]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/View.qc
moar crosshair effect stuff: cvar crosshair_effect_scalefade, and also fade the color
[divverent/nexuiz.git] / data / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/spiderbot/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/spiderbot/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 entity porto;
9 vector polyline[16];
10 float trace_dphitcontents;
11 float trace_networkentity;
12 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
13 float DPCONTENTS_SOLID = 1; // blocks player movement
14 float DPCONTENTS_BODY = 32; // blocks player movement
15 float DPCONTENTS_CORPSE = 64; // blocks player movement
16 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
17 void Porto_Draw()
18 {
19         vector p, dir, ang, q, nextdir;
20         float idx, portal_number, portal1_idx;
21
22         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
23                 return;
24         if(intermission == 1)
25                 return;
26         if(intermission == 2)
27                 return;
28         if (getstati(STAT_HEALTH) <= 0)
29                 return;
30
31         dir = view_forward;
32
33         if(angles_held_status)
34         {
35                 makevectors(angles_held);
36                 dir = v_forward;
37         }
38
39         p = view_origin;
40
41         polyline[0] = p;
42         idx = 1;
43         portal_number = 0;
44         nextdir = dir;
45
46         for(;;)
47         {
48                 dir = nextdir;
49                 traceline(p, p + 65536 * dir, TRUE, porto);
50                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
51                         return;
52                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
53                 p = trace_endpos;
54                 polyline[idx] = p;
55                 ++idx;
56                 if(idx >= 16)
57                         return;
58                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
59                         continue;
60                 ++portal_number;
61                 ang = vectoangles2(trace_plane_normal, dir);
62                 ang_x = -ang_x;
63                 makevectors(ang);
64                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
65                         return;
66                 if(portal_number == 1)
67                         portal1_idx = idx;
68                 if(portal_number >= 2)
69                         break;
70         }
71
72         while(idx >= 2)
73         {
74                 p = polyline[idx-2];
75                 q = polyline[idx-1];
76                 if(idx == 2)
77                         p = p - view_up * 16;
78                 if(idx-1 >= portal1_idx)
79                 {
80                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
81                 }
82                 else
83                 {
84                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
85                 }
86                 --idx;
87         }
88 }
89
90 /**
91  * Checks whether the server initiated a map restart (stat_game_starttime changed)
92  *
93  * TODO: Use a better solution where a common shared entitiy is used that contains
94  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
95  * and STAT_FRAGLIMIT to be auto-sent)
96  */
97 void CheckForGamestartChange() {
98         float startTime;
99         startTime = getstatf(STAT_GAMESTARTTIME);
100         if (previous_game_starttime != startTime) {
101                 if ((time + 5.0) < startTime) {
102                         //if connecting to server while restart was active don't always play prepareforbattle
103                         sound(self, CHAN_VOICE, "announcer/robotic/prepareforbattle.wav", VOL_BASEVOICE, ATTN_NONE);
104                 }
105                 if (time < startTime) {
106                         restartAnnouncer = spawn();
107                         restartAnnouncer.think = restartAnnouncer_Think;
108                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
109                 }
110         }
111         previous_game_starttime = startTime;
112 }
113
114 void Porto_Init()
115 {
116         porto = spawn();
117         porto.classname = "porto";
118         porto.draw = Porto_Draw;
119         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
120 }
121
122 float drawtime;
123
124 float tan(float x)
125 {
126         return sin(x) / cos(x);
127 }
128 float atan2(float y, float x)
129 {
130         vector v;
131         v = '1 0 0' * x + '0 1 0' * y;
132         v = vectoangles(v);
133         return v_y * 0.01745329251994329576;
134 }
135
136 vector GetCurrentFov(float fov)
137 {
138         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir;
139
140         zoomsensitivity = cvar("cl_zoomsensitivity");
141         zoomfactor = cvar("cl_zoomfactor");
142         if(zoomfactor < 1 || zoomfactor > 16)
143                 zoomfactor = 2.5;
