if the list. The
122 * current list count can be found in FreeSpace.cpp (search for
125 * 24 6/01/98 11:43a John
126 * JAS & MK: Classified all strings for localization.
128 * 23 5/21/98 9:45p Dave
129 * Lengthened tracker polling times. Put in initial support for PXO
130 * servers with channel filters. Fixed several small UI bugs.
132 * 22 5/20/98 2:24a Dave
133 * Fixed server side voice muting. Tweaked multi debrief/endgame
134 * sequencing a bit. Much friendlier for stats tossing/accepting now.
136 * 21 5/19/98 1:35a Dave
137 * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
138 * local options update dynamically in netgames.
140 * 20 5/18/98 12:03p Frank
141 * Make sure network changes made in options screen are loaded into any
142 * current Net_player as well as the Player.
144 * 19 5/11/98 11:39p Dave
147 * 18 5/10/98 7:05p Dave
148 * Fix endgame sequencing ESC key. Changed how host options warning popups
149 * are done. Fixed pause/message scrollback/options screen problems in mp.
150 * Make sure observer HUD doesn't try to lock weapons.
152 * 17 5/08/98 7:08p Dave
153 * Lots of UI tweaking.
155 * 16 5/08/98 5:04p Dave
156 * Go to the join game screen when quitting multiplayer. Fixed mission
157 * text chat bugs. Put mission type symbols on the create game list.
158 * Started updating standalone gui controls.
160 * 15 5/07/98 12:57a Dave
161 * Fixed incorrect calls to free() from stats code. Put in new artwork for
162 * debrief and host options screens. Another modification to scoring
163 * system for secondary weapons.
165 * 14 5/06/98 8:06p Dave
166 * Made standalone reset properly under weird conditions. Tweak
167 * optionsmulti screen. Upped MAX_WEAPONS to 350. Put in new launch
168 * countdown anim. Minro ui fixes/tweaks.
170 * 13 5/02/98 5:38p Dave
171 * Put in new tracker API code. Put in ship information on mp team select
172 * screen. Make standalone server name permanent. Fixed standalone server
175 * 12 4/30/98 5:24p Adam
176 * JAS: Made multi config specify path.
178 * 11 4/28/98 5:13p Dave
179 * Remove references to old MT API
181 * 10 4/25/98 2:00p Dave
182 * Installed a bunch of multiplayer context help screens. Reworked ingame
183 * join ship select screen. Fix places where network timestamps get hosed.
185 * 9 4/22/98 4:09p John
186 * String externalization
188 * 8 4/22/98 12:34a Dave
189 * Make sure hud config and control config buttons draw properly in all
190 * tab modes. Make small tab buttons light up correctly in multi options
193 * 7 4/21/98 4:44p Dave
194 * Implement Vasudan ships in multiplayer. Added a debug function to bash
195 * player rank. Fixed a few rtvoice buffer overrun problems. Fixed ui
196 * problem in options screen.
198 * 6 4/20/98 6:04p Dave
199 * Implement multidata cache flushing and xferring mission files to
200 * multidata. Make sure observers can't change hud config. Fix pilot image
201 * viewing in popup. Put in game status field. Tweaked multi options.
203 * 5 4/18/98 12:45p Dave
204 * Aesthetic changes to multi options screen. Put in missing exit button.
207 * 4 4/17/98 6:33p Dave
208 * Finished first run of the screen. About time.
210 * 3 4/17/98 5:27p Dave
211 * More work on the multi options screen. Fixed many minor ui todo bugs.
213 * 2 4/17/98 12:42a Dave
214 * Worked on voice tab. Need to implement mic testing and player muting
217 * 1 4/16/98 11:39p Dave
230 #include "freespace.h"
233 #include "multi_voice.h"
236 #include "optionsmenu.h"
237 #include "optionsmenumulti.h"
239 #include "osregistry.h"
240 #include "alphacolors.h"
242 #include "gamesequence.h" // needed for FS1
246 // general data section ------------------------------------------------
247 UI_WINDOW *Om_window = NULL;
250 static const char* Om_background_0_fname[GR_NUM_RESOLUTIONS] = {
251 "OptionsMultiGen", // GR_640
252 "2_OptionsMultiGen" // GR_1024
255 static const char* Om_background_0_mask_fname[GR_NUM_RESOLUTIONS] = {
256 "OptionsMultiGen-M", // GR_640
257 "2_OptionsMultiGen-M" // GR_1024
260 static const char* Om_background_1_fname[GR_NUM_RESOLUTIONS] = {
261 "OptionsMultiVox", // GR_640
262 "2_OptionsMultiVox" // GR_1024
265 static const char* Om_background_1_mask_fname[GR_NUM_RESOLUTIONS] = {
266 "OptionsMultiVox-M", // GR_640
267 "2_OptionsMultiVox-M" // GR_1024
270 int Om_background_0 = -1;
273 int Om_background_1 = -1;
278 #define OM_MODE_NONE -1 // no mode (unintialized)
279 #define OM_MODE_GENERAL 0 // general tab
280 #define OM_MODE_VOX 1 // voice tab
281 int Om_mode = OM_MODE_NONE;
283 // notification stuff
284 #define OM_NOTIFY_TIME 8000
285 #define OM_NOTIFY_Y 430
286 #define OM_NOTIFY_Y2 440
287 int Om_notify_stamp = -1;
288 char Om_notify_string[255];
290 // load all background bitmaps
291 void options_multi_load_bmaps();
293 // unload all the background bitmaps
294 void options_multi_unload_bmaps();
296 // add a notification message
297 void options_multi_add_notify(const char *str);
299 // process and blit any notification messages
300 void options_multi_notify_process();
303 // protocol options section -------------------------------------------
305 #define OM_PRO_NUM_BUTTONS 12
307 #define ABORT_GAME_BUTTON 0
308 #define CONTROL_CONFIG_BUTTON 1
309 #define HUD_CONFIG_BUTTON 2
310 #define OM_PRO_SCROLL_IP_UP 3
311 #define OM_PRO_SCROLL_IP_DOWN 4
312 #define OM_PRO_ADD_IP 5
313 #define OM_PRO_DELETE_IP 6
314 #define OM_PRO_LOCAL_BROADCAST_YES 7
315 #define OM_PRO_LOCAL_BROADCAST_NO 8
317 #define OM_PRO_VOX_TAB 10
318 #define OM_PRO_GEN_TAB 11
320 #define OM_PRO_NUM_BUTTONS 10
324 #define OM_PRO_SCROLL_IP_UP 2
325 #define OM_PRO_SCROLL_IP_DOWN 3
326 #define OM_PRO_ADD_IP 4
327 #define OM_PRO_DELETE_IP 5
328 #define OM_PRO_LOCAL_BROADCAST 6
330 #define OM_PRO_VOX_TAB 8
331 #define OM_PRO_GEN_TAB 9
334 ui_button_info Om_pro_buttons[GR_NUM_RESOLUTIONS][OM_PRO_NUM_BUTTONS] = {
337 ui_button_info("OPb_04", 6, 377, -1, -1, 4), // Exit Game
338 ui_button_info("OPb_05", 448, 335, -1, -1, 5), // Control Config
339 ui_button_info("OPb_06", 541, 335, -1, -1, 6), // HUD Config
341 ui_button_info("OPb_87", 252, 129, -1, -1, 87), // Scroll IP Up
342 ui_button_info("OPb_88", 252, 166, -1, -1, 88), // Scroll IP Down
343 ui_button_info("OPb_85", 26, 131, -1, -1, 85), // Add IP
344 ui_button_info("OPb_86", 26, 166, -1, -1, 86), // Remove IP
345 ui_button_info("OPb_89", 26, 221, -1, -1, 89), // Local Broadcast Yes
346 ui_button_info("OPb_90", 104, 221, -1, -1, 90), // Local Broadcast No
347 ui_button_info("OPb_91", 26, 243, -1, -1, 91), // Parallax Online
348 ui_button_info("OPb_92", 402, 72, -1, -1, 92), // Voice Tab
349 ui_button_info("OPb_93", 487, 72, -1, -1, 93), // General Tab
351 ui_button_info("OMuB_07", 7, 66, -1, -1, 7),
352 ui_button_info("OMuB_08", 7, 84, -1, -1, 8),
353 ui_button_info("OMuB_09", 1, 124, -1, -1, 9),
354 ui_button_info("OMuB_10", 1, 157, -1, -1, 10),
355 ui_button_info("OMuB_11", 20, 207, -1, -1, 11),
356 ui_button_info("OMuB_12", 64, 207, -1, -1, 12),
357 ui_button_info("OMuB_13", 9, 251, -1, -1, 13),
358 ui_button_info("OMuB_14", 9, 282, -1, -1, 14),
359 ui_button_info("OMuB_15", 610, 53, -1, -1, 15),
360 ui_button_info("OMuB_16", 610, 72, -1, -1, 16),
364 ui_button_info("2_OMuB_07", 12, 105, -1, -1, 7),
365 ui_button_info("2_OMuB_08", 12, 134, -1, -1, 8),
366 ui_button_info("2_OMuB_09", 2, 198, -1, -1, 9),
367 ui_button_info("2_OMuB_10", 2, 252, -1, -1, 10),
368 ui_button_info("2_OMuB_11", 32, 332, -1, -1, 11),
369 ui_button_info("2_OMuB_12", 103, 332, -1, -1, 12),
370 ui_button_info("2_OMuB_13", 14, 402, -1, -1, 13),
371 ui_button_info("2_OMuB_14", 14, 452, -1, -1, 14),
372 ui_button_info("2_OMuB_15", 976, 85, -1, -1, 15),
373 ui_button_info("2_OMuB_16", 976, 114, -1, -1, 16),
375 // filler for extra FS1 buttons
376 ui_button_info("none", -1, -1, -1, -1, -1),
377 ui_button_info("none", -1, -1, -1, -1, -1),
382 UI_GADGET Om_pro_bogus;
386 #define OM_PRO_NUM_TEXT 12
388 UI_XSTR Om_pro_text[GR_NUM_RESOLUTIONS][OM_PRO_NUM_TEXT] = {
390 { "TCP", 1378, 38, 70, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_TCP].button },
391 { "IPX", 1379, 38, 88, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_IPX].button },
392 { "IP Address", 1380, 30, 128, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
393 { "add", 1381, 22, 235, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_ADD_IP].button },
394 { "rem.", 1382, 68, 235, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_DELETE_IP].button },
395 { "Broadcast Locally", 1397, 42, 260, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_LOCAL_BROADCAST].button },
396 { "PXO", 1383, 42, 291, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VMT].button },
397 { "Login", 1384, 14, 309, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
398 { "Password", 1385, 14, 336, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
399 { "Squadron", 1386, 14, 363, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
