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1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Network/multi_kick.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.4  2002/06/09 04:41:23  relnev
17  * added copyright header
18  *
19  * Revision 1.3  2002/05/27 00:40:47  theoddone33
20  * Fix net_addr vs net_addr_t
21  *
22  * Revision 1.2  2002/05/07 03:16:47  theoddone33
23  * The Great Newline Fix
24  *
25  * Revision 1.1.1.1  2002/05/03 03:28:10  root
26  * Initial import.
27  *  
28  * 
29  * 8     10/13/99 3:51p Jefff
30  * fixed unnumbered XSTRs
31  * 
32  * 7     3/10/99 6:50p Dave
33  * Changed the way we buffer packets for all clients. Optimized turret
34  * fired packets. Did some weapon firing optimizations.
35  * 
36  * 6     3/09/99 6:24p Dave
37  * More work on object update revamping. Identified several sources of
38  * unnecessary bandwidth.
39  * 
40  * 5     11/19/98 8:03a Dave
41  * Full support for D3-style reliable sockets. Revamped packet lag/loss
42  * system, made it receiver side and at the lowest possible level.
43  * 
44  * 4     11/17/98 11:12a Dave
45  * Removed player identification by address. Now assign explicit id #'s.
46  * 
47  * 3     11/05/98 5:55p Dave
48  * Big pass at reducing #includes
49  * 
50  * 2     10/07/98 10:53a Dave
51  * Initial checkin.
52  * 
53  * 1     10/07/98 10:50a Dave
54  * 
55  * 16    9/15/98 7:24p Dave
56  * Minor UI changes. Localized bunch of new text.
57  * 
58  * 15    9/11/98 5:53p Dave
59  * Final revisions to kick system changes.
60  * 
61  * 14    9/11/98 5:08p Dave
62  * More tweaks to kick notification system.
63  * 
64  * 13    9/11/98 4:14p Dave
65  * Fixed file checksumming of < file_size. Put in more verbose kicking and
66  * PXO stats store reporting.
67  * 
68  * 12    6/13/98 9:32p Mike
69  * Kill last character in file which caused "Find in Files" to report the
70  * file as "not a text file."
71  * 
72  * 11    6/13/98 6:01p Hoffoss
73  * Externalized all new (or forgot to be added) strings to all the code.
74  * 
75  * 10    4/23/98 6:18p Dave
76  * Store ETS values between respawns. Put kick feature in the text
77  * messaging system. Fixed text messaging system so that it doesn't
78  * process or trigger ship controls. Other UI fixes.
79  * 
80  * 9     4/04/98 4:22p Dave
81  * First rev of UDP reliable sockets is done. Seems to work well if not
82  * overly burdened.
83  * 
84  * 8     4/03/98 1:03a Dave
85  * First pass at unreliable guaranteed delivery packets.
86  * 
87  * 7     4/01/98 11:19p Dave
88  * Put in auto-loading of xferred pilot pic files. Grey out background
89  * behind pinfo popup. Put a chatbox message in when players are kicked.
90  * Moved mission title down in briefing. Other ui fixes.
91  * 
92  * 6     3/30/98 6:27p Dave
93  * Put in a more official set of multiplayer options, including a system
94  * for distributing netplayer and netgame settings.
95  * 
96  * 5     3/24/98 5:00p Dave
97  * Fixed several ui bugs. Put in pre and post voice stream playback sound
98  * fx. Put in error specific popups for clients getting dropped from games
99  * through actions other than their own.
100  * 
101  * 4     3/18/98 5:52p Dave
102  * Put in netgame password popup. Numerous ui changes. Laid groundwork for
103  * streamed multi_voice data.
104  * 
105  * 3     3/17/98 5:29p Dave
106  * Minor bug fixes in player select menu. Solidified mp joining process.
107  * Made furball mode support ingame joiners and dropped players correctly.
108  * 
109  * 2     3/15/98 4:17p Dave
110  * Fixed oberver hud problems. Put in handy netplayer macros. Reduced size
111  * of network orientation matrices.