144         zoomspeed = cvar("cl_zoomspeed");
145         if(zoomspeed >= 0)
146                 if(zoomspeed < 0.5 || zoomspeed > 16)
147                         zoomspeed = 3.5;
148
149         zoomdir = button_zoom;
150         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
151                 zoomdir += button_attack2;
152         if(spectatee_status > 0 || isdemo())
153         {
154                 if(spectatorbutton_zoom)
155                         zoomdir = 0 + !zoomdir;
156                 // do not even THINK about removing this 0
157                 // _I_ know what I am doing
158                 // fteqcc does not
159         }
160
161         if(zoomdir)
162                 zoomin_effect = 0;
163
164         if(zoomin_effect || camera_active)
165         {
166                 current_viewzoom = min(1, current_viewzoom + drawframetime);
167         }
168         else
169         {
170                 if(zoomspeed < 0) // instant zoom
171                 {
172                         if(zoomdir)
173                                 current_viewzoom = 1 / zoomfactor;
174                         else
175                                 current_viewzoom = 1;
176                 }
177                 else
178                 {
179                         if(zoomdir)
180                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
181                         else
182                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
183                 }
184         }
185
186         if(almost_equals(current_viewzoom, 1))
187                 current_zoomfraction = 0;
188         else if(almost_equals(current_viewzoom, 1/zoomfactor))
189                 current_zoomfraction = 1;
190         else
191                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
192
193         if(zoomsensitivity < 1)
194                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
195         else
196                 setsensitivityscale(1);
197
198         float frustumx, frustumy, fovx, fovy;
199         frustumy = tan(fov * 0.00872664625997164788) * 0.75 * current_viewzoom;
200         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
201         fovx = atan2(frustumx, 1) / 0.00872664625997164788;
202         fovy = atan2(frustumy, 1) / 0.00872664625997164788;
203
204         return '1 0 0' * fovx + '0 1 0' * fovy;
205 }
206
207 // this function must match W_SetupShot!
208 float zoomscript_caught;
209
210 vector wcross_origin;
211 float wcross_scale_prev, wcross_alpha_prev;
212 vector wcross_color_prev;
213 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
214 vector wcross_color_goal_prev;
215 float wcross_changedonetime;
216
217 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
218 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
219 float wcross_name_changestarttime, wcross_name_changedonetime;
220 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
221 entity trueaim;
222 entity trueaim_rifle;
223
224 #define SHOTTYPE_HITTEAM 1
225 #define SHOTTYPE_HITOBSTRUCTION 2
226 #define SHOTTYPE_HITWORLD 3
227 #define SHOTTYPE_HITENEMY 4
228
229 void TrueAim_Init()
230 {
231         trueaim = spawn();
232         trueaim.classname = "trueaim";
233         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
234         trueaim_rifle = spawn();
235         trueaim_rifle.classname = "trueaim_rifle";
236         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
237 }
238
239 float EnemyHitCheck()
240 {
241         float t;
242         wcross_origin = project_3d_to_2d(trace_endpos);
243         wcross_origin_z = 0;
244         if(trace_networkentity < 1)
245                 return SHOTTYPE_HITWORLD;
246         if(trace_networkentity > maxclients)
247                 return SHOTTYPE_HITWORLD;
248         t = GetPlayerColor(trace_networkentity - 1);
249         if(teamplay)
250                 if(t == myteam)
251                         return SHOTTYPE_HITTEAM;
252         if(t == COLOR_SPECTATOR)
253                 return SHOTTYPE_HITWORLD;
254         return SHOTTYPE_HITENEMY;
255 }
256
257 float TrueAimCheck()
258 {
259         float nudge = 1; // added to traceline target and subtracted from result
260         vector vecs, trueaimpoint, w_shotorg;
261         vector mi, ma, dv;
262         float shottype;
263
264         mi = ma = '0 0 0';
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_CAMPINGRIFLE:
274                         if(zoomscript_caught)
275                         {
276                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, trueaim);
277                                 return EnemyHitCheck();
278                         }
279                         break;
280                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
281                         mi = '-3 -3 -3';
282                         ma = '3 3 3';
283                         break;
284                 case WEP_FIREBALL: // projectile has a size!