400 { "Voice", 1528, 557, 60, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_VOX_TAB].button },
401 { "General", 1388, 542, 77, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[0][OM_PRO_GEN_TAB].button },
404 { "TCP", 1378, 61, 113, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_TCP].button },
405 { "IPX", 1379, 61, 141, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_IPX].button },
406 { "IP Address", 1380, 47, 206, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
407 { "add", 1381, 36, 375, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_ADD_IP].button },
408 { "rem.", 1382, 109, 375, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_DELETE_IP].button },
409 { "Broadcast Locally", 1397, 68, 417, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_LOCAL_BROADCAST].button },
410 { "PXO", 1383, 68, 467, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VMT].button },
411 { "Login", 1384, 23, 495, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
412 { "Password", 1385, 23, 538, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
413 { "Squadron", 1386, 23, 582, UI_XSTR_COLOR_GREEN, -1, &Om_pro_bogus },
414 { "Voice", 1528, 921, 96, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_VOX_TAB].button },
415 { "General", 1388, 902, 123, UI_XSTR_COLOR_GREEN, -1, &Om_pro_buttons[1][OM_PRO_GEN_TAB].button },
420 // defines for the tracker input boxes
421 int Om_tracker_login_coords[GR_NUM_RESOLUTIONS][4] = {
426 19, 322, 226, -1 // GR_640
430 31, 518, 361, -1 // GR_1024
433 int Om_tracker_passwd_coords[GR_NUM_RESOLUTIONS][4] = {
438 19, 350, 226, -1 // GR_640
442 31, 562, 361, -1 // GR_1024
445 int Om_tracker_squad_name_coords[GR_NUM_RESOLUTIONS][4] = {
447 19, 378, 226, -1 // GR_640
450 31, 607, 361, -1 // GR_1024
454 // protocol section tracker login input box
455 UI_INPUTBOX Om_tracker_login;
457 // protocol section tracker passwd input box
458 UI_INPUTBOX Om_tracker_passwd;
460 // pxo squad name/password
461 UI_INPUTBOX Om_tracker_squad_name;
463 #define TRACKER_FOCUS_NONE 0
464 #define TRACKER_FOCUS_LOGIN 1
465 #define TRACKER_FOCUS_PASSWORD 2
466 #define TRACKER_FOCUS_SQUADRON 3
467 static int Om_tracker_focus = 0;
469 // ip address list vars
470 #define IP_STRING_LEN 255
471 #define MAX_IP_ADDRS 100
473 #define IP_EMPTY_STRING ""
475 int Ip_list_coords[GR_NUM_RESOLUTIONS][4] = {
480 29, 137, 227, 67 // GR_640
484 46, 220, 364, 106 // GR_1024
489 int Ip_list_max_display[GR_NUM_RESOLUTIONS] = {
494 static int Ip_input_coords[GR_NUM_RESOLUTIONS][4] = {
499 109, 128, 140, -1 // GR_640
503 132, 206, 261, -1 // GR_640
507 int Om_input_mode = 0;
508 int Om_ip_start; // index of the first element to be displayed in the list box
509 int Om_ip_selected; // the selected default IP address
510 int Om_ip_disp_count; // how many items are currently being displayed
511 int Om_num_ips; // # of ip addresses we have
512 char Om_ip_addrs[MAX_IP_ADDRS][IP_STRING_LEN]; // the ip addresses themselves
513 UI_BUTTON Om_ip_button; // button for detecting clicks on the ip address list
514 UI_INPUTBOX Om_ip_input; // input box for adding new ip addresses
517 int Om_local_broadcast; // whether the player has local broadcast selected or not
518 int Om_tracker_flag; // if the guy has the tracker selected
519 int Om_protocol; // protocol in use
521 // load all the controls for the protocol section
522 void options_multi_load_protocol_controls();
524 // disable/hide all the controls for the protocol section
525 void options_multi_disable_protocol_controls();
527 // enable/unhide all the controls for the protocol section
528 void options_multi_enable_protocol_controls();
530 // intialize the protocol section vars
531 void options_multi_init_protocol_vars();
533 // do frame for the protocol section
534 void options_multi_protocol_do(int key);
536 // if the accept button was hit
537 void options_multi_protocol_accept();
539 // check for button presses
540 void options_multi_protocol_check_buttons();
542 // if a button was pressed
543 void options_multi_protocol_button_pressed(int n);
545 // load the ip address file
546 void options_multi_protocol_load_ip_file();
548 // save the ip address file
549 void options_multi_protocol_save_ip_file();
551 // draw the list of ip addresses
552 void options_multi_protocol_display_ips();
554 // scroll the list of ip addresses down
555 void options_multi_protocol_scroll_ip_down();
557 // scroll the list of ip addresses up
558 void options_multi_protocol_scroll_ip_up();
560 // check the ip list to see if the user has selected a new item
561 void options_multi_protocol_check_ip_list();
563 // delete the currently selected ip if any
564 void options_multi_protocol_delete_ip();
566 // attempt to add the currently entered ip address
567 void options_multi_protocol_add_current_ip();
570 // general options tab section -------------------------------------------
571 #define OM_GEN_NUM_BUTTONS 10
573 #define OM_GEN_OBJ_LOW 0
574 #define OM_GEN_OBJ_MED 1
575 #define OM_GEN_OBJ_HIGH 2
576 #define OM_GEN_OBJ_LAN 3
577 #define OM_GEN_PIX_YES 4
578 #define OM_GEN_PIX_NO 5
579 #define OM_GEN_XFER_MULTIDATA_YES 6
580 #define OM_GEN_XFER_MULTIDATA_NO 7
581 #define OM_GEN_FLUSH_NO 8
582 #define OM_GEN_FLUSH_YES 9
584 ui_button_info Om_gen_buttons[GR_NUM_RESOLUTIONS][OM_GEN_NUM_BUTTONS] = {
587 ui_button_info("OPb_94", 410, 121, -1, -1, 94),
588 ui_button_info("OPb_95", 410, 143, -1, -1, 95),
589 ui_button_info("OPb_96", 410, 165, -1, -1, 96),
590 ui_button_info("none", -1, -1, -1, -1, -1), // no LAN setting in FS1
591 ui_button_info("OPb_97", 410, 199, -1, -1, 97),
592 ui_button_info("OPb_98", 496, 199, -1, -1, 98),
593 ui_button_info("OPb_99", 410, 233, -1, -1, 99),
594 ui_button_info("OPb_100", 410, 256, -1, -1, 100),
595 ui_button_info("OPb_101", 410, 290, -1, -1, 101),
596 ui_button_info("OPb_102", 410, 313, -1, -1, 102),
598 ui_button_info("OGB_17", 598, 117, -1, -1, 17),
599 ui_button_info("OGB_18", 598, 139, -1, -1, 18),
600 ui_button_info("OGB_19", 598, 161, -1, -1, 19),
601 ui_button_info("OGB_20", 598, 183, -1, -1, 20),
602 ui_button_info("OGB_21", 549, 229, -1, -1, 21),
603 ui_button_info("OGB_22", 598, 229, -1, -1, 22),
604 ui_button_info("OGB_23", 598, 286, -1, -1, 23),
605 ui_button_info("OGB_24", 598, 307, -1, -1, 24),
606 ui_button_info("OGB_25", 598, 347, -1, -1, 25),
607 ui_button_info("OGB_26", 598, 368, -1, -1, 26),
611 ui_button_info("2_OGB_17", 957, 188, -1, -1, 17),
612 ui_button_info("2_OGB_18", 957, 223, -1, -1, 18),
613 ui_button_info("2_OGB_19", 957, 258, -1, -1, 19),
614 ui_button_info("2_OGB_20", 957, 293, -1, -1, 20),
615 ui_button_info("2_OGB_21", 879, 366, -1, -1, 21),
616 ui_button_info("2_OGB_22", 957, 366, -1, -1, 22),
617 ui_button_info("2_OGB_23", 957, 457, -1, -1, 23),
618 ui_button_info("2_OGB_24", 957, 491, -1, -1, 24),
619 ui_button_info("2_OGB_25", 957, 555, -1, -1, 25),
620 ui_button_info("2_OGB_26", 957, 589, -1, -1, 26),
624 UI_GADGET Om_gen_bogus;
628 #define OM_GEN_NUM_TEXT 14
630 UI_XSTR Om_gen_text[GR_NUM_RESOLUTIONS][OM_GEN_NUM_TEXT] = {
632 { "Object Update", 1391, 511, 104, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
633 { "Low", 1160, 558, 127, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_LOW].button },
634 { "Medium", 1161, 538, 149, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_MED].button },
635 { "High", 1162, 556, 171, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_HIGH].button },
636 { "Lan", 1392, 561, 193, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_OBJ_LAN].button },
637 { "Pilot / Squad Images", 1393, 463, 214, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
638 { "Yes", 1394, 555, 257, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_PIX_YES].button },
639 { "No", 1395, 604, 257, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_PIX_NO].button },
640 { "Transfer Missions", 1396, 478, 271, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
641 { "/multidata", 1397, 519, 292, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_YES].button },
642 { "/missions", 1398, 527, 314, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_XFER_MULTIDATA_NO].button },
643 { "Flush Cache", 1399, 529, 334, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
644 { "Never", 1400, 548, 355, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_FLUSH_NO].button },
645 { "Before Game", 1401, 502, 377, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[0][OM_GEN_FLUSH_YES].button },
648 { "Object Update", 1391, 818, 166, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
649 { "Low", 1160, 913, 204, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_LOW].button },
650 { "Medium", 1161, 892, 239, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_MED].button },
651 { "High", 1162, 909, 274, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_HIGH].button },
652 { "Lan", 1392, 916, 310, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_OBJ_LAN].button },
