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[taylor/freespace2.git] / CMakeLists.txt
1
2 project(freespace2)
3
4 cmake_minimum_required(VERSION 2.8.6)
5 cmake_policy(VERSION 2.8.6)
6
7 if(POLICY CMP0043)
8   cmake_policy(SET CMP0043 OLD)
9 endif()
10
11 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
12
13 include(CreateSourceGroups)
14
15
16 # ##############################################################################
17
18 option(FS1 "Build original FreeSpace" OFF)
19
20 if(EMSCRIPTEN)
21   # only build for demo with emscripten
22   set(DEMO 1)
23 else()
24   option(DEMO "Create demo build" OFF)
25 endif()
26
27 if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
28   message(STATUS "Setting build type to 'RelWithDebInfo' as none was specified.")
29   set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
30   # Set the possible values of build type for cmake-gui
31   set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
32 endif()
33
34
35 if(FS1)
36   add_definitions(-DMAKE_FS1)
37
38   if(DEMO)
39     add_definitions(-DDEMO -DFS1_DEMO)
40   endif()
41 else()
42   if(DEMO)
43     add_definitions(-DFS2_DEMO)
44   endif()
45 endif()
46
47 # build everything by default
48 set(GAME_ONLY)
49
50 if(DEMO)
51   set(GAME_ONLY 1)
52 endif()
53
54 if(EMSCRIPTEN)
55   set(GAME_ONLY 1)  # don't build launcher or toolset
56   add_definitions(-s USE_SDL=2)
57   add_definitions(-s FULL_ES2=1)
58
59   set(CMAKE_EXECUTABLE_SUFFIX ".html")
60 endif()
61
62 if(NOT EMSCRIPTEN)
63   add_definitions(-DLEGACY_GL)
64 endif()
65
66 if(NOT WIN32)
67   set(PLATFORM_LIBRARIES "")
68
69   add_definitions(-DPLAT_UNIX)
70   add_definitions(-Wall)
71   add_definitions(-Wshadow)
72 # add_definitions(-Wno-format-y2k)
73 # add_definitions(-Wno-deprecated)
74   add_definitions(-fsigned-char)
75
76   set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DNDEBUG -DRELEASE_REAL -g -O2")
77   set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -DNDEBUG -DRELEASE_REAL -Os")
78   set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG -DRELEASE_REAL -O3")
79   set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
80 else()
81   set(SDL2DIR "${CMAKE_SOURCE_DIR}/../Support/SDL2" CACHE PATH "Path to SDL2")
82   set(OPENALDIR "${CMAKE_SOURCE_DIR}/../Support/OpenAL" CACHE PATH "Path to OpenAL")
83   set(LWSDIR "${CMAKE_SOURCE_DIR}/../Support/libwebsockets" CACHE PATH "Path to libwebsockets")
84   set(WXWIDGETSDIR "${CMAKE_SOURCE_DIR}/../Support/wxWidgets" CACHE PATH "Path to wxWidgets")
85   set(ANGLEDIR "${CMAKE_SOURCE_DIR}/../Support/ANGLE" CACHE PATH "Path to ANGLE")
86
87   set(PLATFORM_LIBRARIES
88     ws2_32.lib
89     ${ANGLEDIR}/lib/libEGL.lib
90     ${ANGLEDIR}/lib/libGLESv2.lib
91   )
92
93   add_definitions(/D _CRT_SECURE_NO_WARNINGS)
94   add_definitions(/W4)
95   add_definitions(/wd4100) # unreferenced parameter
96   add_definitions(/wd4127) # conditional expression is constant: do { } while (0)
97   add_definitions(/wd4996) # deprecated functions: fopen, fileno, ...
