Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_UpdateView(float w, float h)
345 {
346         entity e;
347         float fov;
348         float f, i, j;
349         vector v, vo;
350
351         WaypointSprite_Load();
352
353         if(spectatee_status)
354                 myteam = GetPlayerColor(spectatee_status - 1);
355         else
356                 myteam = GetPlayerColor(player_localentnum - 1);
357
358         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
359         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
360
361         warpzone_fixview_origin = pmove_org + vo;
362         warpzone_fixview_angles = input_angles;
363         WarpZone_FixView();
364         pmove_org = warpzone_fixview_origin - vo;
365         input_angles = warpzone_fixview_angles;
366
367         // Render the Scene
368         if(!intermission || !view_set)
369         {
370                 view_origin = pmove_org + vo;
371                 view_angles = input_angles;
372                 makevectors(view_angles);
373                 view_forward = v_forward;
374                 view_right = v_right;
375                 view_up = v_up;
376                 view_set = 1;
377         }
378
379         vid_width = w;
380         vid_height = h;
381
382 #ifdef BLURTEST
383         if(time > blurtest_time0 && time < blurtest_time1)
384         {
385                 float r, t;
386
387                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
388                 r = t * blurtest_radius;
389                 f = 1 / pow(t, blurtest_power) - 1;
390
391                 cvar_set("r_glsl_postprocess", "1");
392                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
393         }
394         else
395         {
396                 cvar_set("r_glsl_postprocess", "0");
397                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
398         }
399 #endif
400
401         Fog_Force();
402
403         drawframetime = max(0.000001, time - drawtime);
404         drawtime = time;
405
406         // watch for gametype changes here...
407         // in ParseStuffCMD the cmd isn't executed yet :/
408         // might even be better to add the gametype to TE_CSQC_INIT...?
409         if(!postinit)
410                 PostInit();
411
412         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
413                 if(calledhooks & HOOK_START)
414                 {
415                         localcmd("\ncl_hook_gameend;");
416                         calledhooks |= HOOK_END;
417                 }
418
419         CheckForGamestartChange();
420         serverAnnouncer();
421         maptimeAnnouncer();
422         carrierAnnouncer();
423
424         fov = cvar("fov");
425         if(button_zoom || fov <= 59.5)
426         {
427                 if(!zoomscript_caught)
428                 {
429                         localcmd("+button4\n");
430                         zoomscript_caught = 1;
431                         ignore_plus_zoom += 1;
432                 }
433         }
434         else
435         {
436                 if(zoomscript_caught)
437                 {
438                         localcmd("-button4\n");
439                         zoomscript_caught = 0;
440                         ignore_minus_zoom += 1;
441                 }
442         }
443
444         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
445         sbar_currentammo = cvar("sbar_showcurrentammo");
446         sbar_hudselector = cvar("sbar_hudselector");
447         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
448         ColorTranslateMode = cvar("cl_stripcolorcodes");
449         activeweapon = getstati(STAT_SWITCHWEAPON);
450         f = cvar("teamplay");
451         if(f != teamplay)
452         {
453                 teamplay = f;
454                 Sbar_InitScores();
455         }
456
457         if(last_weapon != activeweapon) {
458                 weapontime = time;
459                 last_weapon = activeweapon;
460         }
461
462         // ALWAYS Clear Current Scene First
463         R_ClearScene();
464
465         // Assign Standard Viewflags
466         // Draw the World (and sky)
467         R_SetView(VF_DRAWWORLD, 1);
468
469         // Set the console size vars
470         vid_conwidth = cvar("vid_conwidth");
471         vid_conheight = cvar("vid_conheight");
472         vid_pixelheight = cvar("vid_pixelheight");
473
474         R_SetView(VF_FOV, GetCurrentFov(fov));
475
476         // Camera for demo playback
477         if(camera_active)
478         {
479                 if(cvar("camera_enable"))
480                         CSQC_Demo_Camera();
481                 else
482                 {
483                         cvar_set("chase_active", ftos(chase_active_backup));
484                         cvar_set("cl_demo_mousegrab", "0");
485                         camera_active = FALSE;
486                 }
487         }
488 #ifdef CAMERATEST
489         else if(cvar("camera_enable"))
490 #else
491         else if(cvar("camera_enable") && isdemo())
492 #endif
493         {
494                 // Enable required Darkplaces cvars
495                 chase_active_backup = cvar("chase_active");
496                 cvar_set("chase_active", "2");
497                 cvar_set("cl_demo_mousegrab", "1");
498                 camera_active = TRUE;
499                 camera_mode = FALSE;
500         }
501
502         // Draw the Crosshair
503         float scoreboard_active;
504         scoreboard_active = Sbar_WouldDrawScoreboard();
505         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
506
507         // Draw the Engine Status Bar (the default Quake HUD)
508         R_SetView(VF_DRAWENGINESBAR, 0);
509
510         // fetch this one only once per frame
511         sbar_showbinds = cvar("sbar_showbinds");
512         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
513
514         // Update the mouse position
515         /*
516            mousepos_x = vid_conwidth;
517            mousepos_y = vid_conheight;
518            mousepos = mousepos*0.5 + getmousepos();
519          */
520
521         e = self;
522         for(self = world; (self = nextent(self)); )
523                 if(self.draw)
524                         self.draw();
525         self = e;
526
527         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