653 { "Pilot / Squad Images", 1393, 821, 345, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
654 { "Yes", 1394, 887, 411, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_PIX_YES].button },
655 { "No", 1395, 966, 411, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_PIX_NO].button },
656 { "Transfer Missions", 1396, 844, 435, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
657 { "/multidata", 1397, 858, 468, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_YES].button },
658 { "/missions", 1398, 870, 503, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_XFER_MULTIDATA_NO].button },
659 { "Flush Cache", 1399, 886, 533, UI_XSTR_COLOR_GREEN, -1, &Om_gen_bogus },
660 { "Never", 1400, 897, 568, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_FLUSH_NO].button },
661 { "Before Game", 1401, 849, 603, UI_XSTR_COLOR_GREEN, -1, &Om_gen_buttons[1][OM_GEN_FLUSH_YES].button },
667 int Om_gen_obj_update; // object update level
668 int Om_gen_pix; // accept pilot pix or not
669 int Om_gen_xfer_multidata; // xfer missions to multidata or not
670 int Om_gen_flush_cache; // flush multidata directory before every game
672 // load all the general tab controls
673 void options_multi_load_gen_controls();
675 // disable/hide all the general tab controls
676 void options_multi_disable_gen_controls();
678 // enable/unhide all the general tab controls
679 void options_multi_enable_gen_controls();
681 // initialize the general tab vars
682 void options_multi_init_gen_vars();
684 // accept function for the general tab
685 void options_multi_gen_accept();
687 // do frame for the general tab
688 void options_multi_gen_do();
690 // check for button presses
691 void options_multi_gen_check_buttons();
693 // a button was pressed
694 void options_multi_gen_button_pressed(int n);
697 // voice options tab section -------------------------------------------
698 #define OM_VOX_NUM_BUTTONS 6
700 #define OM_VOX_VOICE_TEST 0
701 #define OM_VOX_VOICE_YES 1
702 #define OM_VOX_VOICE_NO 2
703 #define OM_VOX_PLIST_UP 3
704 #define OM_VOX_PLIST_DOWN 4
705 #define OM_VOX_VOICE_MUTE 5
707 UI_GADGET Om_vox_bogus;
709 ui_button_info Om_vox_buttons[GR_NUM_RESOLUTIONS][OM_VOX_NUM_BUTTONS] = {
712 ui_button_info("OPb_103", 413, 110, -1, -1, 103),
713 ui_button_info("OPb_105", 413, 186, -1, -1, 105),
714 ui_button_info("OPb_106", 491, 186, -1, -1, 106),
715 ui_button_info("OPb_108", 413, 253, -1, -1, 108),
716 ui_button_info("OPb_109", 413, 291, -1, -1, 109),
717 ui_button_info("OPb_107", 413, 229, -1, -1, 107),
719 ui_button_info("OVB_17", 562, 118, -1, -1, 17),
720 ui_button_info("OVB_19", 551, 208, -1, -1, 19),
721 ui_button_info("OVB_20", 599, 208, -1, -1, 20),
722 ui_button_info("OVB_21", 614, 256, -1, -1, 21),
723 ui_button_info("OVB_22", 614, 290, -1, -1, 22),
724 ui_button_info("OVB_23", 599, 354, -1, -1, 23),
728 ui_button_info("2_OVB_17", 900, 189, -1, -1, 17),
729 ui_button_info("2_OVB_19", 882, 333, -1, -1, 19),
730 ui_button_info("2_OVB_20", 959, 333, -1, -1, 20),
731 ui_button_info("2_OVB_21", 983, 410, -1, -1, 21),
732 ui_button_info("2_OVB_22", 983, 464, -1, -1, 22),
733 ui_button_info("2_OVB_23", 959, 566, -1, -1, 23),
739 #define OM_VOX_NUM_TEXT 6
741 UI_XSTR Om_vox_text[GR_NUM_RESOLUTIONS][OM_VOX_NUM_TEXT] = {
743 { "Mic test", 1389, 567, 104, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_TEST].button },
744 { "Voice Quality", 1531, 439, 149, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
745 { "Voice Transmission", 1530, 439, 193, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
746 { "On", 1285, 556, 233, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_YES].button },
747 { "Off", 1286, 604, 233, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_NO].button },
748 { "Mute", 1390, 594, 381, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[0][OM_VOX_VOICE_MUTE].button },
751 { "mic test", 1389, 908, 166, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_TEST].button },
752 { "Voice Quality", 1531, 703, 239, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
753 { "Voice Transmission", 1530, 783, 310, UI_XSTR_COLOR_GREEN, -1, &Om_vox_bogus },
754 { "On", 1285, 890, 373, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_YES].button },
755 { "Off", 1286, 967, 373, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_NO].button },
756 { "Mute", 1390, 950, 609, UI_XSTR_COLOR_GREEN, -1, &Om_vox_buttons[1][OM_VOX_VOICE_MUTE].button },
761 #define NUM_OM_VOX_SLIDERS 1
762 #define OM_VOX_QOS_SLIDER 0
764 op_sliders Om_vox_sliders[GR_NUM_RESOLUTIONS][NUM_OM_VOX_SLIDERS] = {
767 op_sliders("OPb_104", 413, 151, -1, -1, 104, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1),
769 op_sliders("OVB_18", 429, 162, -1, -1, 18, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // voice QOS
773 op_sliders("2_OVB_18", 686, 259, -1, -1, 18, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // voice QOS
778 int Om_vox_plist_coords[GR_NUM_RESOLUTIONS][4] = {
790 int Om_vox_plist_max_display[GR_NUM_RESOLUTIONS] = {
795 int Om_vox_plist_start;
796 UI_BUTTON Om_vox_plist_button;
799 #define OM_VOX_BUF_SIZE (1<<12)
800 #define OM_VOX_COMP_SIZE ((1<<15) + (1<<14))
802 #define OM_VOX_WAVE_Y 240
803 #define OM_VOX_WAVE_WIDTH 300
805 #define OM_VOX_DROP_ICON_X 100
806 #define OM_VOX_DROP_ICON_Y 100
808 #define OM_VOX_RECORD_INT 175
810 unsigned char Om_vox_voice_buffer[OM_VOX_BUF_SIZE];
811 int Om_vox_voice_buffer_size = -1;
813 unsigned char Om_vox_comp_buffer[OM_VOX_COMP_SIZE];
814 int Om_vox_voice_comp_size = -1;
816 int Om_vox_playback_handle;
818 // status of any test voice recording
819 #define OM_VOX_TEST_NONE -1
820 #define OM_VOX_TEST_RECORDING 0
821 #define OM_VOX_TEST_PLAYBACK 1
822 int Om_vox_test_status = OM_VOX_TEST_NONE;
825 int Om_vox_accept_voice;
827 // simple list of players we are looking through
828 net_player *Om_vox_players[MAX_PLAYERS];
831 net_player *Om_vox_player_select;
834 static int Om_vox_qos_pos;
836 // mute or don't mute for each player
837 int Om_vox_player_flags[MAX_PLAYERS];
840 int Om_vox_num_players;
842 // load all the voice tab controls
843 void options_multi_load_vox_controls();
845 // disable/hide all the voice tab controls
846 void options_multi_disable_vox_controls();
848 // enable/unhide all the voice tab controls
849 void options_multi_enable_vox_controls();
851 // initialize the voice tab vars
852 void options_multi_init_vox_vars();
854 // accept function for the voice tab
855 void options_multi_vox_accept();
857 // do frame for the voice tab
858 void options_multi_vox_do();
860 // check for button presses
861 void options_multi_vox_check_buttons();
863 // a button was pressed
864 void options_multi_vox_button_pressed(int n);
866 // process/display the player list
867 void options_multi_vox_process_player_list();
869 // scroll the player list down
870 void options_multi_vox_plist_scroll_down();
872 // scroll the player list up
873 void options_multi_vox_plist_scroll_up();
875 // get the index into the player list of the passed netplayer
876 int options_multi_vox_plist_get(net_player *pl);
879 // general data section ------------------------------------------------
881 // load all background bitmaps
882 void options_multi_load_bmaps()
885 // load both background bitmaps
886 Om_background_0 = bm_load(Om_background_0_fname[gr_screen.res]);
887 if(Om_background_0 == -1){
888 nprintf(("Network","Error loading options background %s\n",Om_background_0_fname[gr_screen.res]));
891 Om_background_1 = bm_load(Om_background_1_fname[gr_screen.res]);
892 if(Om_background_1 == -1){
893 nprintf(("Network","Error loading options background %s\n",Om_background_1_fname[gr_screen.res]));
896 // load in both mask bitmaps
897 Om_mask_0 = bm_load(Om_background_0_mask_fname[gr_screen.res]);
899 nprintf(("Network","Error loading options background mask %s\n",Om_background_0_mask_fname[gr_screen.res]));
902 Om_mask_1 = bm_load(Om_background_1_mask_fname[gr_screen.res]);
904 nprintf(("Network","Error loading options background mask %s\n",Om_background_1_mask_fname[gr_screen.res]));
909 // unload all the background bitmaps
910 void options_multi_unload_bmaps()
913 // unload all background bitmaps
914 if(Om_background_0 != -1){
915 bm_release(Om_background_0);
916 Om_background_0 = -1;
918 if(Om_background_1 != -1){
919 bm_release(Om_background_1);
920 Om_background_1 = -1;
923 // unload all mask bitmaps
925 bm_release(Om_mask_0);
929 bm_release(Om_mask_1);
935 // add a notification message
936 void options_multi_add_notify(const char *str)
939 memset(Om_notify_string,0,255);
941 SDL_strlcpy(Om_notify_string, str, SDL_arraysize(Om_notify_string));
945 Om_notify_stamp = timestamp(OM_NOTIFY_TIME);
948 // process and blit any notification messages
949 void options_multi_notify_process()
960 // if there is no timestamp, do nothing
961 if(Om_notify_stamp == -1){