285                         mi = '-16 -16 -16';
286                         ma = '16 16 16';
287                         break;
288                 case WEP_ELECTRO: // projectile has a size!
289                         mi = '0 0 -3';
290                         ma = '0 0 -3';
291                         break;
292         }
293
294         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
295
296         if(activeweapon == WEP_CAMPINGRIFLE)
297                 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, trueaim_rifle);
298         else
299                 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVE_NOMONSTERS, trueaim);
300         trueaimpoint = trace_endpos;
301
302         if(vecs_x > 0)
303                 vecs_y = -vecs_y;
304         else
305                 vecs = '0 0 0';
306
307         dv = view_right * vecs_y + view_up * vecs_z;
308         w_shotorg = view_origin + dv;
309
310         // now move the vecs forward as much as requested if possible
311         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, trueaim); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
312         w_shotorg = trace_endpos - view_forward * nudge;
313
314         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, trueaim);
315         shottype = EnemyHitCheck();
316         if(shottype != SHOTTYPE_HITWORLD)
317                 return shottype;
318
319 #if 0
320         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
321         // or rather, I know why, but see no fix
322         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
323                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
324                 return SHOTTYPE_HITOBSTRUCTION;
325 #endif
326
327         return SHOTTYPE_HITWORLD;
328 }
329
330 void CSQC_common_hud(void);
331
332 void CSQC_kh_hud(void);
333 void CSQC_ctf_hud(void);
334 void PostInit(void);
335 void CSQC_Demo_Camera();
336 float Sbar_WouldDrawScoreboard ();
337 float view_set;
338 float camera_mode;
339 string NextFrameCommand;
340 void CSQC_spider_HUD();
341 void CSQC_UpdateView(float w, float h)
342 {
343         entity e;
344         float fov;
345         float f, i, j;
346         vector v;
347
348         dprint_load();
349         WaypointSprite_Load();
350
351         if(spectatee_status)
352                 myteam = GetPlayerColor(spectatee_status - 1);
353         else
354                 myteam = GetPlayerColor(player_localentnum - 1);
355
356         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
357
358         // Render the Scene
359         if(!intermission || !view_set)
360         {
361                 view_origin = pmove_org + '0 0 1' * getstati(STAT_VIEWHEIGHT);
362                 view_angles = input_angles;
363                 makevectors(view_angles);
364                 view_forward = v_forward;
365                 view_right = v_right;
366                 view_up = v_up;
367                 view_set = 1;
368         }
369
370         vid_width = w;
371         vid_height = h;
372
373 #ifdef BLURTEST
374         if(time > blurtest_time0 && time < blurtest_time1)
375         {
376                 float r, t;
377
378                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
379                 r = t * blurtest_radius;
380                 f = 1 / pow(t, blurtest_power) - 1;
381
382                 cvar_set("r_glsl_postprocess", "1");
383                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
384         }
385         else
386         {
387                 cvar_set("r_glsl_postprocess", "0");
388                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
389         }
390 #endif
391
392         Fog_Force();
393
394         drawframetime = max(0.000001, time - drawtime);
395         drawtime = time;
396
397         // watch for gametype changes here...
398         // in ParseStuffCMD the cmd isn't executed yet :/
399         // might even be better to add the gametype to TE_CSQC_INIT...?
