void CopyBody(float keepvelocity); .float maycheat; float sv_cheats; float autocvar_sv_cheats; #define CHIMPULSE_SPEEDRUN_INIT 30 #define CHIMPULSE_GIVE_ALL 99 #define CHIMPULSE_CLONE_MOVING 140 #define CHIMPULSE_SPEEDRUN 141 #define CHIMPULSE_CLONE_STANDING 142 #define CHIMPULSE_TELEPORT 143 #define CHIMPULSE_R00T 148 float CheatsAllowed(float i, string cmd) // the cheat gets passed as argument for possible future ACL checking { if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING) if(self.lip < sv_clones) return 1; if(self.maycheat) return 1; if(sv_cheats && autocvar_sv_cheats) return 1; if(autocvar_sv_cheats) sprint(self, "Cheats are not yet allowed, and will be activated at next map change.\n"); return 0; } float CheatImpulse(float i) { if not(CheatsAllowed(i, string_null)) return 0; switch(i) { float wep; entity e, e2; vector org; case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint if(!self.personal) { self.personal = spawn(); self.personal.classname = "personal_wp"; } self.personal.origin = self.origin; self.personal.v_angle = self.v_angle; self.personal.velocity = self.velocity; self.personal.ammo_rockets = self.ammo_rockets; self.personal.ammo_nails = self.ammo_nails; self.personal.ammo_cells = self.ammo_cells; self.personal.ammo_shells = self.ammo_shells; self.personal.ammo_fuel = self.ammo_fuel; self.personal.health = self.health; self.personal.armorvalue = self.armorvalue; self.personal.weapons = self.weapons; self.personal.items = self.items; self.personal.pauserotarmor_finished = self.pauserotarmor_finished; self.personal.pauserothealth_finished = self.pauserothealth_finished; self.personal.pauserotfuel_finished = self.pauserotfuel_finished; self.personal.pauseregen_finished = self.pauseregen_finished; self.personal.strength_finished = self.strength_finished; self.personal.invincible_finished = self.invincible_finished; self.personal.teleport_time = time; return 1; case CHIMPULSE_CLONE_MOVING: makevectors (self.v_angle); self.velocity = self.velocity + v_forward * 300; CopyBody(1); self.lip += 1; self.velocity = self.velocity - v_forward * 300; return 1; case CHIMPULSE_CLONE_STANDING: CopyBody(0); self.lip += 1; return 1; case CHIMPULSE_GIVE_ALL: self.weapons |= WEPBIT_ALL; self.items |= IT_UNLIMITED_AMMO; self.ammo_shells = g_pickup_shells_max; self.ammo_nails = g_pickup_nails_max; self.ammo_rockets = g_pickup_rockets_max; self.ammo_cells = g_pickup_cells_max; self.ammo_fuel = g_pickup_fuel_max; self.health = g_pickup_healthsmall_max; self.armorvalue = g_pickup_armorsmall_max; self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn"); self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn"); self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn"); self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn"); // precache weapon models/sounds wep = WEP_FIRST; while (wep <= WEP_LAST) { weapon_action(wep, WR_PRECACHE); wep = wep + 1; } return 1; case CHIMPULSE_SPEEDRUN: if(self.personal) { self.speedrunning = TRUE; tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self); if(trace_startsolid) { sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n"); } else { // Abort speedrun, teleport back setorigin(self, self.personal.origin); self.oldvelocity = self.velocity = self.personal.velocity; self.angles = self.personal.v_angle; self.fixangle = TRUE; if(self.flagcarried) { bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n"); ReturnFlag(self.flagcarried); } } if(g_ctf) { self.ammo_rockets = 999; self.ammo_nails = 999; self.ammo_cells = 999; self.ammo_shells = 999; self.ammo_fuel = 999; self.health = start_health; self.armorvalue = start_armorvalue; self.weapons |= weaponsInMap; self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn"); self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn"); self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn"); self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn"); self.strength_finished = 0; self.invincible_finished = 0; } else { self.ammo_rockets = self.personal.ammo_rockets; self.ammo_nails = self.personal.ammo_nails; self.ammo_cells = self.personal.ammo_cells; self.ammo_shells = self.personal.ammo_shells; self.ammo_fuel = self.personal.ammo_fuel; self.health = self.personal.health; self.armorvalue = self.personal.armorvalue; self.weapons = self.personal.weapons; self.items = self.personal.items; self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time; self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time; self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time; self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time; self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time; self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time; } return 1; } else if(self.deadflag != DEAD_NO) sprint(self, "UR DEAD AHAHAH))\n"); else sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n"); return 0; case CHIMPULSE_TELEPORT: if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256)) { self.angles_x = -self.angles_x; self.fixangle = TRUE; self.velocity = '0 0 0'; return 1; } else sprint(self, "Emergency teleport could not find a good location, forget it!\n"); return 0; case CHIMPULSE_R00T: FOR_EACH_PLAYER(e) { if( e.playermodel == "models/player/jeandarc.zym" || e.playermodel == "models/player/pyria.zym" || e.playermodel == "models/player/skadi.zym" || (e.playermodel == "models/player/specop.zym" && random() < 0.5) // you never know || e.playermodel == "models/player/visitant.zym") { makevectors(e.angles); traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e); } else { org_x = random(); org_y = random(); org_z = 0; org = normalize(org); traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction } org = findbetterlocation(trace_endpos, 12); e2 = spawn(); setorigin(e2, org); pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1); sound(e2, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world); remove(e2); } print("404 Sportsmanship not found.\n"); return 1; } return 0; } float CheatCommand(string cmd) { if not(CheatsAllowed(0, cmd)) return 0; return 0; }