965 // otherwise, if it has elapsed, unset it
966 if(timestamp_elapsed(Om_notify_stamp)){
967 Om_notify_stamp = -1;
971 // otherwise display the string
972 line_count = split_str(Om_notify_string, 600, n_chars, p_str, 3);
973 y_start = OM_NOTIFY_Y;
974 gr_set_color_fast(&Color_bright);
975 for(idx=0;idx<line_count;idx++){
976 len = min(n_chars[idx] + 1, (int)SDL_arraysize(line));
977 SDL_strlcpy(line, p_str[idx], len);
979 gr_get_string_size(&w,NULL,line);
980 gr_string((600 - w)/2,y_start,line);
987 // protocol section --------------------------------------------------------
989 // load all the controls for the protocol section
990 void options_multi_load_protocol_controls()
994 SDL_assert(Om_window != NULL);
996 // instantiate all the buttons
997 for(idx=0; idx<OM_PRO_NUM_BUTTONS; idx++){
999 Om_pro_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_pro_buttons[gr_screen.res][idx].x, Om_pro_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1001 // set the sound to play when highlighted
1002 Om_pro_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1004 // set the ani for the button
1005 Om_pro_buttons[gr_screen.res][idx].button.set_bmaps(Om_pro_buttons[gr_screen.res][idx].filename);
1008 Om_pro_buttons[gr_screen.res][idx].button.link_hotspot(Om_pro_buttons[gr_screen.res][idx].hotspot);
1013 for(idx=0; idx<OM_PRO_NUM_TEXT; idx++){
1014 Om_window->add_XSTR(&Om_pro_text[gr_screen.res][idx]);
1018 // create the tracker input boxes
1019 Om_tracker_login.create(Om_window, Om_tracker_login_coords[gr_screen.res][0], Om_tracker_login_coords[gr_screen.res][1], Om_tracker_login_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_login, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1020 Om_tracker_passwd.create(Om_window, Om_tracker_passwd_coords[gr_screen.res][0], Om_tracker_passwd_coords[gr_screen.res][1], Om_tracker_passwd_coords[gr_screen.res][2], PASSWORD_LEN - 1, Multi_tracker_passwd, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_PASSWD | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1021 Om_tracker_squad_name.create(Om_window, Om_tracker_squad_name_coords[gr_screen.res][0], Om_tracker_squad_name_coords[gr_screen.res][1], Om_tracker_squad_name_coords[gr_screen.res][2], LOGIN_LEN - 1, Multi_tracker_squad_name, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_NO_BACK);
1023 // create the invisible button for checking for clicks on the ip address list
1024 Om_ip_button.create(Om_window, "", Ip_list_coords[gr_screen.res][0], Ip_list_coords[gr_screen.res][1], Ip_list_coords[gr_screen.res][2], Ip_list_coords[gr_screen.res][3], 0, 1);
1025 Om_ip_button.hide();
1027 // create the new ip address input box
1028 Om_ip_input.create(Om_window, Ip_input_coords[gr_screen.res][0], Ip_input_coords[gr_screen.res][1], Ip_input_coords[gr_screen.res][2], IP_STRING_LEN, IP_EMPTY_STRING, UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU);
1030 Om_ip_input.disable();
1032 // disable IPX button
1033 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.disable();
1034 Om_pro_buttons[gr_screen.res][OM_PRO_IPX].button.hide();
1037 Om_pro_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1040 // disable/hide all the controls for the protocol section
1041 void options_multi_disable_protocol_controls()
1045 // hide and disable all the protocol buttons
1046 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1048 Om_pro_buttons[gr_screen.res][idx].button.hide();
1050 // disable the button
1051 Om_pro_buttons[gr_screen.res][idx].button.disable();
1054 // hide and disable the tracker input boxes
1055 Om_tracker_login.hide();
1056 Om_tracker_login.disable();
1057 Om_tracker_passwd.hide();
1058 Om_tracker_passwd.disable();
1059 Om_tracker_squad_name.hide();
1060 Om_tracker_squad_name.disable();
1062 // disable the click detection button
1063 Om_ip_button.disable();
1065 // disable and hide the ip address inputbox
1067 Om_ip_input.disable();
1069 // undo input mode if necessary
1073 Om_pro_bogus.hide();
1074 Om_pro_bogus.disable();
1077 // enable/unhide all the controls for the protocol section
1078 void options_multi_enable_protocol_controls()
1082 // unhide and enable all the protocol buttons
1083 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1084 // enable the button
1085 Om_pro_buttons[gr_screen.res][idx].button.enable();
1087 // unhide the button
1088 Om_pro_buttons[gr_screen.res][idx].button.unhide();
1091 // unhide and enable the tracker input boxes
1092 if(Om_tracker_flag){
1093 Om_tracker_login.enable();
1094 Om_tracker_passwd.enable();
1095 Om_tracker_squad_name.enable();
1097 Om_tracker_login.unhide();
1098 Om_tracker_passwd.unhide();
1099 Om_tracker_squad_name.unhide();
1101 // enable the click detection button
1102 Om_ip_button.enable();
1105 Om_pro_bogus.enable();
1106 Om_pro_bogus.unhide();
1109 // intialize the protocol section vars
1110 void options_multi_init_protocol_vars()
1113 Om_protocol = Multi_options_g.protocol;
1115 // whether or not the user has the local broadcast button selected
1116 Om_local_broadcast = (Player->m_local_options.flags & MLO_FLAG_LOCAL_BROADCAST) ? 1 : 0;
1118 // whether or not we're playing on the tracker
1119 Om_tracker_flag = (Multi_options_g.protocol == NET_TCP) && Multi_options_g.pxo ? 1 : 0;
1121 // load the ip address list
1122 Om_ip_disp_count = 0;
1123 options_multi_protocol_load_ip_file();
1124 Om_ip_selected = Om_num_ips - 1;
1125 Om_ip_start = Om_num_ips - 1;
1128 // do frame for the protocol section
1129 void options_multi_protocol_do(int key)
1131 // check for button presses
1132 options_multi_protocol_check_buttons();
1134 // force draw the correct "local broadcast" button
1135 if(Om_local_broadcast){
1137 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_YES].button.draw_forced(2);
1139 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST_NO].button.draw_forced(2);
1141 Om_pro_buttons[gr_screen.res][OM_PRO_LOCAL_BROADCAST].button.draw_forced(2);
1145 // draw the "vmt" button if it is selected
1146 if(Om_tracker_flag){
1147 Om_pro_buttons[gr_screen.res][OM_PRO_VMT].button.draw_forced(2);
1150 // see if he hit any interesting key presses
1153 // add a new ip string if we're in "input" mode
1155 options_multi_protocol_add_current_ip();
1157 // clear the text control and input mode
1158 Om_ip_input.set_text("");
1159 Om_ip_input.clear_focus();
1160 Om_ip_input.disable();
1164 // if the tracker login inputbox has focus, lose it
1165 if(Om_tracker_login.has_focus()){
1166 Om_tracker_login.clear_focus();
1167 gamesnd_play_iface(SND_COMMIT_PRESSED);
1169 // if the tracker password inputbox has focus, lose it
1170 if(Om_tracker_passwd.has_focus()){
1171 Om_tracker_passwd.clear_focus();
1172 gamesnd_play_iface(SND_COMMIT_PRESSED);
1174 // if the tracker squad name inputbox has focus, lose it
1175 if(Om_tracker_squad_name.has_focus()){
1176 Om_tracker_squad_name.clear_focus();
1177 gamesnd_play_iface(SND_COMMIT_PRESSED);
1182 // if we're in input mode, cancel out
1184 // clear the text control and input mode
1185 Om_ip_input.set_text("");
1186 Om_ip_input.clear_focus();
1187 Om_ip_input.disable();
1190 // otherwise quit the options screen altogether
1192 options_cancel_exit();
1197 // tab through the tracker input controls
1198 if(Om_tracker_login.has_focus()){
1199 Om_tracker_passwd.set_focus();
1200 } else if(Om_tracker_passwd.has_focus()){
1201 Om_tracker_squad_name.set_focus();
1202 } else if(Om_tracker_squad_name.has_focus()){
1203 Om_tracker_login.set_focus();
1208 // force draw the proper protocol
1209 #ifndef MAKE_FS1 // not in FS1 menu
1210 Om_pro_buttons[gr_screen.res][OM_PRO_TCP].button.draw_forced(2);
1213 // force draw the proper tab button
1215 case OM_MODE_GENERAL:
1216 Om_pro_buttons[gr_screen.res][OM_PRO_GEN_TAB].button.draw_forced(2);
1220 Om_pro_buttons[gr_screen.res][OM_PRO_VOX_TAB].button.draw_forced(2);
1224 // check to see if the user has clicked on the ip list and selected a new item
1225 options_multi_protocol_check_ip_list();
1227 // draw the list of ip addresses
1228 options_multi_protocol_display_ips();
1230 // hack to play sound when input boxes gain focus
1231 if (Om_tracker_login.has_focus()) {
1232 if (Om_tracker_focus != TRACKER_FOCUS_LOGIN) {
1233 Om_tracker_focus = TRACKER_FOCUS_LOGIN;
1234 gamesnd_play_iface(SND_USER_SELECT);
1236 } else if (Om_tracker_passwd.has_focus()) {
1237 if (Om_tracker_focus != TRACKER_FOCUS_PASSWORD) {
1238 Om_tracker_focus = TRACKER_FOCUS_PASSWORD;
1239 gamesnd_play_iface(SND_USER_SELECT);
1241 } else if (Om_tracker_squad_name.has_focus()) {
1242 if (Om_tracker_focus != TRACKER_FOCUS_SQUADRON) {
1243 Om_tracker_focus = TRACKER_FOCUS_SQUADRON;
1244 gamesnd_play_iface(SND_USER_SELECT);
1247 Om_tracker_focus = TRACKER_FOCUS_NONE;
1251 // if the accept button was hit
1252 void options_multi_protocol_accept()
1254 // if the user has selected local broadcast write it into his options struct
