2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Editor loop for Inferno
26 #define DIAGNOSTIC_MESSAGE_MAX 90
27 #define EDITOR_STATUS_MESSAGE_DURATION 4 // Shows for 3+..4 seconds
40 //#define INCLUDE_XLISP
47 //#include "gamemine.h"
75 #include "texpage.h" // Textue selection paging stuff
76 #include "objpage.h" // Object selection paging stuff
92 //#include <wsample.h> //should come after inferno.h to get mark setting //Not included here.
94 #define COMPRESS_INTERVAL 5 // seconds
96 //char *undo_status[128];
100 //these are instances of canvases, pointed to by variables below
101 grs_canvas _canv_editor_game; //the game on the editor screen
103 //these are pointers to our canvases
104 grs_canvas *Canv_editor; //the editor screen
105 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
107 grs_canvas *canv_offscreen; //for off-screen rendering
108 grs_canvas *Pad_text_canvas; // Keypad text
110 grs_font *editor_font=NULL;
112 //where the editor is looking
113 vms_vector Ed_view_target={0,0,0};
115 int gamestate_not_restored = 0;
117 UI_WINDOW * EditorWindow;
119 int Large_view_index = -1;
121 UI_GADGET_USERBOX * GameViewBox;
122 UI_GADGET_USERBOX * LargeViewBox;
123 UI_GADGET_USERBOX * GroupViewBox;
126 UI_GADGET_USERBOX * TopViewBox;
127 UI_GADGET_USERBOX * FrontViewBox;
128 UI_GADGET_USERBOX * RightViewBox;
131 UI_GADGET_ICON * ViewIcon;
132 UI_GADGET_ICON * AllIcon;
133 UI_GADGET_ICON * AxesIcon;
134 UI_GADGET_ICON * ChaseIcon;
135 UI_GADGET_ICON * OutlineIcon;
136 UI_GADGET_ICON * LockIcon;
137 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
139 UI_EVENT * DemoBuffer = NULL;
141 //grs_canvas * BigCanvas[2];
142 //int CurrentBigCanvas = 0;
143 //int BigCanvasFirstTime = 1;
145 int Found_seg_index=0; // Index in Found_segs corresponding to Cursegp
148 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
151 gr_set_current_canvas( NULL );
152 gr_set_curfont(editor_font);
153 gr_set_fontcolor( CBLACK, CGREY );
154 gr_get_string_size( message, &w, &h, &aw );
155 gr_string( 4, 583, message );
156 gr_set_fontcolor( CBLACK, CWHITE );
157 gr_setcolor( CGREY );
158 gr_rect( 4+w, 583, 799, 599 );
161 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
164 gr_set_current_canvas( NULL );
165 gr_set_curfont(editor_font);
166 gr_set_fontcolor( CBLACK, CGREY );
167 gr_get_string_size( message, &w, &h, &aw );
168 gr_string( 4, 583, message );
169 gr_set_fontcolor( CBLACK, CWHITE );
170 gr_setcolor( CGREY );
171 gr_rect( 4+w, 583, 799, 599 );
174 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
176 struct tm Editor_status_last_time;
178 void editor_status( const char *format, ... )
182 va_start(ap, format);
183 vsprintf(status_line, format, ap);
186 print_status_bar(status_line);
188 Editor_status_last_time = Editor_time_of_day;
192 // int tm_sec; /* seconds after the minute -- [0,61] */
193 // int tm_min; /* minutes after the hour -- [0,59] */
194 // int tm_hour; /* hours after midnight -- [0,23] */
195 // int tm_mday; /* day of the month -- [1,31] */
196 // int tm_mon; /* months since January -- [0,11] */
197 // int tm_year; /* years since 1900 */
198 // int tm_wday; /* days since Sunday -- [0,6] */
199 // int tm_yday; /* days since January 1 -- [0,365]*/
200 // int tm_isdst; /* Daylight Savings Time flag */
202 void clear_editor_status(void)
204 int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
205 int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
207 if (cur_time > erase_time) {
209 char message[DIAGNOSTIC_MESSAGE_MAX];
211 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
215 print_status_bar(message);
216 Editor_status_last_time.tm_hour = 99;
221 void diagnostic_message( const char *format, ... )
223 char diag_line[DIAGNOSTIC_MESSAGE_MAX];
227 va_start(ap, format);
228 vsprintf(diag_line, format, ap);
231 editor_status(diag_line);
235 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
237 void editor_sub_status( const char *format, ... )
242 va_start(ap, format);
243 vsprintf(sub_status_line, format, ap);
246 gr_set_current_canvas( NULL );
247 gr_set_curfont(editor_font);
248 gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
249 gr_get_string_size( sub_status_line, &w, &h, &aw );
250 gr_string( 500, 583, sub_status_line );
251 gr_set_fontcolor( CBLACK, CWHITE );
252 gr_setcolor( CGREY );
253 gr_rect( 500+w, 583, 799, 599 );
256 int DropIntoDebugger()
284 //@@ init_player_stats();
286 //@@ Player_init.pos = Player->pos;
287 //@@ Player_init.orient = Player->orient;
288 //@@ Player_init.segnum = Player->segnum;
290 // -- must always save gamesave.sav because the restore-objects code relies on it
291 // -- that code could be made smarter and use the original file, if appropriate.