400         if(!postinit)
401                 PostInit();
402
403         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
404                 if(calledhooks & HOOK_START)
405                 {
406                         localcmd("\ncl_hook_gameend;");
407                         calledhooks |= HOOK_END;
408                 }
409
410         CheckForGamestartChange();
411         maptimeAnnouncer();
412
413         fov = cvar("fov");
414         if(button_zoom || fov <= 59.5)
415         {
416                 if(!zoomscript_caught)
417                 {
418                         localcmd("+button4\n");
419                         zoomscript_caught = 1;
420                         ignore_plus_zoom += 1;
421                 }
422         }
423         else
424         {
425                 if(zoomscript_caught)
426                 {
427                         localcmd("-button4\n");
428                         zoomscript_caught = 0;
429                         ignore_minus_zoom += 1;
430                 }
431         }
432
433         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
434         sbar_currentammo = cvar("sbar_showcurrentammo");
435         sbar_hudselector = cvar("sbar_hudselector");
436         sbar_hud_accuracy = cvar("sbar_hud_accuracy");
437         ColorTranslateMode = cvar("cl_stripcolorcodes");
438         activeweapon = getstati(STAT_SWITCHWEAPON);
439         f = cvar("teamplay");
440         if(f != teamplay)
441         {
442                 teamplay = f;
443                 Sbar_InitScores();
444         }
445
446         if(last_weapon != activeweapon) {
447                 weapontime = time;
448                 last_weapon = activeweapon;
449         }
450
451         // ALWAYS Clear Current Scene First
452         R_ClearScene();
453
454         // Assign Standard Viewflags
455         // Draw the World (and sky)
456         R_SetView(VF_DRAWWORLD, 1);
457
458         // Set the console size vars
459         vid_conwidth = cvar("vid_conwidth");
460         vid_conheight = cvar("vid_conheight");
461         vid_pixelheight = cvar("vid_pixelheight");
462
463         R_SetView(VF_FOV, GetCurrentFov(fov));
464
465         // Camera for demo playback
466         if(camera_active)
467         {
468                 if(cvar("camera_enable"))
469                         CSQC_Demo_Camera();
470                 else
471                 {
472                         cvar_set("chase_active", ftos(chase_active_backup));
473                         cvar_set("cl_demo_mousegrab", "0");
474                         camera_active = FALSE;
475                 }
476         }
477 #ifdef CAMERATEST
478         else if(cvar("camera_enable"))
479 #else
480         else if(cvar("camera_enable") && isdemo())
481 #endif
482         {
483                 // Enable required Darkplaces cvars
484                 chase_active_backup = cvar("chase_active");
485                 cvar_set("chase_active", "2");
486                 cvar_set("cl_demo_mousegrab", "1");
487                 camera_active = TRUE;
488                 camera_mode = FALSE;
489         }
490
491         // Draw the Crosshair
492         float scoreboard_active;
493         scoreboard_active = Sbar_WouldDrawScoreboard();
494         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
495
496         // Draw the Engine Status Bar (the default Quake HUD)
497         R_SetView(VF_DRAWENGINESBAR, 0);
498
499         // fetch this one only once per frame
500         sbar_showbinds = cvar("sbar_showbinds");
501         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
502
503         // Update the mouse position
504         /*
505            mousepos_x = vid_conwidth;
506            mousepos_y = vid_conheight;
507            mousepos = mousepos*0.5 + getmousepos();
508          */
509
510         e = self;
511         for(self = world; (self = nextent(self)); )
512                 if(self.draw)
513                         self.draw();
514         self = e;
515
516         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
517         R_RenderScene();
518
519         // now switch to 2D drawing mode by calling a 2D drawing function
520         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
521         // next R_RenderScene call
522         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
523
524         // Draw the mouse cursor
525         // NOTE: drawpic must happen after R_RenderScene for some reason
526         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
527         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
528         //self = edict_num(player_localnum);
529         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
530         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
531         // as long as the ctf part isn't in, this is useless
532         if(menu_visible)
533                 menu_show();
534
535         /*if(gametype == GAME_CTF)
536           {
537           ctf_view();
538           } else */
539
540         // draw 2D entities
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw2d)
544                         self.draw2d();
545         self = e;
546
547         // draw radar
548         if(
549                         ons_showmap
550                         ||
551                         (
552                          !scoreboard_active