528         R_RenderScene();
529
530         // now switch to 2D drawing mode by calling a 2D drawing function
531         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
532         // next R_RenderScene call
533         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
534
535         // Draw the mouse cursor
536         // NOTE: drawpic must happen after R_RenderScene for some reason
537         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
538         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
539         //self = edict_num(player_localnum);
540         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
541         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
542         // as long as the ctf part isn't in, this is useless
543         if(menu_visible)
544                 menu_show();
545
546         /*if(gametype == GAME_CTF)
547           {
548           ctf_view();
549           } else */
550
551         // draw 2D entities
552         e = self;
553         for(self = world; (self = nextent(self)); )
554                 if(self.draw2d)
555                         self.draw2d();
556         self = e;
557
558         // draw radar
559         if(
560                         ons_showmap
561                         ||
562                         (
563                          !scoreboard_active
564                          &&
565                          cvar_string("cl_teamradar") != "0"
566                          &&
567                          (
568                           cvar("cl_teamradar") == 2
569                           ||
570                           teamplay
571                          )
572                         )
573           )
574                 teamradar_view();
575
576         // draw sbar
577         if(cvar("r_letterbox") == 0) {
578                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
579                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
580                                 Sbar_DrawPressedKeys();
581                 }
582
583                 if (cvar("cl_showspeed"))
584                         Sbar_ShowSpeed();
585                 if (cvar("cl_showacceleration"))
586                         Sbar_ShowAcceleration();
587
588                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
589         }
590
591         float hud;
592         hud = getstati(STAT_HUD);
593         if(hud == HUD_SPIDERBOT)
594         {
595                 CSQC_SPIDER_HUD();
596         }
597         else if(hud == HUD_WAKIZASHI)
598         CSQC_WAKIZASHI_HUD();
599         else
600         {
601                 if(cvar("r_letterbox") == 0)
602                         if(cvar("viewsize") < 120)
603                                 CSQC_common_hud();
604
605                 // crosshair goes VERY LAST
606                 if(!scoreboard_active && !ons_showmap && !camera_active) {
607                         // TrueAim check
608                         float shottype;
609                         float bullets, ring_scale;
610                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
611                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
612                         wcross_origin_z = 0;
613                         if(cvar("crosshair_hittest"))
614                         {
615                                 vector wcross_oldorigin;
616                                 wcross_oldorigin = wcross_origin;
617                                 shottype = TrueAimCheck();
618                                 if(shottype == SHOTTYPE_HITWORLD)
619                                 {
620                                         v = wcross_origin - wcross_oldorigin;
621                                         v_x /= vid_conwidth;
622                                         v_y /= vid_conheight;
623                                         if(vlen(v) > 0.01)
624                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
625                                 }
626                                 if(!cvar("crosshair_hittest_showimpact"))
627                                         wcross_origin = wcross_oldorigin;
628                         }
629                         else
630                                 shottype = SHOTTYPE_HITWORLD;
631
632                         string wcross_style;
633                         wcross_style = cvar_string("crosshair");
634
635                         if (wcross_style != "0") {
636                                 vector wcross_color, wcross_size;
637                                 string wcross_wep, wcross_name;
638                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
639
640                                 wcross_color_x = cvar("crosshair_color_red");
641                                 wcross_color_y = cvar("crosshair_color_green");
642                                 wcross_color_z = cvar("crosshair_color_blue");
643                                 wcross_alpha = cvar("crosshair_color_alpha");
644                                 wcross_resolution = cvar("crosshair_size");
645                                 if (cvar("crosshair_per_weapon")) {
646                                         e = get_weaponinfo(activeweapon);
647                                         if (e && e.netname != "")
648                                         {
649                                                 wcross_wep = e.netname;
650                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
651                                                 if(wcross_style == "")
652                                                         wcross_style = e.netname;
653
654                                                 if(!cvar("crosshair_color_override"))
655                                                 {
656                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
657                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
658                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
659                                                 }
660
661                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
662                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
663                                         }
