2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Editor loop for Inferno
26 #define DIAGNOSTIC_MESSAGE_MAX 90
27 #define EDITOR_STATUS_MESSAGE_DURATION 4 // Shows for 3+..4 seconds
39 //#define INCLUDE_XLISP
54 //#include <wsample.h> //should come after inferno.h to get mark setting //Not included here.
56 #define COMPRESS_INTERVAL 5 // seconds
58 //char *undo_status[128];
62 //these are instances of canvases, pointed to by variables below
63 grs_canvas _canv_editor_game; //the game on the editor screen
65 //these are pointers to our canvases
66 grs_canvas *Canv_editor; //the editor screen
67 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
69 grs_canvas *canv_offscreen; //for off-screen rendering
70 grs_canvas *Pad_text_canvas; // Keypad text
72 grs_font *editor_font=NULL;
74 //where the editor is looking
75 vms_vector Ed_view_target={0,0,0};
77 int gamestate_not_restored = 0;
79 UI_WINDOW * EditorWindow;
81 int Large_view_index = -1;
83 UI_GADGET_USERBOX * GameViewBox;
84 UI_GADGET_USERBOX * LargeViewBox;
85 UI_GADGET_USERBOX * GroupViewBox;
88 UI_GADGET_USERBOX * TopViewBox;
89 UI_GADGET_USERBOX * FrontViewBox;
90 UI_GADGET_USERBOX * RightViewBox;
93 UI_GADGET_ICON * ViewIcon;
94 UI_GADGET_ICON * AllIcon;
95 UI_GADGET_ICON * AxesIcon;
96 UI_GADGET_ICON * ChaseIcon;
97 UI_GADGET_ICON * OutlineIcon;
98 UI_GADGET_ICON * LockIcon;
99 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
101 UI_EVENT * DemoBuffer = NULL;
103 //grs_canvas * BigCanvas[2];
104 //int CurrentBigCanvas = 0;
105 //int BigCanvasFirstTime = 1;
107 int Found_seg_index=0; // Index in Found_segs corresponding to Cursegp
110 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
113 gr_set_current_canvas( NULL );
114 gr_set_curfont(editor_font);
115 gr_set_fontcolor( CBLACK, CGREY );
116 gr_get_string_size( message, &w, &h, &aw );
117 gr_string( 4, 583, message );
118 gr_set_fontcolor( CBLACK, CWHITE );
119 gr_setcolor( CGREY );
120 gr_rect( 4+w, 583, 799, 599 );
123 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
126 gr_set_current_canvas( NULL );
127 gr_set_curfont(editor_font);
128 gr_set_fontcolor( CBLACK, CGREY );
129 gr_get_string_size( message, &w, &h, &aw );
130 gr_string( 4, 583, message );
131 gr_set_fontcolor( CBLACK, CWHITE );
132 gr_setcolor( CGREY );
133 gr_rect( 4+w, 583, 799, 599 );
136 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
138 struct tm Editor_status_last_time;
140 void editor_status( const char *format, ... )
144 va_start(ap, format);
145 vsprintf(status_line, format, ap);
148 print_status_bar(status_line);
150 Editor_status_last_time = Editor_time_of_day;
154 // int tm_sec; /* seconds after the minute -- [0,61] */
155 // int tm_min; /* minutes after the hour -- [0,59] */
156 // int tm_hour; /* hours after midnight -- [0,23] */
157 // int tm_mday; /* day of the month -- [1,31] */
158 // int tm_mon; /* months since January -- [0,11] */
159 // int tm_year; /* years since 1900 */
160 // int tm_wday; /* days since Sunday -- [0,6] */
161 // int tm_yday; /* days since January 1 -- [0,365]*/
162 // int tm_isdst; /* Daylight Savings Time flag */
164 void clear_editor_status(void)
166 int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
167 int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
169 if (cur_time > erase_time) {
171 char message[DIAGNOSTIC_MESSAGE_MAX];
173 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
177 print_status_bar(message);
178 Editor_status_last_time.tm_hour = 99;
183 void diagnostic_message( const char *format, ... )
185 char diag_line[DIAGNOSTIC_MESSAGE_MAX];
189 va_start(ap, format);
190 vsprintf(diag_line, format, ap);
193 editor_status(diag_line);
197 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
199 void editor_sub_status( const char *format, ... )
204 va_start(ap, format);
205 vsprintf(sub_status_line, format, ap);
208 gr_set_current_canvas( NULL );
209 gr_set_curfont(editor_font);
210 gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
211 gr_get_string_size( sub_status_line, &w, &h, &aw );
212 gr_string( 500, 583, sub_status_line );
213 gr_set_fontcolor( CBLACK, CWHITE );
214 gr_setcolor( CGREY );
215 gr_rect( 500+w, 583, 799, 599 );
218 int DropIntoDebugger()
246 //@@ init_player_stats();
248 //@@ Player_init.pos = Player->pos;
249 //@@ Player_init.orient = Player->orient;
250 //@@ Player_init.segnum = Player->segnum;
252 // -- must always save gamesave.sav because the restore-objects code relies on it
253 // -- that code could be made smarter and use the original file, if appropriate.