553                          &&
554                          cvar_string("cl_teamradar") != "0"
555                          &&
556                          (
557                           cvar("cl_teamradar") == 2
558                           ||
559                           teamplay
560                          )
561                         )
562           )
563                 teamradar_view();
564
565         // draw sbar
566         if(cvar("r_letterbox") == 0) {
567                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
568                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
569                                 Sbar_DrawPressedKeys();
570                 }
571
572                 if (cvar("cl_showspeed"))
573                         Sbar_ShowSpeed();
574                 if (cvar("cl_showacceleration"))
575                         Sbar_ShowAcceleration();
576
577                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
578         }
579
580         float hud;
581         hud = getstati(STAT_HUD);
582         if(hud == HUD_SPIDERBOT)
583         {
584                 vector sz;
585                 CSQC_spider_HUD();
586                 sz = drawgetimagesize(SPIDER_CROSS);
587                 sz_x *= cvar_or("cl_vehicle_spiderbot_cross_size",1);
588                 sz_y *= cvar_or("cl_vehicle_spiderbot_cross_size",1);
589                 drawpic('0.5 0 0' * (vid_conwidth - sz_x) + '0 0.5 0' * (vid_conheight - sz_y), SPIDER_CROSS, sz, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
590         }
591         else
592         {
593                 if(cvar("r_letterbox") == 0)
594                         if(cvar("viewsize") < 120)
595                                 CSQC_common_hud();
596
597                 // crosshair goes VERY LAST
598                 if(!scoreboard_active && !ons_showmap && !camera_active) {
599                         // TrueAim check
600                         float shottype;
601                         float bullets, ring_scale;
602                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
603                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
604                         wcross_origin_z = 0;
605                         if(cvar("crosshair_hittest"))
606                         {
607                                 vector wcross_oldorigin;
608                                 wcross_oldorigin = wcross_origin;
609                                 shottype = TrueAimCheck();
610                                 if(shottype == SHOTTYPE_HITWORLD)
611                                 {
612                                         v = wcross_origin - wcross_oldorigin;
613                                         v_x /= vid_conwidth;
614                                         v_y /= vid_conheight;
615                                         if(vlen(v) > 0.01)
616                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
617                                 }
618                                 if(!cvar("crosshair_hittest_showimpact"))
619                                         wcross_origin = wcross_oldorigin;
620                         }
621                         else
622                                 shottype = SHOTTYPE_HITWORLD;
623
624                         string wcross_style;
625                         wcross_style = cvar_string("crosshair");
626
627                         if (wcross_style != "0") {
628                                 vector wcross_color, wcross_size;
629                                 string wcross_wep, wcross_name;
630                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
631
632                                 wcross_color_x = cvar("crosshair_color_red");
633                                 wcross_color_y = cvar("crosshair_color_green");
634                                 wcross_color_z = cvar("crosshair_color_blue");
635                                 wcross_alpha = cvar("crosshair_color_alpha");
636                                 wcross_resolution = cvar("crosshair_size");
637                                 if (cvar("crosshair_per_weapon")) {
638                                         e = get_weaponinfo(activeweapon);
639                                         if (e && e.netname != "")
640                                         {
641                                                 wcross_wep = e.netname;
642                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
643                                                 if(wcross_style == "")
644                                                         wcross_style = e.netname;
645
646                                                 if(!cvar("crosshair_color_override"))
647                                                 {
648                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
649                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
650                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
651                                                 }
652
653                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
654                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
655                                         }
656                                 }
657