664                                 }
665
666                                 wcross_name = strcat("gfx/crosshair", wcross_style);
667
668                                 if(cvar("crosshair_effect_scalefade"))
669                                 {
670                                         wcross_scale = wcross_resolution;
671                                         wcross_resolution = 1;
672                                 }
673                                 else
674                                 {
675                                         wcross_scale = 1;
676                                 }
677
678                                 if(shottype == SHOTTYPE_HITENEMY)
679                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
680                                 if(shottype == SHOTTYPE_HITTEAM)
681                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
682
683                                 f = cvar("crosshair_effect_speed");
684                                 if(f < 0)
685                                         f *= -2 * g_weaponswitchdelay;
686                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
687                                 {
688                                         wcross_changedonetime = time + f;
689                                 }
690                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
691                                 {
692                                         wcross_name_changestarttime = time;
693                                         wcross_name_changedonetime = time + f;
694                                         if(wcross_name_goal_prev_prev)
695                                                 strunzone(wcross_name_goal_prev_prev);
696                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
697                                         wcross_name_goal_prev = strzone(wcross_name);
698                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
699                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
700                                         wcross_resolution_goal_prev = wcross_resolution;
701                                 }
702
703                                 wcross_scale_goal_prev = wcross_scale;
704                                 wcross_alpha_goal_prev = wcross_alpha;
705                                 wcross_color_goal_prev = wcross_color;
706
707                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
708                                 {
709                                         wcross_blur = 1;
710                                         wcross_alpha *= 0.75;
711                                 }
712                                 else
713                                         wcross_blur = 0;
714                                 // *_prev is at time-frametime
715                                 // * is at wcross_changedonetime+f
716                                 // what do we have at time?
717                                 if(time < wcross_changedonetime)
718                                 {
719                                         f = frametime / (wcross_changedonetime - time + frametime);
720                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
721                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
722                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
723                                 }
724
725                                 wcross_scale_prev = wcross_scale;
726                                 wcross_alpha_prev = wcross_alpha;
727                                 wcross_color_prev = wcross_color;
728
729                                 wcross_scale *= 1 - cvar("_menu_alpha");
730                                 wcross_alpha *= 1 - cvar("_menu_alpha");
731
732                                 // ring around crosshair representing bullets left in camping rifle clip
733                                 if (activeweapon == WEP_CAMPINGRIFLE)
734                                 {
735                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
736                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
737                                 }
738                                 else
739                                         bullets = 0;
740
741 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
742                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
743
744 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
745                                 do \
746                                 { \
747                                         if(wcross_blur > 0) \
748                                         { \
749                                                 for(i = -2; i <= 2; ++i) \
750                                                         for(j = -2; j <= 2; ++j) \
751                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
752                                         } \
753                                         else \
754                                         { \
755                                                 M(0,0,sz,wcross_name,wcross_alpha); \
756                                         } \
757                                 } \
758                                 while(0)
759
760 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
761                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
762
763 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
764                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
765
766                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
767                                 {
768                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
769                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
770                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
771                                         f = 1 - f;
772                                 }
773                                 else
774                                 {
775                                         f = 1;
776                                 }
777
778                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
779                                 if(bullets)
780                                 {