255 if (gamestate_not_restored == 0) {
256 gamestate_not_restored = 1;
257 save_level("GAMESAVE.LVL");
258 editor_status("Gamestate saved.\n");
259 mprintf((0, "Gamestate saved.\n"));
262 ai_reset_all_paths();
278 void ReadLispMacro( FILE * file, char * buffer )
286 fscanf( file, " { %s } ", buffer );
294 if ( c == '(' ) pcount++;
295 if ( c == ')' ) break;
304 static int (*KeyFunction[8192])(void);
315 MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
317 for (i=0; i<2048; i++ )
318 KeyFunction[i] = NULL;
320 keyfile = fopen( "GLOBAL.KEY", "rt" );
323 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
325 //ReadLispMacro( keyfile, LispCommand );
327 if ( (key=DecodeKeyText( keypress ))!= -1 )
330 KeyFunction[key] = func_get( LispCommand, &np );
332 Error( "Bad key %s in GLOBAL.KEY!", keypress );
337 d_free( LispCommand );
344 cfile_init("editor/");
348 init_med_functions(); // Must be called before medlisp_init
350 ui_pad_read( 0, "segmove.pad" );
351 ui_pad_read( 1, "segsize.pad" );
352 ui_pad_read( 2, "curve.pad" );
353 ui_pad_read( 3, "texture.pad" );
354 ui_pad_read( 4, "object.pad" );
355 ui_pad_read( 5, "objmov.pad" );
356 ui_pad_read( 6, "group.pad" );
357 ui_pad_read( 7, "lighting.pad" );
358 ui_pad_read( 8, "test.pad" );
362 editor_font = gr_init_font( "pc8x16.fnt" );
364 menubar_init( "MED.MNU" );
366 canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
368 Draw_all_segments = 1; // Say draw all segments, not just connected ones
372 // atexit(close_editor);
374 Clear_window = 1; // do full window clear.
379 ui_messagebox( -2, -2, 1, "INFERNO Mine Editor\n\n" \
380 "Copyright (c) 1993 Parallax Software Corp.",
385 void move_player_2_segment(segment *seg,int side);
387 int SetPlayerFromCurseg()
389 move_player_2_segment(Cursegp,Curside);
390 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
394 int fuelcen_create_from_curseg()
396 Curseg2p->special = SEGMENT_IS_FUELCEN;
397 fuelcen_activate(Cursegp, Curseg2p->special);
401 int repaircen_create_from_curseg()