293 if (gamestate_not_restored == 0) {
294 gamestate_not_restored = 1;
295 save_level("GAMESAVE.LVL");
296 editor_status("Gamestate saved.\n");
297 mprintf((0, "Gamestate saved.\n"));
300 ai_reset_all_paths();
315 void ReadLispMacro( FILE * file, char * buffer )
323 fscanf( file, " { %s } ", buffer );
331 if ( c == '(' ) pcount++;
332 if ( c == ')' ) break;
340 static int (*KeyFunction[2048])();
351 MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
353 for (i=0; i<2048; i++ )
354 KeyFunction[i] = NULL;
356 keyfile = fopen( "GLOBAL.KEY", "rt" );
359 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
361 //ReadLispMacro( keyfile, LispCommand );
363 if ( (key=DecodeKeyText( keypress ))!= -1 )
366 KeyFunction[key] = func_get( LispCommand, &np );
368 Error( "Bad key %s in GLOBAL.KEY!", keypress );
373 d_free( LispCommand );
382 init_med_functions(); // Must be called before medlisp_init
384 ui_pad_read( 0, "segmove.pad" );
385 ui_pad_read( 1, "segsize.pad" );
386 ui_pad_read( 2, "curve.pad" );
387 ui_pad_read( 3, "texture.pad" );
388 ui_pad_read( 4, "object.pad" );
389 ui_pad_read( 5, "objmov.pad" );
390 ui_pad_read( 6, "group.pad" );
391 ui_pad_read( 7, "lighting.pad" );
392 ui_pad_read( 8, "test.pad" );
396 editor_font = gr_init_font( "pc8x16.fnt" );
398 menubar_init( "MED.MNU" );
400 canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
402 Draw_all_segments = 1; // Say draw all segments, not just connected ones
406 // atexit(close_editor);
408 Clear_window = 1; // do full window clear.
413 MessageBox( -2, -2, 1, "INFERNO Mine Editor\n\n" \
414 "Copyright (c) 1993 Parallax Software Corp.",
419 void move_player_2_segment(segment *seg,int side);
421 int SetPlayerFromCurseg()
423 move_player_2_segment(Cursegp,Curside);
424 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
428 int fuelcen_create_from_curseg()
430 Curseg2p->special = SEGMENT_IS_FUELCEN;
431 fuelcen_activate(Cursegp, Curseg2p->special);
435 int repaircen_create_from_curseg()