98 endif()
99
100 set(BIN_SUFFIX "")
101
102 if(NOT FS1)
103         set(BIN_SUFFIX "2")
104 endif()
105
106 if(DEMO)
107         set(BIN_SUFFIX "${BIN_SUFFIX}demo")
108 endif()
109
110 find_package(SDL2 "2.0.5" REQUIRED)
111 find_package(OpenGL REQUIRED)
112 find_package(OpenAL REQUIRED)
113
114 if(NOT EMSCRIPTEN)
115   find_package(LibWebSockets REQUIRED)
116
117   find_package(wxWidgets COMPONENTS core base gl net)
118   include(${wxWidgets_USE_FILE})
119 endif()
120
121 # ##############################################################################
122
123
124 include_directories(
125   ${PROJECT_SOURCE_DIR}/include
126   ${CMAKE_BINARY_DIR}/include
127   ${SDL2_INCLUDE_DIR}
128   ${OPENAL_INCLUDE_DIR}
129   ${LIBWEBSOCKETS_INCLUDE_DIR}
130   ${wxWidgets_INCLUDE_DIRS}
131 )
132
133
134 add_subdirectory(src)
135 add_subdirectory(include)
136
137
138 # ##############################################################################
139 #
140
141 #
142 # custom target for source tree version info
143 #
144
145 add_custom_target(buildver
146   COMMAND ${CMAKE_COMMAND}
147     -DSOURCE_DIR=${CMAKE_SOURCE_DIR}
148     -DBINARY_DIR=${CMAKE_BINARY_DIR}
149     -P ${CMAKE_SOURCE_DIR}/cmake/GitInfo.cmake
150   WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
151   SOURCES ${CMAKE_SOURCE_DIR}/cmake/GitInfo.cmake
152 )
153
154 #
155 # main code/game library
156 #
157
158 add_library(code
159   STATIC
160   ${code_SOURCE}
161   ${code_HEADERS}
162   ${platform_SOURCE}
163   ${platform_HEADERS}
164 )
165
166 CreateSourceGroups(${code_SOURCE} ${platform_SOURCE})
167
168 add_dependencies(code
169   buildver
170 )
171
172 #
173 # the game itself
174 #
175
176 set(FS_BINARY "fs${BIN_SUFFIX}")
177
178 add_executable(${FS_BINARY}
179   WIN32
180   ${freespace_SOURCE}
181   ${freespace_HEADERS}
182 )
183
184 CreateSourceGroups(${freespace_SOURCE})
185
186 target_link_libraries(
187   ${FS_BINARY}
188   code
189   ${SDL2_LIBRARY}
190   ${OPENGL_LIBRARIES}
191   ${OPENAL_LIBRARY}
192   ${LIBWEBSOCKETS_LIBRARIES}
193   ${PLATFORM_LIBRARIES}
194 )
195
196 if(EMSCRIPTEN)
197   set(em_SYNC_WHITELIST
198     # for loading screen
199     main
200     game_main
201     game_init
202     #game_loop_caller
203     #gameseq_process_events
204     #game_process_event
205     #gameseq_set_state
206     #game_enter_state
207     #game_start_mission
208     #freespace_mission_load_stuff
209     #game_busy_callback
210     #game_loading_callback
211     #game_loading_callback_close
212     #level_page_in
213     #bm_page_in_stop
214     #gamesnd_preload_common_sounds
215     #game_busy
216     # fs2 title screen
217     display_title_screen
218   )
219
220   list(GET em_SYNC_WHITELIST -1 LastOne)
221
222   set(EMTERPRETIFY_WHITELIST "'[")
223
224   foreach(func ${em_SYNC_WHITELIST})
225     if (${func} STREQUAL ${LastOne})
226       set(EMTERPRETIFY_WHITELIST "${EMTERPRETIFY_WHITELIST}\"_${func}\"]'")
227     else()
228       set(EMTERPRETIFY_WHITELIST "${EMTERPRETIFY_WHITELIST}\"_${func}\",")
229     endif()
230   endforeach()
231
232   set(em_LINK_FLAGS
233     "-s USE_SDL=2"
234     "-s FULL_ES2=1"
235         #"-s WASM=1"
236     "-s TOTAL_MEMORY=184549376"
237     "--shell-file ${CMAKE_SOURCE_DIR}/dist/fs_shell.html"
238     "--preload-file game@/"
239     "-s SAFE_HEAP=1"
240     "-s DEMANGLE_SUPPORT=1"
241     "-s ASSERTIONS=1"
242     "--profiling-funcs"
243     "-s EMTERPRETIFY=1"
244     "-s EMTERPRETIFY_ASYNC=1"
245         #"-s EMTERPRETIFY_FILE=\"${FS_BINARY}.binary\""
246     "-s EMTERPRETIFY_WHITELIST=${EMTERPRETIFY_WHITELIST}"