781                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
782                                 }
783                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
784                                 wcross_name_alpha_goal_prev = f;
785                         }
786                 }
787                 else
788                 {
789                         wcross_scale_prev = 0;
790                         wcross_alpha_prev = 0;
791                         wcross_scale_goal_prev = 0;
792                         wcross_alpha_goal_prev = 0;
793                         wcross_changedonetime = 0;
794                         if(wcross_name_goal_prev)
795                                 strunzone(wcross_name_goal_prev);
796                         wcross_name_goal_prev = string_null;
797                         if(wcross_name_goal_prev_prev)
798                                 strunzone(wcross_name_goal_prev_prev);
799                         wcross_name_goal_prev_prev = string_null;
800                         wcross_name_changestarttime = 0;
801                         wcross_name_changedonetime = 0;
802                         wcross_name_alpha_goal_prev = 0;
803                         wcross_name_alpha_goal_prev_prev = 0;
804                         wcross_resolution_goal_prev = 0;
805                         wcross_resolution_goal_prev_prev = 0;
806                 }
807         }
808
809         if(NextFrameCommand)
810         {
811                 localcmd("\n", NextFrameCommand, "\n");
812                 NextFrameCommand = string_null;
813         }
814
815         // we must do this check AFTER a frame was rendered, or it won't work
816         if(cs_project_is_b0rked == 0)
817         {
818                 string w0, h0;
819                 w0 = cvar_string("vid_conwidth");
820                 h0 = cvar_string("vid_conheight");
821                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
822                 //R_SetView(VF_FOV, '90 90 0');
823                 R_SetView(VF_ORIGIN, '0 0 0');
824                 R_SetView(VF_ANGLES, '0 0 0');
825                 R_SetView(VF_PERSPECTIVE, 1);
826                 makevectors('0 0 0');
827                 vector v1, v2;
828                 cvar_set("vid_conwidth", "800");
829                 cvar_set("vid_conheight", "600");
830                 v1 = cs_project(v_forward);
831                 cvar_set("vid_conwidth", "640");
832                 cvar_set("vid_conheight", "480");
833                 v2 = cs_project(v_forward);
834                 if(v1 == v2)
835                         cs_project_is_b0rked = 1;
836                 else
837                         cs_project_is_b0rked = -1;
838                 cvar_set("vid_conwidth", w0);
839                 cvar_set("vid_conheight", h0);
840         }
841
842         // be safe against triggerbots until everyone has the fixed engine
843         // this call is meant to overwrite the trace globals by something
844         // unsuspicious
845         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
846 }
847
848 void Sbar_Draw();
849 #define spider_h "gfx/vehicles/hud_bg.tga"
850 #define spider_b "gfx/vehicles/sbot.tga"
851 #define spider_r "gfx/vehicles/sbot_rpods.tga"
852 #define spider_g "gfx/vehicles/sbot_mguns.tga"
853 #define spider_s "gfx/vehicles/shiled.tga"
854
855 #define spider_a1 "gfx/hud/sb_rocket.tga"
856 #define spider_a2 "gfx/sb_bullets.tga"
857
858 void CSQC_SPIDER_HUD()
859 {
860         float rockets, reload, heat, hp, shield, i;
861         vector picsize, hudloc;
862
863     // Fetch health & ammo stats
864     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
865         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
866         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
867         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
868         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
869
870     // Draw the crosshairs
871     picsize = drawgetimagesize(SPIDER_CROSS);
872     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
873     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
874     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
875
876     hudloc_y =  4;
877     hudloc_x = 4;
878
879     picsize = drawgetimagesize(spider_h) * 0.5;
880     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
881
882     picsize = drawgetimagesize(spider_a2) * 0.5;
883     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
884
885
886     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
887     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
888
889     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
890
891     picsize = drawgetimagesize(spider_a1) * 0.85;
892     if(rockets == 9)
893     {
894         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
895         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
896     }
897     else
898     {
899         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
900         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
901     }
902
903     picsize = drawgetimagesize(spider_b) * 0.5;
904     hudloc_y = 10.5;
905     hudloc_x = 10.5;
906
907     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
908     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
909     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
910     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
911
912
913         /*
914         // Draw health bar
915         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
916         p = p + '0 1 0' * vid_conheight - '0 32 0';
917         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
918         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
919         p_y += 8;
920         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
921         p_x += 256 * hp;
922         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
923
924         // Draw minigun heat indicator
925         p = '0.5 0 0' * (vid_conwidth - 256);
926         p = p + '0 1 0' * vid_conheight - '0 34  0';
927         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
928         p_x += 256 * (1-heat);
929         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
930
931
932         // Draw rocket icons for loaded/empty tubes.