658                                 wcross_name = strcat("gfx/crosshair", wcross_style);
659
660                                 if(cvar("crosshair_effect_scalefade"))
661                                 {
662                                         wcross_scale = wcross_resolution;
663                                         wcross_resolution = 1;
664                                 }
665                                 else
666                                 {
667                                         wcross_scale = 1;
668                                 }
669
670                                 if(shottype == SHOTTYPE_HITENEMY)
671                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
672                                 if(shottype == SHOTTYPE_HITTEAM)
673                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
674
675                                 f = cvar("crosshair_effect_speed");
676                                 if(f < 0)
677                                         f *= -2 * g_weaponswitchdelay;
678                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
679                                 {
680                                         wcross_changedonetime = time + f;
681                                 }
682                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
683                                 {
684                                         wcross_name_changestarttime = time;
685                                         wcross_name_changedonetime = time + f;
686                                         if(wcross_name_goal_prev_prev)
687                                                 strunzone(wcross_name_goal_prev_prev);
688                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
689                                         wcross_name_goal_prev = strzone(wcross_name);
690                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
691                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
692                                         wcross_resolution_goal_prev = wcross_resolution;
693                                 }
694
695                                 wcross_scale_goal_prev = wcross_scale;
696                                 wcross_alpha_goal_prev = wcross_alpha;
697                                 wcross_color_goal_prev = wcross_color;
698
699                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
700                                 {
701                                         wcross_blur = 1;
702                                         wcross_alpha *= 0.75;
703                                 }
704                                 else
705                                         wcross_blur = 0;
706                                 // *_prev is at time-frametime
707                                 // * is at wcross_changedonetime+f
708                                 // what do we have at time?
709                                 if(time < wcross_changedonetime)
710                                 {
711                                         f = frametime / (wcross_changedonetime - time + frametime);
712                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
713                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
714                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
715                                 }
716
717                                 wcross_scale_prev = wcross_scale;
718                                 wcross_alpha_prev = wcross_alpha;
719                                 wcross_color_prev = wcross_color;
720
721                                 wcross_scale *= 1 - cvar("_menu_alpha");
722                                 wcross_alpha *= 1 - cvar("_menu_alpha");
723
724                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
725
726                                 // ring around crosshair representing bullets left in camping rifle clip
727                                 if (activeweapon == WEP_CAMPINGRIFLE)
728                                 {
729                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
730                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
731                                 }
732                                 else
733                                         bullets = 0;
734
735 #define CROSSHAIR_DRAW_RING(i,j,sz,dummy1,dummy2) \
736                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
737
738 #define CROSSHAIR_DO_BLUR(M,sz,a,b) \
739                                 do \
740                                 { \
741                                         if(wcross_blur > 0) \
742                                         { \
743                                                 wcross_alpha = wcross_alpha * 0.04; \
744                                                 for(i = -2; i <= 2; ++i) \
745                                                         for(j = -2; j <= 2; ++j) \
746                                                                 M(i,j,sz,a,b); \
747                                         } \
748                                         else \
749                                         { \
750                                                 M(0,0,sz,a,b); \
751                                         } \