437 Int3(); // -- no longer supported!
438 // Curseg2p->special = SEGMENT_IS_REPAIRCEN;
439 // fuelcen_activate(Cursegp, Curseg2p->special);
443 int controlcen_create_from_curseg()
445 Curseg2p->special = SEGMENT_IS_CONTROLCEN;
446 fuelcen_activate(Cursegp, Curseg2p->special);
450 int robotmaker_create_from_curseg()
452 Curseg2p->special = SEGMENT_IS_ROBOTMAKER;
453 fuelcen_activate(Cursegp, Curseg2p->special);
457 int fuelcen_reset_all() {
462 int fuelcen_delete_from_curseg() {
463 fuelcen_delete( Cursegp );
468 //@@//this routine places the viewer in the center of the side opposite to curside,
469 //@@//with the view toward the center of curside
470 //@@int SetPlayerFromCursegMinusOne()
474 //@@// int newseg,newside;
475 //@@// get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
476 //@@// move_player_2_segment(&Segments[newseg],newside);
478 //@@ med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
479 //@@ med_compute_center_point_on_side(&vp,Cursegp,Curside);
480 //@@ vm_vec_sub2(&vp,&Player->position);
481 //@@ vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
483 //@@ Player->seg = SEG_PTR_2_NUM(Cursegp);
485 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
489 //this constant determines how much of the window will be occupied by the
490 //viewed side when SetPlayerFromCursegMinusOne() is called. It actually
491 //determine how from from the center of the window the farthest point will be
492 #define SIDE_VIEW_FRAC (f1_0*8/10) //80%
495 void move_player_2_segment_and_rotate(segment *seg,int side)
499 static int edgenum=0;
501 compute_segment_center(&ConsoleObject->pos,seg);
502 compute_center_point_on_side(&vp,seg,side);
503 vm_vec_sub2(&vp,&ConsoleObject->pos);
505 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
508 vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
509 // vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
511 obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(seg) );
515 int SetPlayerFromCursegAndRotate()
517 move_player_2_segment_and_rotate(Cursegp,Curside);
518 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
523 //sets the player facing curseg/curside, normal to face0 of curside, and
524 //far enough away to see all of curside
525 int SetPlayerFromCursegMinusOne()
527 vms_vector view_vec,view_vec2,side_center;
528 vms_vector corner_v[4];
530 g3s_point corner_p[4];
532 fix max,view_dist=f1_0*10;
533 static int edgenum=0;
536 view_vec = Cursegp->sides[Curside].normals[0];
537 vm_vec_negate(&view_vec);
539 compute_center_point_on_side(&side_center,Cursegp,Curside);
540 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
541 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
543 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
546 vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
548 gr_set_current_canvas(Canv_editor_game);
550 g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
552 for (i=max=0;i<4;i++) {
553 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
554 g3_rotate_point(&corner_p[i],&corner_v[i]);
555 if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
556 if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
559 view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
560 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
561 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
563 //obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(Cursegp) );
564 //update_object_seg(ConsoleObject); //might have backed right out of curseg
566 newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
568 obj_relink(OBJECT_NUMBER(ConsoleObject), newseg);
570 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
574 int ToggleLighting(void)
576 char outstr[80] = "[shift-L] ";
580 if (Lighting_on >= 2)
583 Update_flags |= UF_GAME_VIEW_CHANGED;
585 if (last_keypress == KEY_L + KEY_SHIFTED)
590 switch (Lighting_on) {
592 strcpy(&outstr[chindex],"Lighting off.");
595 strcpy(&outstr[chindex],"Static lighting.");
598 strcpy(&outstr[chindex],"Ship lighting.");
601 strcpy(&outstr[chindex],"Ship and static lighting.");
605 diagnostic_message(outstr);
610 void find_concave_segs();
612 int FindConcaveSegs()
616 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed
624 grs_bitmap * save_bitmap;
628 // Save the current graphics state.