933         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
934         pp += '0 1 0' * vid_conheight - '0 64 0';
935         for(i = 0; i < 8; ++i)
936         {
937                 p = pp + '1 0 0' * (rkt_size * i);
938                 if(rockets == 8)
939                 {
940                         if(floor(reload * 8) == i)
941                         {
942                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
943                         }
944                         else if(i < reload * 8)
945                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
946                         else
947                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
948                 }
949                 else
950                 {
951                         if(i < rockets)
952                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
953                         else
954                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
955                 }
956         }
957         */
958
959         if (sb_showscores)
960         {
961                 Sbar_DrawScoreboard();
962                 Sbar_DrawCenterPrint();
963         }
964
965 }
966
967 #define waki_h "gfx/vehicles/hud_bg.tga"
968 #define waki_b "gfx/vehicles/waki.tga"
969 #define waki_e "gfx/vehicles/waki_e.tga"
970 #define waki_g "gfx/vehicles/waki_guns.tga"
971 #define waki_r "gfx/vehicles/waki_rockets.tga"
972 #define waki_s "gfx/vehicles/shiled.tga"
973
974 #define waki_a1 "gfx/hud/sb_rocket.tga"
975 #define waki_a2 "gfx/sb_cells.tga"
976
977 void CSQC_WAKIZASHI_HUD()
978 {
979         // 0--1 floats. 1 = 100%, 0.6 = 50%.
980         float health, shield, energy, rockets;
981         vector picsize, hudloc;
982
983     picsize = drawgetimagesize(SPIDER_CROSS);
984     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
985     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
986     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
987
988 /*
989 const float STAT_VEHICLESTAT_HEALTH  = 60;
990 const float STAT_VEHICLESTAT_SHIELD  = 61;
991 const float STAT_VEHICLESTAT_ENERGY  = 62;
992 const float STAT_VEHICLESTAT_AMMO1   = 63;
993 const float STAT_VEHICLESTAT_RELAOD1 = 64;
994 const float STAT_VEHICLESTAT_AMMO2   = 65;
995 const float STAT_VEHICLESTAT_RELOAD2 = 66;
996 */
997     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
998         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
999         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1000         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1001
1002     hudloc_y =  4;
1003     hudloc_x = 4;
1004
1005     picsize = drawgetimagesize(waki_h) * 0.5;
1006     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1007
1008     picsize = drawgetimagesize(waki_a2) * 0.7;
1009     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1010
1011
1012     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1013     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1014
1015     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1016
1017     picsize = drawgetimagesize(waki_a1) * 0.75;
1018     if(rockets == 1)
1019     {
1020         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1021         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1022     }
1023     else
1024     {
1025         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1026         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1027         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1028     }
1029
1030     picsize = drawgetimagesize(waki_b) * 0.5;
1031     hudloc_y = 10.5;
1032     hudloc_x = 10.5;
1033
1034     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1035     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1036     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1037     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1038
1039
1040
1041         /*
1042         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1043         p = p + '0 1 0' * vid_conheight - '0 32 0';
1044
1045         // Draw health bar
1046         p_y += 8;
1047         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1048         p_x += 256 * health;
1049         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1050
1051         // Draw shiled bar
1052         p_x -= 256 * health;
1053         p_y += 4;
1054         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1055
1056         // Draw energy
1057         //p_x -= 256 * health;
1058         p_y -= 8;
1059         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1060
1061         // Draw rockets bar
1062         p_y += 12;
1063         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1064         */
1065
1066
1067
1068
1069         if (sb_showscores)
1070         {
1071                 Sbar_DrawScoreboard();
1072                 Sbar_DrawCenterPrint();
1073         }
1074
1075 }
1076
1077
1078 void CSQC_common_hud(void)
1079 {
1080         // Sbar_SortFrags(); done in Sbar_Draw
1081         float hud;
1082         hud = getstati(STAT_HUD);
1083
1084         //hud = 10;
1085         switch(hud)
1086         {
1087                 case HUD_NORMAL:
1088                         Sbar_Draw();
1089                         break;
1090
1091                 case HUD_SPIDERBOT:
1092                         CSQC_SPIDER_HUD();
1093                         break;
1094
1095                 case HUD_WAKIZASHI:
1096                         CSQC_WAKIZASHI_HUD();
1097                         break;
1098         }
1099 }
1100
1101
1102 // following vectors must be global to allow seamless switching between camera modes
