]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
increased max shot distance from 8192 to 32768
[divverent/nexuiz.git] / data / qcsrc / server /
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-07-12 div0better coloring for "set _scoreboard 1"
2006-07-12 div0added simple server console score info with team info...
2006-07-09 div0empty = evil
2006-07-09 div0so this is how you do local sounds...
2006-07-09 div0when teamsaying, also play misc/talk.wav
2006-07-09 div0make say_team look different from say in team games...
2006-07-09 div0frag distribution - also do it when someone becomes...
2006-07-09 div0when changing teams or leaving, your scores are now...
2006-07-07 div0made the (hopefully never occurring) debugging error...
2006-07-06 div0added documentation for "health" "-1" on func_button...
2006-07-04 div0sometimes weapon disappears completely. Maybe the WS_RA...
2006-07-04 div0another one
2006-07-04 div0additional check for lasertarget removal to prevent...
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-07-04 kadaverjackremove lasertarget on client disconnect
2006-07-03 div0fixes "Revenge from the grave" bug, please test and...
2006-07-03 kadaverjackdon't spam errors on laser alt fire, if previous weapon...
2006-07-02 kadaverjack- fixed domination scoring bugs
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-29 div0added command "gotomap" which does the same as chmap...
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-28 div0DAMN! I forgot these files.
2006-06-28 div0centerprints now are managed independently per line
2006-06-28 div0Allow client-side CD track overrides again
2006-06-28 div0client does not need maps/%s.cfg any more, it's now...
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-20 lordhavocfixed weapon animation timing bug so that the machinegu...
2006-06-18 m0rfarFixed so that color codes don't mess with the "wins...
2006-06-18 kadaverjacknothing to see here:wq
2006-06-18 kadaverjack- fixed arena bug (http://www.alientrap.org/forum/viewt...
2006-06-16 m0rfarFix chat bubble that sometimes did not show
2006-06-15 kadaverjackremove laserdot when a player dies
2006-06-15 kadaverjackfixed sv_autoscreenshot (screenshots include scoreboard...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-13 kadaverjackdon't update previous weapon if a weapon hotkey is...
2006-06-13 lordhavocfix bug that changes teamplay to 1 on listen servers...
2006-06-13 esteelTeam bubble was removed() but not set to world so it...
2006-06-13 esteelDo not use sv_defaultcharacter in team matches. This...
2006-06-13 kadaverjackdon't remove weapons when deathmatch == 2
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-13 lordhavocif there are already bots playing and the level changes...
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocfix typo
2006-06-12 lordhavocadded item_quad compatibility
2006-06-12 lordhavocadded droppedweapon to the list of things a jumppad...
2006-06-12 savagexnothing to see here
2006-06-12 savagexhack in sounds into func_door. Has to be done properly...
2006-06-12 div0ServerConsoleEcho ate my tempstring!
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocmoved common campaign code into a common directory
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-12 lordhavocremoving this makefile also
2006-06-12 lordhavocmigrated more weaponentity/exteriorweaponentity logic...
2006-06-12 lordhavocdisabled projectile noise on electro
2006-06-12 lordhavocremoving this junk (MSVC projects for editing qc code...
2006-06-12 kadaverjackfixed LMS campaign lives bug
2006-06-11 div0added mutator message for NixNex
2006-06-11 esteelfixed some localcmd's without \n
2006-06-11 div0campaign is now CSV
2006-06-11 div0motd is now word wrapped
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 div0moved initializations of some variables to where they...
2006-06-10 div0fixed electro secondary sound
2006-06-10 kadaverjackbetter fix for LMS crash
2006-06-10 esteelThis fixes a crash at the end of a LMS game.
2006-06-10 lordhavocchanged shotorg positions for most weapons, they are...
2006-06-10 lordhavocfixed teamplay 1 so it blocks self damage like it's...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-09 div0don't reset campaign level at end... don't... (that...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 lordhavocfix weapon bobbing/pitching code to take into account...
2006-06-09 div0setting scale to prevent "own weapon sticks into wall"
2006-06-07 div0polite bots don't attack chatting/inactive people
2006-06-07 div0Don Strunzone's fault.
2006-06-07 div0Now addng level numbers automatically
2006-06-06 kadaverjackfixed ctf capture timer
2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 lordhavocmade bots play much worse on lower skill settings,...
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div0physics test cfg files
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
2006-05-25 div0made Campaign_wordwrap common by putting it into campai...
2006-05-24 div0Moved NixNex initialization where it belongs
2006-05-23 savagexadd func_stardust (a simple entity with self.effects...
2006-05-22 div0a piece of code I forgot to commit... but it's ifdeffed...
2006-05-20 div0bot_ignore_bots
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-14 div0campaign games are now pausable
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