630 w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
631 h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
633 save_bitmap = gr_create_bitmap( w, h );
634 gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
636 // gr_set_mode( SM_ORIGINAL );
638 printf( "\n\nType EXIT to return to Inferno" );
643 ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
644 #elif defined(__linux__)
649 gr_set_mode(grd_curscreen->sc_mode);
650 gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
651 gr_free_bitmap( save_bitmap );
652 //gr_pal_setblock( 0, 256, grd_curscreen->pal );
653 //gr_use_palette_table();
659 int ToggleOutlineMode()
664 mode=toggle_outline_mode();
668 if (last_keypress != KEY_O)
669 diagnostic_message("[O] Outline Mode ON.");
671 diagnostic_message("Outline Mode ON.");
675 if (last_keypress != KEY_O)
676 diagnostic_message("[O] Outline Mode OFF.");
678 diagnostic_message("Outline Mode OFF.");
681 Update_flags |= UF_GAME_VIEW_CHANGED;
688 //@@int do_reset_orient()
690 //@@ slew_reset_orient(SlewObj);
692 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
694 //@@ * (ubyte *) 0x417 &= ~0x20;
701 Render_zoom = fixmul(Render_zoom,68985);
702 Update_flags |= UF_GAME_VIEW_CHANGED;
708 Render_zoom = fixmul(Render_zoom,62259);
709 Update_flags |= UF_GAME_VIEW_CHANGED;
714 int med_keypad_goto_0() { ui_pad_goto(0); return 0; }
715 int med_keypad_goto_1() { ui_pad_goto(1); return 0; }
716 int med_keypad_goto_2() { ui_pad_goto(2); return 0; }
717 int med_keypad_goto_3() { ui_pad_goto(3); return 0; }
718 int med_keypad_goto_4() { ui_pad_goto(4); return 0; }
719 int med_keypad_goto_5() { ui_pad_goto(5); return 0; }
720 int med_keypad_goto_6() { ui_pad_goto(6); return 0; }
721 int med_keypad_goto_7() { ui_pad_goto(7); return 0; }
722 int med_keypad_goto_8() { ui_pad_goto(8); return 0; }
725 #define PAD_WIDTH1 (PAD_WIDTH + 7)
727 int editor_screen_open = 0;
729 //setup the editors windows, canvases, gadgets, etc.
730 //called whenever the editor screen is selected
731 void init_editor_screen()
735 if (editor_screen_open) return;
737 grd_curscreen->sc_canvas.cv_font = editor_font;
739 //create canvas for game on the editor screen
741 gr_set_current_canvas(Canv_editor);
742 Canv_editor->cv_font = editor_font;
743 gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
745 //Editor renders into full (320x200) game screen
749 //do other editor screen setup
751 // Since the palette might have changed, find some good colors...
752 CBLACK = gr_find_closest_color( 1, 1, 1 );
753 CGREY = gr_find_closest_color( 28, 28, 28 );
754 CWHITE = gr_find_closest_color( 38, 38, 38 );
755 CBRIGHT = gr_find_closest_color( 60, 60, 60 );
756 CRED = gr_find_closest_color( 63, 0, 0 );
758 gr_set_curfont(editor_font);
759 gr_set_fontcolor( CBLACK, CWHITE );
761 EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
763 LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
765 TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
766 FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
767 RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
769 ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
771 GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
772 // GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
774 // GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
775 // LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
777 // ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
779 ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
780 AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
781 AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
782 //-NOLIGHTICON- LightIcon = ui_add_gadget_icon( EditorWindow, "Light\ning", 590,25+530, 40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
783 ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode );
784 OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O, ToggleOutlineMode );
785 LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L, ToggleLockstep );
787 meddraw_init_views(LargeViewBox->canvas);
789 //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
790 //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
791 //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
792 //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
793 //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
794 //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
795 //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
797 ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
798 Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
799 ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev );
800 ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next );
803 i = 0; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 );
804 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 );
805 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 );
806 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 );
807 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 );
808 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 );
809 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 );
810 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 );
811 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 );
814 gr_set_curfont(editor_font);
817 // INIT TEXTURE STUFF
818 texpage_init( EditorWindow );
819 objpage_init( EditorWindow );
821 EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
823 canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
824 // BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font;
825 // BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font;
826 // BigCanvasFirstTime = 1;
829 gr_set_current_canvas( NULL );
830 gr_setcolor( CGREY );
831 gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 );
834 // gr_set_current_canvas( NULL );
835 // gr_setcolor( CBRIGHT );
836 // gr_rect( 528, 2, 798, 22);
837 // gr_setcolor( CGREY);
838 // gr_rect( 530, 2, 799, 20);
840 Update_flags = UF_ALL;
842 editor_screen_open = 1;
845 //shutdown ui on the editor screen
846 void close_editor_screen()
848 if (!editor_screen_open) return;
850 editor_screen_open = 0;
852 gr_free_sub_canvas(Pad_text_canvas);
854 ui_close_window(EditorWindow);
858 // CLOSE TEXTURE STUFF
866 void med_show_warning(char *s)
868 grs_canvas *save_canv=grd_curcanv;
870 //gr_pal_fade_in(grd_curscreen->pal); //in case palette is blacked
872 MessageBox(-2,-2,1,s,"OK");
874 gr_set_current_canvas(save_canv);
878 // Returns 1 if OK to trash current mine.