112  * 
113  * 1     2/12/98 4:38p Dave
114  * Multiplayer kick functionality
115  * 
116  * $NoKeywords: $
117  */
118 #include "multi.h"
119 #include "multi_kick.h"
120 #include "multimsgs.h"
121 #include "multiutil.h"
122 #include "freespace.h"
123 #include "chatbox.h"
124 #include "timer.h"
125
126 // ----------------------------------------------------------------------------------
127 // KICK DEFINES/VARS
128 //
129
130 #define MULTI_KICK_RESPONSE_TIME                                                4000            // if someone who has been kicked has not responded in this time, disconnect him hard
131
132 #define MAX_BAN_SLOTS           30
133 net_addr_t Multi_kick_ban_slots[MAX_BAN_SLOTS];                         // banned addresses
134 int Multi_kick_num_ban_slots;                                                                           // the # of banned addresses
135                                                          
136 // ----------------------------------------------------------------------------------
137 // KICK FORWARD DECLARATIONS
138 //
139
140 // send a player kick packet
141 void send_player_kick_packet(int player_index, int ban = 1, int reason = KICK_REASON_NORM);
142
143 // process a player kick packet
144 void process_player_kick_packet(ubyte *data, header *hinfo);
145
146 // add a net address to the banned list
147 void multi_kick_add_ban(net_addr_t *addr);
148
149 // can the given player perform a kick
150 int multi_kick_can_kick(net_player *player);
151
152
153 // ----------------------------------------------------------------------------------
154 // KICK FUNCTIONS
155 //
156
157 // initialize all kicking details (ban lists, etc). it is safe to call this function at any time
158 void multi_kick_init()
159 {
160         // blast all the ban slots
161         memset(Multi_kick_ban_slots,0,sizeof(net_addr_t)*MAX_BAN_SLOTS);
162         Multi_kick_num_ban_slots = 0;
163 }
164
165 // process all kick details (disconnecting players who have been kicked but haven't closed their socket)
166 void multi_kick_process()
167 {
168         int idx;
169
170         // if i'm not the server, don't do anything
171         if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER)){
172                 return;
173         }
174
175         // disconnect any kicked players who have timed out on leaving
176         for(idx=0;idx<MAX_PLAYERS;idx++){
177                 if(MULTI_CONNECTED(Net_players[idx]) && (Net_players[idx].s_info.kick_timestamp != -1) && timestamp_elapsed(Net_players[idx].s_info.kick_timestamp) ){
178                         delete_player(idx, Net_players[idx].s_info.kick_reason);
179                 }
180         }
181 }
182
183 // attempt to kick a player. return success or fail
184 void multi_kick_player(int player_index, int ban, int reason)
185 {       
186         // only the standalone should be able to kick the host of the game
187         if(!(Game_mode & GM_STANDALONE_SERVER) && ((Net_players[player_index].flags & NETINFO_FLAG_GAME_HOST) || (Net_players[player_index].flags & NETINFO_FLAG_AM_MASTER))){
188                 nprintf(("Network","Cannot kick the host or server of a game!\n"));
189         } else {
190                 // if we're the master, then delete the guy
191                 if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
192                         // if we're supposed to ban him, add his address to the banned list
193                         if(ban){
194                                 multi_kick_add_ban(&Net_players[player_index].p_info.addr);
195                         }
196
197                         // mark him as having been kicked
198                         Net_players[player_index].flags |= NETINFO_FLAG_KICKED;
199
200                         // set his kick timestamp and send him a leave game packet
201                         Net_players[player_index].s_info.kick_timestamp = timestamp(MULTI_KICK_RESPONSE_TIME);
202                         Net_players[player_index].s_info.kick_reason = reason;
203                         send_leave_game_packet(Net_players[player_index].player_id, reason, &Net_players[player_index]);                                                        
204
205                         // tell everyone else that he was kicked
206                         send_leave_game_packet(Net_players[player_index].player_id, reason);
207                         
208                         // wait until he either shuts his connection down or he times out)
209                         // add the string to the chatbox and the hud (always safe - if it is not inited, nothing bad will happen)                       
210                         char str[512];
211                         memset(str, 0, 512);
212                         sprintf(str, XSTR("<kicking %s ...>", 1501), Net_players[player_index].player->callsign);
213                         multi_display_chat_msg(str, player_index, 0);                                                    
214                 }
215                 // otherwise, we should send the packet indicating that this guy should be kicked
216                 else {
217                         send_player_kick_packet(player_index, ban, reason);
218                 }
219         }
220 }
221
222 // is this net address currently kicked and banded
223 int multi_kick_is_banned(net_addr_t *addr)
224 {
225         int idx;
226         
227         // traverse the banned list