247   )
248
249   foreach(Flag ${em_LINK_FLAGS})
250     set_property(TARGET ${FS_BINARY} APPEND_STRING PROPERTY LINK_FLAGS " ${Flag}")
251   endforeach()
252 endif(EMSCRIPTEN)
253
254 if(FS1)
255   set_target_properties(${FS_BINARY} PROPERTIES PROJECT_LABEL "Freespace")
256 else()
257   set_target_properties(${FS_BINARY} PROPERTIES PROJECT_LABEL "Freespace2")
258 endif()
259
260 #
261 # launcher
262 #
263
264 if(NOT GAME_ONLY)
265   set(LAUNCHER_BINARY "freespace${BIN_SUFFIX}")
266
267   add_executable(${LAUNCHER_BINARY}
268   WIN32
269     ${launcher_SOURCE}
270     ${launcher_HEADERS}
271   )
272
273   add_dependencies(${LAUNCHER_BINARY}
274     buildver
275   )
276
277   CreateSourceGroups(${launcher_SOURCE})
278
279   target_link_libraries(
280     ${LAUNCHER_BINARY}
281     ${SDL2_LIBRARY}
282     ${OPENGL_LIBRARIES}
283     ${OPENAL_LIBRARY}
284     ${wxWidgets_LIBRARIES}
285     ${PLATFORM_LIBRARIES}
286   )
287
288   set_target_properties(${LAUNCHER_BINARY} PROPERTIES PROJECT_LABEL "Launcher")
289
290   # wxWidgets appears to need c++11 for one or more headers
291   if(NOT WIN32)
292     set_target_properties(${LAUNCHER_BINARY} PROPERTIES COMPILE_FLAGS -std=c++11)
293   endif()
294 endif(NOT GAME_ONLY)
295
296 #
297 # standalone server GUI
298 #
299
300 if(NOT GAME_ONLY)
301   # Not for FS1 Demo
302   if(NOT FS1 OR NOT DEMO)
303     if(FS1)
304       set(STANDALONE_BINARY fsstandalone)
305     else()
306       set(STANDALONE_BINARY fs2standalone)
307     endif()
308
309     add_executable(${STANDALONE_BINARY}
310       WIN32
311       ${standalone_SOURCE}
312       ${standalone_HEADERS}
313     )
314
315     CreateSourceGroups(${standalone_SOURCE})
316
317     target_link_libraries(
318       ${STANDALONE_BINARY}
319       ${SDL2_LIBRARY}
320       ${wxWidgets_LIBRARIES}
321       ${LIBWEBSOCKETS_LIBRARIES}
322       ${PLATFORM_LIBRARIES}
323     )
324
325     set_target_properties(${STANDALONE_BINARY} PROPERTIES PROJECT_LABEL "Standalone")
326
327     # wxWidgets appears to need c++11 for one or more headers
328     if(NOT WIN32)
329       set_target_properties(${STANDALONE_BINARY} PROPERTIES COMPILE_FLAGS -std=c++11)
330     endif()
331   endif(NOT FS1 OR NOT DEMO)
332 endif(NOT GAME_ONLY)
333
334 #
335 # extra rule to make sure we cleanup all exe variants
336 #
337
338 set_property(DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
339   # FS1 demo
340   fsdemo${CMAKE_EXECUTABLE_SUFFIX}
341   fsdemo.wast
342   fsdemo.wasm
343   fsdemo.js
344   fsdemo.data
345   freespacedemo${CMAKE_EXECUTABLE_SUFFIX}
346   # FS1
347   fs${CMAKE_EXECUTABLE_SUFFIX}
348   freespace${CMAKE_EXECUTABLE_SUFFIX}
349   # FS2 demo
350   fs2demo${CMAKE_EXECUTABLE_SUFFIX}
351   fs2demo.wast
352   fs2demo.wasm
353   fs2demo.js
354   fs2demo.data
355   freespace2demo${CMAKE_EXECUTABLE_SUFFIX}
356   # FS2
357   fs2${CMAKE_EXECUTABLE_SUFFIX}
358   freespace2${CMAKE_EXECUTABLE_SUFFIX}
359   # standalone GUI
360   fsstandalone${CMAKE_EXECUTABLE_SUFFIX}
361   fs2standalone${CMAKE_EXECUTABLE_SUFFIX}
362 )
363
364 #
365 # ##############################################################################
366
367 # ##############################################################################
368 #
369 # toolset: targets for creating/modifying game assets
370 #
371
372 # don't build toolset unless it's a full build
373 if(NOT GAME_ONLY)
374
375   #
376   # AC: anim converter
377   #
378
379   add_executable(ac
380     EXCLUDE_FROM_ALL
381     ${ac_SOURCE}
382     ${ac_HEADERS}
383   )
384
385   CreateSourceGroups(${ac_SOURCE})