1255 Player->m_local_options.flags &= ~(MLO_FLAG_LOCAL_BROADCAST);
1256 if(Om_local_broadcast){
1257 Player->m_local_options.flags |= MLO_FLAG_LOCAL_BROADCAST;
1261 Multi_options_g.protocol = Om_protocol;
1264 Multi_options_g.pxo = Om_tracker_flag;
1266 // copy the VMT login and password data
1267 Om_tracker_login.get_text(Multi_tracker_login);
1268 Om_tracker_passwd.get_text(Multi_tracker_passwd);
1269 Om_tracker_squad_name.get_text(Multi_tracker_squad_name);
1271 // write out the tracker login and passwd values to the registry
1272 os_config_write_string( "PXO", "Login", Multi_tracker_login );
1273 os_config_write_string( "PXO", "Password", Multi_tracker_passwd );
1275 // write out the PXO squad name and passwd values to the registry
1276 os_config_write_string( "PXO", "SquadName", Multi_tracker_squad_name );
1278 // save the ip address list
1279 options_multi_protocol_save_ip_file();
1282 // check for button presses
1283 void options_multi_protocol_check_buttons()
1287 // go through each button
1288 for(idx=0;idx<OM_PRO_NUM_BUTTONS;idx++){
1289 if(Om_pro_buttons[gr_screen.res][idx].button.pressed()){
1290 options_multi_protocol_button_pressed(idx);
1296 // if a button was pressed
1297 void options_multi_protocol_button_pressed(int n)
1304 // add an ip address
1306 // don't process if we're in input mode
1311 // setup the input mode
1313 Om_ip_input.enable();
1314 Om_ip_input.unhide();
1315 Om_ip_input.set_text(IP_EMPTY_STRING);
1316 Om_ip_input.set_focus();
1317 gamesnd_play_iface(SND_USER_SELECT);
1320 // delete the currently selected ip
1321 case OM_PRO_DELETE_IP:
1322 // don't process if we're in input mode
1327 options_multi_protocol_delete_ip();
1328 gamesnd_play_iface(SND_USER_SELECT);
1331 // the "local" broadcast button - toggle
1333 // Yes and No buttons in FS1
1334 case OM_PRO_LOCAL_BROADCAST_YES:
1339 Om_local_broadcast = 1;
1341 gamesnd_play_iface(SND_USER_SELECT);
1344 case OM_PRO_LOCAL_BROADCAST_NO:
1349 Om_local_broadcast = 0;
1351 gamesnd_play_iface(SND_USER_SELECT);
1354 case OM_PRO_LOCAL_BROADCAST:
1355 // don't process if we're in input mode
1360 if(!Om_local_broadcast){
1361 Om_local_broadcast = 1;
1363 Om_local_broadcast = 0;
1366 gamesnd_play_iface(SND_USER_SELECT);
1371 case OM_PRO_SCROLL_IP_DOWN:
1372 // don't process if we're in input mode
1377 options_multi_protocol_scroll_ip_down();
1381 case OM_PRO_SCROLL_IP_UP:
1382 // don't process if we're in input mode
1387 options_multi_protocol_scroll_ip_up();
1392 // for the multiplayer beta, always force tracker mode
1393 #ifdef MULTIPLAYER_BETA_BUILD // do we want this for FS2_DEMO
1394 Om_tracker_flag = 1;
1396 // don't process if we're in input mode
1401 // toggle the stupid thing
1402 Om_tracker_flag = !Om_tracker_flag;
1404 // if the thing is toggled on - enable the inputbox controls, else diable them
1405 if(Om_tracker_flag){
1406 Om_tracker_login.enable();
1407 Om_tracker_passwd.enable();
1408 Om_tracker_squad_name.enable();
1410 Om_tracker_login.disable();
1411 Om_tracker_passwd.disable();
1412 Om_tracker_squad_name.disable();
1416 gamesnd_play_iface(SND_USER_SELECT);
1420 // general tab button
1422 case OM_PRO_GEN_TAB:
1423 if(Om_mode != OM_MODE_GENERAL){
1424 // set the general tab
1425 Om_mode = OM_MODE_GENERAL;
1427 // disable the voice controls
1428 options_multi_disable_vox_controls();
1430 // enable the general controls
1431 options_multi_enable_gen_controls();
1433 // set the general screen mask
1434 SDL_assert(Om_mask_0 >= 0);
1435 Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
1439 gamesnd_play_iface(SND_USER_SELECT);
1444 case OM_PRO_VOX_TAB:
1445 if(Om_mode != OM_MODE_VOX){
1446 // set the voice tab
1447 Om_mode = OM_MODE_VOX;
1449 // disable the general controls
1450 options_multi_disable_gen_controls();
1452 // enable the voice controls
1453 options_multi_enable_vox_controls();
1455 // set the voice screen mask
1456 SDL_assert(Om_mask_1 >= 0);
1457 Om_window->set_mask_bmap(Om_mask_1, Om_background_1_mask_fname[gr_screen.res]);
1460 gamesnd_play_iface(SND_USER_SELECT);
1466 #ifndef MAKE_FS1 // not in FS1 option menu
1468 Om_protocol = NET_TCP;
1469 gamesnd_play_iface(SND_USER_SELECT);
1474 gamesnd_play_iface(SND_GENERAL_FAIL);
1479 case ABORT_GAME_BUTTON:
1480 gamesnd_play_iface(SND_USER_SELECT);
1481 choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR("Exit Game?", 374));
1483 gameseq_post_event(GS_EVENT_QUIT_GAME);
1489 // load the ip address file
1490 void options_multi_protocol_load_ip_file()
1492 char line[IP_STRING_LEN];
1495 // reset the ip address count
1498 // attempt to open the ip list file
1499 file = cfopen(IP_CONFIG_FNAME,"rt",CFILE_NORMAL,CF_TYPE_DATA);
1501 nprintf(("Network","Error loading tcp.cfg file!\n"));
1505 // read in all the strings in the file
1506 while(!cfeof(file)){
1508 cfgets(line,IP_STRING_LEN,file);
1510 // strip off any newline character
1511 if(line[strlen(line) - 1] == '\n'){
1512 line[strlen(line) - 1] = '\0';
1515 // 0 length lines don't get processed
1516 if((line[0] == '\0') || (line[0] == '\n') )
1519 if ( !psnet_is_valid_ip_string(line) ) {
1520 nprintf(("Network","Invalid ip string (%s)\n",line));
1522 if(Om_num_ips < MAX_IP_ADDRS-1){
1523 SDL_strlcpy(Om_ip_addrs[Om_num_ips++], line, IP_STRING_LEN);
1531 // save the ip address file
1532 void options_multi_protocol_save_ip_file()
1537 // attempt to open the ip list file for writing
1538 file = cfopen(IP_CONFIG_FNAME,"wt",CFILE_NORMAL,CF_TYPE_DATA );
1540 nprintf(("Network","Error loading tcp.cfg file\n"));
1544 // write out all the string we have
1545 for(idx=0;idx<Om_num_ips;idx++){
1546 // make _absolutely_ sure its a valid address
1547 // MWA -- commented out next line because name resolution might fail when
1548 // it was added. We'll only grab games that we can actually get to.
1549 //SDL_assert(psnet_is_valid_ip_string(Multi_ip_addrs[idx]));
1551 cfputs(Om_ip_addrs[idx],file);
1553 // make sure to tack on a newline if necessary
1554 if(Om_ip_addrs[idx][strlen(&Om_ip_addrs[idx][0]) - 1] != '\n'){
1555 cfputs(NOX("\n"),file);
1562 // draw the list of ip addresses
1563 void options_multi_protocol_display_ips()
1566 int y_start = Ip_list_coords[gr_screen.res][1];
1568 // get the # of items we should be displaying based upon the # of addresses and the starting display point
1569 if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1570 Om_ip_disp_count = Ip_list_max_display[gr_screen.res];
1572 Om_ip_disp_count = Om_ip_start + 1;
1575 // display the addresses
1576 for(idx=Om_ip_start; idx >= Om_ip_start - Om_ip_disp_count + 1 ; idx--){
1577 if(idx == Om_ip_selected){
1578 gr_set_color_fast(&Color_bright);
1580 gr_set_color_fast(&Color_white);
1583 gr_printf(Ip_list_coords[gr_screen.res][0], y_start, Om_ip_addrs[idx]);
1588 // scroll the list of ip addresses down
1589 void options_multi_protocol_scroll_ip_down()
1591 if(Om_ip_start >= Ip_list_max_display[gr_screen.res]){
1592 gamesnd_play_iface(SND_SCROLL);
1595 gamesnd_play_iface(SND_GENERAL_FAIL);
1599 // scroll the list of ip addresses up
1600 void options_multi_protocol_scroll_ip_up()
1602 if(Om_ip_start < Om_num_ips-1){
1603 gamesnd_play_iface(SND_SCROLL);
1606 gamesnd_play_iface(SND_GENERAL_FAIL);
1610 // check the ip list to see if the user has selected a new item
1611 void options_multi_protocol_check_ip_list()
1616 if(Om_ip_button.pressed()){
1617 // determine which item he clicked on
1618 Om_ip_button.get_mouse_pos(NULL, &click_y);
1619 item = click_y / 10;
1621 // determine if there is an item in this location, and select it if so
1622 if(item < Om_ip_disp_count){
1623 Om_ip_selected = Om_ip_start - item;
1628 // delete the currently selected ip if any
1629 void options_multi_protocol_delete_ip()
1633 // attempt to delete the currently highlighted item
1634 if(Om_ip_selected != -1){
1636 // move down all the other items
1637 for(idx=Om_ip_selected; idx < Om_num_ips; idx++){
1638 SDL_strlcpy(Om_ip_addrs[idx], Om_ip_addrs[idx+1], IP_STRING_LEN);
1641 // make sure to decrement the starting index
1644 // check to make sure that the selected item is valid
1646 if(Om_num_ips <= 0){
1647 Om_ip_selected = -1;
1649 if(Om_ip_selected > 0){
1656 // return 10, if successflu
1657 char Ip_str[IP_STRING_LEN+1];
1658 int Ip_validated_already = 0;
1659 int options_multi_verify_ip()
1663 if(!Ip_validated_already){
1664 // see if its a valid ip address
1665 result = psnet_is_valid_ip_string(Ip_str);
1667 // if the result is a valid ip string, return immediately
1672 // otherwise, change the popup text to indicate that it is invalid and wait for the user to click ok
1673 popup_change_text(XSTR( "Ip string is invalid!", 386));
1676 Ip_validated_already = 1;
1678 // always wait for the user to hit the "cancel" button
1682 // attempt to add the currently entered ip address
1683 void options_multi_protocol_add_current_ip()
1685 // get the entered string
1686 Om_ip_input.get_text(Ip_str);
1688 // this popup wil do several things.