885 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
895 //called at the end of the program
896 void close_editor() {
902 gr_close_font(editor_font);
904 gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
910 //variables for find segments process
912 // ---------------------------------------------------------------------------------------------------
913 // Subtract all elements in Found_segs from selected list.
914 void subtract_found_segments_from_selected_list(void)
918 for (f=0; f<N_found_segs; f++) {
919 int foundnum = Found_segs[f];
921 for (s=0; s<N_selected_segs; s++) {
922 if (Selected_segs[s] == foundnum) {
923 Selected_segs[s] = Selected_segs[N_selected_segs-1];
931 // ---------------------------------------------------------------------------------------------------
932 // Add all elements in Found_segs to selected list.
933 void add_found_segments_to_selected_list(void) {
936 for (f=0; f<N_found_segs; f++) {
937 int foundnum = Found_segs[f];
939 for (s=0; s<N_selected_segs; s++)
940 if (Selected_segs[s] == foundnum)
943 if (s == N_selected_segs)
944 Selected_segs[N_selected_segs++] = foundnum;
948 void gamestate_restore_check() {
949 char Message[DIAGNOSTIC_MESSAGE_MAX];
950 obj_position Save_position;
952 if (gamestate_not_restored) {
953 sprintf( Message, "Do you wish to restore game state?\n");
955 if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
957 // Save current position
958 Save_position.pos = ConsoleObject->pos;
959 Save_position.orient = ConsoleObject->orient;
960 Save_position.segnum = ConsoleObject->segnum;
962 load_level("GAMESAVE.LVL");
964 // Restore current position
965 if (Save_position.segnum <= Highest_segment_index) {
966 ConsoleObject->pos = Save_position.pos;
967 ConsoleObject->orient = Save_position.orient;
968 obj_relink(OBJECT_NUMBER(ConsoleObject), Save_position.segnum);
971 gamestate_not_restored = 0;
972 Update_flags |= UF_WORLD_CHANGED;
975 gamestate_not_restored = 1;
979 int RestoreGameState() {
980 load_level("GAMESAVE.LVL");
981 gamestate_not_restored = 0;
983 mprintf((0, "Gamestate restored.\n"));
984 editor_status("Gamestate restored.\n");
986 Update_flags |= UF_WORLD_CHANGED;
990 extern void check_wall_validity(void);
992 // ---------------------------------------------------------------------------------------------------
993 //this function is the editor. called when editor mode selected. runs until
994 //game mode or exit selected
998 grs_bitmap * savedbitmap;
1000 static int padnum=0;
1001 vms_matrix MouseRotMat,tempm;
1002 //@@short camera_objnum; //a camera for viewing
1008 restore_effect_bitmap_icons();
1010 if (!set_screen_mode(SCREEN_EDITOR)) {
1011 set_screen_mode(SCREEN_GAME);
1012 Function_mode=FMODE_GAME; //force back into game
1016 gr_set_current_canvas( NULL );
1017 gr_set_curfont(editor_font);
1019 //Editor renders into full (320x200) game screen
1021 set_warn_func(med_show_warning);
1023 keyd_repeat = 1; // Allow repeat in editor
1025 // _MARK_("start of editor");//Nuked to compile -KRB
1029 ui_reset_idle_seconds();
1031 //@@ //create a camera for viewing in the editor. copy position from ConsoleObject
1032 //@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
1033 //@@ Viewer = &Objects[camera_objnum];
1034 //@@ slew_init(Viewer); //camera is slewing
1036 Viewer = ConsoleObject;
1037 slew_init(ConsoleObject);
1039 Update_flags = UF_ALL;
1041 medlisp_update_screen();
1043 //set the wire-frame window to be the current view
1044 current_view = &LargeView;
1049 //gr_pal_fade_in( grd_curscreen->pal );
1052 w = GameViewBox->canvas->cv_bitmap.bm_w;
1053 h = GameViewBox->canvas->cv_bitmap.bm_h;
1055 savedbitmap = gr_create_bitmap(w, h );
1057 gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1059 gr_set_current_canvas( GameViewBox->canvas );
1060 gr_set_curfont(editor_font);
1061 //gr_setcolor( CBLACK );
1062 //gr_deaccent_canvas();
1067 gr_set_curfont(editor_font);
1068 ui_pad_goto(padnum);
1070 gamestate_restore_check();
1072 while (Function_mode == FMODE_EDITOR) {
1074 gr_set_curfont(editor_font);
1075 info_display_all(EditorWindow);
1079 // Update the windows
1081 // Only update if there is no key waiting and we're not in
1083 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1084 medlisp_update_screen();
1087 gr_set_curfont(editor_font);
1089 last_keypress &= ~KEY_DEBUGGED; // mask off delete key bit which has no function in editor.