403 Int3(); // -- no longer supported!
404 // Curseg2p->special = SEGMENT_IS_REPAIRCEN;
405 // fuelcen_activate(Cursegp, Curseg2p->special);
409 int controlcen_create_from_curseg()
411 Curseg2p->special = SEGMENT_IS_CONTROLCEN;
412 fuelcen_activate(Cursegp, Curseg2p->special);
416 int robotmaker_create_from_curseg()
418 Curseg2p->special = SEGMENT_IS_ROBOTMAKER;
419 fuelcen_activate(Cursegp, Curseg2p->special);
423 int fuelcen_reset_all() {
428 int fuelcen_delete_from_curseg() {
429 fuelcen_delete( Cursegp );
434 //@@//this routine places the viewer in the center of the side opposite to curside,
435 //@@//with the view toward the center of curside
436 //@@int SetPlayerFromCursegMinusOne()
440 //@@// int newseg,newside;
441 //@@// get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
442 //@@// move_player_2_segment(&Segments[newseg],newside);
444 //@@ med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
445 //@@ med_compute_center_point_on_side(&vp,Cursegp,Curside);
446 //@@ vm_vec_sub2(&vp,&Player->position);
447 //@@ vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
449 //@@ Player->seg = SEG_PTR_2_NUM(Cursegp);
451 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
455 //this constant determines how much of the window will be occupied by the
456 //viewed side when SetPlayerFromCursegMinusOne() is called. It actually
457 //determine how from from the center of the window the farthest point will be
458 #define SIDE_VIEW_FRAC (f1_0*8/10) //80%
461 void move_player_2_segment_and_rotate(segment *seg,int side)
465 static int edgenum=0;
467 compute_segment_center(&ConsoleObject->pos,seg);
468 compute_center_point_on_side(&vp,seg,side);
469 vm_vec_sub2(&vp,&ConsoleObject->pos);
471 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
474 vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
475 // vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
477 obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(seg) );
481 int SetPlayerFromCursegAndRotate()
483 move_player_2_segment_and_rotate(Cursegp,Curside);
484 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
489 //sets the player facing curseg/curside, normal to face0 of curside, and
490 //far enough away to see all of curside
491 int SetPlayerFromCursegMinusOne()
493 vms_vector view_vec,view_vec2,side_center;
494 vms_vector corner_v[4];
496 g3s_point corner_p[4];
498 fix max,view_dist=f1_0*10;
499 static int edgenum=0;
502 view_vec = Cursegp->sides[Curside].normals[0];
503 vm_vec_negate(&view_vec);
505 compute_center_point_on_side(&side_center,Cursegp,Curside);
506 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
507 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
509 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
512 vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
514 gr_set_current_canvas(Canv_editor_game);
516 g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
518 for (i=max=0;i<4;i++) {
519 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
520 g3_rotate_point(&corner_p[i],&corner_v[i]);
521 if ((fix)labs(corner_p[i].p3_x) > max) max = (fix)labs(corner_p[i].p3_x);
522 if ((fix)labs(corner_p[i].p3_y) > max) max = (fix)labs(corner_p[i].p3_y);
525 view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
526 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
527 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
529 //obj_relink( OBJECT_NUMBER(ConsoleObject), SEG_PTR_2_NUM(Cursegp) );
530 //update_object_seg(ConsoleObject); //might have backed right out of curseg
532 newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
534 obj_relink(OBJECT_NUMBER(ConsoleObject), newseg);
536 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
540 int ToggleLighting(void)
542 char outstr[80] = "[shift-L] ";
546 if (Lighting_on >= 2)
549 Update_flags |= UF_GAME_VIEW_CHANGED;
551 if (last_keypress == KEY_L + KEY_SHIFTED)
556 switch (Lighting_on) {
558 strcpy(&outstr[chindex],"Lighting off.");
561 strcpy(&outstr[chindex],"Static lighting.");
564 strcpy(&outstr[chindex],"Ship lighting.");
567 strcpy(&outstr[chindex],"Ship and static lighting.");
571 diagnostic_message(outstr);
576 void find_concave_segs(void);
578 int FindConcaveSegs()
582 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed
590 grs_bitmap * save_bitmap;
594 // Save the current graphics state.