1689 // 1.) It will display a popup so the user isn't left scratching his head
1690 // 2.) If the address
1691 Ip_validated_already = 0;
1692 if(popup_till_condition(options_multi_verify_ip, XSTR( "Cancel", 387), XSTR( "Verifying ip address", 388)) == 10){
1693 if(Om_num_ips < MAX_IP_ADDRS){
1694 SDL_strlcpy(Om_ip_addrs[Om_num_ips], Ip_str, IP_STRING_LEN);
1695 Om_ip_start = Om_num_ips;
1698 // if this is the first item on the list, select it
1699 if(Om_num_ips == 1){
1703 options_multi_add_notify(XSTR( "Max # of IP addresses reached!", 389));
1708 // general options tab section -------------------------------------------
1710 // load all the general tab controls
1711 void options_multi_load_gen_controls()
1715 SDL_assert(Om_window != NULL);
1717 // instantiate all the buttons
1718 for(idx=0; idx<OM_GEN_NUM_BUTTONS; idx++){
1719 // create the object
1720 Om_gen_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_gen_buttons[gr_screen.res][idx].x, Om_gen_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
1722 // set the sound to play when highlighted
1723 Om_gen_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
1725 // set the ani for the button
1726 Om_gen_buttons[gr_screen.res][idx].button.set_bmaps(Om_gen_buttons[gr_screen.res][idx].filename);
1729 Om_gen_buttons[gr_screen.res][idx].button.link_hotspot(Om_gen_buttons[gr_screen.res][idx].hotspot);
1734 for(idx=0; idx<OM_GEN_NUM_TEXT; idx++){
1735 Om_window->add_XSTR(&Om_gen_text[gr_screen.res][idx]);
1740 Om_gen_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
1743 // disable/hide all the general tab controls
1744 void options_multi_disable_gen_controls()
1748 // go through all the controls
1749 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1750 Om_gen_buttons[gr_screen.res][idx].button.hide();
1751 Om_gen_buttons[gr_screen.res][idx].button.disable();
1755 Om_gen_bogus.hide();
1756 Om_gen_bogus.disable();
1759 // enable/unhide all the general tab controls
1760 void options_multi_enable_gen_controls()
1764 // go through all the controls
1765 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1766 Om_gen_buttons[gr_screen.res][idx].button.enable();
1767 Om_gen_buttons[gr_screen.res][idx].button.unhide();
1771 Om_gen_bogus.enable();
1772 Om_gen_bogus.unhide();
1775 // initialize the general tab vars
1776 void options_multi_init_gen_vars()
1778 // initialize the object update
1779 Om_gen_obj_update = Player->m_local_options.obj_update_level;
1781 // initialize the accept pix var
1782 if(Player->m_local_options.flags & MLO_FLAG_ACCEPT_PIX){
1788 // initialize the xfer_multidata var
1789 if(Player->m_local_options.flags & MLO_FLAG_XFER_MULTIDATA){
1790 Om_gen_xfer_multidata = 1;
1792 Om_gen_xfer_multidata = 0;
1795 // initialize the flush cache var
1796 if(Player->m_local_options.flags & MLO_FLAG_FLUSH_CACHE){
1797 Om_gen_flush_cache = 1;
1799 Om_gen_flush_cache = 0;
1803 // accept function for the general tab
1804 void options_multi_gen_accept()
1806 // apply the object update level
1807 Player->m_local_options.obj_update_level = Om_gen_obj_update;
1809 // apply the accept pix var
1810 Player->m_local_options.flags &= ~(MLO_FLAG_ACCEPT_PIX);
1812 Player->m_local_options.flags |= MLO_FLAG_ACCEPT_PIX;
1815 // apply the xfer multidata var
1816 Player->m_local_options.flags &= ~(MLO_FLAG_XFER_MULTIDATA);
1817 if(Om_gen_xfer_multidata){
1818 Player->m_local_options.flags |= MLO_FLAG_XFER_MULTIDATA;
1821 // apply the flush cache var
1822 Player->m_local_options.flags &= ~(MLO_FLAG_FLUSH_CACHE);
1823 if(Om_gen_flush_cache){
1824 Player->m_local_options.flags |= MLO_FLAG_FLUSH_CACHE;
1828 // do frame for the general tab
1829 void options_multi_gen_do()
1831 // check for button presses
1832 options_multi_gen_check_buttons();
1834 // draw the proper object update button
1835 switch(Om_gen_obj_update){
1836 case OBJ_UPDATE_LOW:
1837 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LOW].button.draw_forced(2);
1839 case OBJ_UPDATE_MEDIUM:
1840 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_MED].button.draw_forced(2);
1842 case OBJ_UPDATE_HIGH:
1843 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_HIGH].button.draw_forced(2);
1845 case OBJ_UPDATE_LAN:
1846 Om_gen_buttons[gr_screen.res][OM_GEN_OBJ_LAN].button.draw_forced(2);
1852 // draw the proper pix button
1854 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_YES].button.draw_forced(2);
1856 Om_gen_buttons[gr_screen.res][OM_GEN_PIX_NO].button.draw_forced(2);
1859 // draw the proper xfer multidata button
1860 if(Om_gen_xfer_multidata){
1861 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_YES].button.draw_forced(2);
1863 Om_gen_buttons[gr_screen.res][OM_GEN_XFER_MULTIDATA_NO].button.draw_forced(2);
1866 // draw the proper flush cache button
1867 if(Om_gen_flush_cache){
1868 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_YES].button.draw_forced(2);
1870 Om_gen_buttons[gr_screen.res][OM_GEN_FLUSH_NO].button.draw_forced(2);
1874 // check for button presses
1875 void options_multi_gen_check_buttons()
1879 // go through all the buttons
1880 for(idx=0;idx<OM_GEN_NUM_BUTTONS;idx++){
1881 if(Om_gen_buttons[gr_screen.res][idx].button.pressed()){
1882 options_multi_gen_button_pressed(idx);
1888 // a button was pressed
1889 void options_multi_gen_button_pressed(int n)
1892 // low object update level
1893 case OM_GEN_OBJ_LOW:
1894 if(Om_gen_obj_update != OBJ_UPDATE_LOW){
1895 gamesnd_play_iface(SND_USER_SELECT);
1896 Om_gen_obj_update = OBJ_UPDATE_LOW;
1898 gamesnd_play_iface(SND_GENERAL_FAIL);
1902 // medium object update level
1903 case OM_GEN_OBJ_MED:
1904 if(Om_gen_obj_update != OBJ_UPDATE_MEDIUM){
1905 gamesnd_play_iface(SND_USER_SELECT);
1906 Om_gen_obj_update = OBJ_UPDATE_MEDIUM;
1908 gamesnd_play_iface(SND_GENERAL_FAIL);
1912 // high object update level
1913 case OM_GEN_OBJ_HIGH:
1914 if(Om_gen_obj_update != OBJ_UPDATE_HIGH){
1915 gamesnd_play_iface(SND_USER_SELECT);
1916 Om_gen_obj_update = OBJ_UPDATE_HIGH;
1918 gamesnd_play_iface(SND_GENERAL_FAIL);
1922 // lan object update level
1923 case OM_GEN_OBJ_LAN:
1924 if(Om_gen_obj_update != OBJ_UPDATE_LAN){
1925 gamesnd_play_iface(SND_USER_SELECT);
1926 Om_gen_obj_update = OBJ_UPDATE_LAN;
1928 gamesnd_play_iface(SND_GENERAL_FAIL);
1933 case OM_GEN_PIX_YES:
1935 gamesnd_play_iface(SND_USER_SELECT);
1938 gamesnd_play_iface(SND_GENERAL_FAIL);
1945 gamesnd_play_iface(SND_USER_SELECT);
1948 gamesnd_play_iface(SND_GENERAL_FAIL);
1952 // put missions in the multidate directory
1953 case OM_GEN_XFER_MULTIDATA_YES:
1954 if(!Om_gen_xfer_multidata){
1955 gamesnd_play_iface(SND_USER_SELECT);
1956 Om_gen_xfer_multidata = 1;
1958 gamesnd_play_iface(SND_GENERAL_FAIL);
1962 // dont put missions in the multidata directory
1963 case OM_GEN_XFER_MULTIDATA_NO:
1964 if(Om_gen_xfer_multidata){
1965 gamesnd_play_iface(SND_USER_SELECT);
1966 Om_gen_xfer_multidata = 0;
1968 gamesnd_play_iface(SND_GENERAL_FAIL);
1972 // flush the cache before each mission
1973 case OM_GEN_FLUSH_YES:
1974 if(!Om_gen_flush_cache){
1975 gamesnd_play_iface(SND_USER_SELECT);
1976 Om_gen_flush_cache = 1;
1978 gamesnd_play_iface(SND_GENERAL_FAIL);
1982 // don't flush the cache before each mission
1983 case OM_GEN_FLUSH_NO:
1984 if(Om_gen_flush_cache){
1985 gamesnd_play_iface(SND_USER_SELECT);
1986 Om_gen_flush_cache = 0;
1988 gamesnd_play_iface(SND_GENERAL_FAIL);
1994 // voice options tab section -------------------------------------------
1996 // load all the voice tab controls
1997 void options_multi_load_vox_controls()
2001 SDL_assert(Om_window != NULL);
2003 // instantiate all the buttons
2004 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2005 // create the object
2006 Om_vox_buttons[gr_screen.res][idx].button.create(Om_window, "", Om_vox_buttons[gr_screen.res][idx].x, Om_vox_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
2008 // set the sound to play when highlighted
2009 Om_vox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
2011 // set the ani for the button
2012 Om_vox_buttons[gr_screen.res][idx].button.set_bmaps(Om_vox_buttons[gr_screen.res][idx].filename);
2015 Om_vox_buttons[gr_screen.res][idx].button.link_hotspot(Om_vox_buttons[gr_screen.res][idx].hotspot);
2020 for(idx=0; idx<OM_VOX_NUM_TEXT; idx++){
2021 Om_window->add_XSTR(&Om_vox_text[gr_screen.res][idx]);
2026 for ( idx = 0; idx < NUM_OM_VOX_SLIDERS; idx++ ) {
2027 Om_vox_sliders[gr_screen.res][idx].slider.create(Om_window, Om_vox_sliders[gr_screen.res][idx].x, Om_vox_sliders[gr_screen.res][idx].y,
2028 Om_vox_sliders[gr_screen.res][idx].dots, Om_vox_sliders[gr_screen.res][idx].filename,
2029 Om_vox_sliders[gr_screen.res][idx].hotspot, Om_vox_sliders[gr_screen.res][idx].right_filename, Om_vox_sliders[gr_screen.res][idx].right_mask, Om_vox_sliders[gr_screen.res][idx].right_x, Om_vox_sliders[gr_screen.res][idx].right_y,
2030 Om_vox_sliders[gr_screen.res][idx].left_filename, Om_vox_sliders[gr_screen.res][idx].left_mask, Om_vox_sliders[gr_screen.res][idx].left_x, Om_vox_sliders[gr_screen.res][idx].left_y,
2031 Om_vox_sliders[gr_screen.res][idx].dot_w);
2034 // default position from settings (slider is 0-9, hence the -1)
2035 Om_vox_qos_pos = Player->m_server_options.voice_qos - 1;
2036 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos = Om_vox_qos_pos;
2038 // create the player list select button