752                                 } \
753                                 while(0)
754
755 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
756                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
757
758 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
759                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
760
761                                 if(bullets)
762                                 {
763                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, 0, 0);
764                                 }
765
766                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
767                                 {
768                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
769                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
770                                         f = 1 - f;
771                                 }
772                                 else
773                                 {
774                                         f = 1;
775                                 }
776                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
777                                 wcross_name_alpha_goal_prev = f;
778                         }
779                 }
780                 else
781                 {
782                         wcross_scale_prev = 0;
783                         wcross_alpha_prev = 0;
784                         wcross_scale_goal_prev = 0;
785                         wcross_alpha_goal_prev = 0;
786                         wcross_changedonetime = 0;
787                         if(wcross_name_goal_prev)
788                                 strunzone(wcross_name_goal_prev);
789                         wcross_name_goal_prev = string_null;
790                         if(wcross_name_goal_prev_prev)
791                                 strunzone(wcross_name_goal_prev_prev);
792                         wcross_name_goal_prev_prev = string_null;
793                         wcross_name_changestarttime = 0;
794                         wcross_name_changedonetime = 0;
795                         wcross_name_alpha_goal_prev = 0;
796                         wcross_name_alpha_goal_prev_prev = 0;
797                         wcross_resolution_goal_prev = 0;
798                         wcross_resolution_goal_prev_prev = 0;
799                 }
800         }
801
802         if(NextFrameCommand)
803         {
804                 localcmd("\n", NextFrameCommand, "\n");
805                 NextFrameCommand = string_null;
806         }
807
808         // we must do this check AFTER a frame was rendered, or it won't work
809         if(cs_project_is_b0rked == 0)
810         {
811                 string w0, h0;
812                 w0 = cvar_string("vid_conwidth");
813                 h0 = cvar_string("vid_conheight");
814                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
815                 //R_SetView(VF_FOV, '90 90 0');
816                 R_SetView(VF_ORIGIN, '0 0 0');
817                 R_SetView(VF_ANGLES, '0 0 0');
818                 R_SetView(VF_PERSPECTIVE, 1);
819                 makevectors('0 0 0');
820                 vector v1, v2;
821                 cvar_set("vid_conwidth", "800");
822                 cvar_set("vid_conheight", "600");
823                 v1 = cs_project(v_forward);
824                 cvar_set("vid_conwidth", "640");
825                 cvar_set("vid_conheight", "480");
826                 v2 = cs_project(v_forward);
827                 if(v1 == v2)
828                         cs_project_is_b0rked = 1;
829                 else
830                         cs_project_is_b0rked = -1;
831                 cvar_set("vid_conwidth", w0);
832                 cvar_set("vid_conheight", h0);
833         }
834
835         // be safe against triggerbots until everyone has the fixed engine
836         // this call is meant to overwrite the trace globals by something
837         // unsuspicious
838         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
839 }
840
841 void Sbar_Draw();
842 void CSQC_spider_HUD()
843 {
844         float rockets,reload,heat,hp,shield,i;
845         vector p,pp;
846
847         rockets = getstati(STAT_SPIDERBOT_ROCKETS);
848         heat    = min(getstatf(STAT_SPIDERBOT_HEAT),1);
849         reload  = min(getstatf(STAT_SPIDERBOT_RELOAD),1);
850         hp      = min(getstatf(STAT_SPIDERBOT_HEALTH),1);
851         shield  = min(getstatf(STAT_SPIDERBOT_SHIELD),1);
852
853         // Draw health bar
854         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
855         p = p + '0 1 0' * vid_conheight - '0 32 0';
856         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
857         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
858         p_y += 8;
859         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
860         p_x += 256 * hp;
861         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
862
863         // Draw minigun heat indicator
864         p = '0.5 0 0' * (vid_conwidth - 256);
865         p = p + '0 1 0' * vid_conheight - '0 34  0';
866         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
867         p_x += 256 * (1-heat);
868         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
869
870         // Draw rocket icons for loaded/empty tubes.