596 w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
597 h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
599 save_bitmap = gr_create_bitmap( w, h );
600 gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
602 //vid_set_mode( SM_ORIGINAL );
604 printf( "\n\nType EXIT to return to Inferno" );
609 ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
613 vid_set_mode(grd_curscreen->sc_mode);
614 gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
615 gr_free_bitmap( save_bitmap );
616 //gr_pal_setblock( 0, 256, grd_curscreen->pal );
617 //gr_use_palette_table();
623 int ToggleOutlineMode()
628 mode=toggle_outline_mode();
632 if (last_keypress != KEY_O)
633 diagnostic_message("[O] Outline Mode ON.");
635 diagnostic_message("Outline Mode ON.");
639 if (last_keypress != KEY_O)
640 diagnostic_message("[O] Outline Mode OFF.");
642 diagnostic_message("Outline Mode OFF.");
645 Update_flags |= UF_GAME_VIEW_CHANGED;
652 //@@int do_reset_orient()
654 //@@ slew_reset_orient();
656 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
658 //@@ * (ubyte *) 0x417 &= ~0x20;
665 Render_zoom = fixmul(Render_zoom,68985);
666 Update_flags |= UF_GAME_VIEW_CHANGED;
672 Render_zoom = fixmul(Render_zoom,62259);
673 Update_flags |= UF_GAME_VIEW_CHANGED;
678 int med_keypad_goto_0() { ui_pad_goto(0); return 0; }
679 int med_keypad_goto_1() { ui_pad_goto(1); return 0; }
680 int med_keypad_goto_2() { ui_pad_goto(2); return 0; }
681 int med_keypad_goto_3() { ui_pad_goto(3); return 0; }
682 int med_keypad_goto_4() { ui_pad_goto(4); return 0; }
683 int med_keypad_goto_5() { ui_pad_goto(5); return 0; }
684 int med_keypad_goto_6() { ui_pad_goto(6); return 0; }
685 int med_keypad_goto_7() { ui_pad_goto(7); return 0; }
686 int med_keypad_goto_8() { ui_pad_goto(8); return 0; }
689 #define PAD_WIDTH1 (PAD_WIDTH + 7)
691 int editor_screen_open = 0;
693 //setup the editors windows, canvases, gadgets, etc.
694 //called whenever the editor screen is selected
695 void init_editor_screen()
699 if (editor_screen_open) return;
701 grd_curscreen->sc_canvas.cv_font = editor_font;
703 //create canvas for game on the editor screen
705 gr_set_current_canvas(Canv_editor);
706 Canv_editor->cv_font = editor_font;
707 gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
709 //Editor renders into full (320x200) game screen
713 //do other editor screen setup
715 // Since the palette might have changed, find some good colors...
716 CBLACK = gr_find_closest_color( 1, 1, 1 );
717 CGREY = gr_find_closest_color( 28, 28, 28 );
718 CWHITE = gr_find_closest_color( 38, 38, 38 );
719 CBRIGHT = gr_find_closest_color( 60, 60, 60 );
720 CRED = gr_find_closest_color( 63, 0, 0 );
722 gr_set_curfont(editor_font);
723 gr_set_fontcolor( CBLACK, CWHITE );
725 EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
727 LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
729 TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
730 FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
731 RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
733 ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
735 GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
736 // GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
738 // GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
739 // LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
741 // ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
743 ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
744 AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
745 AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
746 //-NOLIGHTICON- LightIcon = ui_add_gadget_icon( EditorWindow, "Light\ning", 590,25+530, 40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
747 ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode );
748 OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O, ToggleOutlineMode );
749 LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L, ToggleLockstep );
751 meddraw_init_views(LargeViewBox->canvas);
753 //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
754 //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
755 //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
756 //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
757 //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
758 //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
759 //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
761 ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
762 Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
763 ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev );
764 ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next );
767 i = 0; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 );
768 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 );
769 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 );
770 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 );
771 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 );
772 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 );
773 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 );
774 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 );
775 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 );
778 gr_set_curfont(editor_font);
781 // INIT TEXTURE STUFF
782 texpage_init( EditorWindow );
783 objpage_init( EditorWindow );
785 EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
787 canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
788 // BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font;
789 // BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font;
790 // BigCanvasFirstTime = 1;
793 gr_set_current_canvas( NULL );
794 gr_setcolor( CGREY );
795 gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 );
798 // gr_set_current_canvas( NULL );
799 // gr_setcolor( CBRIGHT );
800 // gr_rect( 528, 2, 798, 22);
801 // gr_setcolor( CGREY);
802 // gr_rect( 530, 2, 799, 20);
804 Update_flags = UF_ALL;
806 editor_screen_open = 1;
809 //shutdown ui on the editor screen
810 void close_editor_screen()
812 if (!editor_screen_open) return;
814 editor_screen_open = 0;
816 gr_free_sub_canvas(Pad_text_canvas);
818 ui_close_window(EditorWindow);
822 // CLOSE TEXTURE STUFF
830 void med_show_warning(char *s)
832 grs_canvas *save_canv=grd_curcanv;
834 //gr_pal_fade_in(grd_curscreen->pal); //in case palette is blacked
836 ui_messagebox(-2,-2,1,s,"OK");
838 gr_set_current_canvas(save_canv);
842 // Returns 1 if OK to trash current mine.
