]> icculus.org git repositories - divverent/nexuiz.git/commit
- added sampling rate/channels to sound menu (changing the sampling rate requires...
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 5 Jun 2006 16:38:07 +0000 (16:38 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 5 Jun 2006 16:38:07 +0000 (16:38 +0000)
commit49f82bc831b8d43c7a2e87b7ae7ebe0a2eb38030
tree84910becc1cb9ef12fa2381d31fb2d4209f381e2
parent88dba0dd3eca447278f2b726b928066d2ad2f584
- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1501 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/menu/data/sound.menu
data/menu/options/sound.menu
data/menuqc/custom/sound.qm [new file with mode: 0644]
data/menuqc/progs.src
data/qcsrc/server/gamec/arena.c
data/qcsrc/server/gamec/cl_client.c
data/qcsrc/server/gamec/t_quake.c