228         for(idx=0;idx<Multi_kick_num_ban_slots;idx++){
229                 // if we found a duplicate
230                 if(psnet_same(&Multi_kick_ban_slots[idx],addr)){
231                         return 1;
232                 }
233         }
234
235         // he's not banned
236         return 0;
237 }
238
239 // debug console function called to determine which player to kick
240 void multi_dcf_kick()
241 {
242         int player_num,idx;
243
244         // get the callsign of the player to kick
245         dc_get_arg(ARG_STRING);
246
247         if(strlen(Dc_arg) == 0){
248                 dc_printf("Invalid player callsign!\n");
249                 return ;
250         }
251
252         player_num = -1;
253         for(idx=0;idx<MAX_PLAYERS;idx++){
254                 if(MULTI_CONNECTED(Net_players[idx]) && (stricmp(Net_players[idx].player->callsign,Dc_arg)==0)){
255                         player_num = idx;
256                         break;
257                 }
258         }
259
260         // if we didn't find the player, notify of the results
261         if(player_num == -1){
262                 dc_printf("Could not find player %s to kick!",Dc_arg);
263         } 
264         // if we found the guy, then try and kick him
265         else {
266                 multi_kick_player(player_num);
267         }
268 }
269
270 // fill in the passed string with the appropriate "kicked" string
271 void multi_kick_get_text(net_player *pl, int reason, char *str)
272 {
273         // safety net
274         if((pl == NULL) || (pl->player == NULL)){
275                 strcpy(str, NOX(""));
276         }
277
278         switch(reason){
279         case KICK_REASON_BAD_XFER:
280                 sprintf(str, XSTR("<%s was kicked because of mission file xfer failure>", 1003), pl->player->callsign);
281                 break;
282         case KICK_REASON_CANT_XFER:
283                 sprintf(str, XSTR("<%s was kicked for not having builtin mission %s>", 1004), pl->player->callsign, Game_current_mission_filename);
284                 break;
285         case KICK_REASON_INGAME_ENDED:
286                 sprintf(str, XSTR("<%s was kicked for ingame joining an ended game>",1005), pl->player->callsign);
287                 break;
288         default:
289                 sprintf(str, XSTR("<%s was kicked>",687), pl->player->callsign);
290                 break;
291         }               
292 }
293
294
295 // ----------------------------------------------------------------------------------
296 // KICK FORWARD DEFINITIONS
297 //
298
299 // add a net address to the banned list
300 void multi_kick_add_ban(net_addr_t *addr)
301 {
302         // if we still have any slots left
303         if(Multi_kick_num_ban_slots < (MAX_BAN_SLOTS - 1)){
304                 memcpy(&Multi_kick_ban_slots[Multi_kick_num_ban_slots++],addr,sizeof(net_addr_t));
305         }
306 }
307
308
309 // ----------------------------------------------------------------------------------
310 // KICK PACKET HANDLERS
311 //
312
313 // send a player kick packet
314 void send_player_kick_packet(int player_index, int ban, int reason)
315 {               
316         ubyte data[MAX_PACKET_SIZE];
317         int packet_size = 0;
318
319         BUILD_HEADER(KICK_PLAYER);
320
321         // add the address of the player to be kicked
322         ADD_DATA(Net_players[player_index].player_id);
323         
324         // indicate if he should be banned
325         ADD_DATA(ban);
326         ADD_DATA(reason);
327
328         // send the request to the server       
329         multi_io_send_reliable(Net_player, data, packet_size);
330 }
331
332 // process a player kick packet
333 void process_player_kick_packet(ubyte *data, header *hinfo)
334 {
335         int player_num,from_player,ban,reason;  
336         short player_id;
337         int offset = HEADER_LENGTH;
338         
339         // get the address of the guy who is to be kicked
340         GET_DATA(player_id);
341         GET_DATA(ban);
342         GET_DATA(reason);
343         player_num = find_player_id(player_id);
344         PACKET_SET_SIZE();
345
346         // only the server should ever receive a request to kick a guy
347         Assert(Net_player->flags & NETINFO_FLAG_AM_MASTER);
348         
349         // determine who sent the packet        
350         from_player = find_player_id(hinfo->id);
351
352         // check to see if this guy is allowed to make such a request
353         if((from_player == -1) || !multi_kick_can_kick(&Net_players[from_player]) ){
354                 nprintf(("Network","Received a kick request from an invalid player!!\n"));
355         } 
356         // otherwise, process the request fully
357         else {
358                 // make sure we have a valid player to kick
359                 if(player_num == -1){
360                         nprintf(("Network","Received request to kick an unknown player!\n"));
361                 } else {
362                         // will handle all the rest of the details
363                         multi_kick_player(player_num,ban,reason);
364                 }
365         }
366 }
367
368 // can the given player perform a kick
369 int multi_kick_can_kick(net_player *player)
370 {
371         // only host or server can kick
372         if((player->flags & NETINFO_FLAG_AM_MASTER) || (player->flags & NETINFO_FLAG_GAME_HOST)){
373                 return 1;
374         }
375         
376         // this guy cannot kick
377         return 0;
378 }
379