849 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
859 //called at the end of the program
860 void close_editor() {
866 gr_close_font(editor_font);
868 gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
874 //variables for find segments process
876 // ---------------------------------------------------------------------------------------------------
877 // Subtract all elements in Found_segs from selected list.
878 void subtract_found_segments_from_selected_list(void)
882 for (f=0; f<N_found_segs; f++) {
883 int foundnum = Found_segs[f];
885 for (s=0; s<N_selected_segs; s++) {
886 if (Selected_segs[s] == foundnum) {
887 Selected_segs[s] = Selected_segs[N_selected_segs-1];
895 // ---------------------------------------------------------------------------------------------------
896 // Add all elements in Found_segs to selected list.
897 void add_found_segments_to_selected_list(void) {
900 for (f=0; f<N_found_segs; f++) {
901 int foundnum = Found_segs[f];
903 for (s=0; s<N_selected_segs; s++)
904 if (Selected_segs[s] == foundnum)
907 if (s == N_selected_segs)
908 Selected_segs[N_selected_segs++] = foundnum;
912 void gamestate_restore_check() {
913 char Message[DIAGNOSTIC_MESSAGE_MAX];
914 obj_position Save_position;
916 if (gamestate_not_restored) {
917 sprintf( Message, "Do you wish to restore game state?\n");
919 if (ui_messagebox( -2, -2, 2, Message, "Yes", "No" )==1) {
921 // Save current position
922 Save_position.pos = ConsoleObject->pos;
923 Save_position.orient = ConsoleObject->orient;
924 Save_position.segnum = ConsoleObject->segnum;
926 load_level("GAMESAVE.LVL");
928 // Restore current position
929 if (Save_position.segnum <= Highest_segment_index) {
930 ConsoleObject->pos = Save_position.pos;
931 ConsoleObject->orient = Save_position.orient;
932 obj_relink(OBJECT_NUMBER(ConsoleObject), Save_position.segnum);
935 gamestate_not_restored = 0;
936 Update_flags |= UF_WORLD_CHANGED;
939 gamestate_not_restored = 1;
943 int RestoreGameState() {
944 load_level("GAMESAVE.LVL");
945 gamestate_not_restored = 0;
947 mprintf((0, "Gamestate restored.\n"));
948 editor_status("Gamestate restored.\n");
950 Update_flags |= UF_WORLD_CHANGED;
954 extern void check_wall_validity(void);
956 // ---------------------------------------------------------------------------------------------------
957 //this function is the editor. called when editor mode selected. runs until
958 //game mode or exit selected
962 grs_bitmap * savedbitmap;
965 vms_matrix MouseRotMat,tempm;
966 //@@short camera_objnum; //a camera for viewing
972 restore_effect_bitmap_icons();
974 if (!set_screen_mode(SCREEN_EDITOR)) {
975 set_screen_mode(SCREEN_GAME);
976 Function_mode=FMODE_GAME; //force back into game
980 gr_set_current_canvas( NULL );
981 gr_set_curfont(editor_font);
983 //Editor renders into full (320x200) game screen
985 set_warn_func(med_show_warning);
987 keyd_repeat = 1; // Allow repeat in editor
989 // _MARK_("start of editor");//Nuked to compile -KRB
993 ui_reset_idle_seconds();
995 //@@ //create a camera for viewing in the editor. copy position from ConsoleObject
996 //@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
997 //@@ Viewer = &Objects[camera_objnum];
998 //@@ slew_init(Viewer); //camera is slewing
1000 Viewer = ConsoleObject;
1001 slew_init(ConsoleObject);
1003 Update_flags = UF_ALL;
1005 medlisp_update_screen();
1007 //set the wire-frame window to be the current view
1008 current_view = &LargeView;
1013 //gr_pal_fade_in( grd_curscreen->pal );
1016 w = GameViewBox->canvas->cv_bitmap.bm_w;
1017 h = GameViewBox->canvas->cv_bitmap.bm_h;
1019 savedbitmap = gr_create_bitmap(w, h );
1021 gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1023 gr_set_current_canvas( GameViewBox->canvas );
1024 gr_set_curfont(editor_font);
1025 //gr_setcolor( CBLACK );
1026 //gr_deaccent_canvas();
1031 gr_set_curfont(editor_font);
1032 ui_pad_goto(padnum);
1034 gamestate_restore_check();
1036 while (Function_mode == FMODE_EDITOR) {
1038 gr_set_curfont(editor_font);
1039 info_display_all(EditorWindow);
1043 // Update the windows
1045 // Only update if there is no key waiting and we're not in
1047 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1048 medlisp_update_screen();
1051 gr_set_curfont(editor_font);
1053 last_keypress &= ~KEY_DEBUGGED; // mask off delete key bit which has no function in editor.