1090 ui_window_do_gadgets(EditorWindow);
1094 do_trigger_window();
1095 do_hostage_window();
1096 do_centers_window();
1097 check_wall_validity();
1098 Assert(Num_walls>=0);
1100 if (Gameview_lockstep) {
1101 static segment *old_cursegp=NULL;
1102 static int old_curside=-1;
1104 if (old_cursegp!=Cursegp || old_curside!=Curside) {
1105 SetPlayerFromCursegMinusOne();
1106 old_cursegp = Cursegp;
1107 old_curside = Curside;
1111 // mprintf((0, "%d ", ui_get_idle_seconds() ));
1113 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL )
1115 med_compress_mine();
1116 ui_reset_idle_seconds();
1119 // Commented out because it occupies about 25% of time in twirling the mine.
1120 // Removes some Asserts....
1121 // med_check_all_vertices();
1122 clear_editor_status(); // if enough time elapsed, clear editor status message
1123 TimedAutosave(mine_filename);
1124 set_editor_time_of_day();
1125 gr_set_current_canvas( GameViewBox->canvas );
1127 // Remove keys used for slew
1128 switch(last_keypress)
1144 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1145 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1146 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1147 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1148 // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1149 // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1151 gr_set_curfont(editor_font);
1152 menubar_do( last_keypress );
1154 //=================== DO FUNCTIONS ====================
1156 if ( KeyFunction[ last_keypress ] != NULL ) {
1157 KeyFunction[last_keypress]();
1160 switch (last_keypress)
1173 case KEY_SHIFTED + KEY_L:
1177 render_3d_in_big_window = !render_3d_in_big_window;
1178 Update_flags |= UF_ALL;
1183 GetKeyDescription( kdesc, last_keypress );
1184 editor_status("Error: %s isn't bound to anything.", kdesc );
1188 //================================================================
1192 close_editor_screen();
1193 Function_mode=FMODE_EXIT;
1194 gr_free_bitmap( savedbitmap );
1198 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1200 close_editor_screen();
1201 Function_mode = FMODE_MENU;
1202 set_screen_mode(SCREEN_MENU); //put up menu screen
1203 gr_free_bitmap(savedbitmap);
1207 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1209 // med_compress_mine(); //will be called anyways before game.
1210 close_editor_screen();
1211 Function_mode=FMODE_GAME; //force back into game
1212 set_screen_mode(SCREEN_GAME); //put up game screen
1213 gr_free_bitmap( savedbitmap );
1217 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1218 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1220 new_cv = current_view ;
1223 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1224 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView;
1225 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1226 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1228 if (new_cv != current_view ) {
1229 current_view->ev_changed = 1;
1230 new_cv->ev_changed = 1;
1231 current_view = new_cv;
1235 if (slew_frame(0)) { //do movement and check keys
1236 Update_flags |= UF_GAME_VIEW_CHANGED;
1237 if (Gameview_lockstep) {
1238 Cursegp = &Segments[ConsoleObject->segnum];
1239 med_create_new_segment_from_cursegp();
1240 Update_flags |= UF_ED_STATE_CHANGED;
1249 // Process selection of Cursegp using mouse.