1103 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1104 void CSQC_Demo_Camera()
1105 {
1106         float speed, attenuation, dimensions;
1107         vector tmp, delta;
1108
1109         if( cvar("camera_reset") || !camera_mode )
1110         {
1111                 camera_offset = '0 0 0';
1112                 current_angles = '0 0 0';
1113                 camera_direction = '0 0 0';
1114                 camera_offset_z += 30;
1115                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1116                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1117                 current_origin = view_origin;
1118                 current_camera_offset  = camera_offset;
1119                 cvar_set("camera_reset", "0");
1120                 camera_mode = CAMERA_CHASE;
1121         }
1122
1123         // Camera angles
1124         if( camera_roll )
1125                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1126
1127         if(cvar("camera_look_player"))
1128         {
1129                 local vector dir;
1130                 local float n;
1131
1132                 dir = normalize(view_origin - current_position);
1133                 n = mouse_angles_z;
1134                 mouse_angles = vectoangles(dir);
1135                 mouse_angles_x = mouse_angles_x * -1;
1136                 mouse_angles_z = n;
1137         }
1138         else
1139         {
1140                 tmp = getmousepos() * 0.1;
1141                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1142                 {
1143                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1144                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1145                 }
1146         }
1147
1148         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1149         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1150         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1151         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1152
1153         // Fix difference when angles don't have the same sign
1154         delta = '0 0 0';
1155         if(mouse_angles_y < -60 && current_angles_y > 60)
1156                 delta = '0 360 0';
1157         if(mouse_angles_y > 60 && current_angles_y < -60)
1158                 delta = '0 -360 0';
1159
1160         if(cvar("camera_look_player"))
1161                 attenuation = cvar("camera_look_attenuation");
1162         else
1163                 attenuation = cvar("camera_speed_attenuation");
1164
1165         attenuation = 1 / max(1, attenuation);
1166         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1167
1168         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1169         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1170         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1171         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1172
1173         // Camera position
1174         tmp = '0 0 0';
1175         dimensions = 0;
1176
1177         if( camera_direction_x )
1178         {
1179                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1180                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1181                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1182                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1183                 ++dimensions;
1184         }
1185
1186         if( camera_direction_y )
1187         {
1188                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1189                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1190                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1191                 ++dimensions;
1192         }
1193
1194         if( camera_direction_z )
1195         {
1196                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1197                 ++dimensions;
1198         }
1199
1200         if(cvar("camera_free"))
1201                 speed = cvar("camera_speed_free");
1202         else
1203                 speed = cvar("camera_speed_chase");
1204
1205         if(dimensions)
1206         {
1207                 speed = speed * sqrt(1 / dimensions);
1208                 camera_offset += tmp * speed;
1209         }
1210
1211         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1212
1213         // Camera modes
1214         if( cvar("camera_free") )
1215         {
1216                 if ( camera_mode == CAMERA_CHASE )
1217                 {
1218                         current_camera_offset = current_origin + current_camera_offset;
1219                         camera_offset = current_origin + camera_offset;
1220                 }
1221
1222                 camera_mode = CAMERA_FREE;
1223                 current_position = current_camera_offset;
1224         }
1225         else
1226         {
1227                 if ( camera_mode == CAMERA_FREE )
1228                 {
1229                         current_origin = view_origin;
1230                         camera_offset = camera_offset - current_origin;
1231                         current_camera_offset = current_camera_offset - current_origin;
1232                 }
1233
1234                 camera_mode = CAMERA_CHASE;
1235
1236                 if(cvar("camera_chase_smoothly"))
1237                         current_origin += (view_origin - current_origin) * attenuation;
1238                 else
1239                         current_origin = view_origin;
1240
1241                 current_position = current_origin + current_camera_offset;
1242         }
1243
1244         R_SetView(VF_ANGLES, current_angles);
1245         R_SetView(VF_ORIGIN, current_position);
1246 }