1054 ui_window_do_gadgets(EditorWindow);
1058 do_trigger_window();
1059 do_hostage_window();
1060 do_centers_window();
1061 check_wall_validity();
1062 Assert(Num_walls>=0);
1064 if (Gameview_lockstep) {
1065 static segment *old_cursegp=NULL;
1066 static int old_curside=-1;
1068 if (old_cursegp!=Cursegp || old_curside!=Curside) {
1069 SetPlayerFromCursegMinusOne();
1070 old_cursegp = Cursegp;
1071 old_curside = Curside;
1075 // mprintf((0, "%d ", ui_get_idle_seconds() ));
1077 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL )
1079 med_compress_mine();
1080 ui_reset_idle_seconds();
1083 // Commented out because it occupies about 25% of time in twirling the mine.
1084 // Removes some Asserts....
1085 // med_check_all_vertices();
1086 clear_editor_status(); // if enough time elapsed, clear editor status message
1087 TimedAutosave(mine_filename);
1088 set_editor_time_of_day();
1089 gr_set_current_canvas( GameViewBox->canvas );
1091 // Remove keys used for slew
1092 switch(last_keypress)
1108 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1109 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1110 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1111 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1112 // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1113 // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1114 if ((last_keypress&0xff)==KEY_LMETA) last_keypress=0;
1115 if ((last_keypress&0xff)==KEY_RMETA) last_keypress=0;
1117 gr_set_curfont(editor_font);
1118 menubar_do( last_keypress );
1120 //=================== DO FUNCTIONS ====================
1122 if ( KeyFunction[ last_keypress ] != NULL ) {
1123 KeyFunction[last_keypress]();
1126 switch (last_keypress)
1139 case KEY_SHIFTED + KEY_L:
1143 render_3d_in_big_window = !render_3d_in_big_window;
1144 Update_flags |= UF_ALL;
1149 GetKeyDescription( kdesc, last_keypress );
1150 editor_status("Error: %s isn't bound to anything.", kdesc );
1154 //================================================================
1158 close_editor_screen();
1159 Function_mode=FMODE_EXIT;
1160 gr_free_bitmap( savedbitmap );
1164 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1166 close_editor_screen();
1167 Function_mode = FMODE_MENU;
1168 set_screen_mode(SCREEN_MENU); //put up menu screen
1169 gr_free_bitmap(savedbitmap);
1173 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1175 // med_compress_mine(); //will be called anyways before game.
1176 close_editor_screen();
1177 Function_mode=FMODE_GAME; //force back into game
1178 set_screen_mode(SCREEN_GAME); //put up game screen
1179 gr_free_bitmap( savedbitmap );
1183 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1184 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1186 new_cv = current_view ;
1189 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1190 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView;
1191 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1192 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1194 if (new_cv != current_view ) {
1195 current_view->ev_changed = 1;
1196 new_cv->ev_changed = 1;
1197 current_view = new_cv;
1201 if (slew_frame(0)) { //do movement and check keys
1202 Update_flags |= UF_GAME_VIEW_CHANGED;
1203 if (Gameview_lockstep) {
1204 Cursegp = &Segments[ConsoleObject->segnum];
1205 med_create_new_segment_from_cursegp();
1206 Update_flags |= UF_ED_STATE_CHANGED;
1215 // Process selection of Cursegp using mouse.