1250 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window)
1253 xcrd = LargeViewBox->b1_drag_x1;
1254 ycrd = LargeViewBox->b1_drag_y1;
1256 find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs
1258 // If shift is down, then add segment to found list
1259 if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1260 subtract_found_segments_from_selected_list();
1262 add_found_segments_to_selected_list();
1264 Found_seg_index = 0;
1266 if (N_found_segs > 0) {
1267 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1268 Cursegp = &Segments[Found_segs[0]];
1269 med_create_new_segment_from_cursegp();
1270 if (Lock_view_to_cursegp)
1271 set_view_target_from_segment(Cursegp);
1274 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1277 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1279 x = GameViewBox->b1_drag_x2;
1280 y = GameViewBox->b1_drag_y2;
1283 gr_set_current_canvas( GameViewBox->canvas );
1285 gr_rect( x-1, y-1, x+1, y+1 );
1290 // Set current segment and side by clicking on a polygon in game window.
1291 // If ctrl pressed, also assign current texture map to that side.
1292 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1293 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1294 (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1297 int seg,side,face,poly,tmap;
1299 if (render_3d_in_big_window) {
1300 xcrd = LargeViewBox->b1_drag_x1;
1301 ycrd = LargeViewBox->b1_drag_y1;
1304 xcrd = GameViewBox->b1_drag_x1;
1305 ycrd = GameViewBox->b1_drag_y1;
1310 if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1313 if (seg<0) { //found an object
1315 Cur_object_index = -seg-1;
1316 editor_status("Object %d selected.",Cur_object_index);
1318 Update_flags |= UF_ED_STATE_CHANGED;
1322 // See if either shift key is down and, if so, assign texture map
1323 if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1324 Cursegp = &Segments[seg];
1327 med_create_new_segment_from_cursegp();
1328 editor_status("Texture assigned");
1329 } else if (keyd_pressed[KEY_G]) {
1330 tmap = Segments[seg].sides[side].tmap_num;
1331 texpage_grab_current(tmap);
1332 editor_status( "Texture grabbed." );
1333 } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1335 move_object_to_mouse_click();
1337 Cursegp = &Segments[seg];
1339 med_create_new_segment_from_cursegp();
1340 editor_status("Curseg and curside selected");
1344 Update_flags |= UF_ED_STATE_CHANGED;
1347 editor_status("Click on non-texture ingored");
1351 // Allow specification of LargeView using mouse
1352 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1354 if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1355 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1356 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1357 LargeView.ev_matrix = tempm;
1358 LargeView.ev_changed = 1;
1359 Large_view_index = -1; // say not one of the orthogonal views
1365 if ( keyd_pressed[ KEY_Z ] ) {
1367 if ( Mouse.dy!=0 ) {
1368 current_view->ev_dist += Mouse.dy*10000;
1369 current_view->ev_changed = 1;
1379 // _MARK_("end of editor");//Nuked to compile -KRB
1381 clear_warn_func(med_show_warning);
1383 //kill our camera object
1385 Viewer = ConsoleObject; //reset viewer
1386 //@@obj_delete(camera_objnum);
1388 padnum = ui_pad_get_current();
1396 void test_fade(void)
1400 for (c=0; c<256; c++) {
1401 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1402 for (i=0; i<16; i++) {
1403 int col = gr_fade_table[256*i+c];
1405 printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1413 void dump_stuff(void)
1417 printf("Palette:\n");
1419 for (i=0; i<256; i++)
1420 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1422 for (i=0; i<16; i++) {
1423 printf("\nFade table #%i\n",i);
1424 for (j=0; j<256; j++) {
1425 int c = gr_fade_table[i*256 + j];
1426 printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1432 printf("Colors indexed by intensity:\n");
1433 printf(". = change from previous, * = no change\n");
1434 for (j=0; j<256; j++) {
1437 for (i=0; i<16; i++) {
1438 int c = gr_fade_table[i*256 + j];
1439 if (c == prev_color)
1446 for (i=0; i<16; i++) {
1447 int c = gr_fade_table[i*256 + j];
1448 printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1459 sprintf(mystr,"mark %i start",Mark_count);
1460 // _MARK_(mystr);//Nuked to compile -KRB
1468 sprintf(mystr,"mark %i end",Mark_count);
1470 // _MARK_(mystr);//Nuked to compile -KRB