2039 Om_vox_plist_button.create(Om_window, "", Om_vox_plist_coords[gr_screen.res][0], Om_vox_plist_coords[gr_screen.res][1], Om_vox_plist_coords[gr_screen.res][2], Om_vox_plist_coords[gr_screen.res][3], 0, 1);
2040 Om_vox_plist_button.hide();
2042 // build a list of net players
2043 Om_vox_num_players = 0;
2044 for(idx=0;idx<MAX_PLAYERS;idx++){
2045 Om_vox_players[idx] = NULL;
2047 // if i'm not connected, do nothing
2048 if((Net_player == NULL) || !(Net_player->flags & NETINFO_FLAG_CONNECTED)){
2052 // add all players I know about
2053 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && (Net_player != &Net_players[idx])){
2054 // set the netplayer pointer
2055 Om_vox_players[Om_vox_num_players] = &Net_players[idx];
2057 // set his mute flag
2058 Om_vox_player_flags[Om_vox_num_players] = (Multi_voice_local_prefs & (1<<idx)) ? 1 : 0;
2060 // increment the count
2061 Om_vox_num_players++;
2066 Om_vox_bogus.base_create(Om_window, UI_KIND_ICON, 0, 0, 0, 0);
2069 // disable/hide all the voice tab controls
2070 void options_multi_disable_vox_controls()
2074 // go through all the controls
2075 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2076 Om_vox_buttons[gr_screen.res][idx].button.hide();
2077 Om_vox_buttons[gr_screen.res][idx].button.disable();
2080 // hide the qos control
2081 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.hide();
2082 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.disable();
2084 // unset the sound buffer size so we don't display any waveforms
2085 Om_vox_voice_buffer_size = -1;
2086 Om_vox_voice_comp_size = -1;
2087 Om_vox_playback_handle = -1;
2088 Om_vox_test_status = OM_VOX_TEST_NONE;
2090 // disable the player list select button
2091 Om_vox_plist_button.disable();
2094 Om_vox_bogus.hide();
2095 Om_vox_bogus.disable();
2098 // enable/unhide all the voice tab controls
2099 void options_multi_enable_vox_controls()
2103 // go through all the controls
2104 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2105 Om_vox_buttons[gr_screen.res][idx].button.enable();
2106 Om_vox_buttons[gr_screen.res][idx].button.unhide();
2109 // unhide the qos control
2110 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.enable();
2111 Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.unhide();
2113 // unset the sound buffer size so we don't display any waveforms
2114 Om_vox_voice_buffer_size = -1;
2115 Om_vox_voice_comp_size = -1;
2116 Om_vox_playback_handle = -1;
2117 Om_vox_test_status = OM_VOX_TEST_NONE;
2119 // select the first player on the list
2120 Om_vox_player_select = Om_vox_players[0];
2121 Om_vox_plist_start = 0;
2123 // enable the player list select button
2124 Om_vox_plist_button.enable();
2127 Om_vox_bogus.enable();
2128 Om_vox_bogus.unhide();
2131 // initialize the voice tab vars
2132 void options_multi_init_vox_vars()
2134 // intialize the accept voice var
2135 if(Player->m_local_options.flags & MLO_FLAG_NO_VOICE){
2136 Om_vox_accept_voice = 0;
2138 Om_vox_accept_voice = 1;
2142 // accept function for the voice tab
2143 void options_multi_vox_accept()
2146 int voice_pref_flags;
2148 // set the accept voice flag
2149 Player->m_local_options.flags &= ~(MLO_FLAG_NO_VOICE);
2150 if(!Om_vox_accept_voice){
2151 Player->m_local_options.flags |= MLO_FLAG_NO_VOICE;
2155 Players->m_server_options.voice_qos = (ubyte)(Om_vox_qos_pos + 1);
2157 // build the voice preferences stuff
2158 voice_pref_flags = 0xffffffff;
2159 for(idx=0;idx<Om_vox_num_players;idx++){
2160 // if this guy is muted
2161 if(!Om_vox_player_flags[idx]){
2162 voice_pref_flags &= ~(1 << NET_PLAYER_INDEX(Om_vox_players[idx]));
2165 multi_voice_set_prefs(voice_pref_flags);
2168 // do frame for the voice tab
2169 void options_multi_vox_do()
2173 // check for button presses
2174 options_multi_vox_check_buttons();
2176 // maybe do something with the QoS slider
2177 if (Om_vox_qos_pos != Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos) {
2178 Om_vox_qos_pos = Om_vox_sliders[gr_screen.res][OM_VOX_QOS_SLIDER].slider.pos;
2179 gamesnd_play_iface(SND_USER_SELECT);
2182 // draw the proper accept voice button
2183 if(Om_vox_accept_voice){
2184 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_YES].button.draw_forced(2);
2186 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_NO].button.draw_forced(2);
2189 // if the currently selected player is muted
2190 if((Om_vox_player_select != NULL) && !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)]){
2191 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_MUTE].button.draw_forced(2);
2194 // process and display the player list
2195 options_multi_vox_process_player_list();
2197 // if we're currently doing a voice test recording, process some stuff
2198 switch(Om_vox_test_status){
2199 case OM_VOX_TEST_RECORDING:
2200 multi_voice_test_process();
2202 // force draw the mic test button
2203 Om_vox_buttons[gr_screen.res][OM_VOX_VOICE_TEST].button.draw_forced(2);
2205 // if we are no longer recording, switch to playback if possible
2206 if(!multi_voice_test_recording()){
2207 Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2209 if(Om_vox_voice_comp_size != -1){
2210 // stop any playing back sounds
2211 rtvoice_stop_playback_all();
2213 // attempt to get a playback handle
2214 handle = multi_voice_test_get_playback_buffer();
2216 Om_vox_playback_handle = rtvoice_play_uncompressed(handle, Om_vox_comp_buffer, Om_vox_voice_comp_size);
2218 // mark us as playing back
2219 Om_vox_test_status = OM_VOX_TEST_PLAYBACK;
2221 // on error, notify the user something is wrong
2223 options_multi_add_notify(XSTR( "Error trying to playback recorded voice! Check your hardware", 390));
2225 // mark us as doing nothing
2226 Om_vox_test_status = OM_VOX_TEST_NONE;
2229 // mark us as doing nothing
2230 Om_vox_test_status = OM_VOX_TEST_NONE;
2235 case OM_VOX_TEST_PLAYBACK:
2236 // if we were playing a sound back, but now the sound is done
2237 if (Om_vox_playback_handle != -1) {
2238 int channel = oal_get_channel(Om_vox_playback_handle);
2240 // channel will be -1 if sound has already stopped playing
2241 if ( (channel == -1) || (oal_get_play_position(channel) >= Om_vox_voice_comp_size) ) {
2242 // flush all playing sounds safely
2243 rtvoice_stop_playback_all();
2245 // null the sound handle
2246 Om_vox_playback_handle = -1;
2248 // set this so we know not to display any more waveforms
2249 Om_vox_voice_buffer_size = -1;
2250 Om_vox_voice_comp_size = -1;
2252 // free the status up
2253 Om_vox_test_status = OM_VOX_TEST_NONE;
2260 // check for button presses
2261 void options_multi_vox_check_buttons()
2265 // go through all the buttons
2266 for(idx=0; idx<OM_VOX_NUM_BUTTONS; idx++){
2267 if(Om_vox_buttons[gr_screen.res][idx].button.pressed()){
2268 options_multi_vox_button_pressed(idx);
2274 // a button was pressed
2275 void options_multi_vox_button_pressed(int n)
2278 // accept voice button
2279 case OM_VOX_VOICE_YES:
2280 if(!Om_vox_accept_voice){
2281 gamesnd_play_iface(SND_USER_SELECT);
2282 Om_vox_accept_voice = 1;
2284 gamesnd_play_iface(SND_GENERAL_FAIL);
2288 // don't accept voice button
2289 case OM_VOX_VOICE_NO:
2290 if(Om_vox_accept_voice){
2291 gamesnd_play_iface(SND_USER_SELECT);
2292 Om_vox_accept_voice = 0;
2294 gamesnd_play_iface(SND_GENERAL_FAIL);
2298 // mute/unmute button
2299 case OM_VOX_VOICE_MUTE:
2300 if(Om_vox_player_select != NULL){
2301 Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)] = !Om_vox_player_flags[options_multi_vox_plist_get(Om_vox_player_select)];
2302 gamesnd_play_iface(SND_USER_SELECT);
2304 gamesnd_play_iface(SND_GENERAL_FAIL);
2308 // scroll the player list up
2309 case OM_VOX_PLIST_UP:
2310 options_multi_vox_plist_scroll_up();
2313 // scroll the player list down
2314 case OM_VOX_PLIST_DOWN:
2315 options_multi_vox_plist_scroll_down();
2319 case OM_VOX_VOICE_TEST:
2320 // if in a multiplayer game, don't allow testing
2321 if((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)){
2322 options_multi_add_notify(XSTR( "Cannot test mic while in a multiplayer game!", 391));
2326 // if this machine is not capable of playing
2327 if(!Multi_voice_can_record){
2328 options_multi_add_notify(XSTR( "DirectSoundCapture could not be initialized. To initialize DirectSoundCapture your sound card must be full duplex and your sound card drivers must support DirectSoundCapture", 392));
2330 // if we're not already doing a record test
2331 if(Om_vox_test_status == OM_VOX_TEST_NONE){
2332 // set the quality of sound
2333 rtvoice_set_qos(Om_vox_qos_pos + 1);
2335 // clear the comp buffer
2336 memset(Om_vox_comp_buffer,128,OM_VOX_COMP_SIZE);
2338 Om_vox_test_status = OM_VOX_TEST_RECORDING;
2339 multi_voice_test_record_start();
2347 extern shader Grey_shader;
2349 // process and blit any voice waveform if necessary
2350 void options_multi_vox_process_waveform()
2352 int c_width = OM_VOX_WAVE_WIDTH;
2355 int idx,a_idx,running_avg;
2357 // if we're not in recording or playback mode
2358 if(Om_vox_test_status == OM_VOX_TEST_NONE){
2363 gr_set_shader(&Grey_shader);
2364 gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
2366 switch(Om_vox_test_status){
2367 case OM_VOX_TEST_RECORDING:
2368 // if we have no sound buffer size, do nothing
2369 if(Om_vox_voice_buffer_size <= 0){
2373 // if we are not recording, do nothing
2374 if(Om_vox_test_status != OM_VOX_TEST_RECORDING){