871         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
872         pp += '0 1 0' * vid_conheight - '0 64 0';
873         for(i = 0; i < 8; ++i)
874         {
875                 p = pp + '1 0 0' * (rkt_size * i);
876                 if(rockets == 8)
877                 {
878                         if(floor(reload * 8) == i)
879                         {
880                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
881                         }
882                         else if(i < reload * 8)
883                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
884                         else
885                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
886                 }
887                 else
888                 {
889                         if(i < rockets)
890                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
891                         else
892                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
893                 }
894         }
895
896         if (sb_showscores)
897         {
898                 Sbar_DrawScoreboard();
899                 Sbar_DrawCenterPrint();
900         }
901
902 }
903 void CSQC_common_hud(void)
904 {
905         // Sbar_SortFrags(); done in Sbar_Draw
906         float hud;
907         hud = getstati(STAT_HUD);
908
909         //hud = 10;
910         switch(hud)
911         {
912                 case HUD_NORMAL:
913                         Sbar_Draw();
914                         break;
915
916                 case HUD_SPIDERBOT:
917                         CSQC_spider_HUD();
918                         break;
919         }
920 }
921
922
923 // following vectors must be global to allow seamless switching between camera modes
924 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
925 void CSQC_Demo_Camera()
926 {
927         float speed, attenuation, dimensions;
928         vector tmp, delta;
929
930         if( cvar("camera_reset") || !camera_mode )
931         {
932                 camera_offset = '0 0 0';
933                 current_angles = '0 0 0';
934                 camera_direction = '0 0 0';
935                 camera_offset_z += 30;
936                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
937                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
938                 current_origin = view_origin;
939                 current_camera_offset  = camera_offset;
940                 cvar_set("camera_reset", "0");
941                 camera_mode = CAMERA_CHASE;
942         }
943
944         // Camera angles
945         if( camera_roll )
946                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
947
948         if(cvar("camera_look_player"))
949         {
950                 local vector dir;
951                 local float n;
952
953                 dir = normalize(view_origin - current_position);
954                 n = mouse_angles_z;
955                 mouse_angles = vectoangles(dir);
956                 mouse_angles_x = mouse_angles_x * -1;
957                 mouse_angles_z = n;
958         }
959         else
960         {
961                 tmp = getmousepos() * 0.1;
962                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
963                 {
964                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
965                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
966                 }
967         }
968
969         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
970         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
971         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
972         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
973
974         // Fix difference when angles don't have the same sign
975         delta = '0 0 0';
976         if(mouse_angles_y < -60 && current_angles_y > 60)
977                 delta = '0 360 0';
978         if(mouse_angles_y > 60 && current_angles_y < -60)
979                 delta = '0 -360 0';
980
981         if(cvar("camera_look_player"))
982                 attenuation = cvar("camera_look_attenuation");
983         else
984                 attenuation = cvar("camera_speed_attenuation");
985
986         attenuation = 1 / max(1, attenuation);
987         current_angles += (mouse_angles - current_angles + delta) * attenuation;
988
989         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
990         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
991         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
992         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
993
994         // Camera position
995         tmp = '0 0 0';
996         dimensions = 0;
997
998         if( camera_direction_x )
999         {
1000                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1001                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1002                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1003                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1004                 ++dimensions;
1005         }
1006
1007         if( camera_direction_y )
1008         {
1009                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1010                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1011                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1012                 ++dimensions;
1013         }
1014
1015         if( camera_direction_z )
1016         {
1017                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1018                 ++dimensions;
1019         }
1020
1021         if(cvar("camera_free"))
1022                 speed = cvar("camera_speed_free");
1023         else
1024                 speed = cvar("camera_speed_chase");
1025
1026         if(dimensions)
1027         {
1028                 speed = speed * sqrt(1 / dimensions);
1029                 camera_offset += tmp * speed;
1030         }
1031
1032         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1033
1034         // Camera modes
1035         if( cvar("camera_free") )
1036         {
1037                 if ( camera_mode == CAMERA_CHASE )
1038                 {
1039                         current_camera_offset = current_origin + current_camera_offset;
1040                         camera_offset = current_origin + camera_offset;
1041                 }
1042
1043                 camera_mode = CAMERA_FREE;
1044                 current_position = current_camera_offset;
1045         }
1046         else
1047         {
1048                 if ( camera_mode == CAMERA_FREE )
1049                 {
1050                         current_origin = view_origin;
1051                         camera_offset = camera_offset - current_origin;
1052                         current_camera_offset = current_camera_offset - current_origin;
1053                 }
1054
1055                 camera_mode = CAMERA_CHASE;
1056
1057                 if(cvar("camera_chase_smoothly"))
1058                         current_origin += (view_origin - current_origin) * attenuation;
1059                 else
1060                         current_origin = view_origin;
1061
1062                 current_position = current_origin + current_camera_offset;
1063         }
1064
1065         R_SetView(VF_ANGLES, current_angles);
1066         R_SetView(VF_ORIGIN, current_position);
1067 }