386
387   target_link_libraries(
388     ac
389     code
390     ${SDL2_LIBRARY}
391     ${OPENGL_LIBRARIES}
392     ${OPENAL_LIBRARY}
393     ${LIBWEBSOCKETS_LIBRARIES}
394     ${PLATFORM_LIBRARIES}
395   )
396
397   #
398   # CFILEARCHIVER: to create VP file archives
399   #
400
401   add_executable(cfilearchiver
402     EXCLUDE_FROM_ALL
403     ${cfilearchiver_SOURCE}
404   )
405
406   CreateSourceGroups(${cfilearchiver_SOURCE})
407
408   #
409   # CRYPTSTRING: string encryption (for embedded cheat codes)
410   #
411
412   add_executable(cryptstring
413     EXCLUDE_FROM_ALL
414     ${cryptstring_SOURCE}
415   )
416
417   CreateSourceGroups(${cryptstring_SOURCE})
418
419   #
420   # NEBEDIT: FS1 style nebula editor/creator
421   #
422
423   add_executable(nebedit
424     EXCLUDE_FROM_ALL
425     WIN32
426     ${nebedit_SOURCE}
427   )
428
429   CreateSourceGroups(${nebedit_SOURCE})
430
431   target_link_libraries(
432     nebedit
433     code
434     ${SDL2_LIBRARY}
435     ${OPENGL_LIBRARIES}
436     ${OPENAL_LIBRARY}
437     ${wxWidgets_LIBRARIES}
438     ${LIBWEBSOCKETS_LIBRARIES}
439     ${PLATFORM_LIBRARIES}
440   )
441
442   # wxWidgets appears to need c++11 for one or more headers
443   if(NOT WIN32)
444     set_target_properties(nebedit PROPERTIES COMPILE_FLAGS -std=c++11)
445   endif()
446
447   #
448   # POFVIEW: model viewer
449   #
450
451   add_executable(pofview
452     EXCLUDE_FROM_ALL
453     WIN32
454     ${pofview_SOURCE}
455     ${pofview_HEADERS}
456   )
457
458   CreateSourceGroups(${pofview_SOURCE})
459
460   target_link_libraries(
461     pofview
462     code
463     ${SDL2_LIBRARY}
464     ${OPENGL_LIBRARIES}
465     ${OPENAL_LIBRARY}
466     ${wxWidgets_LIBRARIES}
467     ${LIBWEBSOCKETS_LIBRARIES}
468     ${PLATFORM_LIBRARIES}
469   )
470
471   # wxWidgets appears to need c++11 for one or more headers
472   if(NOT WIN32)
473     set_target_properties(pofview PROPERTIES COMPILE_FLAGS -std=c++11)
474   endif()
475
476   #
477   # SCRAMBLE: file-based encryption for TBLs
478   #
479
480   add_executable(scramble
481     EXCLUDE_FROM_ALL
482     ${scramble_SOURCE}
483     ${scramble_HEADERS}
484   )
485
486   CreateSourceGroups(${scramble_SOURCE})
487
488   #
489   # FONTTOOL: create font files / edit kerning data
490   #
491
492   add_executable(fonttool
493     EXCLUDE_FROM_ALL
494     ${fonttool_SOURCE}
495     ${fonttool_HEADERS}
496   )
497
498   CreateSourceGroups(${fonttool_SOURCE})
499
500   # background setup, to allow running from build location without installing
501   add_custom_command(TARGET fonttool
502     POST_BUILD
503     COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
504     COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_SOURCE_DIR}/src/fonttool/fonttool.pcx" "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
505   )
506
507   target_link_libraries(
508     fonttool
509     code
510     ${SDL2_LIBRARY}
511     ${OPENGL_LIBRARIES}
512     ${OPENAL_LIBRARY}
513     ${LIBWEBSOCKETS_LIBRARIES}
514     ${PLATFORM_LIBRARIES}
515   )
516
517   #
518   # custom target to build all tools in one pass
519   #
520
521   add_custom_target(tools)
522
523   add_dependencies(tools
524     ac
525     cfilearchiver
526     cryptstring
527     nebedit
528     pofview
529     scramble
530     fonttool
531   )
532
533 endif(NOT GAME_ONLY)
534
535 #
536 # ##############################################################################
537
538 #
539 # optionally include any dev/user preferred build commands and/or options
540 #
541
542 include(custom.cmake OPTIONAL)