2378 // get the # of samples we'll average for one line
2379 avg_len = Om_vox_voice_buffer_size / c_width;
2381 // blit the waveform
2382 gr_set_color_fast(&Color_green);
2384 for(idx=0; idx < c_width; idx++){
2385 // reset the running average
2387 for(a_idx = 0; a_idx < avg_len; a_idx++){
2388 running_avg += (int)Om_vox_voice_buffer[buf_offset] - 128;
2390 // increment the buffer offset
2394 running_avg /= avg_len;
2395 gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2398 // if this packet would have been dropped, notify the user
2399 if(multi_voice_test_packet_tossed()){
2400 gr_set_color_fast(&Color_bright);
2401 gr_string(OM_VOX_DROP_ICON_X,OM_VOX_DROP_ICON_Y, XSTR( "Packet Overflow", 393));
2405 case OM_VOX_TEST_PLAYBACK:
2406 // get the offset into the playing direct sound buffer
2407 buf_offset = oal_get_play_position(oal_get_channel(Om_vox_playback_handle));
2409 // get the # of samples we'll average for one line
2410 avg_len = (int)((float)OM_VOX_RECORD_INT * ((1024.0f * 11.0f) / 1000.0f)) / c_width;
2412 // blit the waveform
2413 gr_set_color_fast(&Color_red);
2414 for(idx=0; idx < c_width; idx++){
2415 // reset the running average
2417 for(a_idx = 0; a_idx < avg_len; a_idx++){
2418 if(buf_offset < (OM_VOX_COMP_SIZE - 2)){
2419 running_avg += (int)Om_vox_comp_buffer[buf_offset] - 128;
2421 // increment the buffer offset
2426 running_avg /= avg_len;
2427 gr_line((gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y, (gr_screen.max_w - OM_VOX_WAVE_WIDTH)/2 + idx, OM_VOX_WAVE_Y + running_avg);
2433 // process/display the player list
2434 void options_multi_vox_process_player_list()
2437 int y_start,p_count;
2438 int selected_index,click_y;
2439 char str[CALLSIGN_LEN+2];
2441 // check for mouse clicks
2442 if(Om_vox_plist_button.pressed()){
2443 Om_vox_plist_button.get_mouse_pos(NULL,&click_y);
2444 selected_index = (click_y / 10) + Om_vox_plist_start;
2446 // if he clicked on a valid player, select him
2447 if(Om_vox_players[selected_index] != NULL){
2448 Om_vox_player_select = Om_vox_players[selected_index];
2450 nprintf(("Network","Selecting player %s\n",Om_vox_player_select->player->callsign));
2454 // draw the list of players
2456 y_start = Om_vox_plist_coords[gr_screen.res][1];
2457 for(idx = Om_vox_plist_start; idx < Om_vox_num_players; idx++){
2458 if(Om_vox_players[idx] != NULL){
2459 // if he's the selected player, highlight him
2460 if(Om_vox_players[idx] == Om_vox_player_select){
2461 gr_set_color_fast(&Color_bright);
2463 gr_set_color_fast(&Color_normal);
2466 // force fit his callsign
2467 SDL_strlcpy(str, Om_vox_players[idx]->player->callsign, SDL_arraysize(str));
2468 gr_force_fit_string(str, CALLSIGN_LEN+1, Om_vox_plist_coords[gr_screen.res][2]);
2470 // blit the callsign
2471 gr_string(Om_vox_plist_coords[gr_screen.res][0], y_start, str);
2473 // increment the y index
2476 // increment the player count
2480 // if we've reached max display, break out
2481 if(p_count >= Om_vox_plist_max_display[gr_screen.res]){
2487 // get the index into the player list of the passed netplayer
2488 int options_multi_vox_plist_get(net_player *pl)
2492 for(idx=0;idx<Om_vox_num_players;idx++){
2493 if(pl == Om_vox_players[idx]){
2498 // should neve get here. hmmm.
2503 // scroll the player list down
2504 void options_multi_vox_plist_scroll_down()
2506 if(Om_vox_num_players < Om_vox_plist_max_display[gr_screen.res]){
2507 gamesnd_play_iface(SND_GENERAL_FAIL);
2511 if((Om_vox_num_players - Om_vox_plist_start) >= Om_vox_plist_max_display[gr_screen.res]){
2512 Om_vox_plist_start++;
2513 gamesnd_play_iface(SND_USER_SELECT);
2515 gamesnd_play_iface(SND_GENERAL_FAIL);
2519 // scroll the player list up
2520 void options_multi_vox_plist_scroll_up()
2522 if(Om_vox_plist_start > 0){
2523 Om_vox_plist_start--;
2524 gamesnd_play_iface(SND_USER_SELECT);
2526 gamesnd_play_iface(SND_GENERAL_FAIL);
2531 // extern functions -----------------------------------------------------
2533 // called when the options screen is initialized, pass in the UI window
2534 void options_multi_init(UI_WINDOW *options_window)
2536 // assign the options window
2537 Om_window = options_window;
2539 // load the background bitmaps
2540 options_multi_load_bmaps();
2542 // load the controls for the protocol area
2543 options_multi_load_protocol_controls();
2545 // load the controls for the general tab
2546 options_multi_load_gen_controls();
2548 // load the controls for the voice tab
2549 options_multi_load_vox_controls();
2551 // disable all the protocol controls
2552 options_multi_disable_protocol_controls();
2554 // disable all the general tab controls
2555 options_multi_disable_gen_controls();
2557 // disable all the voice tab controls
2558 options_multi_disable_vox_controls();
2560 // intialize the protocol section vars
2561 options_multi_init_protocol_vars();
2563 // initialize the general tab vars
2564 options_multi_init_gen_vars();
2566 // initialize the voice tab vars
2567 options_multi_init_vox_vars();
2569 // intialize the multiplayer voice recording system
2570 if( !((Net_player != NULL) && (Net_player->flags & NETINFO_FLAG_CONNECTED)) ){
2574 // set the default screen mode
2575 Om_mode = OM_MODE_NONE;
2578 // do frame for the multi options screen
2579 void options_multi_do(int key)
2581 // do frame for the protocol section
2582 options_multi_protocol_do(key);
2584 // process and blit any notification messages
2585 options_multi_notify_process();
2587 // process the proper tab control
2589 case OM_MODE_GENERAL:
2590 options_multi_gen_do();
2593 options_multi_vox_do();
2600 // called when the entire options screen is closed
2601 void options_multi_close()
2603 // null out the window handle
2606 // unload all background bitmaps
2607 options_multi_unload_bmaps();
2609 // stop any playing voice
2610 rtvoice_stop_playback_all();
2612 // unset the screen mode
2613 Om_mode = OM_MODE_NONE;
2616 // called if the accept button on the main options screen was hit
2617 void options_multi_accept()
2619 // accept function for the protocol section
2620 options_multi_protocol_accept();
2622 // accept function for the general tab
2623 options_multi_gen_accept();
2625 // accept function for the voice tab
2626 options_multi_vox_accept();
2628 // if Net_player is not null, copy these new settings to him
2629 if(Net_player != NULL){
2630 multi_options_local_load(&Net_player->p_info.options, NULL);
2632 multi_options_local_load(&Player->m_local_options, NULL);
2634 // if we're connected to a game server, update our options on the server now
2635 if((Net_player != NULL) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER) && MULTI_CONNECTED(Net_players[MY_NET_PLAYER_NUM]) ){
2636 multi_options_update_local();
2640 // called when the multiplayer tab is hit - initializes/switches all necessary data.
2641 // NOTE : this is different from the initialization function, which is called only when the options menu is started
2642 void options_multi_select()
2645 // set the windows mask bitmap
2646 SDL_assert(Om_mask_0 >= 0);
2647 Om_window->set_mask_bmap(Om_mask_0, Om_background_0_mask_fname[gr_screen.res]);
2649 // set the default screen mode
2650 Om_mode = OM_MODE_GENERAL;
2652 // clear any notification messages
2653 Om_notify_stamp = -1;
2655 // enable all the protocol controls
2656 options_multi_enable_protocol_controls();
2658 // enable the general tab controls
2659 options_multi_enable_gen_controls();
2663 // return the bitmap handle of the current background bitmap, or -1 if the multiplayer tab is not active
2664 int options_multi_background_bitmap()
2667 // return the background bitmap mode based upon the current mode
2669 case OM_MODE_GENERAL:
2670 return Om_background_0;
2673 return Om_background_1;
2676 // unknown mode of some kind
2681 // called when the multiplayer tab has been switched from
2682 void options_multi_unselect()
2685 Om_mode = OM_MODE_NONE;
2687 // disable all the protocol controls
2688 options_multi_disable_protocol_controls();
2690 // disable all the general tab controls
2691 options_multi_disable_gen_controls();
2693 // disable all the vox tab controls
2694 options_multi_disable_vox_controls();
2696 // stop any test voice recording
2697 multi_voice_test_record_stop();
2700 // set voice sound buffer for display
2701 void options_multi_set_voice_data(unsigned char *sound_buf,int buf_size,unsigned char *comp_buf, int comp_size, int uncomp_size, double gain)
2703 // copy the buffer to the vox tab data
2704 if(buf_size > OM_VOX_BUF_SIZE){
2705 memcpy(Om_vox_voice_buffer,sound_buf,OM_VOX_BUF_SIZE);
2706 Om_vox_voice_buffer_size = OM_VOX_BUF_SIZE;
2708 memcpy(Om_vox_voice_buffer,sound_buf,buf_size);
2709 Om_vox_voice_buffer_size = buf_size;
2712 // copy and uncompress the compressed buffer
2713 if(Om_vox_voice_comp_size == -1){
2714 Om_vox_voice_comp_size = 0;
2716 // if we can fit it, decompress this data
2717 if((Om_vox_voice_comp_size + uncomp_size) < OM_VOX_COMP_SIZE){
2718 // uncompress the data
2719 rtvoice_uncompress(comp_buf, comp_size, gain, Om_vox_comp_buffer + Om_vox_voice_comp_size, uncomp_size);
2721 Om_vox_voice_comp_size += uncomp_size;
2725 // return whether we want to eat a tabbed keypress
2726 int options_multi_eat_tab()
2728 // do we want to eat the tab key or not
2729 if(Om_tracker_passwd.has_focus() || Om_tracker_login.has_focus() || Om_tracker_squad_name.has_focus()){