1 void CopyBody(float keepvelocity);
5 float autocvar_sv_cheats;
7 #define CHIMPULSE_SPEEDRUN_INIT 30
8 #define CHIMPULSE_GIVE_ALL 99
9 #define CHIMPULSE_CLONE_MOVING 140
10 #define CHIMPULSE_SPEEDRUN 141
11 #define CHIMPULSE_CLONE_STANDING 142
12 #define CHIMPULSE_TELEPORT 143
13 #define CHIMPULSE_R00T 148
15 float CheatsAllowed(float i, string cmd) // the cheat gets passed as argument for possible future ACL checking
17 if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
18 if(self.lip < sv_clones)
22 if(sv_cheats && autocvar_sv_cheats)
24 if(autocvar_sv_cheats)
25 sprint(self, "Cheats are not yet allowed, and will be activated at next map change.\n");
29 float CheatImpulse(float i)
31 if not(CheatsAllowed(i, string_null))
39 case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
42 self.personal = spawn();
43 self.personal.classname = "personal_wp";
45 self.personal.origin = self.origin;
46 self.personal.v_angle = self.v_angle;
47 self.personal.velocity = self.velocity;
48 self.personal.ammo_rockets = self.ammo_rockets;
49 self.personal.ammo_nails = self.ammo_nails;
50 self.personal.ammo_cells = self.ammo_cells;
51 self.personal.ammo_shells = self.ammo_shells;
52 self.personal.ammo_fuel = self.ammo_fuel;
53 self.personal.health = self.health;
54 self.personal.armorvalue = self.armorvalue;
55 self.personal.weapons = self.weapons;
56 self.personal.items = self.items;
57 self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
58 self.personal.pauserothealth_finished = self.pauserothealth_finished;
59 self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
60 self.personal.pauseregen_finished = self.pauseregen_finished;
61 self.personal.strength_finished = self.strength_finished;
62 self.personal.invincible_finished = self.invincible_finished;
63 self.personal.teleport_time = time;
65 case CHIMPULSE_CLONE_MOVING:
66 makevectors (self.v_angle);
67 self.velocity = self.velocity + v_forward * 300;
70 self.velocity = self.velocity - v_forward * 300;
72 case CHIMPULSE_CLONE_STANDING:
76 case CHIMPULSE_GIVE_ALL:
77 self.weapons |= WEPBIT_ALL;
78 self.items |= IT_UNLIMITED_AMMO;
79 self.ammo_shells = g_pickup_shells_max;
80 self.ammo_nails = g_pickup_nails_max;
81 self.ammo_rockets = g_pickup_rockets_max;
82 self.ammo_cells = g_pickup_cells_max;
83 self.ammo_fuel = g_pickup_fuel_max;
84 self.health = g_pickup_healthsmall_max;
85 self.armorvalue = g_pickup_armorsmall_max;
86 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
87 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
88 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
89 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
90 // precache weapon models/sounds
92 while (wep <= WEP_LAST)
94 weapon_action(wep, WR_PRECACHE);
98 case CHIMPULSE_SPEEDRUN:
101 self.speedrunning = TRUE;
102 tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self);
105 sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n");
109 // Abort speedrun, teleport back
110 setorigin(self, self.personal.origin);
111 self.oldvelocity = self.velocity = self.personal.velocity;
112 self.angles = self.personal.v_angle;
113 self.fixangle = TRUE;
116 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
117 ReturnFlag(self.flagcarried);
122 self.ammo_rockets = 999;
123 self.ammo_nails = 999;
124 self.ammo_cells = 999;
125 self.ammo_shells = 999;
126 self.ammo_fuel = 999;
127 self.health = start_health;
128 self.armorvalue = start_armorvalue;
129 self.weapons |= weaponsInMap;
130 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
131 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
132 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
133 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
134 self.strength_finished = 0;
135 self.invincible_finished = 0;
139 self.ammo_rockets = self.personal.ammo_rockets;
140 self.ammo_nails = self.personal.ammo_nails;
141 self.ammo_cells = self.personal.ammo_cells;
142 self.ammo_shells = self.personal.ammo_shells;
143 self.ammo_fuel = self.personal.ammo_fuel;
144 self.health = self.personal.health;
145 self.armorvalue = self.personal.armorvalue;
146 self.weapons = self.personal.weapons;
147 self.items = self.personal.items;
148 self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
149 self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
150 self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
151 self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
152 self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
153 self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
157 else if(self.deadflag != DEAD_NO)
158 sprint(self, "UR DEAD AHAHAH))\n");
160 sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
162 case CHIMPULSE_TELEPORT:
163 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256))
165 self.angles_x = -self.angles_x;
166 self.fixangle = TRUE;
167 self.velocity = '0 0 0';
171 sprint(self, "Emergency teleport could not find a good location, forget it!\n");
176 if( e.playermodel == "models/player/jeandarc.zym"
177 || e.playermodel == "models/player/pyria.zym"
178 || e.playermodel == "models/player/skadi.zym"
179 || (e.playermodel == "models/player/specop.zym" && random() < 0.5) // you never know
180 || e.playermodel == "models/player/visitant.zym")
182 makevectors(e.angles);
183 traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
190 org = normalize(org);
191 traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
194 org = findbetterlocation(trace_endpos, 12);
198 pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
199 sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
200 RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
203 print("404 Sportsmanship not found.\n");
209 float CheatCommand(string cmd)
211 if not(CheatsAllowed(0, cmd))