1216 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window)
1219 xcrd = LargeViewBox->b1_drag_x1;
1220 ycrd = LargeViewBox->b1_drag_y1;
1222 find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs
1224 // If shift is down, then add segment to found list
1225 if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1226 subtract_found_segments_from_selected_list();
1228 add_found_segments_to_selected_list();
1230 Found_seg_index = 0;
1232 if (N_found_segs > 0) {
1233 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1234 Cursegp = &Segments[Found_segs[0]];
1235 med_create_new_segment_from_cursegp();
1236 if (Lock_view_to_cursegp)
1237 set_view_target_from_segment(Cursegp);
1240 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1243 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1245 x = GameViewBox->b1_drag_x2;
1246 y = GameViewBox->b1_drag_y2;
1249 gr_set_current_canvas( GameViewBox->canvas );
1251 gr_rect( x-1, y-1, x+1, y+1 );
1256 // Set current segment and side by clicking on a polygon in game window.
1257 // If ctrl pressed, also assign current texture map to that side.
1258 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1259 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1260 (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1263 int seg,side,face,poly,tmap;
1265 if (render_3d_in_big_window) {
1266 xcrd = LargeViewBox->b1_drag_x1;
1267 ycrd = LargeViewBox->b1_drag_y1;
1270 xcrd = GameViewBox->b1_drag_x1;
1271 ycrd = GameViewBox->b1_drag_y1;
1276 if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1279 if (seg<0) { //found an object
1281 Cur_object_index = -seg-1;
1282 editor_status("Object %d selected.",Cur_object_index);
1284 Update_flags |= UF_ED_STATE_CHANGED;
1288 // See if either shift key is down and, if so, assign texture map
1289 if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1290 Cursegp = &Segments[seg];
1293 med_create_new_segment_from_cursegp();
1294 editor_status("Texture assigned");
1295 } else if (keyd_pressed[KEY_G]) {
1296 tmap = Segments[seg].sides[side].tmap_num;
1297 texpage_grab_current(tmap);
1298 editor_status( "Texture grabbed." );
1299 } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1301 move_object_to_mouse_click();
1303 Cursegp = &Segments[seg];
1305 med_create_new_segment_from_cursegp();
1306 editor_status("Curseg and curside selected");
1310 Update_flags |= UF_ED_STATE_CHANGED;
1313 editor_status("Click on non-texture ingored");
1317 // Allow specification of LargeView using mouse
1318 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1320 if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1321 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1322 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1323 LargeView.ev_matrix = tempm;
1324 LargeView.ev_changed = 1;
1325 Large_view_index = -1; // say not one of the orthogonal views
1331 if ( keyd_pressed[ KEY_Z ] ) {
1333 if ( Mouse.dy!=0 ) {
1334 current_view->ev_dist += Mouse.dy*10000;
1335 current_view->ev_changed = 1;
1344 // _MARK_("end of editor");//Nuked to compile -KRB
1346 clear_warn_func(med_show_warning);
1348 //kill our camera object
1350 Viewer = ConsoleObject; //reset viewer
1351 //@@obj_delete(camera_objnum);
1353 padnum = ui_pad_get_current();
1361 void test_fade(void)
1365 for (c=0; c<256; c++) {
1366 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1367 for (i=0; i<16; i++) {
1368 int col = gr_fade_table[256*i+c];
1370 printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1378 void dump_stuff(void)
1382 printf("Palette:\n");
1384 for (i=0; i<256; i++)
1385 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1387 for (i=0; i<16; i++) {
1388 printf("\nFade table #%i\n",i);
1389 for (j=0; j<256; j++) {
1390 int c = gr_fade_table[i*256 + j];
1391 printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1397 printf("Colors indexed by intensity:\n");
1398 printf(". = change from previous, * = no change\n");
1399 for (j=0; j<256; j++) {
1402 for (i=0; i<16; i++) {
1403 int c = gr_fade_table[i*256 + j];
1404 if (c == prev_color)
1411 for (i=0; i<16; i++) {
1412 int c = gr_fade_table[i*256 + j];
1413 printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1424 sprintf(mystr,"mark %i start",Mark_count);
1425 // _MARK_(mystr);//Nuked to compile -KRB
1433 sprintf(mystr,"mark %i end",Mark_count);
1435 // _MARK_(mystr);//Nuked to compile -KRB