changed shotorg positions for most weapons, they are now all inside the
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 10 Jun 2006 13:14:53 +0000 (13:14 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 10 Jun 2006 13:14:53 +0000 (13:14 +0000)
commit16d4f8a6fc6a727503f1a61cbbdf7433bcbeaded
treea81b091998554a0ec49766b06bed7deb0cd3464e
parent490082b9a0822f4f6dffc4dcc18aea54815a8910
changed shotorg positions for most weapons, they are now all inside the
player bounding box, and most are the same (15 8 -8), only the poorly
placed nex, hagar, and rocket launcher models are other values
changed electro shots to use EF_LOWPRECISION, EF_FULLBRIGHT, and removed
EF_ADDITIVE and glow_size From the secondary shots, they're now much
more obvious and quicker to render
changed mortar shots to be EF_LOWPRECISION

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1545 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/gamec/cl_weaponsystem.c
data/qcsrc/server/gamec/defs.h
data/qcsrc/server/gamec/w_crylink.c
data/qcsrc/server/gamec/w_electro.c
data/qcsrc/server/gamec/w_grenadelauncher.c
data/qcsrc/server/gamec/w_hagar.c
data/qcsrc/server/gamec/w_laser.c
data/qcsrc/server/gamec/w_nex.c
data/qcsrc/server/gamec/w_rocketlauncher.c
data/qcsrc/server/gamec/w_shotgun.c
data/qcsrc/server/gamec/w_uzi.c